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// regFlag.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
class RegFlag : public bz_Plugin
{
public:
virtual const char* Name (){return "RegFlag";}
virtual void Init ( const char* config);
virtual void Event ( bz_EventData *eventData );
};
BZ_PLUGIN(RegFlag)
void RegFlag::Init( const char* /*commandLine*/ )
{
Register(bz_ePlayerUpdateEvent);
}
void RegFlag::Event ( bz_EventData *eventData )
{
bz_BasePlayerRecord *player = NULL;
int playerID = -1;
switch (eventData->eventType)
{
case bz_ePlayerUpdateEvent:
playerID = ((bz_PlayerUpdateEventData_V1*)eventData)->playerID;
break;
case bz_eShotFiredEvent:
playerID = ((bz_PlayerUpdateEventData_V1*)eventData)->playerID;
break;
default:
return;
}
player = bz_getPlayerByIndex(playerID);
if (!player) return;
if (player->globalUser) {
bz_freePlayerRecord(player);
return;
}
bz_freePlayerRecord(player);
const char* flagAbrev = bz_getPlayerFlag(playerID);
if (!flagAbrev)
return;
bz_removePlayerFlag(playerID);
bz_sendTextMessage(BZ_SERVER,playerID, "Flags are for registered players only");
}
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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