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// rogueGenocide.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <map>
// event handler callback
class RogueGenoHandler : public bz_Plugin
{
public:
virtual const char* Name (){return "Rogue Genocide";}
virtual void Init ( const char* config);
virtual void Event ( bz_EventData *eventData );
bool noSuicide;
};
BZ_PLUGIN(RogueGenoHandler)
void RogueGenoHandler::Init( const char* commandLine )
{
Register(bz_ePlayerDieEvent);
std::string param = commandLine;
noSuicide = (param == "nosuicide");
}
void RogueGenoHandler::Event ( bz_EventData *eventData )
{
switch (eventData->eventType) {
default:
// no clue
break;
// wait for a tank death and start checking for genocide and rogues
case bz_ePlayerDieEvent:
{
bz_PlayerDieEventData_V1 *dieData = (bz_PlayerDieEventData_V1*)eventData;
//if its not a genocide kill, dont care
if (dieData->flagKilledWith != "G" )
break;
// if the tank killed was not a rogue, let the server/client do the normal killing
if (dieData->team != eRogueTeam )
break;
// option to disallow rogues getting points for shooting themselves
if ( noSuicide && dieData->killerID == dieData->playerID )
break;
// if the tank killed was a rogue, kill all rogues.
bz_APIIntList *playerList = bz_newIntList();
bz_getPlayerIndexList(playerList);
for ( unsigned int i = 0; i < playerList->size(); i++)
{
int targetID = (*playerList)[i];
bz_BasePlayerRecord *playRec = bz_getPlayerByIndex ( targetID );
if (!playRec) continue;
// the sucker is a spawned rogue, kill him. This generates another death event,
// so if you kill another rogue with geno while you are a rogue you end up dead too.
// and you get both messages (victim and be careful)
if ( playRec->spawned && playRec->team == eRogueTeam )
{
bz_killPlayer( targetID, false, dieData->killerID, "G" );
bz_sendTextMessage(BZ_SERVER, targetID, "You were a victim of Rogue Genocide");
// oops, I ended up killing myself (directly or indirectly) with Genocide!
if ( targetID == dieData->killerID )
bz_sendTextMessage(BZ_SERVER, targetID, "You should be more careful with Genocide!");
}
bz_freePlayerRecord(playRec);
}
bz_deleteIntList(playerList);
}
break;
}
}
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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