File: BzfWindow.h

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/* bzflag
 * Copyright (c) 1993-2025 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __BZFWINDOW_H__
#define __BZFWINDOW_H__

#include "common.h"

/* system headers */
#include <vector>


class BzfDisplay;

class BzfWindowCB
{
public:
    void        (*cb)(void*);
    void*       data;
};

/** BzfWindow:
 *  Abstract, platform independent base for OpenGL windows.
 */
class BzfWindow
{
public:
    BzfWindow(const BzfDisplay*);
    virtual     ~BzfWindow();

    const BzfDisplay*   getDisplay() const
    {
        return display;
    }
    virtual bool    isValid() const = 0;

    virtual void    showWindow(bool) = 0;

    virtual void    getPosition(int& x, int& y) = 0;
    virtual void    getSize(int& width, int& height) const = 0;

    virtual void    setTitle(const char*) = 0;
    virtual void    setPosition(int x, int y) = 0;
    virtual void    setSize(int width, int height) = 0;
    virtual void    setMinSize(int width, int height) = 0;
    virtual void    setFullscreen(bool) = 0;
    virtual void    iconify(void)
    {
        ;
    };
    virtual bool    create(void)
    {
        return true;
    };

    virtual void    warpMouse(int x, int y) = 0;
    virtual void    getMouse(int& x, int& y) const = 0;
    virtual void    grabMouse() = 0;
    virtual void    ungrabMouse() = 0;
    virtual void    enableGrabMouse(bool)
    {
        ;
    };
    // TODO: Refactor our handling of confining the mouse to the window or
    // the motionbox to be a bit cleaner.
    virtual void    disableConfineToMotionbox()
    {
        ;
    }
    virtual void    confineToMotionbox(int x1, int y1, int x2, int y2);
    virtual void    showMouse() = 0;
    virtual void    hideMouse() = 0;

    virtual void    setGamma(float) = 0;
    virtual float   getGamma() const = 0;
    virtual bool    hasGammaControl() const = 0;

    virtual bool    hasVerticalSync() const
    {
        return false;
    }
    virtual void    setVerticalSync(bool)
    {
        ;
    }

    virtual void    makeCurrent() = 0;
    virtual void    yieldCurrent();
    virtual void    releaseCurrent();
    virtual void    swapBuffers() = 0;
    virtual void    makeContext() = 0;
    virtual void    freeContext() = 0;

    void        callExposeCallbacks() const;
    void        addExposeCallback(void (*cb)(void*), void* data);
    void        removeExposeCallback(void (*cb)(void*), void* data);

    void        callResizeCallbacks() const;
    void        addResizeCallback(void (*cb)(void*), void* data);
    void        removeResizeCallback(void (*cb)(void*), void* data);

private:
    const BzfDisplay*   display;
    std::vector<BzfWindowCB>    exposeCallbacks;
    std::vector<BzfWindowCB>    resizeCallbacks;
};


#endif /* __BZFWINDOW_H__ */

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