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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#pragma once
// 1st
#include "common.h"
// System headers
#include <vector>
// common interface headers
#include "bzfgl.h"
#include "MeshDrawInfo.h"
class MeshDrawMgr
{
public:
MeshDrawMgr(const MeshDrawInfo* drawInfo);
~MeshDrawMgr();
void executeSet(int lod, int set, bool useNormals, bool useTexcoords);
void executeSetGeometry(int lod, int set);
private:
void rawExecuteCommands(int lod, int set);
void makeLists();
void freeLists();
static void initContext(void* data);
static void freeContext(void* data);
private:
const MeshDrawInfo* drawInfo;
using LodList = std::vector<int>;
std::vector<LodList> lodLists;
};
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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