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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* OpenGLFramebuffer:
* Encapsulates an OpenGL framebuffer object for multisampled rendering.
*/
#ifndef OPENGLFRAMEBUFFER_H
#define OPENGLFRAMEBUFFER_H
#include "common.h"
// common headers
#include "bzfgl.h"
class OpenGLFramebuffer
{
private:
bool contextActive;
int msaaLevel, width, height;
GLuint renderbuffer, depthRenderbuffer, framebuffer;
void initFramebuffer();
void destroyFramebuffer();
public:
OpenGLFramebuffer();
~OpenGLFramebuffer();
void checkState(int, int, int);
GLint getFramebuffer()
{
return framebuffer;
}
static void freeContext(void*);
static void initContext(void*);
};
#endif // OPENGLFRAMEBUFFER_H
/*
* Local Variables: ***
* mode: C++ ***
* tab-width: 8 ***
* c-basic-offset: 2 ***
* indent-tabs-mode: t ***
* End: ***
* ex: shiftwidth=2 tabstop=8
*/
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