File: flagStay.cpp

package info (click to toggle)
bzflag 2.4.30-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 26,488 kB
  • sloc: cpp: 150,376; ansic: 3,463; sh: 2,535; makefile: 2,194; perl: 486; python: 260; objc: 246; php: 206
file content (157 lines) | stat: -rw-r--r-- 3,764 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
// flagStay.cpp : Defines the entry point for the DLL application.
//

#include "bzfsAPI.h"
#include <algorithm>
#include <map>
#include <cmath>

class FlagStayZone : public bz_CustomZoneObject
{
public:
    FlagStayZone() : bz_CustomZoneObject() {}

    std::string message;

    bool checkFlag (const char* flag)
    {
        return (std::find(flagList.begin(), flagList.end(), flag) != flagList.end());
    }

    std::vector<std::string> flagList;
};

std::vector<FlagStayZone> zoneList;

class FlagStay : public bz_Plugin, bz_CustomMapObjectHandler
{
public:
    virtual const char* Name ()
    {
        return "Flag Stay Zones";
    }
    virtual void Init (const char* cl);
    virtual void Cleanup ();
    virtual void Event (bz_EventData *eventData);
    virtual bool MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data);
};

BZ_PLUGIN(FlagStay)

void FlagStay::Init (const char* /*commandLine*/)
{
    bz_registerCustomMapObject("FLAGSTAYZONE", this);

    Register(bz_eFlagGrabbedEvent);
    Register(bz_ePlayerUpdateEvent);
}

void FlagStay::Cleanup (void)
{
    Flush();

    bz_removeCustomMapObject("FLAGSTAYZONE");
}

bool FlagStay::MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data)
{
    if (object != "FLAGSTAYZONE" || !data)
        return false;

    FlagStayZone newZone;
    newZone.handleDefaultOptions(data);

    // parse all the chunks
    for (unsigned int i = 0; i < data->data.size(); i++)
    {
        std::string line = data->data.get(i).c_str();

        bz_APIStringList *nubs = bz_newStringList();
        nubs->tokenize(line.c_str()," ",0,true);

        if (nubs->size() > 0)
        {
            std::string key = bz_toupper(nubs->get(0).c_str());

            if (key == "FLAG" && nubs->size() > 1)
            {
                std::string flag = bz_toupper(nubs->get(1).c_str());
                newZone.flagList.push_back(flag);
            }
            else if ((key == "MESSAGE" || key == "MSG") && nubs->size() > 1)
                newZone.message = nubs->get(1).c_str();
        }

        bz_deleteStringList(nubs);
    }

    zoneList.push_back(newZone);

    return true;
}

std::map<int,int> playerIDToZoneMap;

void FlagStay::Event ( bz_EventData *eventData )
{
    switch (eventData->eventType)
    {
    case bz_eFlagGrabbedEvent:
    {
        bz_FlagGrabbedEventData_V1* flagGrabData = (bz_FlagGrabbedEventData_V1*)eventData;

        for (unsigned int i = 0; i < zoneList.size(); i++)
        {
            if (zoneList[i].pointInZone(flagGrabData->pos) && zoneList[i].checkFlag(flagGrabData->flagType))
            {
                playerIDToZoneMap[flagGrabData->playerID] = i;
                break;
            }
        }
    }
    break;

    case bz_ePlayerUpdateEvent:
    {
        bz_PlayerUpdateEventData_V1* updateData = (bz_PlayerUpdateEventData_V1*)eventData;
        int playerID = updateData->playerID;
        float *pos = updateData->state.pos;

        const char* flagAbrev = bz_getPlayerFlag(playerID);

        if (!flagAbrev)
        {
            playerIDToZoneMap[playerID] = -1;
            return;
        }

        if (playerIDToZoneMap[playerID] >= 0)
        {
            FlagStayZone &zone = zoneList.at(playerIDToZoneMap[playerID]);

            if (!zone.pointInZone(pos))
            {
                bz_removePlayerFlag(playerID);
                playerIDToZoneMap[playerID] = -1;

                if (zone.message.size())
                    bz_sendTextMessage(BZ_SERVER, playerID, zone.message.c_str());
            }
        }
    }
    break;

    default:
        break;
    }
}



// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4