File: using.cc

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#include <iostream>
#include <vector>

    template <typename Type>    // make constraints available
    concept bool C1 = true;
    template <typename Type>
    concept bool C2 = true;


template <typename Type>
concept bool Addition =
    requires(Type lhs, Type rhs)
    {
        lhs + rhs;
    };

template <typename Type>
concept bool Subtraction =
    requires(Type lhs, Type rhs)
    {
        lhs - rhs;
    };

template <typename Type>                // 3rd form: 1st requires introduces
    requires requires(Type lhs, Type rhs)   // the requires-clause, followed
             {                              // by the requires expression
                lhs + rhs;                  // (which may consist of and/or
            }                               // concatenated
Type adder(Type lhs, Type rhs)              // requires-expressions)
{
    return lhs + rhs;
}

void fun(int arg) requires requires(int x) { false; };

template <typename ...Types> concept bool Pack = true;

template <Pack ...Types>      // multiple
void fun2();

template <typename Type> concept bool Constraint = true;

template <Constraint Type>
class Data
{
    void process();
};

template <typename Type>
requires Constraint<Type> class Data;

template <Constraint Type>
class Data;

template <typename Type> concept bool Concept = true;

template <typename Tp>
struct Struct
{
    Struct()
    {
        std::cout << "Generic class template\n";
    }
    Struct(Struct const &other)
    {
        std::cout << "Generic class CC\n";
    }

    Struct &operator=(Struct const &other)
    {
        std::cout << "Generic operator=\n";
        return *this;
    }

    Struct &operator+=(Struct const &other)
    {
        std::cout << "Generic operator+=\n";
        return *this;
    }
};

template <Subtraction Tp>
struct S2: public Struct<Tp>
{
};

template <Addition Tp>
struct Struct<Tp>;

template <Subtraction Tp>
struct S2;


template <Addition Type>
void fun();

template <typename Type>
void fun() requires Addition<Type>;

template <typename Type>
requires Addition<Type> void fun();

    template <C1 Type>              // declares a multiply
    requires C2<Type> void fun();   // constrained function template

    template <typename Type>        // same, using 'and'
    requires C1<Type> and C2<Type> void fun();

    template <typename Type>        // same
    void fun() requires C1<Type> and C2<Type>;

int main()
{
//    fun(4);
//    adder(4, 6);

//    fun2<int>();
//    fun2<int, double>();

//    Struct<int>{};
//    Struct<std::vector<int>>{};

    S2<int> s1{};
    S2<int> s2{s1};

    s1 = s2;
    s1 += s2;
}