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/* bzflag
* Copyright (c) 1993-2025 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _PLAYER_HANDLER_H_
#define _PLAYER_HANDLER_H_
#include "bzfsAPI.h"
class PlayerHandler: public bz_ServerSidePlayerHandler
{
public:
virtual void added(int player); // it is required that the bot provide this method
virtual void textMessage(int dest, int source, const char *text);
virtual void playerSpawned(int player, const float pos[3], float rot);
virtual void shotFired(int player, unsigned short shotID);
};
#endif //_PLAYER_HANDLER_H_
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