File: EighthDimShellNode.h

package info (click to toggle)
bzflag 2.4.30-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 26,488 kB
  • sloc: cpp: 150,376; ansic: 3,463; sh: 2,535; makefile: 2,194; perl: 486; python: 260; objc: 246; php: 206
file content (73 lines) | stat: -rw-r--r-- 1,793 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/* bzflag
 * Copyright (c) 1993-2025 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* EighthDimShellNode:
 *  Wraps a normal SceneNode within an inverted-view environment.
 */

#ifndef BZF_EIGHTH_DIM_SHELL_NODE_H
#define BZF_EIGHTH_DIM_SHELL_NODE_H

// Inherits from
#include "SceneNode.h"

// Common headers
#include "OpenGLGState.h"

class EighthDimShellNode : public SceneNode
{
public:
    EighthDimShellNode(SceneNode *sceneNode, bool ownTheNode);
    ~EighthDimShellNode();

    bool cull(const ViewFrustum&) const;
    void addRenderNodes(SceneRenderer&);
    void notifyStyleChange();

protected:
    class ShellRenderNode : public RenderNode
    {
    public:
        ShellRenderNode(RenderNode *renderNode,
                        const OpenGLGState* gstate);
        ~ShellRenderNode();
        void render() override;
        void renderShadow() override;
        const GLfloat* getPosition() const override;
    public:
        const OpenGLGState* getGState() const;
    private:
        OpenGLGState gstate;
        RenderNode* renderNode;
    };

private:
    void makeNodes();
    void killNodes();

private:
    bool ownTheNode;
    SceneNode* sceneNode;

    int shellNodeCount;
    ShellRenderNode** shellNodes;
};

#endif // BZF_EIGHTH_DIM_SHELL_NODE_H

// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4