1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* SceneDatabase:
* Interface for database of geometry to render
*/
#ifndef BZF_SCENE_DATABASE_H
#define BZF_SCENE_DATABASE_H
#include "common.h"
#ifndef BUILDING_BZADMIN
#include "bzfgl.h"
#endif
class ViewFrustum;
class SceneNode;
class SphereSceneNode;
class SceneRenderer;
class Extents;
// NOTE -- SceneDatabase owns all static nodes added to it,
// dynamic nodes are the responsibility of the client.
class SceneDatabase
{
public:
SceneDatabase();
virtual ~SceneDatabase();
// returns true if the node would have been deleted
virtual bool addStaticNode(SceneNode*, bool dontFree) = 0;
virtual void addDynamicNode(SceneNode*) = 0;
virtual void addDynamicSphere(SphereSceneNode*) = 0;
virtual void finalizeStatics() = 0;
virtual void removeDynamicNodes() = 0;
virtual void removeAllNodes() = 0;
virtual bool isOrdered() = 0;
virtual void updateNodeStyles() = 0;
virtual void addLights(SceneRenderer& renderer) = 0;
virtual void addShadowNodes(SceneRenderer &renderer) = 0;
virtual void addRenderNodes(SceneRenderer& renderer) = 0;
virtual void renderRadarNodes(const ViewFrustum&) = 0;
virtual void drawCuller() = 0;
virtual void setOccluderManager(int);
virtual const Extents* getVisualExtents() const
{
return NULL;
}
private:
SceneDatabase(const SceneDatabase&);
SceneDatabase& operator=(const SceneDatabase&);
};
#endif // BZF_SCENE_DATABASE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
|