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// rogueGenocide.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <map>
// event handler callback
class RogueGenoHandler : public bz_Plugin
{
public:
virtual const char* Name ()
{
return "Rogue Genocide";
}
virtual void Init (const char* config);
virtual void Event (bz_EventData *eventData);
bool allowSuicide;
};
BZ_PLUGIN(RogueGenoHandler)
void RogueGenoHandler::Init(const char* commandLine)
{
Register(bz_ePlayerDieEvent);
std::string param = commandLine;
allowSuicide = (param == "suicide");
}
void RogueGenoHandler::Event (bz_EventData *eventData)
{
switch (eventData->eventType)
{
default:
// no clue
break;
// wait for a tank death and start checking for genocide and rogues
case bz_ePlayerDieEvent:
{
bz_PlayerDieEventData_V1 *dieData = (bz_PlayerDieEventData_V1*)eventData;
//if its not a genocide kill, dont care
if (dieData->flagKilledWith != "G")
break;
// if the tank killed was not a rogue, let the server/client do the normal killing
if (dieData->team != eRogueTeam)
break;
// option to disallow rogues getting points for shooting themselves
if (!allowSuicide && dieData->killerID == dieData->playerID)
break;
// if the tank killed was a rogue, kill all rogues.
bz_APIIntList *playerList = bz_newIntList();
bz_getPlayerIndexList(playerList);
for (unsigned int i = 0; i < playerList->size(); i++)
{
int targetID = (*playerList)[i];
bz_BasePlayerRecord *playRec = bz_getPlayerByIndex (targetID);
if (!playRec)
continue;
// the sucker is a spawned rogue, kill him. This generates another death event,
// so if you kill another rogue with geno while you are a rogue you end up dead too.
// and you get both messages (victim and be careful)
if (playRec->spawned && playRec->team == eRogueTeam)
{
bz_killPlayer(targetID, false, dieData->killerID, "G");
bz_sendTextMessage(BZ_SERVER, targetID, "You were a victim of Rogue Genocide");
// oops, I ended up killing myself (directly or indirectly) with Genocide!
if (targetID == dieData->killerID)
bz_sendTextMessage(BZ_SERVER, targetID, "You should be more careful with Genocide!");
}
bz_freePlayerRecord(playRec);
}
bz_deleteIntList(playerList);
}
break;
}
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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