1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef __MSG_STRINGS_H__
#define __MSG_STRINGS_H__
// common headers
#include "common.h"
// system headers
#include <string>
#include <vector>
#include <map>
typedef struct
{
int level;
std::string text;
std::string color;
} MsgString;
typedef std::vector<MsgString> MsgStringList;
namespace MsgStrings
{
// returns the name of the code (doesn't need init())
const char *strMsgCode(uint16_t code);
void init();
void reset(); // clean up all tracked state
void useDNS(bool); // look up hostnames based on IPs?
void showMotto(bool); // show player mottos next to names?
void colorize(bool); // use ANSI color codes?
void trackState(bool); // track game state?
int knownPacketTypes();
// Messages from the server to the client
MsgStringList msgFromServer(uint16_t len, uint16_t code, const void *data);
// Messages from the client to the server (currently unimplemented)
MsgStringList msgFromClient(uint16_t len, uint16_t code, const void *data);
}
#endif // __MSG_STRINGS_H__
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
|