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/* bzflag
* Copyright (c) 1993-2012 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* ViewFrustum
* Encapsulates a camera.
*/
#ifndef BZF_VIEW_FRUSTUM_H
#define BZF_VIEW_FRUSTUM_H
#include "common.h"
#include "bzfgl.h"
#include "Frustum.h"
// FIXME -- will need a means for off center projections for
// looking through teleporters
class ViewFrustum : public Frustum {
public:
ViewFrustum();
~ViewFrustum();
void executeProjection() const;
void executeDeepProjection() const;
void executeView() const;
void executeOrientation() const;
void executePosition() const;
void executeBillboard() const;
};
#endif // BZF_VIEW_FRUSTUM_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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