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// killall.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
class KillAll : public bz_Plugin, bz_CustomSlashCommandHandler
{
public:
virtual const char* Name()
{
return "Kill All";
}
virtual void Init ( const char* /* config */ )
{
bz_registerCustomSlashCommand ( "killall", this );
}
virtual void Cleanup ( void )
{
bz_removeCustomSlashCommand ( "killall" );
}
virtual bool SlashCommand ( int playerID, bz_ApiString /*command*/, bz_ApiString /*message*/,
bz_APIStringList* /*params*/ )
{
bz_BasePlayerRecord *player = bz_getPlayerByIndex(playerID);
if (!player)
return true;
if ( !player->admin )
{
bz_sendTextMessage(BZ_SERVER,playerID,"You do not have permission to run /killall");
bz_freePlayerRecord(player);
return true;
}
std::string msg = player->callsign.c_str();
msg += " has killed everyone";
bz_sendTextMessage(BZ_SERVER,BZ_ALLUSERS,msg.c_str());
bz_APIIntList *playerList = bz_newIntList();
bz_getPlayerIndexList ( playerList );
for ( unsigned int i = 0; i < playerList->size(); i++ )
bz_killPlayer(playerList->get(i),false);
bz_freePlayerRecord(player);
bz_deleteIntList(playerList);
return true;
}
};
BZ_PLUGIN(KillAll)
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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