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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* EighthDimSceneNode:
* Encapsulates information for rendering the eighth dimension
*/
#ifndef BZF_EIGHTH_DIM_SCENE_NODE_H
#define BZF_EIGHTH_DIM_SCENE_NODE_H
// Inherits from
#include "SceneNode.h"
class EighthDimSceneNode : public SceneNode
{
public:
~EighthDimSceneNode();
bool cull(const ViewFrustum&) const override;
void notifyStyleChange() override;
void addRenderNodes(SceneRenderer&) override;
protected:
EighthDimSceneNode(int numPolys);
void setPolygon(int index, const GLfloat[3][3]);
protected:
class EighthDimRenderNode : public RenderNode
{
public:
EighthDimRenderNode(
const EighthDimSceneNode*,
int numPolygons);
~EighthDimRenderNode();
void render() override;
void setPolygon(int index, const GLfloat[3][3]);
const GLfloat* getPosition() const override;
private:
const EighthDimSceneNode* sceneNode;
int numPolygons;
GLfloat (*color)[4];
GLfloat (*poly)[3][3];
};
private:
OpenGLGState gstate;
EighthDimRenderNode renderNode;
};
#endif // BZF_EIGHTH_DIM_SCENE_NODE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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