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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* FlagWarpSceneNode:
* Encapsulates information for rendering the little cloud
* that appears when a flag is coming or going.
*/
#ifndef BZF_FLAG_WARP_SCENE_NODE_H
#define BZF_FLAG_WARP_SCENE_NODE_H
// Inherits
#include "SceneNode.h"
class FlagWarpSceneNode : public SceneNode
{
public:
FlagWarpSceneNode(const GLfloat pos[3]);
~FlagWarpSceneNode();
void setSizeFraction(GLfloat);
GLfloat getDistance(const GLfloat*) const;
void move(const GLfloat pos[3]);
void notifyStyleChange();
void addRenderNodes(SceneRenderer&);
protected:
class FlagWarpRenderNode : public RenderNode
{
public:
FlagWarpRenderNode(const FlagWarpSceneNode*);
~FlagWarpRenderNode();
void render() override;
const GLfloat* getPosition() const override;
private:
const FlagWarpSceneNode* sceneNode;
static float ring[12][2];
};
friend class FlagWarpRenderNode;
private:
GLfloat size;
OpenGLGState gstate;
FlagWarpRenderNode renderNode;
static const GLfloat color[7][3];
};
#endif // BZF_FLAG_WARP_SCENE_NODE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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