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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _MESH_DRAW_INFO_H_
#define _MESH_DRAW_INFO_H_
// Top Dog, King of the Hill
#include "common.h"
// System headers
#include <map>
#include <string>
#include <vector>
#include <iostream>
// Common headers
#include "vectors.h"
#include "Extents.h"
#include "BzMaterial.h"
#include "MeshTransform.h"
class MeshObstacle;
class MeshDrawMgr;
class Corner;
class DrawCmd;
class DrawSet;
class DrawLod;
class AnimationInfo;
typedef std::map<unsigned int, unsigned int> UintMap;
class MeshDrawInfo
{
public:
// server side generation
MeshDrawInfo(const std::vector<std::string>& options);
// client side unpacking
MeshDrawInfo();
// client side copies
// - the vertex data belongs to the source
// - the BzMaterials are regenerated from the map
MeshDrawInfo(const MeshDrawInfo* drawInfo,
const MeshTransform& xform,
const std::map<const BzMaterial*, const BzMaterial*>&);
~MeshDrawInfo();
bool parse(std::istream& in);
bool isValid() const;
bool clientSetup(const MeshObstacle* mesh);
bool serverSetup(const MeshObstacle* mesh);
bool isServerSide() const;
bool isCopy() const;
const MeshDrawInfo* getSource() const;
bool isInvisible() const;
void getMaterials(MaterialSet& matSet) const;
MeshDrawMgr* getDrawMgr() const;
void setDrawMgr(MeshDrawMgr*);
void setName(const std::string&);
const std::string& getName() const;
const float* getSphere() const;
const Extents& getExtents() const;
int getLodCount() const;
const DrawLod* getDrawLods() const;
const afvec3* getVertices() const;
const afvec3* getNormals() const;
const afvec2* getTexcoords() const;
int getRadarCount() const;
const DrawLod* getRadarLods() const;
int getLineCount() const;
const MeshTransform::Tool* getTransformTool() const;
const MaterialMap* getMaterialMap() const;
void updateAnimation(double time);
const AnimationInfo* getAnimationInfo() const;
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
void print(std::ostream& out, const std::string& indent) const;
private:
void init();
void clear();
bool validate(const MeshObstacle* mesh) const;
private:
const MeshDrawInfo* source; // copy source, or NULL
int lines;
bool valid;
bool serverSide;
std::string name;
std::vector<std::string> lodOptions;
MeshDrawMgr* drawMgr;
Extents extents;
float sphere[4];
MaterialMap* matMap;
MeshTransform::Tool* xformTool;
// elements
int cornerCount;
Corner* corners;
afvec3* vertices;
afvec3* normals;
afvec2* texcoords;
int rawVertCount;
afvec3* rawVerts;
int rawNormCount;
afvec3* rawNorms;
int rawTxcdCount;
afvec2* rawTxcds;
int lodCount;
DrawLod* lods;
int radarCount;
DrawLod* radarLods;
AnimationInfo* animInfo;
};
inline bool MeshDrawInfo::isValid() const
{
return valid;
}
inline bool MeshDrawInfo::isServerSide() const
{
return serverSide;
}
inline bool MeshDrawInfo::isCopy() const
{
return (source != NULL);
}
inline void MeshDrawInfo::setDrawMgr(MeshDrawMgr* mgr)
{
drawMgr = mgr;
}
inline const MeshDrawInfo* MeshDrawInfo::getSource() const
{
return source;
}
inline const std::string& MeshDrawInfo::getName() const
{
return name;
}
inline const float* MeshDrawInfo::getSphere() const
{
return sphere;
}
inline const Extents& MeshDrawInfo::getExtents() const
{
return extents;
}
inline int MeshDrawInfo::getLodCount() const
{
return lodCount;
}
inline const DrawLod* MeshDrawInfo::getDrawLods() const
{
return lods;
}
inline const afvec3* MeshDrawInfo::getVertices() const
{
return vertices;
}
inline const afvec3* MeshDrawInfo::getNormals() const
{
return normals;
}
inline const afvec2* MeshDrawInfo::getTexcoords() const
{
return texcoords;
}
inline int MeshDrawInfo::getRadarCount() const
{
return radarCount;
}
inline const DrawLod* MeshDrawInfo::getRadarLods() const
{
return radarLods;
}
inline int MeshDrawInfo::getLineCount() const
{
return lines;
}
inline const MeshTransform::Tool* MeshDrawInfo::getTransformTool() const
{
return xformTool;
}
inline const MaterialMap* MeshDrawInfo::getMaterialMap() const
{
return matMap;
}
inline const AnimationInfo* MeshDrawInfo::getAnimationInfo() const
{
return animInfo;
}
class Corner
{
public:
Corner();
~Corner();
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
public:
int vertex;
int normal;
int texcoord;
};
class DrawCmd
{
public:
DrawCmd();
void clear();
void finalize();
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
public:
enum DrawModes // OpenGL
{
DrawPoints = 0x0000, // 0x0000
DrawLines = 0x0001, // 0x0001
DrawLineLoop = 0x0002, // 0x0002
DrawLineStrip = 0x0003, // 0x0003
DrawTriangles = 0x0004, // 0x0004
DrawTriangleStrip = 0x0005, // 0x0005
DrawTriangleFan = 0x0006, // 0x0006
DrawQuads = 0x0007, // 0x0007
DrawQuadStrip = 0x0008, // 0x0008
DrawPolygon = 0x0009, // 0x0009
DrawModeCount
};
enum DrawIndexType
{
DrawIndexUShort = 0x1403, // 0x1403
DrawIndexUInt = 0x1405, // 0x1405
DrawIndexTypeCount
};
public:
unsigned int drawMode;
int count;
void* indices;
unsigned int indexType;
unsigned int minIndex;
unsigned int maxIndex;
};
class DrawSet
{
public:
DrawSet();
void clear();
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
public:
int count;
DrawCmd* cmds;
const BzMaterial* material;
bool wantList;
float sphere[4];
int triangleCount;
};
class DrawLod
{
public:
DrawLod();
void clear();
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
public:
int count;
DrawSet* sets;
float lengthPerPixel;
int triangleCount;
};
class AnimationInfo
{
public:
AnimationInfo();
int packSize() const;
void *pack(void*) const;
const void *unpack(const void*);
public:
float angvel;
std::string dummy;
float angle;
float cos_val;
float sin_val;
};
#endif // _MESH_DRAW_INFO_H_
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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