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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef BZF_OBSTACLE_MODIFIER_H
#define BZF_OBSTACLE_MODIFIER_H
// common headers
#include "BzMaterial.h"
class Obstacle;
class GroupInstance;
class ObstacleModifier
{
public:
ObstacleModifier();
ObstacleModifier(const ObstacleModifier& obsMod,
const GroupInstance& grpinst);
~ObstacleModifier();
void init();
void execute(Obstacle* obstacle) const;
void getMaterialMap(const MaterialSet& matSet, MaterialMap& matMap) const;
private:
bool modifyTeam; // only for bases
int team;
bool modifyColor; // modify by tinting
float tint[4];
bool modifyPhysicsDriver; // only replaces valid physics drivers
int phydrv;
bool modifyMaterial; // swaps the whole thing
const BzMaterial* material;
MaterialMap matMap;
bool driveThrough;
bool shootThrough;
bool ricochet;
};
#endif // BZF_OBSTACLE_MODIFIER_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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