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// flagStay.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <algorithm>
#include <map>
#include <cmath>
class FlagStayZone : public bz_CustomZoneObject
{
public:
FlagStayZone() : bz_CustomZoneObject() {}
std::string message;
bool checkFlag (const char* flag)
{
return (std::find(flagList.begin(), flagList.end(), flag) != flagList.end());
}
std::vector<std::string> flagList;
};
std::vector<FlagStayZone> zoneList;
class FlagStay : public bz_Plugin, bz_CustomMapObjectHandler
{
public:
virtual const char* Name ()
{
return "Flag Stay Zones";
}
virtual void Init (const char* cl);
virtual void Cleanup ();
virtual void Event (bz_EventData *eventData);
virtual bool MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data);
};
BZ_PLUGIN(FlagStay)
void FlagStay::Init (const char* /*commandLine*/)
{
bz_registerCustomMapObject("FLAGSTAYZONE", this);
Register(bz_eFlagGrabbedEvent);
Register(bz_ePlayerUpdateEvent);
}
void FlagStay::Cleanup (void)
{
Flush();
bz_removeCustomMapObject("FLAGSTAYZONE");
}
bool FlagStay::MapObject (bz_ApiString object, bz_CustomMapObjectInfo *data)
{
if (object != "FLAGSTAYZONE" || !data)
return false;
FlagStayZone newZone;
newZone.handleDefaultOptions(data);
// parse all the chunks
for (unsigned int i = 0; i < data->data.size(); i++)
{
std::string line = data->data.get(i).c_str();
bz_APIStringList *nubs = bz_newStringList();
nubs->tokenize(line.c_str()," ",0,true);
if (nubs->size() > 0)
{
std::string key = bz_toupper(nubs->get(0).c_str());
if (key == "FLAG" && nubs->size() > 1)
{
std::string flag = bz_toupper(nubs->get(1).c_str());
newZone.flagList.push_back(flag);
}
else if ((key == "MESSAGE" || key == "MSG") && nubs->size() > 1)
newZone.message = nubs->get(1).c_str();
}
bz_deleteStringList(nubs);
}
zoneList.push_back(newZone);
return true;
}
std::map<int,int> playerIDToZoneMap;
void FlagStay::Event ( bz_EventData *eventData )
{
switch (eventData->eventType)
{
case bz_eFlagGrabbedEvent:
{
bz_FlagGrabbedEventData_V1* flagGrabData = (bz_FlagGrabbedEventData_V1*)eventData;
for (unsigned int i = 0; i < zoneList.size(); i++)
{
if (zoneList[i].pointInZone(flagGrabData->pos) && zoneList[i].checkFlag(flagGrabData->flagType))
{
playerIDToZoneMap[flagGrabData->playerID] = i;
break;
}
}
}
break;
case bz_ePlayerUpdateEvent:
{
bz_PlayerUpdateEventData_V1* updateData = (bz_PlayerUpdateEventData_V1*)eventData;
int playerID = updateData->playerID;
float *pos = updateData->state.pos;
const char* flagAbrev = bz_getPlayerFlag(playerID);
if (!flagAbrev)
{
playerIDToZoneMap[playerID] = -1;
return;
}
if (playerIDToZoneMap[playerID] >= 0)
{
FlagStayZone &zone = zoneList.at(playerIDToZoneMap[playerID]);
if (!zone.pointInZone(pos))
{
bz_removePlayerFlag(playerID);
playerIDToZoneMap[playerID] = -1;
if (zone.message.size())
bz_sendTextMessage(BZ_SERVER, playerID, zone.message.c_str());
}
}
}
break;
default:
break;
}
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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