1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
# Plugin Configuration File
#
# serverControl plugin options
#
# All values are optional. You can omit values by commenting them out or
# leaving them with no value defined as in 'key ='.
[ServerControl]
#
# Ban File Section
# ----------------
# Ban files can be shared between multiple servers. Specify the location for
# the shared banfile. The plugin checks the modification time for the file
# approximately every 3 seconds and reloads the ban file if it has changed.
# This is the relative or absolute location of the main ban file.
BanFile = db/banfile
# Message to display when bans are reloaded.
BanReloadMessage = Bans updated
# This is the relative or absolute location of the local copy of the
# masterbans file.
MasterBanFile = db/master-bans.txt
# Message to display when the master ban list is reloaded.
MasterBanReloadMessage = Master bans updated
#
# Server Restart Section
# ----------------------
#
# If you run your BZFlag server in a server loop from a shell script you can
# force the server to exit so the server can be reloaded by the controlling
# shell script.
#
# The plugin causes the server to shutdown if the server was active and has
# zero players. A server is considered active if at least one non-observer
# player has connected to the server. This can be used to change maps, reset
# the server back to its default settings, etc.
# The ResetServerOnceFile normally does not exist. You create this file when
# you want to force a server reset. You can do this on busy maps to queue a
# server shutdown when the game ends without interrupting play. If this file
# exists and the server is empty it forces an immediate shutdown regardless of
# whether the server was active or not. You would normally use this when you
# update to a new version of the server or plugin code or change server
# configuration options and want to restart the server without interrupting
# any currently running games. The ResetServerOnceFile is removed when the
# server is shutdown by the plugin.
ResetServerOnceFile = reset-server-once
# If the ResetServerAlwaysFile exists the server will exit each time the last
# player leaves the server. The server requires a non-observer to join to put
# it in an 'active' state before the plugin will cause the server to exit
# (someone actually has to use the map before the server exits). This can be
# used to control rotation servers with no time limit.
ResetServerAlwaysFile = reset-server-always
# This option will cause the plugin to ignore observers, allowing the server
# to shut down when all non-observers leave the server.
#IgnoreObservers = true
|