File: SceneDatabase.h

package info (click to toggle)
bzflag 2.4.30-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 26,488 kB
  • sloc: cpp: 150,376; ansic: 3,463; sh: 2,535; makefile: 2,194; perl: 486; python: 260; objc: 246; php: 206
file content (79 lines) | stat: -rw-r--r-- 2,116 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/* bzflag
 * Copyright (c) 1993-2025 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* SceneDatabase:
 *  Interface for database of geometry to render
 */

#ifndef BZF_SCENE_DATABASE_H
#define BZF_SCENE_DATABASE_H

#include "common.h"
#ifndef BUILDING_BZADMIN
#include "bzfgl.h"
#endif

class ViewFrustum;
class SceneNode;
class SphereSceneNode;
class SceneRenderer;
class Extents;


// NOTE -- SceneDatabase owns all static nodes added to it,
//  dynamic nodes are the responsibility of the client.

class SceneDatabase
{
public:
    SceneDatabase();
    virtual     ~SceneDatabase();

    // returns true if the node would have been deleted
    virtual bool    addStaticNode(SceneNode*, bool dontFree) = 0;
    virtual void    addDynamicNode(SceneNode*) = 0;
    virtual void    addDynamicSphere(SphereSceneNode*) = 0;
    virtual void    finalizeStatics() = 0;
    virtual void    removeDynamicNodes() = 0;
    virtual void    removeAllNodes() = 0;
    virtual bool    isOrdered() = 0;

    virtual void    updateNodeStyles() = 0;
    virtual void    addLights(SceneRenderer& renderer) = 0;
    virtual void    addShadowNodes(SceneRenderer &renderer) = 0;
    virtual void    addRenderNodes(SceneRenderer& renderer) = 0;
    virtual void    renderRadarNodes(const ViewFrustum&) = 0;

    virtual void    drawCuller() = 0;

    virtual void    setOccluderManager(int);

    virtual const Extents* getVisualExtents() const
    {
        return NULL;
    }

private:
    SceneDatabase(const SceneDatabase&);
    SceneDatabase&  operator=(const SceneDatabase&);
};


#endif // BZF_SCENE_DATABASE_H

// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4