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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/**
* GameTime:
* Manages the network time.
* Time is stored as microseconds since the epoch.
*/
#ifndef BZF_GAME_TIME_H
#define BZF_GAME_TIME_H
#include "common.h"
namespace GameTime
{
void reset();
void update();
void setStepTime();
double getStepTime();
int packSize();
void* pack(void *, float lag);
const void* unpack(const void *);
const float startRate = 1.0f;
const float finalRate = 10.0f;
}
#endif // BZF_GAME_TIME_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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