File: PolyWallSceneNode.h

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/* bzflag
 * Copyright (c) 1993-2025 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* PolyWallSceneNode:
 *  Encapsulates information for rendering a planar
 *  polygonal wall.  Does not support level of detail.
 */

#ifndef BZF_POLY_WALL_SCENE_NODE_H
#define BZF_POLY_WALL_SCENE_NODE_H

// Inherits from
#include "WallSceneNode.h"

class PolyWallSceneNode : public WallSceneNode
{
public:
    PolyWallSceneNode(const GLfloat3Array& vertices,
                      const GLfloat2Array& uvs);
    ~PolyWallSceneNode();

    int         split(const float*, SceneNode*&, SceneNode*&) const;

    void        addRenderNodes(SceneRenderer&);
    void        addShadowNodes(SceneRenderer&);
    void        renderRadar();

    void        getRenderNodes(std::vector<RenderSet>& rnodes);

protected:
    class Geometry : public RenderNode
    {
    public:
        Geometry(PolyWallSceneNode*,
                 const GLfloat3Array& vertices,
                 const GLfloat2Array& uvs,
                 const GLfloat* normal);
        ~Geometry();
        void        setStyle(int _style)
        {
            style = _style;
        }
        void        render() override;
        const GLfloat* getPosition() const override;
    private:
        void        drawV() const;
        void        drawVT() const;
    private:
        PolyWallSceneNode* wall;
        int     style;
        const GLfloat*  normal;
    public:
        GLfloat3Array   vertex;
        GLfloat2Array   uv;
    };

private:
    Geometry*       node;
    Geometry*       shadowNode;
};

#endif // BZF_POLY_WALL_SCENE_NODE_H

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