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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "playerHandler.h"
#include "plugin_utils.h"
void PlayerHandler::added(int playerIndex)
{
bz_debugMessage(3, "PlayerHandler::added");
std::string name = format("Sample %d", playerIndex);
setPlayerData(name.c_str(), NULL, "bot sample", eObservers);
joinGame();
}
void PlayerHandler::textMessage(int dest, int source, const char *text)
{
if (dest == getPlayerID())
sendChatMessage(text,source);
}
void PlayerHandler::playerSpawned(int player, const float[3], float)
{
std::string playerName = bz_getPlayerCallsign(player);
std::string msg = "Oh look, " + playerName + " decided to join us!";
sendChatMessage(msg.c_str());
}
void PlayerHandler::shotFired(int player, unsigned short)
{
std::string playerName = bz_getPlayerCallsign(player);
std::string msg = "Hey, " + playerName + " I bet you think you are special now!";
sendChatMessage(msg.c_str());
}
// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
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