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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* LaserSceneNode:
* Encapsulates information for rendering a laser beam.
*/
#ifndef BZF_LASER_SCENE_NODE_H
#define BZF_LASER_SCENE_NODE_H
// Inherits from
#include "SceneNode.h"
class LaserSceneNode : public SceneNode
{
public:
LaserSceneNode(const GLfloat pos[3],
const GLfloat forward[3]);
~LaserSceneNode();
void setTexture(const int);
bool cull(const ViewFrustum&) const;
void notifyStyleChange();
void addRenderNodes(SceneRenderer&);
void setColor ( float r, float g, float b );
void setCenterColor ( float r, float g, float b );
void setFirst ( void )
{
first = true;
}
protected:
class LaserRenderNode : public RenderNode
{
public:
LaserRenderNode(const LaserSceneNode*);
~LaserRenderNode();
void render() override;
const GLfloat* getPosition() const override;
private:
void renderFlatLaser();
void renderGeoLaser();
const LaserSceneNode* sceneNode;
static GLfloat geom[6][2];
};
fvec4 color;
fvec4 centerColor;
bool first;
friend class LaserRenderNode;
private:
GLfloat azimuth, elevation;
GLfloat length;
bool texturing;
OpenGLGState gstate;
LaserRenderNode renderNode;
};
#endif // BZF_LASER_SCENE_NODE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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