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// CustomZoneSample.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include "plugin_utils.h"
// The custom zone we'll be making for this plug-in and we'll be extending a class provided by the API.
// The class provided in the API handles all of the logic handling rectangular and circular zones.
class MsgZone : public bz_CustomZoneObject
{
public:
// Our custom constructor will call the parent constructor so we can setup default positions
// for the zone
MsgZone() : bz_CustomZoneObject(), flag("US")
{
}
// Custom fields that are unique to our zone so we can build on top of the class we're extending
std::string message;
std::string flag;
};
class CustomZoneSample : public bz_Plugin, bz_CustomMapObjectHandler
{
public:
virtual const char* Name ()
{
return "Custom Zone Sample";
}
virtual void Init ( const char* config );
virtual void Event ( bz_EventData *eventData );
virtual void Cleanup ( void );
virtual bool MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data);
std::vector<MsgZone> msgZones;
bool messageSentTo[256];
};
BZ_PLUGIN(CustomZoneSample)
void CustomZoneSample::Init (const char* /*commandLine*/)
{
Register(bz_ePlayerUpdateEvent);
// Whenever a player enters a zone and is carrying a specified flag, they will receive the specified message
bz_registerCustomMapObject("msgzone", this);
}
void CustomZoneSample::Cleanup (void)
{
Flush();
bz_removeCustomMapObject("msgzone");
}
bool CustomZoneSample::MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data)
{
if (object != "MSGZONE" || !data)
return false;
// The new zone we just found and we'll be storing in our vector of zones
MsgZone newZone;
// This function will parse the attributes that are handled by bz_CustomZoneObject which
// handles rectangular and circular zones
//
// For rectangular zones:
// - position
// - size
// - rotation
//
// For circular zones:
// - position
// - height
// - radius
//
// This also handles BBOX and CYLINDER fields but they have been deprecated and will be
// removed in the future
newZone.handleDefaultOptions(data);
// Loop through the object data
for (unsigned int i = 0; i < data->data.size(); i++)
{
std::string line = data->data.get(i).c_str();
bz_APIStringList *nubs = bz_newStringList();
nubs->tokenize(line.c_str(), " ", 0, true);
if (nubs->size() > 0)
{
std::string key = bz_toupper(nubs->get(0).c_str());
// These are our custom fields in the MsgZone class
if (key == "MESSAGE" && nubs->size() > 1)
newZone.message = nubs->get(1).c_str();
else if (key == "FLAG" && nubs->size() > 1)
newZone.flag = nubs->get(1).c_str();
}
bz_deleteStringList(nubs);
}
msgZones.push_back(newZone);
return true;
}
void CustomZoneSample::Event (bz_EventData *eventData)
{
switch (eventData->eventType)
{
case bz_ePlayerUpdateEvent: // This event is called each time a player sends an update to the server
{
bz_PlayerUpdateEventData_V1* updateData = (bz_PlayerUpdateEventData_V1*)eventData;
// Loop through all of our custom zones
for (unsigned int i = 0; i < msgZones.size(); i++)
{
// Use the pointInZone(float pos[3]) function provided by the bz_CustomZoneObject to check if the position
// of the player is inside of the zone. This function will automatically handle the logic if the zone is a
// rectangle (even if it's rotated) or a circle
if (msgZones[i].pointInZone(updateData->state.pos) && bz_getPlayerFlagID(updateData->playerID) >= 0)
{
// If the player has the flag specified in the zone, send them a message and remove their flag
if (strcmp(bz_getPlayerFlag(updateData->playerID), msgZones[i].flag.c_str()) == 0)
{
bz_sendTextMessage(BZ_SERVER, updateData->playerID, msgZones[i].message.c_str());
bz_removePlayerFlag(updateData->playerID);
}
}
}
}
break;
default:
break;
}
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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