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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _FONT_MANAGER_H_
#define _FONT_MANAGER_H_
// Inherits from
#include "Singleton.h"
// System interfaces
#include <map>
#include <string>
#include <vector>
// Common interfaces
#include "bzfgl.h"
#include "AnsiCodes.h"
class ImageFont;
typedef std::map<int, ImageFont*> FontSizeMap;
typedef std::vector<FontSizeMap> FontFaceList;
typedef std::map<std::string, int> FontFaceMap;
class FontManager : public Singleton<FontManager>
{
public:
FontManager();
~FontManager();
void loadAll(std::string dir);
void clear();
void rebuild(void);
int getFaceID(std::string faceName);
int getNumFaces(void);
const char* getFaceName(int faceID);
void drawString(float x, float y, float z, int faceID, float size,
const std::string &text,
const float* resetColor = NULL);
void drawString(float x, float y, float z, const std::string &face,
float size, const std::string &text,
const float* resetColor = NULL);
float getStrLength(int faceID, float size, const std::string &text,
bool alreadyStripped = false);
float getStrLength(const std::string &face, float size,
const std::string &text, bool alreadyStripped = false);
float getStrHeight(int faceID, float size, const std::string &text);
float getStrHeight(std::string face, float size, const std::string &text);
void setDimFactor(float newDimFactor);
void setOpacity(float newOpacity);
void setDarkness(float newDimFactor);
void unloadAll(void);
protected:
friend class Singleton<FontManager>;
private:
void getPulseColor(const GLfloat* color, GLfloat* pulseColor) const;
ImageFont* getClosestSize(int faceID, float size, bool bigger);
ImageFont* getClosestRealSize(int faceID, float desiredSize, float &actualSize);
FontFaceMap faceNames;
FontFaceList fontFaces;
std::string fontDirectory;
float opacity;
float dimFactor; // ANSI code dimming
float darkness; // darkening of all colors
static void callback(const std::string& name, void *);
static void freeContext(void *data);
static void initContext(void *data);
static GLfloat underlineColor[4];
};
inline void FontManager::setDimFactor(float newDimFactor)
{
dimFactor = newDimFactor;
}
inline void FontManager::setOpacity(float newOpacity)
{
opacity = newOpacity;
underlineColor[3] = opacity;
}
inline void FontManager::setDarkness(float newDarkness)
{
darkness = newDarkness;
}
#endif //_FONT_MANAGER_H_
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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