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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef __BASESCENENODEGENERATOR_H__
#define __BASESCENENODEGENERATOR_H__
#include "ObstacleSceneNodeGenerator.h"
#include "BaseBuilding.h"
class BaseSceneNodeGenerator : public ObstacleSceneNodeGenerator
{
friend class SceneDatabaseBuilder;
~BaseSceneNodeGenerator();
public:
WallSceneNode* getNextNode(float, float, bool);
protected:
BaseSceneNodeGenerator(const BaseBuilding *);
private:
const BaseBuilding *base;
};
#endif
// Local Variables: ***
// mode: C++ ***
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// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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