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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef BZF_CONFIG_FILE_MANAGER_H
#define BZF_CONFIG_FILE_MANAGER_H
// Inherits from
#include "Singleton.h"
// System interfaces
#include <string>
#define CFGMGR (ConfigFileManager::instance())
void writeBZDB(const std::string& name, void *stream);
void writeKEYMGR(const std::string& name, bool press, const std::string& command, void* stream);
/**
Reads in the config file.
Opens up the file via FileManager, ships lines off to the
CommandManager and handles default values in BZDB,
*/
class ConfigFileManager : public Singleton<ConfigFileManager>
{
public:
/** Read a configuration file.
read(filename) uses FileManager to open the stream and returns
false if the file cannot be opened. they all call parse().
*/
bool read(const std::string& filename);
/** Read a configuration file.
read(filename) uses FileManager to open the stream and returns
false if the file cannot be opened. they all call parse().
*/
void read(std::istream&);
/** Write out a configuration file.
Writes to a format that the CommandManager can understand
*/
bool write(const std::string& filename);
protected:
friend class Singleton<ConfigFileManager>;
ConfigFileManager();
~ConfigFileManager();
private:
// parse a config file
bool parse(std::istream&);
};
#endif
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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