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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
// all the exported functions for bzfs plugins
#ifndef _BZFS_API_H_
#define _BZFS_API_H_
/* system interface headers */
#include <string>
#include <cstring>
#include <vector>
#include <cstdlib>
#include <stdint.h>
/* DO NOT INCLUDE ANY OTHER HEADERS IN THIS FILE */
/* PLUGINS NEED TO BE BUILT WITHOUT THE BZ SOURCE TREE */
/* JUST THIS ONE FILE */
#ifdef _WIN32
#pragma warning( disable : 4996 )
#ifdef INSIDE_BZ
#define BZF_API __declspec( dllexport )
#else
#define BZF_API __declspec( dllimport )
#endif
#define BZF_PLUGIN_CALL extern "C" __declspec( dllexport )
#ifndef strcasecmp
#define strcasecmp stricmp
#endif
#else
#ifdef __clang__
#define BZF_API __attribute__((visibility("default")))
#define BZF_PLUGIN_CALL extern "C" __attribute__((visibility("default")))
#else
#define BZF_API
#define BZF_PLUGIN_CALL extern "C"
#endif
#endif
/* Provide a means to deprecate API functions to discourage their use
* in the future
*/
#ifdef __GNUC__
# define DEPRECATED __attribute__((deprecated))
#elif defined(_MSC_VER)
# define DEPRECATED __declspec(deprecated)
#else
# pragma message("WARNING: You need to implement DEPRECATED for this compiler")
# define DEPRECATED
#endif
class bz_Plugin;
#define BZ_API_VERSION 26
#define BZ_GET_PLUGIN_VERSION BZF_PLUGIN_CALL int bz_GetMinVersion ( void ) { return BZ_API_VERSION; }
#define BZ_PLUGIN(n)\
BZF_PLUGIN_CALL bz_Plugin* bz_GetPlugin ( void ) { return new n; }\
BZF_PLUGIN_CALL void bz_FreePlugin ( bz_Plugin* plugin ) { delete(plugin); }\
BZF_PLUGIN_CALL int bz_GetMinVersion ( void ) { return BZ_API_VERSION; }
/** This is so we can use gcc's "format string vs arguments"-check
* for various printf-like functions, and still maintain compatability.
* Not tested on other platforms yet, but should work. */
#ifndef __attribute__
/* This feature is available in gcc versions 2.5 and later. */
# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
# define __attribute__(Spec) /* empty */
# endif
/* The __-protected variants of `format' and `printf' attributes
* are accepted by gcc versions 2.6.4 (effectively 2.7) and later. */
# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 7)
# define __format__ format
# define __printf__ printf
# endif
#endif
/** shorthand defines to make the code cleaner. */
#define _ATTRIBUTE34 __attribute__ ((__format__ (__printf__, 3, 4)))
#define _ATTRIBUTE23 __attribute__ ((__format__ (__printf__, 2, 3)))
#define _ATTRIBUTE12 __attribute__ ((__format__ (__printf__, 1, 2)))
#ifdef __cplusplus
# ifndef DEFINED_FORCE_CAST
# define DEFINED_FORCE_CAST
template<class To, class From>
inline To force_cast(From const & f)
{
union
{
From f;
To t;
} fc;
fc.f = f;
return fc.t;
}
# endif
#endif
typedef enum
{
eGoodFlag = 0,
eBadFlag,
eLastFlagQuality
} bz_eFlagQuality;
//utility classes
class BZF_API bz_ApiString
{
public:
bz_ApiString();
bz_ApiString(const char* c);
bz_ApiString(const std::string &s);
bz_ApiString(const bz_ApiString &r);
~bz_ApiString();
bz_ApiString& operator=( const bz_ApiString& r );
bz_ApiString& operator=( const std::string& r );
bz_ApiString& operator=( const char* r );
bool operator==( const bz_ApiString&r );
bool operator==( const std::string& r );
bool operator==( const char* r );
bool operator!=( const bz_ApiString&r );
bool operator!=( const std::string& r );
bool operator!=( const char* r );
bz_ApiString& operator+=( const bz_ApiString& r );
bz_ApiString& operator+=( const std::string& r );
bz_ApiString& operator+=( const char* r );
unsigned int size ( void ) const;
bool empty ( void ) const;
const char* c_str(void) const;
void format(const char* fmt, ...);
void replaceAll ( const char* target, const char* with );
void tolower ( void );
void toupper ( void );
void urlEncode ( void );
protected:
class dataBlob
{
public:
std::string str;
};
dataBlob *data;
public:
// Conversion/cast operator
operator std::string() const
{
return this->data->str;
}
};
class BZF_API bz_APIIntList
{
public:
bz_APIIntList();
bz_APIIntList(const bz_APIIntList &r);
bz_APIIntList(const std::vector<int> &r);
~bz_APIIntList();
void push_back ( int value );
int get ( unsigned int i );
const int& operator[](unsigned int i) const;
bz_APIIntList& operator=( const bz_APIIntList& r );
bz_APIIntList& operator=( const std::vector<int>& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bz_APIIntList* bz_newIntList ( void );
BZF_API void bz_deleteIntList( bz_APIIntList * l );
class BZF_API bz_APIFloatList
{
public:
bz_APIFloatList();
bz_APIFloatList(const bz_APIFloatList &r);
bz_APIFloatList(const std::vector<float> &r);
~bz_APIFloatList();
void push_back ( float value );
float get ( unsigned int i );
const float& operator[](unsigned int i) const;
bz_APIFloatList& operator=( const bz_APIFloatList& r );
bz_APIFloatList& operator=( const std::vector<float>& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bz_APIFloatList* bz_newFloatList ( void );
BZF_API void bz_deleteFloatList( bz_APIFloatList * l );
class BZF_API bz_APIStringList
{
public:
bz_APIStringList();
bz_APIStringList(const bz_APIStringList &r);
bz_APIStringList(const std::vector<std::string> &r);
~bz_APIStringList();
void push_back ( const bz_ApiString &value );
void push_back ( const std::string &value );
bz_ApiString get ( unsigned int i ) const;
const bz_ApiString& operator[](unsigned int i) const;
bz_APIStringList& operator=( const bz_APIStringList& r );
bz_APIStringList& operator=( const std::vector<std::string>& r );
const char* join(const char* delimiter = ",");
bool contains(const std::string &needle);
unsigned int size ( void ) const;
void clear ( void );
void tokenize ( const char* in, const char* delims, int maxTokens = 0, bool useQuotes = false);
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bz_APIStringList* bz_newStringList ( void );
BZF_API void bz_deleteStringList( bz_APIStringList * l );
// current time (leave method here, used in bz_EventData constructor)
BZF_API double bz_getCurrentTime(void);
// versioning
BZF_API int bz_APIVersion ( void );
// event stuff
typedef enum
{
bz_eNullEvent = 0,
bz_eCaptureEvent,
bz_ePlayerDieEvent,
bz_ePlayerSpawnEvent,
bz_eZoneEntryEvent,
bz_eZoneExitEvent,
bz_ePlayerJoinEvent,
bz_ePlayerPartEvent,
bz_eRawChatMessageEvent, // before filter
bz_eFilteredChatMessageEvent, // after filter
bz_eUnknownSlashCommand,
bz_eGetPlayerSpawnPosEvent,
bz_eGetAutoTeamEvent,
bz_eAllowPlayer,
bz_eTickEvent,
bz_eGetWorldEvent,
bz_eGetPlayerInfoEvent,
bz_eAllowSpawn,
bz_eListServerUpdateEvent,
bz_eBanEvent,
bz_eHostBanModifyEvent,
bz_eKickEvent,
bz_eKillEvent,
bz_ePlayerPausedEvent,
bz_eMessageFilteredEvent,
bz_eGamePauseEvent,
bz_eGameResumeEvent,
bz_eGameStartEvent,
bz_eGameEndEvent,
bz_eSlashCommandEvent,
bz_ePlayerAuthEvent,
bz_eServerMsgEvent,
bz_eShotFiredEvent,
bz_ePlayerUpdateEvent,
bz_eNetDataSendEvent,
bz_eNetDataReceiveEvent,
bz_eLoggingEvent,
bz_eShotEndedEvent,
bz_eFlagTransferredEvent,
bz_eFlagGrabbedEvent,
bz_eFlagDroppedEvent,
bz_eAllowCTFCaptureEvent,
bz_eMsgDebugEvent,
bz_eNewNonPlayerConnection,
bz_ePluginLoaded,
bz_ePluginUnloaded,
bz_ePlayerScoreChanged,
bz_eTeamScoreChanged,
bz_eWorldFinalized,
bz_eReportFiledEvent,
bz_eBZDBChange,
bz_eGetPlayerMotto,
bz_eAllowConnection,
bz_eAllowFlagGrab,
bz_eAuthenticatonComplete,
bz_eServerAddPlayer,
bz_eAllowPollEvent,
bz_ePollStartEvent,
bz_ePollVoteEvent,
bz_ePollVetoEvent,
bz_ePollEndEvent,
bz_eComputeHandicapEvent,
bz_eBeginHandicapRefreshEvent,
bz_eEndHandicapRefreshEvent,
bz_eAutoPilotEvent,
bz_eMuteEvent,
bz_eUnmuteEvent,
bz_eServerShotFiredEvent,
bz_ePermissionModificationEvent,
bz_eAllowServerShotFiredEvent,
bz_ePlayerDeathFinalizedEvent,
bz_eLastEvent //this is never used as an event, just show it's the last one
} bz_eEventType;
// permision #defines
#define bz_perm_actionMessage "actionMessage"
#define bz_perm_adminMessageReceive "adminMessageReceive"
#define bz_perm_adminMessageSend "adminMessageSend"
#define bz_perm_antiban "antiban"
#define bz_perm_antikick "antikick"
#define bz_perm_antikill "antikill"
#define bz_perm_antipoll "antipoll"
#define bz_perm_antipollban "antipollban"
#define bz_perm_antipollkick "antipollkick"
#define bz_perm_antipollkill "antipollkill"
#define bz_perm_ban "ban"
#define bz_perm_banlist "banlist"
#define bz_perm_clientQuery "clientQuery"
#define bz_perm_countdown "countdown"
#define bz_perm_date "date"
#define bz_perm_endGame "endGame"
#define bz_perm_flagHistory "flagHistory"
#define bz_perm_flagMod "flagMod"
#define bz_perm_hideAdmin "hideAdmin"
#define bz_perm_idleStats "idleStats"
#define bz_perm_info "info"
#define bz_perm_kick "kick"
#define bz_perm_kill "kill"
#define bz_perm_lagStats "lagStats"
#define bz_perm_lagwarn "lagwarn"
#define bz_perm_listPerms "listPerms"
#define bz_perm_listPlugins "listPlugins"
#define bz_perm_masterBan "masterban"
#define bz_perm_mute "mute"
#define bz_perm_playerList "playerList"
#define bz_perm_plugins "plugins"
#define bz_perm_poll "poll"
#define bz_perm_pollBan "pollBan"
#define bz_perm_pollKick "pollKick"
#define bz_perm_pollKill "pollKill"
#define bz_perm_pollSet "pollSet"
#define bz_perm_pollFlagReset "pollFlagReset"
#define bz_perm_privateMessage "privateMessage"
#define bz_perm_record "record"
#define bz_perm_rejoin "rejoin"
#define bz_perm_removePerms "removePerms"
#define bz_perm_replay "replay"
#define bz_perm_report "report"
#define bz_perm_say "say"
#define bz_perm_sendHelp "sendHelp"
#define bz_perm_setAll "setAll"
#define bz_perm_setPerms "setPerms"
#define bz_perm_setVar "setVar"
#define bz_perm_showAdmin "showAdmin"
#define bz_perm_showMotto "showMotto"
#define bz_perm_showOthers "showOthers"
#define bz_perm_shortBan "shortBan"
#define bz_perm_shutdownServer "shutdownServer"
#define bz_perm_spawn "spawn"
#define bz_perm_superKill "superKill"
#define bz_perm_talk "talk"
#define bz_perm_unban "unban"
#define bz_perm_unmute "unmute"
#define bz_perm_veto "veto"
#define bz_perm_viewReports "viewReports"
#define bz_perm_vote "vote"
// types of text messages
typedef enum
{
eChatMessage,
eActionMessage
} bz_eMessageType;
typedef enum
{
eNoTeam = -1,
eRogueTeam = 0,
eRedTeam,
eGreenTeam,
eBlueTeam,
ePurpleTeam,
eRabbitTeam,
eHunterTeam,
eObservers,
eAdministrators
} bz_eTeamType;
#define BZ_SERVER -2
#define BZ_ALLUSERS -1
#define BZ_NULLUSER -3
#define BZ_PUBLICCHAT 254
#define BZ_ADMINCHAT 252
#define BZ_ROGUECHAT 251
#define BZ_REDCHAT 250
#define BZ_GREENCHAT 249
#define BZ_BLUECHAT 248
#define BZ_PURPLECHAT 247
#define BZ_OBSERVERCHAT 246
#define BZ_RABBITCHAT 245
#define BZ_HUNTERCHAT 244
#define BZ_SERVERPLAYER 253
#define BZ_LASTREALPLAYER 243
#define BZ_BZDBPERM_NA 0
#define BZ_BZDBPERM_USER 1
#define BZ_BZDBPERM_SERVER 2
#define BZ_BZDBPERM_CLIENT 3
typedef enum
{
eFFAGame= 0,
eOpenFFAGame,
eCTFGame,
eRabbitGame
} bz_eGameType;
// defined later but used in some event objects
class bz_BasePlayerRecord;
typedef enum
{
eDead, // not alive, not paused, etc.
eAlive, // player is alive
ePaused, // player is paused
eExploding, // currently blowing up
eTeleporting // teleported recently
} bz_ePlayerStatus;
typedef struct bz_PlayerUpdateState
{
bz_ePlayerStatus status; // special states
bool falling; // not driving on the ground or an obstacle
bool crossingWall; // crossing an obstacle wall
bool inPhantomZone; // zoned
float pos[3]; // position of tank
float velocity[3]; // velocity of tank
float rotation; // orientation of tank
float angVel; // angular velocity of tank
int phydrv; // physics driver
} bz_PlayerUpdateState;
BZF_API bool bz_freePlayerRecord ( bz_BasePlayerRecord *playerRecord );
// event data types
class BZF_API bz_EventData
{
public:
bz_EventData(bz_eEventType type = bz_eNullEvent)
: version(1), eventType(type), eventTime( bz_getCurrentTime() )
{
}
virtual ~bz_EventData() {}
virtual void update() {}
int version;
bz_eEventType eventType;
double eventTime;
};
class BZF_API bz_CTFCaptureEventData_V1 : public bz_EventData
{
public:
bz_CTFCaptureEventData_V1() : bz_EventData(bz_eCaptureEvent)
, teamCapped(eNoTeam), teamCapping(eNoTeam), playerCapping(-1)
, rot(0.0)
{
memset(pos,0,sizeof(float)*3);
}
bz_eTeamType teamCapped;
bz_eTeamType teamCapping;
int playerCapping;
float pos[3];
float rot;
};
class BZF_API bz_PlayerDieEventData_V1 : public bz_EventData
{
public:
bz_PlayerDieEventData_V1() : bz_EventData(bz_ePlayerDieEvent)
, playerID(-1), team(eNoTeam), killerID(-1), killerTeam(eNoTeam)
, shotID(-1), driverID(-1), state()
{
}
int playerID;
bz_eTeamType team;
int killerID;
bz_eTeamType killerTeam;
bz_ApiString flagKilledWith;
int shotID;
int driverID;
bz_PlayerUpdateState state;
};
class BZF_API bz_PlayerDieEventData_V2 : public bz_PlayerDieEventData_V1
{
public:
bz_PlayerDieEventData_V2() : bz_PlayerDieEventData_V1()
, flagHeldWhenKilled(-1)
{}
int flagHeldWhenKilled;
};
class BZF_API bz_PlayerSpawnEventData_V1 : public bz_EventData
{
public:
bz_PlayerSpawnEventData_V1() : bz_EventData(bz_ePlayerSpawnEvent)
, playerID(-1), team(eNoTeam), state()
{
}
int playerID;
bz_eTeamType team;
bz_PlayerUpdateState state;
};
class BZF_API bz_ChatEventData_V1 : public bz_EventData
{
public:
bz_ChatEventData_V1() : bz_EventData(bz_eRawChatMessageEvent)
, from(-1), to(-1), team(eNoTeam)
{
}
int from;
int to;
bz_eTeamType team;
bz_ApiString message;
};
class BZF_API bz_ChatEventData_V2 : public bz_ChatEventData_V1
{
public:
bz_ChatEventData_V2() : bz_ChatEventData_V1()
, messageType(eChatMessage)
{
}
bz_eMessageType messageType;
};
class BZF_API bz_PlayerJoinPartEventData_V1 : public bz_EventData
{
public:
bz_PlayerJoinPartEventData_V1() : bz_EventData(bz_ePlayerJoinEvent)
, playerID(-1), record(0)
{
}
~bz_PlayerJoinPartEventData_V1()
{
bz_freePlayerRecord(record);
}
int playerID;
bz_BasePlayerRecord* record;
bz_ApiString reason;
};
class BZF_API bz_UnknownSlashCommandEventData_V1 : public bz_EventData
{
public:
bz_UnknownSlashCommandEventData_V1() : bz_EventData(bz_eUnknownSlashCommand)
, from(-1), handled(false)
{
}
int from;
bool handled;
bz_ApiString message;
};
class BZF_API bz_GetPlayerSpawnPosEventData_V1 : public bz_EventData
{
public:
bz_GetPlayerSpawnPosEventData_V1() : bz_EventData(bz_eGetPlayerSpawnPosEvent)
, playerID(-1), team(eNoTeam), handled(false)
, rot(0.0)
{
pos[0] = pos[1] = pos[2] = 0.0f;
}
int playerID;
bz_eTeamType team;
bool handled;
float pos[3];
float rot;
};
class BZF_API bz_AllowPlayerEventData_V1 : public bz_EventData
{
public:
bz_AllowPlayerEventData_V1() : bz_EventData(bz_eAllowPlayer)
, playerID(-1)
, allow(true)
{
}
int playerID;
bz_ApiString callsign;
bz_ApiString ipAddress;
bz_ApiString reason;
bool allow;
};
class BZF_API bz_TickEventData_V1 : public bz_EventData
{
public:
bz_TickEventData_V1() : bz_EventData(bz_eTickEvent)
{
}
};
class BZF_API bz_GetWorldEventData_V1 : public bz_EventData
{
public:
bz_GetWorldEventData_V1() : bz_EventData(bz_eGetWorldEvent)
, generated(false)
, ctf(false)
, rabbit(false)
, openFFA(false)
, worldBlob(NULL)
{
}
bool generated;
bool ctf;
bool rabbit;
bool openFFA;
bz_ApiString worldFile;
char* worldBlob; // if assigned, the world will be read from this NUL
// terminated string. BZFS does not free this memory,
// so the plugin must do so (this can be done in the
// WorldFinalize event)
};
class BZF_API bz_GetPlayerInfoEventData_V1 : public bz_EventData
{
public:
bz_GetPlayerInfoEventData_V1() : bz_EventData(bz_eGetPlayerInfoEvent)
, playerID(-1), team(eNoTeam)
, admin(false), verified(false), registered(false)
{
}
int playerID;
bz_ApiString callsign;
bz_ApiString ipAddress;
bz_eTeamType team;
bool admin;
bool verified;
bool registered;
};
class BZF_API bz_GetAutoTeamEventData_V1 : public bz_EventData
{
public:
bz_GetAutoTeamEventData_V1() : bz_EventData(bz_eGetAutoTeamEvent)
, playerID(-1), team(eNoTeam)
, handled(false)
{
}
int playerID;
bz_ApiString callsign;
bz_eTeamType team;
bool handled;
};
class BZF_API bz_AllowSpawnData_V1 : public bz_EventData
{
public:
bz_AllowSpawnData_V1() : bz_EventData(bz_eAllowSpawn)
, playerID(-1), team(eNoTeam)
, handled(false), allow(true)
{
}
int playerID;
bz_eTeamType team;
bool handled;
bool allow;
};
class BZF_API bz_AllowSpawnData_V2 : public bz_AllowSpawnData_V1
{
public:
bz_AllowSpawnData_V2() : bz_AllowSpawnData_V1()
, kickPlayer(true), kickReason("Not allowed to spawn")
, message("You are not allowed to spawn. Please contact an administrator.")
{
}
bool kickPlayer;
bz_ApiString kickReason;
bz_ApiString message;
};
class BZF_API bz_ListServerUpdateEvent_V1 : public bz_EventData
{
public:
bz_ListServerUpdateEvent_V1() : bz_EventData(bz_eListServerUpdateEvent)
, handled(false)
{
}
bz_ApiString address;
bz_ApiString description;
bz_ApiString groups;
bool handled;
};
class BZF_API bz_BanEventData_V1 : public bz_EventData
{
public:
bz_BanEventData_V1() : bz_EventData(bz_eBanEvent)
, bannerID(-1), banneeID(-1), duration(-1)
{
}
int bannerID;
int banneeID;
int duration;
bz_ApiString ipAddress;
bz_ApiString reason;
};
class BZF_API bz_HostBanEventData_V1 : public bz_EventData
{
public:
bz_HostBanEventData_V1() : bz_EventData(bz_eHostBanModifyEvent)
, bannerID(-1), duration(-1)
{
}
int bannerID;
int duration;
bz_ApiString hostPattern;
bz_ApiString reason;
};
class BZF_API bz_KickEventData_V1 : public bz_EventData
{
public:
bz_KickEventData_V1() : bz_EventData(bz_eKickEvent)
, kickerID(-1), kickedID(-1)
{
}
int kickerID;
int kickedID;
bz_ApiString reason;
};
class BZF_API bz_KillEventData_V1 : public bz_EventData
{
public:
bz_KillEventData_V1() : bz_EventData(bz_eKillEvent)
, killerID(-1), killedID(-1)
{
}
int killerID;
int killedID;
bz_ApiString reason;
};
class BZF_API bz_PlayerPausedEventData_V1 : public bz_EventData
{
public:
bz_PlayerPausedEventData_V1() : bz_EventData(bz_ePlayerPausedEvent)
, playerID(-1), pause(false)
{
}
int playerID;
bool pause;
};
class BZF_API bz_MessageFilteredEventData_V1 : public bz_EventData
{
public:
bz_MessageFilteredEventData_V1() : bz_EventData(bz_eMessageFilteredEvent)
, playerID(-1)
{
}
int playerID;
bz_ApiString rawMessage;
bz_ApiString filteredMessage;
};
class BZF_API bz_GamePauseResumeEventData_V1 : public bz_EventData
{
public:
bz_GamePauseResumeEventData_V1() : bz_EventData(bz_eGameResumeEvent)
, actionBy("SERVER")
{
}
bz_ApiString actionBy;
};
class BZF_API bz_GamePauseResumeEventData_V2 : public bz_GamePauseResumeEventData_V1
{
public:
bz_GamePauseResumeEventData_V2() : bz_GamePauseResumeEventData_V1()
, playerID(253)
{
}
int playerID;
};
class BZF_API bz_GameStartEndEventData_V1 : public bz_EventData
{
public:
bz_GameStartEndEventData_V1() : bz_EventData(bz_eGameStartEvent)
, duration(0.0)
{
}
double duration;
};
class BZF_API bz_GameStartEndEventData_V2 : public bz_GameStartEndEventData_V1
{
public:
bz_GameStartEndEventData_V2() : bz_GameStartEndEventData_V1()
, playerID(253), gameOver(false)
{
}
int playerID;
bool gameOver;
};
class BZF_API bz_SlashCommandEventData_V1 : public bz_EventData
{
public:
bz_SlashCommandEventData_V1() : bz_EventData(bz_eSlashCommandEvent)
, from(-1)
{
}
int from;
bz_ApiString message;
};
class BZF_API bz_SlashCommandEventData_V2 : public bz_SlashCommandEventData_V1
{
public:
bz_SlashCommandEventData_V2() : bz_SlashCommandEventData_V1(), sourceChannel(-1)
{
}
int sourceChannel;
};
class BZF_API bz_AllowPollEventData_V1 : public bz_EventData
{
public:
bz_AllowPollEventData_V1() : bz_EventData(bz_eAllowPollEvent),
playerID(BZ_SERVER), pollAction(""), pollTarget(""), allow(true), reason("")
{}
int playerID;
// 'kick', 'kill', 'ban', 'set', 'reset', or custom value from a plug-in
bz_ApiString pollAction;
// If it's a 'kick', 'kill' or 'ban', this will be the victim's callsign
// If it's a 'set', this will be e.g. '_mirror black'
// If it's a 'reset', this will be 'flags'
bz_ApiString pollTarget;
bool allow;
bz_ApiString reason;
};
class BZF_API bz_PollStartEventData_V1 : public bz_EventData
{
public:
bz_PollStartEventData_V1() : bz_EventData(bz_ePollStartEvent),
playerID(BZ_SERVER), pollAction(""), pollTarget("")
{}
int playerID;
// See bz_AllowPollEventData_V1 for notes
bz_ApiString pollAction;
bz_ApiString pollTarget;
};
class BZF_API bz_PollVoteEventData_V1 : public bz_EventData
{
public:
bz_PollVoteEventData_V1() : bz_EventData(bz_ePollVoteEvent),
playerID(BZ_SERVER), inFavor(false), allow(true), reason("")
{}
int playerID;
bool inFavor;
bool allow;
bz_ApiString reason;
};
class BZF_API bz_PollVetoEventData_V1 : public bz_EventData
{
public:
bz_PollVetoEventData_V1() : bz_EventData(bz_ePollVetoEvent),
playerID(BZ_SERVER)
{}
int playerID;
};
class BZF_API bz_PollEndEventData_V1 : public bz_EventData
{
public:
bz_PollEndEventData_V1() : bz_EventData(bz_ePollEndEvent),
successful(false), yesCount(0), noCount(0), abstentionCount(0)
{}
bool successful;
int yesCount;
int noCount;
int abstentionCount;
};
class BZF_API bz_PlayerAuthEventData_V1 : public bz_EventData
{
public:
bz_PlayerAuthEventData_V1() : bz_EventData(bz_ePlayerAuthEvent)
, playerID(-1), password(false), globalAuth(false)
{
}
int playerID;
bool password;
bool globalAuth;
};
class BZF_API bz_ServerMsgEventData_V1 : public bz_EventData
{
public:
bz_ServerMsgEventData_V1() : bz_EventData(bz_eServerMsgEvent)
, to(-1), team(eNoTeam)
{
}
int to;
bz_eTeamType team;
bz_ApiString message;
};
class BZF_API bz_ShotFiredEventData_V1 : public bz_EventData
{
public:
bz_ShotFiredEventData_V1() : bz_EventData(bz_eShotFiredEvent)
, changed(false)
, playerID(-1)
, shotID(-1)
{
pos[0] = pos[1] = pos[2] = 0.0f;
vel[0] = vel[1] = vel[2] = 0.0f;
}
bool changed;
float pos[3];
float vel[3];
bz_ApiString type;
int playerID;
int shotID;
};
class BZF_API bz_AllowServerShotFiredEventData_V1 : public bz_EventData
{
public:
bz_AllowServerShotFiredEventData_V1() : bz_EventData(bz_eAllowServerShotFiredEvent)
, allow(true)
, changed(false)
, flagType("")
, team(eRogueTeam)
{
speed = pos[0] = pos[1] = pos[2] = velocity[0] = velocity[1] = velocity[2] = 0.0f;
}
bool allow;
bool changed;
bz_ApiString flagType;
float speed;
float pos[3];
float velocity[3];
bz_eTeamType team;
};
class BZF_API bz_ServerShotFiredEventData_V1 : public bz_EventData
{
public:
bz_ServerShotFiredEventData_V1() : bz_EventData(bz_eServerShotFiredEvent)
, guid(0)
, speed(0)
, team(eRogueTeam)
{
pos[0] = pos[1] = pos[2] = velocity[0] = velocity[1] = velocity[2] = 0.0f;
}
uint32_t guid;
bz_ApiString flagType;
float speed;
float pos[3];
float velocity[3];
bz_eTeamType team;
};
class BZF_API bz_PlayerUpdateEventData_V1 : public bz_EventData
{
public:
bz_PlayerUpdateEventData_V1() : bz_EventData(bz_ePlayerUpdateEvent)
, playerID(-1), state(), lastState(), stateTime(0.0)
{
}
int playerID;
bz_PlayerUpdateState state;
bz_PlayerUpdateState lastState;
double stateTime;
};
class BZF_API bz_ComputeHandicap_V1 : public bz_EventData
{
public:
bz_ComputeHandicap_V1() : bz_EventData(bz_eComputeHandicapEvent)
, playerID(-1), desiredHandicap(0)
{
}
int playerID;
int desiredHandicap;
};
class BZF_API bz_NetTransferEventData_V1 : public bz_EventData
{
public:
bz_NetTransferEventData_V1() : bz_EventData(bz_eNetDataReceiveEvent)
, send(false), udp(false), iSize(0), playerID(-1)
, data(NULL)
{
}
bool send;
bool udp;
unsigned int iSize;
int playerID;
// DON'T CHANGE THIS!!!
unsigned char* data;
};
class BZF_API bz_LoggingEventData_V1 : public bz_EventData
{
public:
bz_LoggingEventData_V1() : bz_EventData(bz_eLoggingEvent)
, level(0)
{
}
int level;
bz_ApiString message;
};
class BZF_API bz_ShotEndedEventData_V1 : public bz_EventData
{
public:
bz_ShotEndedEventData_V1() : bz_EventData(bz_eShotEndedEvent)
, playerID(-1)
, shotID(-1)
, explode(false)
{
}
int playerID;
int shotID;
bool explode;
};
class BZF_API bz_FlagTransferredEventData_V1 : public bz_EventData
{
public:
enum Action
{
ContinueSteal = 0,
CancelSteal = 1,
DropThief = 2
};
bz_FlagTransferredEventData_V1() : bz_EventData(bz_eFlagTransferredEvent)
, fromPlayerID(0), toPlayerID(0), flagType(NULL), action(ContinueSteal)
{
}
int fromPlayerID;
int toPlayerID;
const char* flagType;
enum Action action;
};
class BZF_API bz_FlagGrabbedEventData_V1 : public bz_EventData
{
public:
bz_FlagGrabbedEventData_V1() : bz_EventData(bz_eFlagGrabbedEvent)
, playerID(-1), flagID(-1)
, flagType(NULL)
{
pos[0] = pos[1] = pos[2] = 0;
}
int playerID;
int flagID;
const char* flagType;
float pos[3];
};
class BZF_API bz_FlagDroppedEventData_V1 : public bz_EventData
{
public:
bz_FlagDroppedEventData_V1() : bz_EventData(bz_eFlagDroppedEvent)
, playerID(-1), flagID(-1), flagType(NULL)
{
pos[0] = pos[1] = pos[2] = 0;
}
int playerID;
int flagID;
const char* flagType;
float pos[3];
};
class BZF_API bz_AllowCTFCaptureEventData_V1 : public bz_EventData
{
public:
bz_AllowCTFCaptureEventData_V1() : bz_EventData(bz_eAllowCTFCaptureEvent)
, teamCapped(eNoTeam), teamCapping(eNoTeam), playerCapping(-1)
, rot(0.0)
, allow(false), killTeam(true)
{
memset (pos, 0, sizeof(float)*3);
}
bz_eTeamType teamCapped;
bz_eTeamType teamCapping;
int playerCapping;
float pos[3];
float rot;
bool allow;
bool killTeam;
};
class BZF_API bz_MsgDebugEventData_V1 : public bz_EventData
{
public:
bz_MsgDebugEventData_V1() : bz_EventData(bz_eMsgDebugEvent)
, len(), msg(), receive(true)
, playerID(-1)
{
memset (code, 0, sizeof(char)*2);
}
char code[2];
size_t len;
unsigned char* msg;
bool receive;
int playerID;
};
class BZF_API bz_NewNonPlayerConnectionEventData_V1 : public bz_EventData
{
public:
bz_NewNonPlayerConnectionEventData_V1() : bz_EventData(bz_eNewNonPlayerConnection)
, connectionID(-1)
, data(0), size(0)
{
}
int connectionID;
void* data;
unsigned int size;
};
class BZF_API bz_PluginLoadUnloadEventData_V1 : public bz_EventData
{
public:
bz_PluginLoadUnloadEventData_V1() : bz_EventData(bz_ePluginLoaded)
, plugin(NULL)
{
}
bz_Plugin* plugin;
};
typedef enum
{
bz_eWins,
bz_eLosses,
bz_eTKs
} bz_eScoreElement;
class BZF_API bz_PlayerScoreChangeEventData_V1 : public bz_EventData
{
public:
bz_PlayerScoreChangeEventData_V1( int id, bz_eScoreElement e, int lastV,
int thisv) : bz_EventData(bz_ePlayerScoreChanged)
, playerID(id), element(e), thisValue(thisv), lastValue(lastV)
{
}
int playerID;
bz_eScoreElement element;
int thisValue;
int lastValue;
};
class BZF_API bz_TeamScoreChangeEventData_V1 : public bz_EventData
{
public:
bz_TeamScoreChangeEventData_V1(bz_eTeamType t, bz_eScoreElement e, int lastV,
int thisv) : bz_EventData(bz_eTeamScoreChanged)
, team(t), element(e), thisValue(thisv), lastValue(lastV)
{
}
bz_eTeamType team;
bz_eScoreElement element;
int thisValue;
int lastValue;
};
class BZF_API bz_ReportFiledEventData_V1 : public bz_EventData
{
public:
bz_ReportFiledEventData_V1() : bz_EventData(bz_eReportFiledEvent) {}
bz_ApiString from;
bz_ApiString message;
};
class BZF_API bz_BZDBChangeData_V1 : public bz_EventData
{
public:
bz_BZDBChangeData_V1(const std::string& _key, const std::string& _value)
: bz_EventData(bz_eBZDBChange), key(_key), value(_value) {}
bz_ApiString key;
bz_ApiString value;
};
class BZF_API bz_GetPlayerMottoData_V1 : public bz_EventData
{
public:
bz_GetPlayerMottoData_V1(const char* m)
: bz_EventData(bz_eGetPlayerMotto)
{
if (m)
motto = m;
}
bz_ApiString motto;
};
class BZF_API bz_GetPlayerMottoData_V2 : public bz_GetPlayerMottoData_V1
{
public:
bz_GetPlayerMottoData_V2(const char* m)
: bz_GetPlayerMottoData_V1(m)
{
}
~bz_GetPlayerMottoData_V2()
{
bz_freePlayerRecord(record);
}
bz_BasePlayerRecord* record;
};
class BZF_API bz_AllowConnectionData_V1 : public bz_EventData
{
public:
bz_AllowConnectionData_V1(const char* i)
: bz_EventData(bz_eAllowConnection)
{
if (i)
ip = i;
allow = true;
}
bz_ApiString ip;
bool allow;
};
class BZF_API bz_AllowFlagGrabData_V1 : public bz_EventData
{
public:
bz_AllowFlagGrabData_V1()
: bz_EventData(bz_eAllowFlagGrab)
{
allow = true;
}
int playerID;
int flagID;
const char* flagType;
bool allow;
};
class BZF_API bz_AuthenticationCompleteData_V1 : public bz_EventData
{
public:
bz_AuthenticationCompleteData_V1()
: bz_EventData(bz_eAuthenticatonComplete)
{
}
~bz_AuthenticationCompleteData_V1()
{
bz_freePlayerRecord(player);
}
bz_BasePlayerRecord *player;
};
class BZF_API bz_ServerAddPlayerData_V1 : public bz_EventData
{
public:
bz_ServerAddPlayerData_V1()
: bz_EventData(bz_eServerAddPlayer)
{
allow = true;
}
~bz_ServerAddPlayerData_V1()
{
bz_freePlayerRecord(player);
}
bz_BasePlayerRecord *player;
bool allow;
};
class BZF_API bz_AutoPilotData_V1 : public bz_EventData
{
public:
bz_AutoPilotData_V1() : bz_EventData(bz_eAutoPilotEvent),
playerID(-1),
enabled(false)
{}
int playerID;
bool enabled;
};
class BZF_API bz_MuteEventData_V1 : public bz_EventData
{
public:
bz_MuteEventData_V1() : bz_EventData(bz_eMuteEvent),
victimID(-1),
muterID(-1)
{}
int victimID;
int muterID;
};
class BZF_API bz_PermissionModificationData_V1 : public bz_EventData
{
public:
bz_PermissionModificationData_V1() : bz_EventData(bz_ePermissionModificationEvent)
, playerID(-1)
, perm("")
, granted(false)
, customPerm(false)
{}
int playerID;
const char* perm;
bool granted;
bool customPerm;
};
// logging
BZF_API void bz_debugMessage ( int debugLevel, const char* message );
BZF_API void bz_debugMessagef( int debugLevel, const char* fmt, ... );
BZF_API int bz_getDebugLevel ( void );
BZF_API int bz_setDebugLevel ( int debugLevel );
// plug-in registration
class BZF_API bz_Plugin
{
public:
bz_Plugin();
virtual ~bz_Plugin();
virtual const char* Name () = 0;
virtual void Init( const char* config ) = 0;
virtual void Cleanup() {}
virtual void Event( bz_EventData* /*eventData*/ )
{
return;
}
// used for inter plugin communication
virtual int GeneralCallback( const char* /*name*/, void* /*data*/ )
{
return 0;
}
float MaxWaitTime;
bool Unloadable;
protected:
bool Register (bz_eEventType eventType);
bool Remove (bz_eEventType eventType);
void Flush ();
};
BZF_API bool bz_pluginExists(const char* name);
BZF_API bz_Plugin* bz_getPlugin(const char* name);
BZF_API int bz_callPluginGenericCallback(const char* plugin, const char* name, void* data );
// non player data handlers
class bz_NonPlayerConnectionHandler
{
public:
virtual ~bz_NonPlayerConnectionHandler() {}
virtual void pending(int connectionID, void *data, unsigned int size) = 0;
virtual void disconnect(int connectionID)
{
if (connectionID) return;
}
};
BZF_API bool bz_registerNonPlayerConnectionHandler(int connectionID, bz_NonPlayerConnectionHandler* handler);
BZF_API bool bz_removeNonPlayerConnectionHandler(int connectionID, bz_NonPlayerConnectionHandler* handler);
BZF_API bool bz_setNonPlayerInactivityTimeout(int connectionID, double time);
BZF_API bool bz_setNonPlayerDataThrottle(int connectionID, double time);
BZF_API bool bz_setNonPlayerDisconnectOnSend(int connectionID, bool bSet);
BZF_API bool bz_sendNonPlayerData(int connectionID, const void *data, unsigned int size);
BZF_API bool bz_disconnectNonPlayerConnection(int connectionID);
BZF_API unsigned int bz_getNonPlayerConnectionOutboundPacketCount(int connectionID);
BZF_API const char* bz_getNonPlayerConnectionIP(int connectionID);
BZF_API const char* bz_getNonPlayerConnectionHost(int connectionID);
// player listing
BZF_API bz_APIIntList* bz_getPlayerIndexList(void);
BZF_API bool bz_getPlayerIndexList ( bz_APIIntList *playerList );
BZF_API bz_BasePlayerRecord *bz_getPlayerByIndex ( int index );
BZF_API bz_BasePlayerRecord *bz_getPlayerBySlotOrCallsign ( const char* name );
BZF_API bool bz_updatePlayerData ( bz_BasePlayerRecord *playerRecord );
BZF_API int bz_getPlayerCount ();
BZF_API bool bz_hasPerm ( int playerID, const char* perm );
BZF_API bool bz_grantPerm ( int playerID, const char* perm );
BZF_API bool bz_revokePerm ( int playerID, const char* perm );
BZF_API bool bz_getAdmin(int playerID);
BZF_API bool bz_validAdminPassword(const char* passwd);
BZF_API const char* bz_getPlayerFlag( int playerID );
BZF_API bool bz_isPlayerAutoPilot( int playerID );
BZF_API bool bz_isPlayerPaused( int playerID );
BZF_API double bz_getPausedTime( int playerID );
BZF_API double bz_getIdleTime( int playerID );
BZF_API bz_eTeamType bz_getPlayerTeam(int playerID);
BZF_API const char* bz_getPlayerCallsign(int playerID);
BZF_API const char* bz_getPlayerMotto(int playerID);
BZF_API const char* bz_getPlayerIPAddress(int playerID);
// player lag info
BZF_API int bz_getPlayerLag( int playerId );
BZF_API int bz_getPlayerJitter( int playerId );
BZF_API float bz_getPlayerPacketloss( int playerId );
class BZF_API bz_BasePlayerRecord
{
public:
bz_BasePlayerRecord()
: version(1), playerID(-1), team(eNoTeam)
, currentFlagID(-1)
, lastUpdateTime(0.0), lastKnownState()
, spawned(false), verified(false), globalUser(false)
, admin(false), op(false), canSpawn(false)
, lag(0), jitter(0), packetLoss(0.0)
, rank(0.0), wins(0), losses(0), teamKills(0)
{}
virtual ~bz_BasePlayerRecord() {}
void update(void)
{
bz_updatePlayerData(this); // call to update with current data
}
bool hasPerm(const char* perm)
{
return bz_hasPerm(playerID,perm);
}
bool grantPerm(const char* perm)
{
return bz_grantPerm(playerID,perm);
}
bool revokePerm(const char* perm)
{
return bz_revokePerm(playerID,perm);
}
const char *getCustomData ( const char* key);
bool setCustomData ( const char* key, const char* data);
int version;
int playerID;
bz_ApiString callsign;
bz_eTeamType team;
bz_ApiString ipAddress;
int currentFlagID;
bz_ApiString currentFlag;
bz_APIStringList flagHistory;
double lastUpdateTime;
bz_PlayerUpdateState lastKnownState;
bz_ApiString clientVersion;
bool spawned;
bool verified;
bool globalUser;
bz_ApiString bzID;
bool admin;
bool op;
bool canSpawn;
bz_APIStringList groups;
int lag;
int jitter;
float packetLoss;
float rank;
int wins;
int losses;
int teamKills;
};
class BZF_API bz_PlayerRecordV2 : public bz_BasePlayerRecord
{
public:
bz_PlayerRecordV2() : bz_BasePlayerRecord()
{
version = 2;
}
bz_ApiString motto;
};
// player info
BZF_API bool bz_getPlayerHumanity( int playerId );
BZF_API bool bz_setPlayerOperator ( int playerId );
BZF_API bool bz_setPlayerSpawnable ( int playerId, bool spawn );
BZF_API bool bz_isPlayerSpawnable ( int playerId );
BZF_API void bz_setPlayerSpawnAtBase ( int playerId, bool base );
BZF_API bool bz_getPlayerSpawnAtBase ( int playerId );
// player access control
BZF_API bool bz_addPlayerToGame (int playerID );
// team info
BZF_API unsigned int bz_getTeamPlayerLimit ( bz_eTeamType team );
// player score
BZF_API void bz_computePlayerScore( bool enabled );
BZF_API bool bz_computingPlayerScore( void );
BZF_API bool bz_setPlayerWins (int playerId, int wins);
BZF_API bool bz_setPlayerLosses (int playerId, int losses);
BZF_API bool bz_setPlayerTKs (int playerId, int tks);
BZF_API bool bz_incrementPlayerWins (int playerId, int increment);
BZF_API bool bz_incrementPlayerLosses (int playerId, int increment);
BZF_API bool bz_incrementPlayerTKs (int playerId, int increment);
BZF_API float bz_getPlayerRank(int playerId);
BZF_API int bz_getPlayerWins(int playerId);
BZF_API int bz_getPlayerLosses(int playerId);
BZF_API int bz_getPlayerTKs(int playerId);
BZF_API int bz_howManyTimesPlayerKilledBy(int playerId, int killerId);
BZF_API bool bz_resetPlayerScore(int playerId);
// player handicap
BZF_API void bz_refreshHandicaps();
// groups API
BZF_API bz_APIStringList* bz_getGroupList ( void );
BZF_API bz_APIStringList* bz_getGroupPerms ( const char* group );
BZF_API bool bz_groupAllowPerm ( const char* group, const char* perm );
// message API
BZF_API bool bz_sendTextMessage (int from, int to, bz_eMessageType type, const char* message);
BZF_API bool bz_sendTextMessage (int from, int to, const char* message);
BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, bz_eMessageType type, const char* message);
BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, const char* message);
BZF_API bool bz_sendTextMessagef(int from, int to, bz_eMessageType type, const char* fmt, ...);
BZF_API bool bz_sendTextMessagef(int from, int to, const char* fmt, ...);
BZF_API bool bz_sendTextMessagef(int from, bz_eTeamType to, bz_eMessageType type, const char* fmt, ...);
BZF_API bool bz_sendTextMessagef(int from, bz_eTeamType to, const char* fmt, ...);
BZF_API bool bz_sentFetchResMessage ( int playerID, const char* URL );
// world weapons
// will be removed in next breaking version after 2.4.x
/*DEPRECATED*/ BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos,
float tilt, float direction, int shotID, float dt, bz_eTeamType shotTeam = eRogueTeam );
/*DEPRECATED*/ BZF_API bool bz_fireWorldWep( const char* flagType, float lifetime, int fromPlayer, float *pos,
float tilt, float direction, float speed, int* shotID, float dt, bz_eTeamType shotTeam = eRogueTeam );
/*DEPRECATED*/ BZF_API bool bz_fireWorldWep( const char* flagType, float lifetime, int fromPlayer, float *pos,
float tilt, float direction, int* shotID, float dt, bz_eTeamType shotTeam = eRogueTeam );
/*DEPRECATED*/ BZF_API int bz_fireWorldGM ( int targetPlayerID, float lifetime, float *pos, float tilt, float direction,
float dt, bz_eTeamType shotTeam = eRogueTeam);
// new server shot API
BZF_API uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3],
bz_eTeamType color = eRogueTeam, int targetPlayerId = -1);
// will be removed in next breaking version after 2.4.x
/*DEPRECATED*/ BZF_API uint32_t bz_getShotMetaData (int fromPlayer, int shotID, const char* name);
/*DEPRECATED*/ BZF_API void bz_setShotMetaData (int fromPlayer, int shotID, const char* name, uint32_t value);
/*DEPRECATED*/ BZF_API bool bz_shotHasMetaData (int fromPlayer, int shotID, const char* name);
// new shot metadata API
BZF_API void bz_setShotMetaData (const uint32_t shotGUID, const char* name, uint32_t value);
BZF_API void bz_setShotMetaData (const uint32_t shotGUID, const char* name, const char* value);
BZF_API bool bz_shotHasMetaData (const uint32_t shotGUID, const char* name);
BZF_API uint32_t bz_getShotMetaDataI(const uint32_t shotGUID, const char* name);
BZF_API const char* bz_getShotMetaDataS(const uint32_t shotGUID, const char* name);
BZF_API uint32_t bz_getShotGUID (int fromPlayer, int shotID);
// geometry utils
BZF_API bool bz_vectorFromPoints(const float p1[3], const float p2[3], float outVec[3]);
BZF_API bool bz_vectorFromRotations(const float tilt, const float rotation, float outVec[3]);
typedef struct
{
int year;
int month;
int day;
int hour;
int minute;
int second;
int dayofweek;
bool daylightSavings;
} bz_Time;
BZF_API void bz_getLocaltime(bz_Time *ts);
BZF_API void bz_getUTCtime(bz_Time *ts);
// BZDB API
BZF_API double bz_getBZDBDouble ( const char* variable );
BZF_API bz_ApiString bz_getBZDBString( const char* variable );
BZF_API bool bz_getBZDBBool( const char* variable );
BZF_API int bz_getBZDBInt( const char* variable );
BZF_API int bz_getBZDBItemPerms( const char* variable );
BZF_API bool bz_getBZDBItemPesistent( const char* variable );
BZF_API bool bz_BZDBItemExists( const char* variable );
BZF_API bool bz_BZDBItemHasValue( const char* variable );
BZF_API bool bz_registerCustomBZDBDouble(const char* variable, double val, int perms = 0, bool persistent = false);
BZF_API bool bz_registerCustomBZDBString(const char* variable, const char *val, int perms = 0, bool persistent = false);
BZF_API bool bz_registerCustomBZDBBool(const char* variable, bool val, int perms = 0, bool persistent = false);
BZF_API bool bz_registerCustomBZDBInt(const char* variable, int val, int perms = 0, bool persistent = false);
BZF_API bool bz_removeCustomBZDBVariable(const char* variable);
// remove in next breaking version after 2.4.x; superseded by bz_registerCustomBZDB*()
/*DEPRECATED*/ BZF_API bool bz_setBZDBDouble(const char* variable, double val, int perms = 0, bool persistent = false);
/*DEPRECATED*/ BZF_API bool bz_setBZDBString(const char* variable, const char *val, int perms = 0,
bool persistent = false);
/*DEPRECATED*/ BZF_API bool bz_setBZDBBool(const char* variable, bool val, int perms = 0, bool persistent = false);
/*DEPRECATED*/ BZF_API bool bz_setBZDBInt(const char* variable, int val, int perms = 0, bool persistent = false);
BZF_API bool bz_setDefaultBZDBDouble(const char* variable, double val);
BZF_API bool bz_setDefaultBZDBString(const char* variable, const char* val);
BZF_API bool bz_setDefaultBZDBBool(const char* variable, bool val);
BZF_API bool bz_setDefaultBZDBInt(const char* variable, int val);
BZF_API bool bz_updateBZDBDouble(const char* variable, double val);
BZF_API bool bz_updateBZDBString(const char* variable, const char *val);
BZF_API bool bz_updateBZDBBool(const char* variable, bool val);
BZF_API bool bz_updateBZDBInt(const char* variable, int val);
BZF_API int bz_getBZDBVarList( bz_APIStringList *varList );
BZF_API void bz_resetBZDBVar( const char* variable );
BZF_API void bz_resetALLBZDBVars( void );
// admin
BZF_API bool bz_kickUser ( int playerIndex, const char* reason, bool notify );
BZF_API bool bz_IPBanUser ( int playerIndex, const char* ip, int time, const char* reason );
BZF_API bool bz_IPUnbanUser ( const char* ip );
BZF_API bool bz_HostBanUser(const char* hostmask, const char* source, int duration, const char* reason);
BZF_API bool bz_IDUnbanUser(const char* bzID);
BZF_API bool bz_HostUnbanUser(const char* hostmask);
// ban lists
typedef enum
{
eIPList,
eIDList,
eHostList
} bz_eBanListType;
BZF_API unsigned int bz_getBanListSize( bz_eBanListType listType );
BZF_API const char* bz_getBanItem ( bz_eBanListType listType, unsigned int item );
BZF_API const char* bz_getBanItemReason ( bz_eBanListType listType, unsigned int item );
BZF_API const char* bz_getBanItemSource ( bz_eBanListType listType, unsigned int item );
BZF_API double bz_getBanItemDuration ( bz_eBanListType listType, unsigned int item );
BZF_API bool bz_getBanItemIsFromMaster ( bz_eBanListType listType, unsigned int item );
BZF_API bz_APIStringList *bz_getReports( void );
// lagwarn
BZF_API int bz_getLagWarn( void );
BZF_API bool bz_setLagWarn( int lagwarn );
// timelimit
BZF_API bool bz_setTimeLimit( float timeLimit );
BZF_API float bz_getTimeLimit( void );
BZF_API bool bz_isTimeManualStart( void );
// countdown
BZF_API bool bz_isCountDownActive( void );
BZF_API bool bz_isCountDownInProgress( void );
BZF_API bool bz_isCountDownPaused( void );
// polls
BZF_API bool bz_pollActive( void );
BZF_API bool bz_pollVeto( void );
// help
BZF_API bz_APIStringList *bz_getHelpTopics( void );
BZF_API bz_APIStringList *bz_getHelpTopic( std::string name );
// custom polls
class bz_CustomPollTypeHandler
{
public:
virtual ~bz_CustomPollTypeHandler() {};
// Should return false to prevent the poll from starting
virtual bool PollOpen (bz_BasePlayerRecord *player, const char* action, const char* parameters) = 0;
virtual void PollClose (const char* action, const char* parameters, bool success) = 0;
};
BZF_API bool bz_registerCustomPollType (const char* option, const char* parameters, bz_CustomPollTypeHandler *handler);
BZF_API bool bz_removeCustomPollType (const char* option);
// custom commands
class bz_CustomSlashCommandHandler
{
public:
virtual ~bz_CustomSlashCommandHandler() {};
virtual bool SlashCommand(int playerID, bz_ApiString command, bz_ApiString message, bz_APIStringList *params) = 0;
};
class bz_CustomSlashCommandHandlerV2
{
public:
virtual ~bz_CustomSlashCommandHandlerV2() {};
virtual bool SlashCommand ( int playerID, int sourceChannel, bz_ApiString command, bz_ApiString message,
bz_APIStringList *params ) = 0;
};
BZF_API bool bz_registerCustomSlashCommand ( const char* command, bz_CustomSlashCommandHandlerV2 *handler );
BZF_API bool bz_registerCustomSlashCommand (const char* command, bz_CustomSlashCommandHandler *handler);
BZF_API bool bz_removeCustomSlashCommand ( const char* command );
// spawning
BZF_API bool bz_getStandardSpawn ( int playerID, float pos[3], float *rot );
// dying
BZF_API bool bz_killPlayer ( int playerID, bool spawnOnBase, int killerID = -1, const char* flagID = NULL );
// flags
BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force );
BZF_API bool bz_removePlayerFlag ( int playerID );
BZF_API void bz_resetFlags ( bool onlyUnused, bool keepTeamFlags = false );
BZF_API unsigned int bz_getNumFlags( void );
/*DEPRECATED*/ BZF_API const bz_ApiString bz_getName( int flag );
BZF_API const bz_ApiString bz_getFlagName( int flag );
BZF_API bool bz_resetFlag ( int flag );
BZF_API bool bz_moveFlag ( int flag, float pos[3] );
BZF_API int bz_getPlayerFlagID ( int playerID );
BZF_API int bz_flagPlayer ( int flag );
BZF_API bool bz_getFlagPosition ( int flag, float* pos );
BZF_API bool bz_getNearestFlagSafetyZone(int flag, float *pos);
// world
typedef struct
{
bool driveThru;
bool shootThru;
} bz_WorldObjectOptions;
typedef struct
{
bz_ApiString texture;
bool useAlpha;
bool useColorOnTexture;
bool useSphereMap;
int combineMode;
} bz_MaterialTexture;
class BZF_API bzAPITextureList
{
public:
bzAPITextureList();
bzAPITextureList(const bzAPITextureList &r);
~bzAPITextureList();
void push_back ( bz_MaterialTexture &value );
bz_MaterialTexture get ( unsigned int i );
const bz_MaterialTexture& operator[](unsigned int i) const;
bzAPITextureList& operator=( const bzAPITextureList& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
typedef struct bz_MaterialInfo
{
bz_ApiString name;
bzAPITextureList textures;
float ambient[4];
float diffuse[4];
float specular[4];
float emisive[4];
float shine;
float alphaThresh;
bool culling;
bool sorting;
} bz_MaterialInfo;
// have bz make you a new material
bz_MaterialInfo* bz_anewMaterial ( void );
// tell bz you are done with a material
void bz_deleteMaterial ( bz_MaterialInfo *material );
BZF_API bool bz_addWorldBox ( float *pos, float rot, float* scale, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldPyramid ( float *pos, float rot, float* scale, bool fliped, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldBase( float *pos, float rot, float* scale, bz_eTeamType team, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldTeleporter ( float *pos, float rot, float* scale, float border, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldWaterLevel( float level, bz_MaterialInfo *material );
BZF_API bool bz_addWorldWeapon( const char* flagType, float *pos, float rot, float tilt, float initDelay,
bz_APIFloatList &delays );
BZF_API float bz_getWorldMaxHeight ( void );
BZF_API bool bz_setWorldSize( float size, float wallHeight = -1.0 );
BZF_API void bz_setClientWorldDownloadURL( const char* URL );
BZF_API const bz_ApiString bz_getClientWorldDownloadURL( void );
BZF_API bool bz_saveWorldCacheFile( const char* file );
// world
BZF_API unsigned int bz_getWorldCacheSize(void);
BZF_API unsigned int bz_getWorldCacheData(unsigned char *data);
// custom map objects
typedef struct bz_CustomMapObjectInfo
{
bz_ApiString name;
bz_APIStringList data;
} bz_CustomMapObjectInfo;
class bz_CustomZoneObject
{
public:
BZF_API bz_CustomZoneObject();
bool box;
float xMax,xMin,yMax,yMin,zMax,zMin,radius,rotation;
// Half height and width only for boxes
float hh;
float hw;
// Center of the zone
float cX;
float cY;
// Used for rotation
float cos_val;
float sin_val;
BZF_API bool pointInZone(float pos[3]);
BZF_API void handleDefaultOptions(bz_CustomMapObjectInfo *data);
};
BZF_API void bz_getRandomPoint ( bz_CustomZoneObject *obj, float *randomPos );
BZF_API bool bz_getSpawnPointWithin ( bz_CustomZoneObject *obj, float randomPos[3] );
BZF_API bool bz_isWithinWorldBoundaries ( float pos[3] );
class bz_CustomMapObjectHandler
{
public:
virtual ~bz_CustomMapObjectHandler() {};
virtual bool MapObject ( bz_ApiString object, bz_CustomMapObjectInfo *data ) = 0;
};
BZF_API bool bz_registerCustomMapObject ( const char* object, bz_CustomMapObjectHandler *handler );
BZF_API bool bz_removeCustomMapObject ( const char* object );
// public server info
BZF_API bool bz_getPublic( void );
BZF_API bz_ApiString bz_getPublicAddr( void );
BZF_API bz_ApiString bz_getPublicDescription( void );
BZF_API int bz_getPublicPort(void);
// plug-in management
BZF_API int bz_getLoadedPlugins(bz_APIStringList *list);
BZF_API bool bz_loadPlugin(const char* path, const char* params);
BZF_API bool bz_unloadPlugin(const char* path);
// bz_load path functions
// only valid inside the load function for a plugin
BZF_API const char* bz_pluginBinPath(void);
// custom client sounds
BZF_API bool bz_sendPlayCustomLocalSound ( int playerID, const char* soundName );
class bz_APIPluginHandler
{
public:
virtual ~bz_APIPluginHandler() {};
virtual bool APIPlugin ( bz_ApiString plugin, bz_ApiString param ) = 0;
};
// custom pluginHandler
BZF_API bool bz_registerCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler );
BZF_API bool bz_removeCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler );
// team info
BZF_API void bz_computeTeamScore( bool enabled );
BZF_API bool bz_computingTeamScore( void );
BZF_API int bz_getTeamCount (bz_eTeamType team );
BZF_API int bz_getTeamScore (bz_eTeamType team );
BZF_API int bz_getTeamWins (bz_eTeamType team );
BZF_API int bz_getTeamLosses (bz_eTeamType team );
BZF_API void bz_setTeamWins (bz_eTeamType team, int wins );
BZF_API void bz_setTeamLosses (bz_eTeamType team, int losses );
BZF_API void bz_incrementTeamWins (bz_eTeamType team, int increment);
BZF_API void bz_incrementTeamLosses (bz_eTeamType team, int increment);
BZF_API void bz_resetTeamScore (bz_eTeamType team );
BZF_API void bz_resetTeamScores ( void );
// list server
BZF_API void bz_updateListServer ( void );
// url API
class bz_BaseURLHandler
{
public:
bz_BaseURLHandler()
{
version = 1;
}
virtual ~bz_BaseURLHandler() {};
virtual void URLDone ( const char* URL, const void * data, unsigned int size, bool complete ) = 0;
virtual void URLTimeout ( const char* /*URL*/, int /*errorCode*/ ) {};
virtual void URLError ( const char* /*URL*/, int /*errorCode*/, const char * /*errorString*/ ) {};
int version;
};
class bz_URLHandler_V2 : public bz_BaseURLHandler
{
public:
bz_URLHandler_V2() : bz_BaseURLHandler()
{
version = 2;
token = NULL;
}
void* token;
};
BZF_API bool bz_addURLJob(const char* URL, bz_BaseURLHandler* handler = NULL, const char* postData = NULL);
BZF_API bool bz_addURLJob(const char* URL, bz_URLHandler_V2* handler, void* token, const char* postData = NULL);
BZF_API bool bz_addURLJob(const char* URL, bz_URLHandler_V2* handler, void* token, const char* postData = NULL,
bz_APIStringList *headers = NULL);
BZF_API bool bz_removeURLJob(const char* URL);
BZF_API size_t bz_addURLJobForID(const char* URL,
bz_BaseURLHandler* handler = NULL,
const char* postData = NULL);
BZF_API bool bz_removeURLJobByID(size_t id);
// inter plugin communication
BZF_API bool bz_clipFieldExists ( const char *name );
BZF_API const char* bz_getclipFieldString ( const char *name );
BZF_API float bz_getclipFieldFloat ( const char *name );
BZF_API int bz_getclipFieldInt( const char *name );
BZF_API bool bz_setclipFieldString ( const char *name, const char* data );
BZF_API bool bz_setclipFieldFloat ( const char *name, float data );
BZF_API bool bz_setclipFieldInt( const char *name, int data );
class bz_ClipFieldNotifier
{
public:
virtual ~bz_ClipFieldNotifier() {};
virtual void fieldChange ( const char* /*field*/) = 0;
};
BZF_API bool bz_addClipFieldNotifier ( const char *name, bz_ClipFieldNotifier *cb );
BZF_API bool bz_removeClipFieldNotifier ( const char *name, bz_ClipFieldNotifier *cb );
// path checks
BZF_API bz_ApiString bz_filterPath ( const char* path );
// Record-Replay
BZF_API bool bz_saveRecBuf( const char * _filename, int seconds = 0);
BZF_API bool bz_startRecBuf( void );
BZF_API bool bz_stopRecBuf( void );
// cheap Text Utils
BZF_API const char *bz_format(const char* fmt, ...);
BZF_API const char *bz_toupper(const char* val );
BZF_API const char *bz_tolower(const char* val );
BZF_API const char *bz_rtrim(const char* val, const char* trim = " ");
BZF_API const char *bz_ltrim(const char* val, const char* trim = " ");
BZF_API const char *bz_trim(const char* val, const char* trim = " ");
BZF_API const char *bz_join(bz_APIStringList* list, const char* delimiter = ",");
BZF_API const char *bz_urlEncode(const char* val );
// game countdown
BZF_API void bz_cancelCountdown ( int playerID );
BZF_API void bz_pauseCountdown ( int playerID );
BZF_API void bz_resumeCountdown ( int playerID );
BZF_API void bz_startCountdown ( int delay, float limit, int playerID );
BZF_API float bz_getCountdownRemaining ( void );
// @TODO deprecated game countdown commands (to be removed in 2.6.x)
BZF_API void bz_cancelCountdown ( const char *canceledBy );
BZF_API void bz_pauseCountdown ( const char *pausedBy );
BZF_API void bz_resumeCountdown ( const char *resumedBy );
BZF_API void bz_startCountdown ( int delay, float limit, const char *byWho );
// server control
BZF_API bool bz_getShotMismatch();
BZF_API void bz_setShotMismatch(bool value);
BZF_API bool bz_isAutoTeamEnabled();
BZF_API void bz_shutdown();
BZF_API void bz_superkill();
BZF_API void bz_gameOver(int playerID, bz_eTeamType team = eNoTeam);
BZF_API bool bz_restart ( void );
BZF_API const char* bz_getServerOwner();
BZF_API void bz_reloadLocalBans();
BZF_API void bz_reloadMasterBans();
BZF_API void bz_reloadGroups();
BZF_API void bz_reloadUsers();
BZF_API void bz_reloadHelp();
BZF_API void bz_reloadBadwords();
// info about the world
BZF_API bz_eTeamType bz_checkBaseAtPoint ( float pos[3] );
bz_eTeamType convertTeam ( int team );
int convertTeam( bz_eTeamType team );
// game type info
BZF_API bz_eGameType bz_getGameType ( void );
BZF_API bool bz_triggerFlagCapture(int playerID, bz_eTeamType teamCapping, bz_eTeamType teamCapped);
typedef struct
{
int index;
char type[2];
int status;
int endurance;
int owner;
float position[3];
float launchPosition[3];
float landingPosition[3];
float flightTime;
float flightEnd;
float initialVelocity;
} bz_FlagUpdateRecord;
typedef struct
{
float rank;
int wins;
int losses;
int tks;
} bz_ScoreRecord;
typedef struct
{
int id;
int size;
int wins;
int losses;
} bz_TeamInfoRecord;
typedef enum
{
eRejectBadRequest,
eRejectBadTeam,
eRejectBadType,
eRejectUNUSED,
eRejectTeamFull,
eRejectServerFull,
eRejectBadCallsign,
eRejectRepeatCallsign,
eRejectRejoinWaitTime,
eRejectIPBanned,
eRejectHostBanned,
eRejectIDBanned
} bz_eRejectCodes;
typedef struct
{
int player;
int handicap;
} bz_HandicapUpdateRecord;
typedef enum
{
eGotKilled,
eGotShot,
eGotRunOver,
eGotCaptured,
eGenocideEffect,
eSelfDestruct,
eWaterDeath,
ePhysicsDriverDeath
} bz_ePlayerDeathReason;
class BZF_API bz_ServerSidePlayerHandler
{
public:
bz_ServerSidePlayerHandler();
virtual ~bz_ServerSidePlayerHandler() {}
int getPlayerID ( void )
{
return playerID;
}
void update ( void );
// you must call setPlayerData when this is called.
virtual void added(int player) = 0; // it is required that the bot provide this method
// lower level events for various things that happen in the game
virtual void removed(void) {}
virtual void playerAdded(int player);
virtual void playerRemoved(int player);
virtual void playerSpawned(int player, const float pos[3], float rot);
virtual void textMessage(int dest, int source, const char *text);
virtual void playerKilled(int victimIndex, int killerIndex, bz_ePlayerDeathReason reason, int shotIndex,
const char *flagType, int phydrv);
virtual void scoreLimitReached(int player, bz_eTeamType team);
virtual void flagCaptured(int player, bz_eTeamType team);
virtual void playerStateUpdate(int player, bz_PlayerUpdateState *playerState,
double timestamp); // implement when server side scoring is in
// virtual void playerScoreUpdate(int player, float rank, int wins, int losses, int TKs); // implement when server side scoring is in
virtual void shotFired(int player, unsigned short shotID);
virtual void shotEnded(int player, unsigned short shotID, unsigned short reason);
virtual void playerTeleported(int player, bz_PlayerUpdateState *currentState, bz_PlayerUpdateState *lastState);
// higher level functions for events that happen to the bot
typedef enum
{
eWorldDeath,
eServerDeath,
eCaptureDeath,
eOtherDeath
} SmiteReason;
void rejected ( bz_eRejectCodes, const char* /*reason*/) {}; // the bot was rejectd for some reason
virtual void spawned(void); // the bot has spawned
virtual void died ( int killer ); // the bot has died from gameplay
virtual void smote ( SmiteReason reason = eOtherDeath ); // the bot has died from some other manner
// virtual void collide ( bz_APISolidWorldObject_V1* /*object*/, float* /*pos*/ ) {} // the bot ran into an object
// give the bot time to do it's processing
virtual bool think(void); // return true to kill and delete the bot;
void setPlayerID ( int id )
{
playerID = id;
}
// actions to make
void setPlayerData(const char *callsign,
const char *token, const char *clientVersion,
bz_eTeamType team);
void joinGame(void);
void respawn(void);
void getCurrentState(bz_PlayerUpdateState *state);
void sendServerCommand(const char* text);
void sendChatMessage(const char* text, int targetPlayer = BZ_ALLUSERS, bz_eMessageType type = eChatMessage);
void sendTeamChatMessage(const char *text, bz_eTeamType targetTeam, bz_eMessageType type = eChatMessage);
void dropFlag( void );
void setMovement(float forward, float turn);
bool fireShot(void);
bool jump(void);
// state info
bool canJump(void);
bool canShoot(void);
bool canMove(void);
bool falling (void);
void getPosition ( float *p );
void getVelocity ( float *v );
float getFacing ( void );
float getMaxLinSpeed ( void );
float getMaxRotSpeed ( void );
// state actions
void setAutoSpawn ( bool s = true )
{
autoSpawn = s;
}
int playerID;
private:
float input[2];
bool wantToJump;
bool autoSpawn;
public:
class BZF_API UpdateInfo
{
public:
float pos[3];
float vec[3]; // FIXME -- vel for velocity?
float rot; // FIXME -- radians or degrees?
float rotVel;
double time;
UpdateInfo()
: rot(0), rotVel(0), time(0)
{
for (int i = 0; i < 3; i++)
pos[i] = vec[0] =0;
}
UpdateInfo& operator=( const UpdateInfo& u )
{
memcpy(pos,u.pos,sizeof(float)*3);
memcpy(vec,u.vec,sizeof(float)*3);
rot = u.rot;
rotVel = u.rotVel;
time = u.time;
return *this;
}
float getDelta( const UpdateInfo & state);
};
private:
UpdateInfo lastUpdate;
UpdateInfo currentState;
int flaps;
bool alive;
};
// *** NOTE *** support for server side players in incomplete.
// there WILL be crashes if you add one.
// this message will be removed when the code is complete.
BZF_API int bz_addServerSidePlayer(bz_ServerSidePlayerHandler *handler);
BZF_API bool bz_removeServerSidePlayer(int playerID,
bz_ServerSidePlayerHandler *handler); // you have to pass in the handler to ensure you "own" the player
// no ShotType support in 2.4 (yet?). still accept the ShotType parameter for compatibility.
typedef int bz_eShotType;
// Note: there is NO bz_UnregisterCustomFlag, 'cause that would jack up connected clients.
// If you really need to unregister a flag, shut down the server.
BZF_API bool bz_RegisterCustomFlag(const char* abbr, const char* name,
const char* helpString, bz_eShotType shotType,
bz_eFlagQuality quality);
// utility
BZF_API const char* bz_MD5(const char * str);
BZF_API const char* bz_MD5(const void * data, size_t size);
BZF_API const char* bz_getServerVersion(void);
BZF_API const char* bz_getProtocolVersion(void);
BZF_API bool bz_ChatFiltered(void);
BZF_API bool bz_CallsignsFiltered(void);
BZF_API void bz_SetFiltering(bool chat, bool callsigns);
BZF_API void bz_LoadFilterDefFile(const char* fileName);
BZF_API void bz_AddFilterItem(const char* word, const char* expression = NULL);
BZF_API void bz_ClearFilter(void);
#endif //_BZFS_API_H_
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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