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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef __OBSTACLESCENENODEGENERATOR_H__
#define __OBSTACLESCENENODEGENERATOR_H__
//1st
#include "common.h"
class WallSceneNode;
class ObstacleSceneNodeGenerator
{
public:
virtual ~ObstacleSceneNodeGenerator();
virtual WallSceneNode* getNextNode(float uRepeats, float vRepeats,
bool lod) = 0;
protected:
ObstacleSceneNodeGenerator();
int getNodeNumber() const;
int incNodeNumber();
private:
// no duplication
ObstacleSceneNodeGenerator(const
ObstacleSceneNodeGenerator&);
ObstacleSceneNodeGenerator& operator=(const ObstacleSceneNodeGenerator&);
private:
int node;
};
inline int ObstacleSceneNodeGenerator::getNodeNumber() const
{
return node;
}
inline int ObstacleSceneNodeGenerator::incNodeNumber()
{
return ++node;
}
#endif
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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