1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* ZSceneDatabase:
* Database of geometry to render using Z-buffer algorithm
*/
#ifndef BZF_Z_SCENE_DATABASE_H
#define BZF_Z_SCENE_DATABASE_H
// Inherits from
#include "SceneDatabase.h"
class ZSceneDatabase : public SceneDatabase
{
friend class ZSceneIterator;
public:
ZSceneDatabase();
~ZSceneDatabase();
// returns true if the node would have been deleted
bool addStaticNode(SceneNode*, bool dontFree);
void addDynamicNode(SceneNode*);
void addDynamicSphere(SphereSceneNode*);
void finalizeStatics();
void removeDynamicNodes();
void removeAllNodes();
bool isOrdered();
void updateNodeStyles();
void addLights(SceneRenderer& renderer);
void addShadowNodes(SceneRenderer &renderer);
void addRenderNodes(SceneRenderer& renderer);
void renderRadarNodes(const ViewFrustum&);
void drawCuller();
void setOccluderManager(int);
const Extents* getVisualExtents() const;
private:
void setupCullList();
void makeCuller();
private:
int staticCount;
int staticSize;
SceneNode** staticList;
int dynamicCount;
int dynamicSize;
SceneNode** dynamicList;
int culledCount;
SceneNode** culledList;
class Octree* octree;
int cullDepth;
int cullElements;
};
#endif // BZF_Z_SCENE_DATABASE_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
|