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//
// modeltool.h : definitions of the model classes
//
#ifndef _MODEL_H_
#define _MODEL_H_
#include <string>
#include <vector>
#include <map>
extern std::string texdir;
extern std::string groupName;
extern bool useMaterials;
extern bool useAmbient;
extern bool useDiffuse;
extern bool useSpecular;
extern bool useShininess;
extern bool useEmission;
extern bool useNormals;
extern bool useTexcoords ;
extern bool flipYZ;
extern bool useSmoothBounce;
extern float shineFactor;
extern float globalScale;
extern float globalShift[3];
extern float maxShineExponent; // OpenGL minimum shininess
extern std::vector<std::string> bspMaterialSkips; // materials to skip in a bsp map
typedef std::vector<int> tvIndexList;
typedef enum
{
eXAxis,
eYAxis,
eZAxis
} teModelAxis;
class CTexCoord
{
public:
CTexCoord()
{
u = v = 0;
}
~CTexCoord() {};
float u,v;
bool same ( const CTexCoord &c )
{
return u == c.u && v ==c.v;
}
};
typedef std::vector<CTexCoord> tvTexCoordList;
class CVertex
{
public:
CVertex()
{
x = y = z = 0;
}
~CVertex() {};
float x,y,z;
float get ( teModelAxis axis )
{
switch (axis)
{
case eXAxis:
return x;
case eYAxis:
return y;
default:
return z;
}
}
void translate ( float val, teModelAxis axis )
{
switch (axis)
{
case eXAxis:
x += val;
return;
case eYAxis:
y += val;
return;
case eZAxis:
z += val;
}
}
bool same ( const CVertex &v )
{
return x == v.x && y == v.y && z == v.z;
}
};
typedef std::vector<CVertex> tvVertList;
class CFace
{
public:
CFace() {};
~CFace() {};
std::string material;
tvIndexList verts;
tvIndexList normals;
tvIndexList texCoords;
void clear ( void )
{
verts.clear();
normals.clear();
texCoords.clear();
}
};
typedef std::vector<CFace> tvFaceList;
class CMaterial
{
public:
CMaterial()
{
clear();
}
~CMaterial() {};
std::string texture;
float ambient[4];
float diffuse[4];
float specular[4];
float emission[4];
float shine;
void clear ( void )
{
texture = "";
ambient[0] = ambient[1] = ambient[2] = 0.2f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 1.0f;
diffuse[3] = 1.0f;
specular[0] = specular[1] = specular[2] = 0.0f;
specular[3] = 1.0f;
emission[0] = emission[1] = emission[2] = 0.0f;
emission[3] = 1.0f;
shine = 0.0f;
}
};
typedef std::map<std::string,CMaterial> tmMaterialMap;
class CMesh
{
public:
CMesh() {};
~CMesh() {};
tvVertList verts;
tvVertList normals;
tvTexCoordList texCoords;
std::string name;
tvFaceList faces;
float getMaxAxisValue ( teModelAxis axis )
{
if (!valid())
return 0.0f;
float pt = verts[0].get(axis);
for ( unsigned int i = 0; i < verts.size(); i++ )
if ( verts[i].get(axis) > pt)
pt = verts[i].get(axis);
return pt;
}
float getMinAxisValue ( teModelAxis axis )
{
if (!valid())
return 0.0f;
float pt = verts[0].get(axis);
for ( unsigned int i = 0; i < verts.size(); i++ )
if ( verts[i].get(axis) < pt)
pt = verts[i].get(axis);
return pt;
}
void translate ( float value, teModelAxis axis )
{
for ( unsigned int i = 0; i < verts.size(); i++ )
verts[i].translate(value,axis);
}
bool valid ( void )
{
return faces.size() != 0;
}
void clear ( void )
{
faces.clear();
verts.clear();
normals.clear();
texCoords.clear();
name = "";
}
void reindex ( void );
};
typedef std::vector<CMesh> tvMeshList;
class CCustomObject
{
public:
std::string name;
std::vector<std::string> params;
void clear ( void )
{
params.clear();
name="";
}
};
typedef std::vector<CCustomObject> tvCustomObjectList;
class CModel
{
public:
CModel() {};
~CModel() {};
tmMaterialMap materials;
tvMeshList meshes;
tvCustomObjectList customObjects;
void pushAboveAxis ( teModelAxis axis )
{
if (!meshes.size())
return;
float minValue = meshes[0].getMinAxisValue(axis);
for ( unsigned int i = 0; i < meshes.size(); i++ )
if ( minValue > meshes[i].getMinAxisValue(axis))
minValue = meshes[i].getMinAxisValue(axis);
for ( unsigned int i = 0; i < meshes.size(); i++ )
meshes[i].translate(-minValue,axis);
}
void clear ( void )
{
meshes.clear();
materials.clear();
customObjects.clear();
}
};
#endif // _MODEL_H_
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