1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
|
/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* EighthDimShellNode:
* Wraps a normal SceneNode within an inverted-view environment.
*/
#ifndef BZF_EIGHTH_DIM_SHELL_NODE_H
#define BZF_EIGHTH_DIM_SHELL_NODE_H
// Inherits from
#include "SceneNode.h"
// Common headers
#include "OpenGLGState.h"
class EighthDimShellNode : public SceneNode
{
public:
EighthDimShellNode(SceneNode *sceneNode, bool ownTheNode);
~EighthDimShellNode();
bool cull(const ViewFrustum&) const;
void addRenderNodes(SceneRenderer&);
void notifyStyleChange();
protected:
class ShellRenderNode : public RenderNode
{
public:
ShellRenderNode(RenderNode *renderNode,
const OpenGLGState* gstate);
~ShellRenderNode();
void render() override;
void renderShadow() override;
const GLfloat* getPosition() const override;
public:
const OpenGLGState* getGState() const;
private:
OpenGLGState gstate;
RenderNode* renderNode;
};
private:
void makeNodes();
void killNodes();
private:
bool ownTheNode;
SceneNode* sceneNode;
int shellNodeCount;
ShellRenderNode** shellNodes;
};
#endif // BZF_EIGHTH_DIM_SHELL_NODE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
|