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// recordmatch.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <stdio.h>
class GameStartEndHandler : public bz_Plugin
{
public:
virtual const char* Name ()
{
return "Record Match";
}
virtual void Init ( const char* config );
virtual void Event ( bz_EventData *eventData );
bool started;
std::string filename;
};
BZ_PLUGIN(GameStartEndHandler)
void GameStartEndHandler::Init( const char* /*commandLine*/ )
{
Register(bz_eGameStartEvent);
Register(bz_eGameEndEvent);
started = false;
}
void GameStartEndHandler::Event( bz_EventData *eventData )
{
switch (eventData->eventType)
{
case bz_eGameStartEvent:
{
started = bz_startRecBuf();
bz_Time time;
bz_getLocaltime(&time);
char temp[512];
sprintf(temp,"match-%d%02d%02d-%02d%02d%02d.rec",
time.year,time.month,time.day,
time.hour,time.minute,time.second);
filename = temp;
}
break;
case bz_eGameEndEvent:
{
if (!started)
break;
bz_saveRecBuf(filename.c_str(),0);
bz_stopRecBuf();
started = false;
bz_sendTextMessagef (BZ_SERVER, BZ_ALLUSERS,
"Match saved in file %s", filename.c_str());
}
break;
default:
{
// do nothing
}
}
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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