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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* EighthDBoxSceneNode:
* Encapsulates information for rendering the eighth dimension
* of a pyramid building.
*/
#ifndef BZF_EIGHTHD_PYR_SCENE_NODE_H
#define BZF_EIGHTHD_PYR_SCENE_NODE_H
// Inherits from
#include "EighthDimSceneNode.h"
class EighthDPyrSceneNode : public EighthDimSceneNode
{
public:
EighthDPyrSceneNode(const float pos[3],
const float size[3], float rotation);
~EighthDPyrSceneNode();
void notifyStyleChange() override;
void addRenderNodes(SceneRenderer&) override;
protected:
class EighthDPyrRenderNode : public RenderNode
{
public:
EighthDPyrRenderNode(const EighthDPyrSceneNode*,
const float pos[3],
const float size[3], float rotation);
~EighthDPyrRenderNode();
void render() override;
const GLfloat* getPosition() const override;
private:
const EighthDPyrSceneNode* sceneNode;
GLfloat corner[5][3];
};
private:
OpenGLGState gstate;
EighthDPyrRenderNode renderNode;
};
#endif // BZF_EIGHTHD_PYR_SCENE_NODE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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