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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* BaseBuilding:
* Encapsulates a base in the game environment
*/
#ifndef BZF_BASE_BUILDING_H
#define BZF_BASE_BUILDING_H
#include "BoxBuilding.h"
class BaseBuilding : public BoxBuilding
{
friend class ObstacleModifier;
public:
BaseBuilding();
BaseBuilding(const float *pos, float rotation,
const float *size, int _team, bool ricochet);
~BaseBuilding();
Obstacle* copyWithTransform(const MeshTransform&) const;
const char* getType() const;
static const char* getClassName(); // const
bool inCylinder(const float* p, float radius, float height) const;
bool inMovingBox(const float* oldP, float oldAngle,
const float *newP, float newAngle,
float halfWidth, float halfBreadth, float height) const;
bool isCrossing(const float* p, float angle,
float halfWidth, float halfBreadth, float height,
float* plane) const;
int getTeam() const;
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
void print(std::ostream& out, const std::string& indent) const;
void printOBJ(std::ostream& out, const std::string& indent) const;
std::string userTextures[2];
private:
static const char* typeName;
int team;
};
#endif
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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