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// Phoenix.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <map>
typedef struct
{
float x,y,z,a;
} trDeathPos;
class PhoenixEvents : public bz_Plugin
{
public:
std::map<int,trDeathPos> lastDeaded;
virtual const char* Name ()
{
return "Phoenix";
}
virtual void Init ( const char* /*config*/ )
{
lastDeaded.clear();
Register(bz_ePlayerDieEvent);
Register(bz_eGetPlayerSpawnPosEvent);
Register(bz_ePlayerPartEvent);
Register(bz_eCaptureEvent);
}
virtual void Event ( bz_EventData *eventData )
{
switch (eventData->eventType)
{
case bz_eCaptureEvent:
lastDeaded.clear();
break;
case bz_ePlayerDieEvent:
{
bz_PlayerDieEventData_V1* data = (bz_PlayerDieEventData_V1*)eventData;
trDeathPos pos;
pos.x = data->state.pos[0];
pos.y = data->state.pos[1];
pos.z = data->state.pos[2];
pos.a = data->state.rotation;
lastDeaded[data->playerID] = pos;
}
break;
case bz_eGetPlayerSpawnPosEvent:
{
bz_GetPlayerSpawnPosEventData_V1* data = (bz_GetPlayerSpawnPosEventData_V1*)eventData;
if (lastDeaded.find(data->playerID) == lastDeaded.end())
break;
trDeathPos &pos = lastDeaded[data->playerID];
data->handled = true;
data->pos[0] = pos.x;
data->pos[1] = pos.y;
data->pos[2] = pos.z;
data->rot = pos.a;
}
break;
case bz_ePlayerPartEvent:
{
bz_PlayerJoinPartEventData_V1* data = (bz_PlayerJoinPartEventData_V1*)eventData;
if (lastDeaded.find(data->playerID) != lastDeaded.end())
lastDeaded.erase(lastDeaded.find(data->playerID));
}
break;
default:
break;
}
}
};
BZ_PLUGIN(PhoenixEvents)
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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