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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* Address:
* Encapsulates an Internet address
*
* PlayerId:
* Unique network id for a player. Can be sent
* across the net.
*/
#ifndef BZF_INET_ADDR_H
#define BZF_INET_ADDR_H
// system headers
#include <sys/types.h>
#include <vector>
#include <string>
// local headers
#include "common.h"
#include "global.h"
#include "network.h"
#include "Pack.h"
typedef struct in_addr InAddr; // shorthand
class Address
{
public:
Address();
Address(const std::string&);
Address(const Address&);
Address(const InAddr&); // input in nbo
Address(const struct sockaddr_in&); // input in nbo
~Address();
Address& operator=(const Address&);
operator InAddr() const;
bool operator==(const Address&) const;
bool operator!=(const Address&) const;
bool operator<(Address const&) const;
bool isAny() const;
bool isPrivate() const;
std::string getDotNotation() const;
uint8_t getIPVersion() const;
void* pack(void*) const;
const void* unpack(const void*);
static Address getHostAddress(const std::string &hostname = std::string(""));
static std::string getHostByAddress(InAddr);
static const std::string getHostName(const std::string &hostname = std::string(""));
private:
std::vector <InAddr> addr;
};
typedef uint8_t PlayerId;
const int PlayerIdPLen = sizeof(PlayerId);
const int ServerIdPLen = 8;
// FIXME - enum maybe? put into namespace or class cage?
const PlayerId NoPlayer = 255;
const PlayerId AllPlayers = 254;
const PlayerId ServerPlayer = 253;
const PlayerId AdminPlayers = 252;
const PlayerId FirstTeam = 251;
const PlayerId LastRealPlayer = FirstTeam - NumTeams;
class ServerId
{
public:
void* pack(void*) const;
const void* unpack(const void*);
bool operator==(const ServerId&) const;
bool operator!=(const ServerId&) const;
public:
// host and port in network byte order
InAddr serverHost; // server host
int16_t port; // server port
int16_t number; // local player number
};
#endif // BZF_INET_ADDR_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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