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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef BZF_RAY_H
#define BZF_RAY_H
#include "common.h"
#include <string.h> // for memset()
/** Encapsulates a semi-infinite ray. */
class Ray
{
public:
Ray();
Ray(const float* o, const float* d);
Ray(const Ray&);
~Ray();
Ray& operator=(const Ray&);
const float* getOrigin() const;
const float* getDirection() const;
void getPoint(float t, float p[3]) const;
private:
float o[3];
float d[3];
};
//
// Ray
//
inline Ray::Ray()
{
memset(o,0,sizeof(float)*3);
memset(d,0,sizeof(float)*3);
}
inline Ray::~Ray()
{
// do nothing
}
inline const float* Ray::getOrigin() const
{
return o;
}
inline const float* Ray::getDirection() const
{
return d;
}
#endif // BZF_RAY_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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