File: EighthDimSceneNode.h

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/* bzflag
 * Copyright (c) 1993-2025 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* EighthDimSceneNode:
 *  Encapsulates information for rendering the eighth dimension
 */

#ifndef BZF_EIGHTH_DIM_SCENE_NODE_H
#define BZF_EIGHTH_DIM_SCENE_NODE_H

// Inherits from
#include "SceneNode.h"

class EighthDimSceneNode : public SceneNode
{
public:
    ~EighthDimSceneNode();

    bool        cull(const ViewFrustum&) const override;
    void        notifyStyleChange() override;
    void        addRenderNodes(SceneRenderer&) override;

protected:
    EighthDimSceneNode(int numPolys);

    void        setPolygon(int index, const GLfloat[3][3]);

protected:
    class EighthDimRenderNode : public RenderNode
    {
    public:
        EighthDimRenderNode(
            const EighthDimSceneNode*,
            int numPolygons);
        ~EighthDimRenderNode();
        void        render() override;
        void        setPolygon(int index, const GLfloat[3][3]);
        const GLfloat* getPosition() const override;
    private:
        const EighthDimSceneNode* sceneNode;
        int     numPolygons;
        GLfloat     (*color)[4];
        GLfloat     (*poly)[3][3];
    };

private:
    OpenGLGState    gstate;
    EighthDimRenderNode renderNode;
};

#endif // BZF_EIGHTH_DIM_SCENE_NODE_H

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