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// customflagsample.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
// event handler callback
class CustomFlagSample : public bz_Plugin
{
public:
virtual ~CustomFlagSample() {};
virtual const char* Name ()
{
return "Custom Flag Sample";
}
virtual void Init ( const char* c );
virtual void Cleanup ( void );
virtual void Event ( bz_EventData *eventData );
};
BZ_PLUGIN(CustomFlagSample)
void CustomFlagSample::Init ( const char* /*commandLine*/ )
{
bz_debugMessage(4, "customflagsample plugin loaded");
// register our special custom flag
bz_RegisterCustomFlag("CF", "Custom Flag",
"A simple sample custom flag from the customflagsample plugin", /*eSuperShot*/0, eGoodFlag);
// register events for pick up, drop, transfer, and fire
Register(bz_eFlagTransferredEvent);
Register(bz_eFlagGrabbedEvent);
Register(bz_eFlagDroppedEvent);
Register(bz_eShotFiredEvent);
Register(bz_ePlayerDieEvent);
}
void CustomFlagSample::Cleanup ( void )
{
// unregister our events
Flush();
bz_debugMessage(4, "customflagsample plugin unloaded");
}
void CustomFlagSample::Event(bz_EventData *eventData)
{
switch (eventData->eventType)
{
default:
{
// no, sir, we didn't ask for THIS!!
bz_debugMessage(1, "customflagsample: received event with unrequested eventType!");
return;
}
case bz_eFlagTransferredEvent:
{
bz_FlagTransferredEventData_V1* fte = (bz_FlagTransferredEventData_V1*)eventData;
if (strcmp(fte->flagType, "CF") == 0)
bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Custom Flag transferred!");
break;
}
case bz_eFlagGrabbedEvent:
{
bz_FlagGrabbedEventData_V1* fge = (bz_FlagGrabbedEventData_V1*)eventData;
if (strcmp(fge->flagType, "CF") == 0)
bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Custom Flag grabbed!");
break;
}
case bz_eFlagDroppedEvent:
{
bz_FlagDroppedEventData_V1* fde = (bz_FlagDroppedEventData_V1*)eventData;
if (strcmp(fde->flagType, "CF") == 0)
bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Custom Flag dropped!");
break;
}
case bz_eShotFiredEvent:
{
bz_ShotFiredEventData_V1* sfed = (bz_ShotFiredEventData_V1*)eventData;
int p = sfed->playerID;
bz_BasePlayerRecord *playerRecord = bz_getPlayerByIndex(p);
if (!playerRecord) break;
if (playerRecord->currentFlag == "Custom Flag (+CF)")
{
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Shot fired by %s with Custom Flag!", playerRecord->callsign.c_str());
// this user must be cool, add 10 to their score
bz_incrementPlayerWins(p, 10);
}
break;
}
case bz_ePlayerDieEvent:
{
bz_PlayerDieEventData_V1* deed = (bz_PlayerDieEventData_V1*)eventData;
bz_ApiString flag = deed->flagKilledWith;
int p = deed->playerID;
bz_BasePlayerRecord *playerRecord = bz_getPlayerByIndex(p);
if (flag == "CF")
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Player %s killed by a player with Custom Flag!",
playerRecord->callsign.c_str());
break;
}
}
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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