File: Term.pas

package info (click to toggle)
c-evo-dh 3.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky
  • size: 10,540 kB
  • sloc: pascal: 57,645; xml: 243; makefile: 114; sh: 4
file content (8360 lines) | stat: -rw-r--r-- 272,914 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
{$INCLUDE Switches.inc}
unit Term;

interface

uses
{$IFDEF WINDOWS}
  Windows,
{$ENDIF}
{$IFDEF UNIX}
  LMessages, Messages,
{$ENDIF}
  Protocol, Tribes, PVSB, ClientTools, ScreenTools, BaseWin, Messg, ButtonBase,
  LCLIntf, LCLType, SysUtils, Classes, Graphics, Controls, DrawDlg, Types,
  Forms, Menus, ExtCtrls, dateutils, Platform, ButtonB, ButtonC, EOTButton, Area,
  UGraphicSet, UMiniMap, IsoEngine;

const
  WM_EOT = WM_USER;

type
  TPaintLocTempStyle = (pltsNormal, pltsBlink);

  TSoundBlock = (sbStart, sbWonder, sbScience, sbContact, sbTurn);
  TSoundBlocks = set of TSoundBlock;

  { TMainScreen }

  TMainScreen = class(TDrawDlg)
    mBigTiles: TMenuItem;
    mNextUnit: TMenuItem;
    N13: TMenuItem;
    mPrevUnit: TMenuItem;
    Timer1: TTimer;
    GamePopup: TPopupMenu;
    UnitPopup: TPopupMenu;
    mIrrigation: TMenuItem;
    mCity: TMenuItem;
    mRoad: TMenuItem;
    mMine: TMenuItem;
    mPollution: TMenuItem;
    mHome: TMenuItem;
    mStay: TMenuItem;
    mDisband: TMenuItem;
    mWait: TMenuItem;
    mNoOrders: TMenuItem;
    MTrans: TMenuItem;
    UnitBtn: TButtonB;
    mResign: TMenuItem;
    mOptions: TMenuItem;
    mEnMoves: TMenuItem;
    mWaitTurn: TMenuItem;
    mRep: TMenuItem;
    mFort: TMenuItem;
    mCentre: TMenuItem;
    N1: TMenuItem;
    mAirBase: TMenuItem;
    N5: TMenuItem;
    mCityTypes: TMenuItem;
    mHelp: TMenuItem;
    mCanal: TMenuItem;
    mTest: TMenuItem;
    mLocCodes: TMenuItem;
    mLoad: TMenuItem;
    StatPopup: TPopupMenu;
    mCityStat: TMenuItem;
    mUnitStat: TMenuItem;
    mWonders: TMenuItem;
    mScienceStat: TMenuItem;
    mRailRoad: TMenuItem;
    mClear: TMenuItem;
    mFarm: TMenuItem;
    mAfforest: TMenuItem;
    mRep0: TMenuItem;
    mRep1: TMenuItem;
    mRep2: TMenuItem;
    mRep3: TMenuItem;
    mRep4: TMenuItem;
    mRep5: TMenuItem;
    mRep7: TMenuItem;
    mRep8: TMenuItem;
    mRep9: TMenuItem;
    mRep15: TMenuItem;
    mCancel: TMenuItem;
    mLog: TMenuItem;
    mEUnitStat: TMenuItem;
    mRep10: TMenuItem;
    mEnAttacks: TMenuItem;
    mEnNoMoves: TMenuItem;
    mDiagram: TMenuItem;
    mJump: TMenuItem;
    mNations: TMenuItem;
    mManip: TMenuItem;
    mManip0: TMenuItem;
    mManip1: TMenuItem;
    mManip2: TMenuItem;
    mManip3: TMenuItem;
    mManip4: TMenuItem;
    mManip5: TMenuItem;
    mEnhanceDef: TMenuItem;
    mEnhance: TMenuItem;
    mShips: TMenuItem;
    mMacro: TMenuItem;
    mRun: TMenuItem;
    N10: TMenuItem;
    mRepList: TMenuItem;
    mRepScreens: TMenuItem;
    mRep11: TMenuItem;
    mNames: TMenuItem;
    mManip6: TMenuItem;
    mRep12: TMenuItem;
    mRandomMap: TMenuItem;
    mUnload: TMenuItem;
    mRecover: TMenuItem;
    MapBtn0: TButtonC2;
    MapBtn1: TButtonC2;
    MapBtn4: TButtonC2;
    MapBtn5: TButtonC2;
    EditPopup: TPopupMenu;
    mCreateUnit: TMenuItem;
    MapBtn6: TButtonC2;
    mDebugMap: TMenuItem;
    mUtilize: TMenuItem;
    mRep6: TMenuItem;
    mEnemyMovement: TMenuItem;
    mEnFastMoves: TMenuItem;
    mOwnMovement: TMenuItem;
    mSlowMoves: TMenuItem;
    mFastMoves: TMenuItem;
    mVeryFastMoves: TMenuItem;
    mGoOn: TMenuItem;
    mSound: TMenuItem;
    mSoundOn: TMenuItem;
    mSoundOnAlt: TMenuItem;
    mSoundOff: TMenuItem;
    N6: TMenuItem;
    TerrainBtn: TButtonB;
    TerrainPopup: TPopupMenu;
    mScrolling: TMenuItem;
    mScrollSlow: TMenuItem;
    mScrollFast: TMenuItem;
    mScrollOff: TMenuItem;
    mPillage: TMenuItem;
    mSelectTransport: TMenuItem;
    mEmpire: TMenuItem;
    N4: TMenuItem;
    N2: TMenuItem;
    mWebsite: TMenuItem;
    N3: TMenuItem;
    mRevolution: TMenuItem;
    mRep13: TMenuItem;
    UnitInfoBtn: TButtonB;
    EOT: TEOTButton;
    mAllyMovement: TMenuItem;
    mAlSlowMoves: TMenuItem;
    mAlFastMoves: TMenuItem;
    N7: TMenuItem;
    mEffectiveMovesOnly: TMenuItem;
    N8: TMenuItem;
    mAlEffectiveMovesOnly: TMenuItem;
    mAlNoMoves: TMenuItem;
    N9: TMenuItem;
    mViewpoint: TMenuItem;
    mTileSize: TMenuItem;
    mNormalTiles: TMenuItem;
    mSmallTiles: TMenuItem;
    N11: TMenuItem;
    MenuArea: TArea;
    TreasuryArea: TArea;
    ResearchArea: TArea;
    ManagementArea: TArea;
    mTechTree: TMenuItem;
    MovieSpeed1Btn: TButtonB;
    MovieSpeed2Btn: TButtonB;
    MovieSpeed3Btn: TButtonB;
    MovieSpeed4Btn: TButtonB;
    N12: TMenuItem;
    mRep14: TMenuItem;
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure FormMouseWheel(Sender: TObject; Shift: TShiftState;
      WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
    procedure mAfforestClick(Sender: TObject);
    procedure mAirBaseClick(Sender: TObject);
    procedure mCanalClick(Sender: TObject);
    procedure mCancelClick(Sender: TObject);
    procedure mCentreClick(Sender: TObject);
    procedure mcityClick(Sender: TObject);
    procedure mCityStatClick(Sender: TObject);
    procedure mCityTypesClick(Sender: TObject);
    procedure mClearClick(Sender: TObject);
    procedure mDiagramClick(Sender: TObject);
    procedure mEmpireClick(Sender: TObject);
    procedure mEnhanceClick(Sender: TObject);
    procedure mEnhanceDefClick(Sender: TObject);
    procedure mEUnitStatClick(Sender: TObject);
    procedure mFarmClick(Sender: TObject);
    procedure mfortClick(Sender: TObject);
    procedure mGoOnClick(Sender: TObject);
    procedure mHelpClick(Sender: TObject);
    procedure mhomeClick(Sender: TObject);
    procedure mirrigationClick(Sender: TObject);
    procedure mirrigationDrawItem(Sender: TObject; ACanvas: TCanvas;
      ARect: TRect; AState: TOwnerDrawState);
    procedure mJumpClick(Sender: TObject);
    procedure mLoadClick(Sender: TObject);
    procedure mmineClick(Sender: TObject);
    procedure mNationsClick(Sender: TObject);
    procedure mNextUnitClick(Sender: TObject);
    procedure mnoordersClick(Sender: TObject);
    procedure mPillageClick(Sender: TObject);
    procedure mpollutionClick(Sender: TObject);
    procedure mPrevUnitClick(Sender: TObject);
    procedure mRandomMapClick(Sender: TObject);
    procedure mRecoverClick(Sender: TObject);
    procedure mResignClick(Sender: TObject);
    procedure mRevolutionClick(Sender: TObject);
    procedure mroadClick(Sender: TObject);
    procedure mRailRoadClick(Sender: TObject);
    procedure mRunClick(Sender: TObject);
    procedure mScienceStatClick(Sender: TObject);
    procedure mSelectTransportClick(Sender: TObject);
    procedure mShipsClick(Sender: TObject);
    procedure mstayClick(Sender: TObject);
    procedure mTechTreeClick(Sender: TObject);
    procedure mtransClick(Sender: TObject);
    procedure mUnitStatClick(Sender: TObject);
    procedure mUnloadClick(Sender: TObject);
    procedure mwaitClick(Sender: TObject);
    procedure mWebsiteClick(Sender: TObject);
    procedure mWondersClick(Sender: TObject);
    procedure Timer1Timer(Sender: TObject);
    procedure MapBoxMouseDown(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; x, y: integer);
    procedure EOTClick(Sender: TObject);
    procedure PanelBoxMouseDown(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; x, y: integer);
    procedure FormKeyDown(Sender: TObject; var Key: word; Shift: TShiftState);
    procedure mDisbandOrUtilizeClick(Sender: TObject);
    procedure FormResize(Sender: TObject);
    procedure PanelBtnClick(Sender: TObject);
    procedure FormCloseQuery(Sender: TObject; var CanClose: boolean);
    procedure Toggle(Sender: TObject);
    procedure PanelBoxMouseMove(Sender: TObject; Shift: TShiftState;
      x, y: integer);
    procedure PanelBoxMouseUp(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; x, y: integer);
    procedure MapBoxMouseMove(Sender: TObject; Shift: TShiftState;
      x, y: integer);
    procedure mShowClick(Sender: TObject);
    procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; x, y: integer);
    procedure FormMouseMove(Sender: TObject; Shift: TShiftState; x, y: integer);
    procedure FormMouseUp(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; x, y: integer);
    procedure FormPaint(Sender: TObject);
    procedure mRepClicked(Sender: TObject);
    procedure mLogClick(Sender: TObject);
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
    procedure FormShow(Sender: TObject);
    procedure Radio(Sender: TObject);
    procedure mManipClick(Sender: TObject);
    procedure mNamesClick(Sender: TObject);
    procedure MapBtnClick(Sender: TObject);
    procedure FormKeyUp(Sender: TObject; var Key: word; Shift: TShiftState);
    procedure CreateUnitClick(Sender: TObject);
    procedure mSoundOffClick(Sender: TObject);
    procedure mSoundOnClick(Sender: TObject);
    procedure mSoundOnAltClick(Sender: TObject);
    procedure UnitInfoBtnClick(Sender: TObject);
    procedure ViewpointClick(Sender: TObject);
    procedure DebugMapClick(Sender: TObject);
    procedure mSmallTilesClick(Sender: TObject);
    procedure mNormalTilesClick(Sender: TObject);
    procedure mBigTilesClick(Sender: TObject);
    procedure GrWallBtnDownChanged(Sender: TObject);
    procedure BareBtnDownChanged(Sender: TObject);
    procedure MovieSpeedBtnClick(Sender: TObject);
  private
    xw: Integer; // Base map x
    yw: Integer; // Base map y
    xwd: Integer;
    ywd: Integer;
    xwMini: Integer;
    ywMini: Integer;
    xMidPanel: Integer;
    xRightPanel: Integer;
    xTroop: Integer;
    xTerrain: Integer;
    xMini: Integer;
    yMini: Integer;
    ywmax: Integer;
    ywcenter: Integer;
    TroopLoc: Integer;
    TrCnt: Integer;
    TrRow: Integer;
    TrPitch: Integer;
    MapWidth: Integer;
    MapOffset: Integer;
    MapHeight: Integer;
    BlinkTime: Integer;
    BrushLoc: Integer;
    EditLoc: Integer;
    xMouse: Integer;
    yMouse: Integer;
    BrushType: Cardinal;
    trix: array [0 .. 63] of Integer;
    AILogo: array [0 .. nPl - 1] of TBitmap;
    MiniMap: TMiniMap;
    Panel: TBitmap;
    TopBar: TBitmap;
    sb: TPVScrollbar;
    Closable: Boolean;
    RepaintOnResize: Boolean;
    Tracking: Boolean;
    TurnComplete: Boolean;
    Edited: Boolean;
    GoOnPhase: Boolean;
    HaveStrategyAdvice: Boolean;
    FirstMovieTurn: Boolean;
    PrevWindowState: TWindowState;
    CurrentWindowState: TWindowState;
    MainMap: TIsoMap;
    NoMap: TIsoMap;
    NoMapPanel: TIsoMap;
    function ChooseUnusedTribe: integer;
    function DoJob(j0: Integer): Integer;
    procedure GetTribeList;
    procedure InitModule;
    procedure DoneModule;
    procedure InitTurn(NewPlayer: integer);
    procedure SaveMenuItemsState;
    procedure ScrollBarUpdate(Sender: TObject);
    procedure ArrangeMidPanel;
    procedure MainOffscreenPaint (msg : boolean = false);
    procedure MiniMapPaint;
    procedure PaintAll;
    procedure PaintAllMaps;
    procedure CopyMiniToPanel;
    procedure PanelPaint;
    procedure FocusNextUnit(Dir: Integer = 1);
    procedure NextUnit(NearLoc: Integer; AutoTurn: Boolean);
    procedure Scroll(dx, dy: integer);
    procedure SetMapPos(Loc: integer; MapPos: TPoint);
    procedure Centre(Loc: integer);
    procedure SetTroopLoc(Loc: integer);
    procedure ProcessRect(x0, y0, nx, ny, Options: integer; msg : boolean = false);
    procedure PaintLoc(Loc: integer; Radius: integer = 0);
    procedure PaintLoc_BeforeMove(FromLoc: integer);
    procedure PaintLocTemp(Loc: integer; Style: TPaintLocTempStyle = pltsNormal);
    procedure PaintBufferToScreen(xMap, yMap, width, height: integer);
    procedure PaintDestination;
    procedure SetUnFocus(uix: integer);
    function MoveUnit(dx, dy: integer; Options: integer = 0): integer;
    procedure MoveToLoc(Loc: integer; CheckSuicide: boolean);
    procedure MoveOnScreen(ShowMove: TShowMove; Step0, Step1, nStep: integer;
      Restore: boolean = true);
    procedure FocusOnLoc(Loc: integer; Options: integer = 0);
    function EndTurn(WasSkipped: boolean = false): boolean;
    procedure EndNego;
    function IsPanelPixel(x, y: integer): boolean;
    procedure InitPopup(Popup: TPopupMenu);
    procedure SetMapOptions;
    procedure CheckMovieSpeedBtnState;
    procedure CheckTerrainBtnVisible;
    procedure RememberPeaceViolation;
    procedure SetDebugMap(p: integer);
    procedure SetViewpoint(p: integer);
    function LocationOfScreenPixel(x, y: integer): Integer;
    function GetCenterLoc: Integer;
    procedure SetTileSizeCenter(TileSize: TTileSize);
    procedure SetTileSize(TileSize: TTileSize; Loc: Integer; MapPos: TPoint);
    procedure RectInvalidate(Left, Top, Rigth, Bottom: integer);
    procedure ShowEnemyShipChange(ShowShipChange: TShowShipChange);
    procedure SmartRectInvalidate(Left, Top, Rigth, Bottom: integer);
    procedure LoadSettings;
    procedure SaveSettings;
    procedure OnScroll(var Msg: TMessage); message WM_VSCROLL;
    procedure OnEOT(var Msg: TMessage); message WM_EOT;
    procedure SoundPreload(Check: TSoundBlocks);
    procedure UpdateKeyShortcuts;
    procedure SetFullScreen(Active: Boolean);
    procedure PaintZoomedTile(dst: TBitmap; x, y, Loc: integer);
  public
    UsedOffscreenWidth: Integer;
    UsedOffscreenHeight: Integer;
    Offscreen: TBitmap;
    OffscreenUser: TForm;
    procedure Client(Command, NewPlayer: integer; var Data);
    procedure SetAIName(p: integer; Name: string);
    function ZoomToCity(Loc: integer; NextUnitOnClose: boolean = false;
      ShowEvent: integer = 0): boolean;
    procedure CityClosed(Activateuix: integer; StepFocus: boolean = false;
      SelectFocus: boolean = false);
    function DipCall(Command: integer): integer;
    function OfferCall(var Offer: TOffer): integer;
    procedure UpdateViews(UpdateCityScreen: boolean = false);
    function ContactRefused(p: integer; Item: String): boolean;
  end;

var
  MainScreen: TMainScreen;

type

  { TTribeInfo }

  TTribeInfo = record
    trix: integer;
    FileName: ShortString;
    function GetCommandDataSize: Byte;
  end;

  { TCityNameInfo }

  TCityNameInfo = record
    ID: integer;
    NewName: ShortString;
    function GetCommandDataSize: Byte;
  end;

  { TModelNameInfo }

  TModelNameInfo = record
    mix: integer;
    NewName: ShortString;
    function GetCommandDataSize: Byte;
  end;

  TPriceSet = set of $00 .. $FF;
  TFormAction = (faClose, faEnable, faDisable, faUpdate, faSmartUpdateContent);

const
  xxu = 32;
  yyu = 24; // half of unit slot size x/y
  yyu_anchor = 32;
  xxc = 32;
  yyc = 16; // 1/2 of city slot size in x, 1/2 of ground tile size in y (=1/3 of slot)

  // layout
  TopBarHeight = 41;
  PanelHeight = 196; //168
  MidPanelHeight = 120;
  // TopBarHeight+MidPanelHeight should be same as BaseWin.yUnused
  MapCenterUp = (MidPanelHeight - TopBarHeight) div 2;

  nCityType = 4;

  { client exclusive commands: }
  cSetTribe = $9000;
  cSetNewModelPicture = $9100;
  cSetModelName = $9110;
  cSetModelPicture = $9120;
  cSetSlaveIndex = $9131;
  cSetCityName = $9200;

  // city status flags
  csTypeMask = $0007;
  csToldDelay = $0008;
  csResourceWeightsMask = $00F0;
  csToldBombard = $0100;

  { unit status flags }
  usStay = $01;
  usWaiting = $02;
  usGoto = $04;
  usEnhance = $08;
  usRecover = $10;
  usToldNoReturn = $100;
  usPersistent = usStay or usGoto or usEnhance or usRecover or
    integer($FFFF0000);

  { model status flags }
  msObsolete = $1;
  msAllowConscripts = $2;

  { additional city happened flags }
  chTypeDel = $8000;
  chAllImpsMade = $4000;

  adNone = $801;
  adFar = $802;
  adNexus = $803;

  SpecialModelPictureCode: array [0 .. nSpecialModel - 1] of integer = (10,
    11, 40, 41, 21, 30, { 50,51, } 64, 74, { 71, } 73);

  pixSlaves = 0;
  pixNoSlaves = 1; // index of slaves in StdUnits

  // icons.bmp properties
  xSizeSmall = 36;
  ySizeSmall = 20;
  SystemIconLines = 2;
  // lines of system icons in icons.bmp before improvements

  nCityEventPriority = 16;
  CityEventPriority: array [0 .. nCityEventPriority - 1] of integer =
    (chDisorder, chImprovementLost, chUnitLost, chAllImpsMade, chProduction,
    chOldWonder, chNoSettlerProd, chPopDecrease, chProductionSabotaged,
    chNoGrowthWarning, chPollution, chTypeDel, chFounded, chSiege,
    chAfterCapture, chPopIncrease);

  CityEventSoundItem: array [0 .. 15] of string = ('CITY_DISORDER', '',
    'CITY_POPPLUS', 'CITY_POPMINUS', 'CITY_UNITLOST', 'CITY_IMPLOST',
    'CITY_SABOTAGE', 'CITY_GROWTHNEEDSIMP', 'CITY_POLLUTION', 'CITY_SIEGE',
    'CITY_WONDEREX', 'CITY_EMDELAY', 'CITY_FOUNDED', 'CITY_FOUNDED', '',
    'CITY_INVALIDTYPE');

type
  TPersistentData = record
    FarTech: Integer;
    ToldAge: Integer;
    ToldModels: Integer;
    ToldAlive: Integer;
    ToldContact: Integer;
    ToldOwnCredibility: Integer;
    ColdWarStart: Integer;
    PeaceEvaHappened: Integer;
    EnhancementJobs: TEnhancementJobs;
    ImpOrder: array [0 .. nCityType - 1] of TImpOrder;
    ToldWonders: array [0 .. nWonder - 1] of TWonderInfo;
    ToldTech: array [0 .. nAdv - 1] of ShortInt;
  end;

  TDipMem = record
    pContact: Integer;
    SentCommand: Integer;
    FormerTreaty: Integer;
    SentOffer: TOffer;
    DeliveredPrices: TPriceSet;
    ReceivedPrices: TPriceSet;
  end;

  TCurrentMoveInfo = record
    AfterMovePaintRadius: Integer;
    AfterAttackExpeller: Integer;
    DoShow: Boolean;
    IsAlly: Boolean;
  end;

var
  MyData: ^TPersistentData;
  AdvIcon: array [0 .. nAdv - 1] of Integer;
  { icons displayed with the technologies }
  GameMode: Integer;
  ClientMode: Integer;
  Age: Integer;
  UnFocus: Integer;
  OptionChecked: TSaveOptions;
  MapOptionChecked: TMapOptions;
  nLostArmy: Integer;
  ScienceSum: Integer;
  TaxSum: Integer;
  SoundPreloadDone: TSoundBlocks;
  MarkCityLoc: Integer;
  MovieSpeed: Integer;
  CityRepMask: Cardinal;
  ReceivedOffer: TOffer;
  Buffer: TBitmap;
  SmallImp: TBitmap;
  BlinkON: Boolean;
  DestinationMarkON: Boolean;
  StartRunning: Boolean;
  StayOnTop_Ensured: Boolean;
  Supervising: Boolean;
  UnusedTribeFiles: TStringList;
  TribeNames: TStringList;
  TribeOriginal: array [0 .. nPl - 1] of Boolean;
  LostArmy: array [0 .. nPl * nMmax - 1] of Integer;
  DipMem: array [0 .. nPl - 1] of TDipMem;

function CityEventName(i: integer): string;
function RoughCredibility(Credibility: integer): integer;

function InitEnemyModel(emix: integer): boolean;
procedure InitAllEnemyModels;
procedure InitMyModel(mix: integer; final: boolean);

procedure ImpImage(ca: TCanvas; x, y, iix: integer; Government: integer = -1;
  IsControl: boolean = false);
procedure HelpOnTerrain(Loc: Integer; NewMode: TWindowMode);
function AlignUp(Value, Alignment: Integer): Integer;


implementation

uses
  Directories, CityScreen, Draft, MessgEx, Select, CityType, Help,
  UnitStat, Log, Diagram, NatStat, Wonders, Enhance, Nego, UPixelPointer, Sound,
  Battle, Rates, TechTree, Registry, Global, UKeyBindings, CmdList;

{$R *.lfm}

const
  lxmax_xxx = 134;
  LeftPanelWidth = 70;
  overlap = PanelHeight - MidPanelHeight;
  yTroop = PanelHeight - 83;
  xPalace = 66;
  yPalace = 24; // 120;
{  xAdvisor = 108;
  yAdvisor = 48;}
  xUnitText = 80;
  BlinkOnTime = 12;
  BlinkOffTime = 6;
  MoveTime = 300; // {time for moving a unit in ms}
  WaitAfterShowMove = 32;
  FastScrolling = false; // causes problems with overlapping windows

  nBrushTypes = 26;
  BrushTypes: array [0 .. nBrushTypes - 1] of Cardinal = (fPrefStartPos,
    fStartPos, fShore, fGrass, fTundra, fPrairie, fDesert, fSwamp, fForest,
    fHills, fMountains, fArctic, fDeadLands, fDeadLands or fCobalt,
    fDeadLands or fUranium, fDeadLands or fMercury, fRiver, fRoad, fRR, fCanal,
    tiIrrigation, tiFarm, tiMine, fPoll, tiFort, tiBase);

  // MoveUnit options:
  muAutoNoWait = $0001;
  muAutoNext = $0002;
  muNoSuicideCheck = $0004;

  // ProcessRect options:
  prPaint = $0001;
  prAutoBounds = $0002;
  prInvalidate = $0004;

  // FocusOnLoc options:
  flRepaintPanel = $0001;
  flImmUpdate = $0002;

var
  Jump: array [0 .. nPl - 1] of Integer;
  pTurn: Integer;
  pLogo: Integer;
  UnStartLoc: Integer;
  ToldSlavery: Integer;
  SmallScreen: Boolean;
  GameOK: Boolean;
  MapValid: Boolean;
  Skipped: Boolean;
  Idle: Boolean;

  SaveOption: array of Integer;
  CurrentMoveInfo: TCurrentMoveInfo;

function CityEventName(i: integer): string;
begin
  if i = 14 then // chAllImpsMade
    if not Phrases2FallenBackToEnglish then
      result := Phrases2.Lookup('CITYEVENT_ALLIMPSMADE')
    else
      result := Phrases.Lookup('CITYEVENTS', 1)
  else
    result := Phrases.Lookup('CITYEVENTS', i);
end;

procedure InitSmallImp;
const
  Cut = 4;
  Sharpen = 80;
type
  TBuffer = array [0 .. 99999, 0 .. 2] of Integer;
var
  Sum, Cnt, dx, dy, nx, ny, ix, iy, ir, x, y, c, ch: Integer;
  xdivider, ydivider: Integer;
  Resampled: ^TBuffer;
  PixelPtr: TPixelPointer;
begin
  nx := BigImp.Width div xSizeBig * xSizeSmall;
  ny := BigImp.Height div ySizeBig * ySizeSmall;

  // resample icons
  GetMem(Resampled, nx * ny * 12);
  FillChar(Resampled^, nx * ny * 12, 0);
  BigImp.BeginUpdate;
  for ix := 0 to BigImp.Width div xSizeBig - 1 do
    for iy := 0 to BigImp.Height div ySizeBig - 1 do begin
      PixelPtr := PixelPointer(BigImp, ScaleToNative(ix * xSizeBig),
        ScaleToNative(Cut + iy * ySizeBig));
      for y := 0 to ScaleToNative(ySizeBig - 2 * Cut) - 1 do begin
        ydivider := (ScaleFromNative(y) * ySizeSmall div (ySizeBig - 2 * Cut) + 1) *
          (ySizeBig - 2 * Cut) - ScaleFromNative(y) * ySizeSmall;
        if ydivider > ySizeSmall then
          ydivider := ySizeSmall;
        for x := 0 to ScaleToNative(xSizeBig) - 1 do begin
          ir := ix * xSizeSmall + iy * nx * ySizeSmall + ScaleFromNative(x) *
            xSizeSmall div xSizeBig + ScaleFromNative(y) *
            ySizeSmall div (ySizeBig - 2 * Cut) * nx;
          xdivider := (ScaleFromNative(x) * xSizeSmall div xSizeBig + 1) *
            xSizeBig - ScaleFromNative(x) * xSizeSmall;
          if xdivider > xSizeSmall then
            xdivider := xSizeSmall;
          for ch := 0 to 2 do begin
            c := PixelPtr.Pixel^.Planes[ch];
            Inc(Resampled[ir, ch], c * xdivider * ydivider);
            if xdivider < xSizeSmall then
              Inc(Resampled[ir + 1, ch], c * (xSizeSmall - xdivider) *
                ydivider);
            if ydivider < ySizeSmall then
              Inc(Resampled[ir + nx, ch],
                c * xdivider * (ySizeSmall - ydivider));
            if (xdivider < xSizeSmall) and (ydivider < ySizeSmall) then
              Inc(Resampled[ir + nx + 1, ch], c * (xSizeSmall - xdivider) *
                (ySizeSmall - ydivider));
          end;
          PixelPtr.NextPixel;
        end;
        PixelPtr.NextLine;
      end;
    end;
  BigImp.EndUpdate;

  // Sharpen Resampled icons
  SmallImp.SetSize(nx, ny);
  SmallImp.BeginUpdate;
  PixelPtr := PixelPointer(SmallImp);
  for y := 0 to ScaleToNative(ny) - 1 do begin
    for x := 0 to ScaleToNative(nx) - 1 do begin
      for ch := 0 to 2 do begin
        Sum := 0;
        Cnt := 0;
        for dy := -1 to 1 do
          if ((dy >= 0) or (ScaleFromNative(y) mod ySizeSmall > 0)) and
            ((dy <= 0) or (ScaleFromNative(y) mod ySizeSmall < ySizeSmall - 1)) then
            for dx := -1 to 1 do
              if ((dx >= 0) or (ScaleFromNative(x) mod xSizeSmall > 0)) and
                ((dx <= 0) or (ScaleFromNative(x) mod xSizeSmall < xSizeSmall - 1)) then
              begin
                Inc(Sum, Resampled[ScaleFromNative(x) + dx + nx * (ScaleFromNative(y) + dy), ch]);
                Inc(Cnt);
              end;
        Sum := ((Cnt * Sharpen + 800) * Resampled[ScaleFromNative(x) + nx * ScaleFromNative(y), ch] - Sum *
          Sharpen) div (800 * xSizeBig * (ySizeBig - 2 * Cut));
        if Sum < 0 then Sum := 0;
        if Sum > 255 then Sum := 255;
        PixelPtr.Pixel^.Planes[ch] := Sum;
      end;
      PixelPtr.NextPixel;
    end;
    PixelPtr.NextLine;
  end;
  SmallImp.EndUpdate;
  FreeMem(Resampled);
end;

procedure ImpImage(ca: TCanvas; x, y, iix: integer; Government: integer;
  IsControl: boolean);
begin
  if Government < 0 then
    Government := MyRO.Government;
  if (iix = imPalace) and (Government <> gAnarchy) then
    iix := Government - 8;
  FrameImage(ca, BigImp, x, y, xSizeBig, ySizeBig, (iix + SystemIconLines * 7)
    mod 7 * xSizeBig, (iix + SystemIconLines * 7) div 7 * ySizeBig, IsControl);
end;

procedure HelpOnTerrain(Loc: Integer; NewMode: TWindowMode);
begin
  if MyMap[Loc] and fDeadLands <> 0 then
    HelpDlg.ShowNewContent(NewMode, hkTer, 3 * 12)
  else if (MyMap[Loc] and fTerrain = fForest) and IsJungle(Loc div G.lx) then
    HelpDlg.ShowNewContent(NewMode, hkTer,
      fJungle + (MyMap[Loc] shr 5 and 3) * 12)
  else
    HelpDlg.ShowNewContent(NewMode, hkTer, MyMap[Loc] and fTerrain +
      (MyMap[Loc] shr 5 and 3) * 12);
end;

function AlignUp(Value, Alignment: Integer): Integer;
begin
  Result := Value or (Alignment - 1);
end;

{ *** tribe management procedures *** }

function RoughCredibility(Credibility: integer): integer;
begin
  case Credibility of
    0 .. 69:
      result := 0;
    70 .. 89:
      result := 1;
    90 .. 99:
      result := 2;
    100:
      result := 3;
    otherwise
      result := 0;
  end;
end;

procedure ChooseModelPicture(p, mix, code, Hash, Turn: integer;
  ForceNew, final: boolean);
var
  i: integer;
  Picture: TModelPictureInfo;
  IsNew: boolean;
begin
  Picture.trix := p;
  Picture.mix := mix;
  if code = 74 then
  begin // use correct pictures for slaves
    if Tribe[p].mixSlaves < 0 then
      if not TribeOriginal[p] then
        Tribe[p].mixSlaves := mix
      else
      begin
        i := mix + p shl 16;
        Server(cSetSlaveIndex, 0, 0, i);
      end;
    if ToldSlavery = 1 then
      Picture.pix := pixSlaves
    else
      Picture.pix := pixNoSlaves;
    Picture.Hash := 0;
    Picture.GrName := 'StdUnits.png';
    IsNew := true;
  end
  else
  begin
    Picture.Hash := Hash;
    IsNew := Tribe[p].ChooseModelPicture(Picture, code, Turn, ForceNew);
  end;
  if final then
    if not TribeOriginal[p] then
      Tribe[p].SetModelPicture(Picture, IsNew)
    else if IsNew then
      Server(CommandWithData(cSetNewModelPicture, Picture.GetCommandDataSize),
        0, 0, Picture)
    else
      Server(CommandWithData(cSetModelPicture, Picture.GetCommandDataSize),
        0, 0, Picture)
  else
    with Tribe[p].ModelPicture[mix] do
    begin
      HGr := LoadGraphicSet(Picture.GrName);
      pix := Picture.pix;
    end;
end;

function InitEnemyModel(emix: integer): boolean;
begin
  if GameMode = cMovie then
  begin
    result := false;
    exit;
  end;
  with MyRO.EnemyModel[emix] do
    ChooseModelPicture(Owner, mix, ModelCode(MyRO.EnemyModel[emix]),
      ModelHash(MyRO.EnemyModel[emix]), MyRO.Turn, false, true);
  result := true;
end;

procedure InitAllEnemyModels;
var
  emix: integer;
begin
  for emix := 0 to MyRO.nEnemyModel - 1 do
    with MyRO.EnemyModel[emix] do
      if not Assigned(Tribe[Owner].ModelPicture[mix].HGr) then
        InitEnemyModel(emix);
end;

procedure InitMyModel(mix: integer; final: boolean);
var
  mi: TModelInfo;
begin
  if (GameMode = cMovie) and (MyModel[mix].Kind < $08) then
    exit;
  // don't exit for special units because cSetModelPicture comes after TellNewModels
  MakeModelInfo(me, mix, MyModel[mix], mi);
  ChooseModelPicture(me, mix, ModelCode(mi), ModelHash(mi), MyRO.Turn,
    false, final);
end;

function AttackSound(code: integer): string;
begin
  result := 'ATTACK_' + char(48 + code div 100 mod 10) +
    char(48 + code div 10 mod 10) + char(48 + code mod 10);
end;

procedure CheckToldNoReturn(uix: integer);
// check whether aircraft survived low-fuel warning
begin
  assert(not supervising);
  with MyUn[uix] do
    if (Status and usToldNoReturn <> 0) and
      ((MyMap[Loc] and fCity <> 0) or (MyMap[Loc] and fTerImp = tiBase) or
      (Master >= 0)) then
      Status := Status and not usToldNoReturn;
end;

function CreateTribe(p: integer; FileName: string; Original: boolean): boolean;
begin
  FileName := LocalizedFilePath('Tribes' + DirectorySeparator + FileName +
    CevoTribeExt);
  if not FileExists(FileName) then
  begin
    Result := False;
    Exit;
  end;

  TribeOriginal[p] := Original;
  Tribe[p] := TTribe.Create(FileName);
  with Tribe[p] do
  begin
    if (GameMode = cNewGame) or not Original then
    begin
      Term.ChooseModelPicture(p, 0, 010, 1, 0, true, true);
      Term.ChooseModelPicture(p, 1, 040, 1, 0, true, true);
      Term.ChooseModelPicture(p, 2, 041, 1, 0, true, true);
      Term.ChooseModelPicture(p, -1, 017, 1, 0, true, true);
    end;
    DipMem[p].pContact := -1;
  end;
  result := true;
end;

procedure TellNewContacts;
var
  p1: integer;
begin
  if not supervising then
    for p1 := 0 to nPl - 1 do
      if (p1 <> me) and (1 shl p1 and MyData.ToldContact = 0) and
        (1 shl p1 and MyRO.Alive <> 0) and (MyRO.Treaty[p1] > trNoContact) then
      begin
        TribeMessage(p1, Tribe[p1].TPhrase('FRNEWNATION'), '');
        MyData.ToldContact := MyData.ToldContact or (1 shl p1);
      end;
end;

procedure TellNewModels;
var
  mix: integer;
  ModelNameInfo: TModelNameInfo;
begin
  if supervising then
    exit;
  with Tribe[me] do
    while MyData.ToldModels < MyRO.nModel do
    begin { new Unit class available }
      if Assigned(ModelPicture[MyData.ToldModels].HGr) and
        (MyModel[MyData.ToldModels].Kind <> mkSelfDeveloped) then
      begin // save picture of DevModel
        ModelPicture[MyData.ToldModels + 1] := ModelPicture[MyData.ToldModels];
        ModelName[MyData.ToldModels + 1] := ModelName[MyData.ToldModels];
        ModelPicture[MyData.ToldModels].HGr := nil;
      end;
      if not Assigned(ModelPicture[MyData.ToldModels].HGr) then
        InitMyModel(MyData.ToldModels, true);
      { only run if no researched model }
      with MessgExDlg do
      begin
        { MakeModelInfo(me,MyData.ToldModels,MyModel[MyData.ToldModels],mi);
          if mi.Attack=0 then OpenSound:='MSG_DEFAULT'
          else OpenSound:=AttackSound(ModelCode(mi)); }
        if MyModel[MyData.ToldModels].Kind = mkSelfDeveloped then
          OpenSound := 'NEWMODEL_' + char(48 + Age);
        MessgText := Phrases.Lookup('MODELAVAILABLE');
        if GameMode = cMovie then
        begin
          Kind := mkOkHelp; // doesn't matter
          MessgText := MessgText + '\' + ModelName[MyData.ToldModels];
        end
        else
        begin
          Kind := mkModel;
          EInput.Text := ModelName[MyData.ToldModels];
        end;
        IconKind := mikModel;
        IconIndex := MyData.ToldModels;
        ShowModal;
        if (EInput.Text <> '') and (EInput.Text <> ModelName[MyData.ToldModels])
        then
        begin // user renamed model
          ModelNameInfo.mix := MyData.ToldModels;
          ModelNameInfo.NewName := EInput.Text;
          if ModelNameInfo.GetCommandDataSize > CommandDataMaxSize then
            Delete(ModelNameInfo.NewName, Length(ModelNameInfo.NewName) -
             (ModelNameInfo.GetCommandDataSize - 1 - CommandDataMaxSize), MaxInt);
          Server(CommandWithData(cSetModelName, ModelNameInfo.GetCommandDataSize),
            me, 0, ModelNameInfo);
        end;
      end;
      if MyModel[MyData.ToldModels].Kind = mkSettler then
      begin // engineers make settlers obsolete
        for mix := 0 to MyData.ToldModels - 1 do
          if MyModel[mix].Kind = mkSettler then
            MyModel[mix].Status := MyModel[mix].Status or msObsolete;
      end;
      inc(MyData.ToldModels);
    end;
end;

{ TTribeInfo }

function TTribeInfo.GetCommandDataSize: Byte;
begin
  Result := SizeOf(trix) + 1 + Length(FileName)
end;

{ TModelNameInfo }

function TModelNameInfo.GetCommandDataSize: Byte;
begin
  Result := SizeOf(mix) + 1 + Length(NewName);
end;

{ TCityNameInfo }

function TCityNameInfo.GetCommandDataSize: Byte;
begin
  Result := SizeOf(ID) + 1 + Length(NewName);
end;

procedure TMainScreen.PaintZoomedTile(dst: TBitmap; x, y, Loc: integer);

  procedure TSprite(xDst, yDst, xSrc, ySrc: integer);
  begin
    with NoMapPanel do
      Sprite(dst, HGrTerrain, x + xDst, y + yDst, xxt * 2, yyt * 3,
        1 + xSrc * (xxt * 2 + 1), 1 + ySrc * (yyt * 3 + 1));
  end;

  procedure TSprite4(xSrc, ySrc: integer);
  begin
    with NoMapPanel do begin
      Sprite(dst, HGrTerrain, x + xxt, y + yyt + 2, xxt * 2, yyt * 2 - 2,
        1 + xSrc * (xxt * 2 + 1), 3 + yyt + ySrc * (yyt * 3 + 1));
      Sprite(dst, HGrTerrain, x + 4, y + 2 * yyt, xxt * 2 - 4, yyt * 2,
        5 + xSrc * (xxt * 2 + 1), 1 + yyt + ySrc * (yyt * 3 + 1));
      Sprite(dst, HGrTerrain, x + xxt * 2, y + 2 * yyt, xxt * 2 - 4, yyt * 2,
        1 + xSrc * (xxt * 2 + 1), 1 + yyt + ySrc * (yyt * 3 + 1));
      Sprite(dst, HGrTerrain, x + xxt, y + yyt * 3, xxt * 2, yyt * 2 - 2,
        1 + xSrc * (xxt * 2 + 1), 1 + yyt + ySrc * (yyt * 3 + 1));
    end;
  end;

var
  cix, ySrc, Tile: integer;
begin
  with NoMapPanel do begin
    Tile := MyMap[Loc];
    if Tile and fCity <> 0 then
    begin
      if MyRO.Tech[adRailroad] >= tsApplicable then
        Tile := Tile or fRR
      else
        Tile := Tile or fRoad;
      if Tile and fOwned <> 0 then
      begin
        cix := MyRO.nCity - 1;
        while (cix >= 0) and (MyCity[cix].Loc <> Loc) do
          dec(cix);
        assert(cix >= 0);
        if MyCity[cix].Built[imSupermarket] > 0 then
          Tile := Tile or tiFarm
        else
          Tile := Tile or tiIrrigation;
      end
      else Tile := Tile or tiIrrigation;
    end;

    if Tile and fTerrain >= fForest then
      TSprite4(2, 2)
    else
      TSprite4(Tile and fTerrain, 0);
    if Tile and fTerrain >= fForest then
    begin
      if (Tile and fTerrain = fForest) and IsJungle(Loc div G.lx) then
        ySrc := 18
      else
        ySrc := 3 + 2 * (Tile and fTerrain - fForest);
      TSprite(xxt, 0, 6, ySrc);
      TSprite(0, yyt, 3, ySrc);
      TSprite((xxt * 2), yyt, 4, ySrc + 1);
      TSprite(xxt, (yyt * 2), 1, ySrc + 1);
    end;

    // irrigation
    case Tile and fTerImp of
      tiIrrigation: begin
        TSprite(xxt, 0, 0, 12);
        TSprite(xxt * 2, yyt, 0, 12);
      end;
      tiFarm: begin
        TSprite(xxt, 0, 1, 12);
        TSprite(xxt * 2, yyt, 1, 12);
      end;
    end;

    // river/canal/road/railroad
    if Tile and fRiver <> 0 then begin
      TSprite(0, yyt, 2, 14);
      TSprite(xxt, (yyt * 2), 2, 14);
    end;
    if Tile and fCanal <> 0 then begin
      TSprite(xxt, 0, 7, 11);
      TSprite(xxt, 0, 3, 11);
      TSprite(xxt * 2, yyt, 7, 11);
      TSprite(xxt * 2, yyt, 3, 11);
    end;
    if Tile and fRR <> 0 then begin
      TSprite((xxt * 2), yyt, 1, 10);
      TSprite((xxt * 2), yyt, 5, 10);
      TSprite(xxt, (yyt * 2), 1, 10);
      TSprite(xxt, (yyt * 2), 5, 10);
    end
    else if Tile and fRoad <> 0 then begin
      TSprite((xxt * 2), yyt, 8, 9);
      TSprite((xxt * 2), yyt, 5, 9);
      TSprite(xxt, (yyt * 2), 1, 9);
      TSprite(xxt, (yyt * 2), 5, 9);
    end;

    if Tile and fPoll <> 0 then
      TSprite(xxt, (yyt * 2), 6, 12);

    // special
    if Tile and (fTerrain or fSpecial) = fGrass or fSpecial1 then TSprite4(2, 1)
    else if Tile and fSpecial <> 0 then
      if Tile and fTerrain < fForest then
        TSprite(0, yyt, Tile and fTerrain, Tile and fSpecial shr 5)
      else if (Tile and fTerrain = fForest) and IsJungle(Loc div G.lx) then
        TSprite(0, yyt, 8, 17 + Tile and fSpecial shr 5)
      else
        TSprite(0, yyt, 8, 2 + (Tile and fTerrain - fForest) * 2 + Tile and
          fSpecial shr 5)
    else if Tile and fDeadLands <> 0 then begin
      TSprite4(6, 2);
      TSprite(xxt, yyt, 8, 12 + Tile shr 25 and 3);
    end;

    // other improvements
    case Tile and fTerImp of
      tiMine: TSprite(xxt, 0, 2, 12);
      tiFort: begin
        TSprite(xxt, 0, 7, 12);
        TSprite(xxt, 0, 3, 12);
      end;
     tiBase: TSprite(xxt, 0, 4, 12);
    end;
  end;
end;

function ChooseResearch: boolean;
var
  ChosenResearch: integer;
begin
  if (MyData.FarTech <> adNone) and (MyRO.Tech[MyData.FarTech] >= tsApplicable)
  then
    MyData.FarTech := adNone;
  repeat
    { research complete -- select new }
    repeat
      ModalSelectDlg.ShowNewContent(wmModal, kAdvance);
      if ModalSelectDlg.result < 0 then
      begin
        result := false;
        exit;
      end;
      ChosenResearch := ModalSelectDlg.result;
      if ChosenResearch = adMilitary then
      begin
        DraftDlg.ShowNewContent(wmModal);
        if DraftDlg.ModalResult <> mrOK then
          Tribe[me].ModelPicture[MyRO.nModel].HGr := nil;
      end;
    until (ChosenResearch <> adMilitary) or (DraftDlg.ModalResult = mrOK);

    if ChosenResearch = adMilitary then
      InitMyModel(MyRO.nModel, true)
    else if ChosenResearch = adFar then
    begin
      ModalSelectDlg.ShowNewContent(wmModal, kFarAdvance);
      if ModalSelectDlg.result >= 0 then
        if (ModalSelectDlg.result = adNone) or
          (Server(sSetResearch - sExecute, me, ModalSelectDlg.result, nil^) <
          rExecuted) then
          MyData.FarTech := ModalSelectDlg.result
        else
        begin
          ChosenResearch := ModalSelectDlg.result;
          // can be researched immediately
          MyData.FarTech := adNone;
        end;
    end;
  until ChosenResearch <> adFar;
  if ChosenResearch = adNexus then
    MyData.FarTech := adNexus
  else
    Server(sSetResearch, me, ChosenResearch, nil^);
  ListDlg.TechChange;
  result := true;
end;

procedure ApplyToVisibleForms(FormAction: TFormAction);
var
  I: Integer;
  Form: TForm;
begin
  for I := 0 to Screen.FormCount - 1 do begin
    Form := Screen.Forms[I];
    if Form.Visible and (Form is TBufferedDrawDlg) then begin
      case FormAction of
        faClose: Form.Close;
        faEnable: Form.Enabled := True;
        faDisable: Form.Enabled := False;
        faUpdate: begin
          if @Form.OnShow <> nil then Form.OnShow(nil);
            Form.Invalidate;
            Form.Update;
        end;
        faSmartUpdateContent: TBufferedDrawDlg(Form).SmartUpdateContent(False);
      end;
    end;
  end;
end;

(* ** client function handling ** *)

function TMainScreen.DipCall(Command: integer): integer;
var
  i: integer;
  IsTreatyDeal: boolean;
begin
  result := Server(Command, me, 0, nil^);
  if result >= rExecuted then
  begin
    if Command and $FF0F = scContact then
    begin
      DipMem[me].pContact := Command shr 4 and $F;
      NegoDlg.Initiate;
      DipMem[me].DeliveredPrices := [];
      DipMem[me].ReceivedPrices := [];
    end;

    DipMem[me].SentCommand := Command;
    DipMem[me].FormerTreaty := MyRO.Treaty[DipMem[me].pContact];
    if Command = scDipCancelTreaty then
      Play('CANCELTREATY')
    else if Command = scDipAccept then
    begin // remember delivered and received prices
      for i := 0 to ReceivedOffer.nDeliver - 1 do
        include(DipMem[me].ReceivedPrices, ReceivedOffer.Price[i] shr 24);
      for i := 0 to ReceivedOffer.nCost - 1 do
        include(DipMem[me].DeliveredPrices,
          ReceivedOffer.Price[ReceivedOffer.nDeliver + i] shr 24);
      IsTreatyDeal := false;
      for i := 0 to ReceivedOffer.nDeliver + ReceivedOffer.nCost - 1 do
        if ReceivedOffer.Price[i] and opMask = opTreaty then
          IsTreatyDeal := true;
      if IsTreatyDeal then
        Play('NEWTREATY')
      else
        Play('ACCEPTOFFER');
    end;
    CityDlg.CloseAction := None;
    if G.RO[DipMem[me].pContact] <> nil then
    begin // close windows for next player
      ApplyToVisibleForms(faClose);
    end
    else
    begin
      if CityDlg.Visible then
        CityDlg.Close;
      if UnitStatDlg.Visible then
        UnitStatDlg.Close;
    end;
  end;
end;

function TMainScreen.OfferCall(var Offer: TOffer): integer;
begin
  result := Server(scDipOffer, me, 0, Offer);
  if result >= rExecuted then
  begin
    DipMem[me].SentCommand := scDipOffer;
    DipMem[me].FormerTreaty := MyRO.Treaty[DipMem[me].pContact];
    DipMem[me].SentOffer := Offer;
    CityDlg.CloseAction := None;
    if G.RO[DipMem[me].pContact] <> nil then
    begin // close windows for next player
      ApplyToVisibleForms(faClose);
    end
    else
    begin
      if CityDlg.Visible then
        CityDlg.Close;
      if UnitStatDlg.Visible then
        UnitStatDlg.Close;
    end;
  end;
end;

procedure TMainScreen.SetUnFocus(uix: integer);
var
  Loc0: integer;
begin
  assert(not((uix >= 0) and supervising));
  if uix <> UnFocus then
  begin
    DestinationMarkON := false;
    PaintDestination;
    if uix >= 0 then
      UnStartLoc := MyUn[uix].Loc;
    BlinkON := false;
    BlinkTime := -1;
    if UnFocus >= 0 then
    begin
      Loc0 := MyUn[UnFocus].Loc;
      if (uix < 0) or (Loc0 <> MyUn[uix].Loc) then
      begin
        UnFocus := -1;
        PaintLoc(Loc0);
      end;
    end;
    UnFocus := uix;
  end;
  UnitInfoBtn.Visible := UnFocus >= 0;
  UnitBtn.Visible := UnFocus >= 0;
  CheckTerrainBtnVisible;
end;

procedure TMainScreen.CheckTerrainBtnVisible;
var
  Tile: integer;
  mox: ^TModel;
begin
  if UnFocus >= 0 then
  begin
    mox := @MyModel[MyUn[UnFocus].mix];
    Tile := MyMap[MyUn[UnFocus].Loc];
    TerrainBtn.Visible := (Tile and fCity = 0) and (MyUn[UnFocus].Master < 0)
      and ((mox.Kind = mkSettler) or (mox.Kind = mkSlaves) and
      (MyRO.Wonder[woPyramids].EffectiveOwner >= 0));
  end
  else
    TerrainBtn.Visible := false;
end;

procedure TMainScreen.CheckMovieSpeedBtnState;
begin
  if GameMode = cMovie then
  begin
    MovieSpeed1Btn.Down := MovieSpeed = 1;
    MovieSpeed1Btn.Visible := true;
    MovieSpeed2Btn.Down := MovieSpeed = 2;
    MovieSpeed2Btn.Visible := true;
    MovieSpeed3Btn.Down := MovieSpeed = 3;
    MovieSpeed3Btn.Visible := true;
    MovieSpeed4Btn.Down := MovieSpeed = 4;
    MovieSpeed4Btn.Visible := true;
  end
  else
  begin
    MovieSpeed1Btn.Visible := false;
    MovieSpeed2Btn.Visible := false;
    MovieSpeed3Btn.Visible := false;
    MovieSpeed4Btn.Visible := false;
  end;
end;

procedure TMainScreen.SetMapOptions;
begin
  MiniMap.MapOptions := MapOptionChecked;
  MapOptions := MapOptionChecked;
  if ClientMode = cEditMap then
    MapOptions := MapOptions + [moEditMode];
  if mLocCodes.Checked then
    MapOptions := MapOptions + [moLocCodes];
end;

procedure TMainScreen.UpdateViews(UpdateCityScreen: boolean);
begin
  SumCities(TaxSum, ScienceSum);
  PanelPaint; // TopBar was enough!!!
  ListDlg.EcoChange;
  NatStatDlg.EcoChange;
  if UpdateCityScreen then
    CityDlg.SmartUpdateContent;
end;

procedure TMainScreen.SetAIName(p: integer; Name: string);
begin
  if Name = '' then
  begin
    if AILogo[p] <> nil then
    begin
      FreeAndNil(AILogo[p]);
    end;
  end
  else
  begin
    if AILogo[p] = nil then
      AILogo[p] := TBitmap.Create;
    if not LoadGraphicFile(AILogo[p], HomeDir + Name + '.png', [gfNoError]) then
    begin
      FreeAndNil(AILogo[p]);
    end;
  end;
end;

function TMainScreen.ContactRefused(p: integer; Item: String): boolean;
// return whether treaty was cancelled
var
  s: string;
begin
  assert(MyRO.Treaty[p] >= trPeace);
  s := Tribe[p].TPhrase(Item);
  if MyRO.Turn < MyRO.LastCancelTreaty[p] + CancelTreatyTurns then
  begin
    SimpleMessage(s);
    result := false;
  end
  else
  begin
    case MyRO.Treaty[p] of
      trPeace:
        s := s + ' ' + Phrases.Lookup('FRCANCELQUERY_PEACE');
      trFriendlyContact:
        s := s + ' ' + Phrases.Lookup('FRCANCELQUERY_FRIENDLY');
      trAlliance:
        s := s + ' ' + Phrases.Lookup('FRCANCELQUERY_ALLIANCE');
    end;
    result := SimpleQuery(mkYesNo, s, 'NEGO_REJECTED') = mrOK;
    if result then
    begin
      Play('CANCELTREATY');
      Server(sCancelTreaty, me, 0, nil^);
      if MyRO.Treaty[p] = trNone then
        CityOptimizer_BeginOfTurn;
      // peace treaty was cancelled -- use formerly forbidden tiles
      MapValid := false;
      PaintAllMaps;
    end;
  end;
end;

procedure TMainScreen.RememberPeaceViolation;
var
  uix, p1: integer;
begin
  MyData.PeaceEvaHappened := 0;
  for uix := 0 to MyRO.nUn - 1 do
    with MyUn[uix] do
      if Loc >= 0 then
      begin
        p1 := MyRO.Territory[Loc];
        if (p1 <> me) and (p1 >= 0) and
          (MyRO.Turn = MyRO.EvaStart[p1] + (PeaceEvaTurns - 1)) then
          MyData.PeaceEvaHappened := MyData.PeaceEvaHappened or (1 shl p1);
      end;
end;

procedure TMainScreen.SoundPreload(Check: TSoundBlocks);
const
  nStartBlock = 27;
  StartBlock: array [0 .. nStartBlock - 1] of string = ('INVALID', 'TURNEND',
    'DISBAND', 'CHEAT', 'MSG_DEFAULT', 'WARNING_DISORDER', 'WARNING_FAMINE',
    'WARNING_LOWSUPPORT', 'WARNING_LOWFUNDS', 'MOVE_MOUNTAIN', 'MOVE_LOAD',
    'MOVE_UNLOAD', 'MOVE_DIE', 'NOMOVE_TIME', 'NOMOVE_DOMAIN',
    'NOMOVE_DEFAULT', 'CITY_SELLIMP', 'CITY_REBUILDIMP', 'CITY_BUYPROJECT',
    'CITY_UTILIZE', 'NEWMODEL_0', 'NEWADVANCE_0', 'AGE_0', 'REVOLUTION',
    'NEWGOV', 'CITY_INVALIDTYPE', 'MSG_GAMEOVER');

  nWonderBlock = 6;
  WonderBlock: array [0 .. nWonderBlock - 1] of string = ('WONDER_BUILT',
    'WONDER_CAPTURED', 'WONDER_EXPIRED', 'WONDER_DESTROYED', 'MSG_COLDWAR',
    'NEWADVANCE_GRLIB');

  nScienceBlock = 17;
  ScienceBlock: array [0 .. nScienceBlock - 1] of string = ('MOVE_PARACHUTE',
    'MOVE_PLANESTART', 'MOVE_PLANELANDING', 'MOVE_COVERT', 'NEWMODEL_1',
    'NEWMODEL_2', 'NEWMODEL_3', 'NEWADVANCE_1', 'NEWADVANCE_2',
    'NEWADVANCE_3', 'AGE_1', 'AGE_2', 'AGE_3', 'SHIP_BUILT', 'SHIP_TRADED',
    'SHIP_CAPTURED', 'SHIP_DESTROYED');

  nContactBlock = 20;
  ContactBlock: array [0 .. nContactBlock - 1] of string = ('NEWTREATY',
    'CANCELTREATY', 'ACCEPTOFFER', 'MSG_WITHDRAW', 'MSG_BANKRUPT',
    'CONTACT_0', 'CONTACT_1', 'CONTACT_2', 'CONTACT_3', 'CONTACT_4',
    'CONTACT_5', 'CONTACT_5', 'CONTACT_6', 'NEGO_REJECTED', 'MOVE_CAPTURE',
    'MOVE_EXPEL', 'NOMOVE_TREATY', 'NOMOVE_ZOC', 'NOMOVE_SUBMARINE',
    'NOMOVE_STEALTH');

var
  i, cix, mix: integer;
  need: boolean;
  mi: TModelInfo;
begin
  if (sbStart in Check) and not (sbStart in SoundPreloadDone) then begin
    for i := 0 to nStartBlock - 1 do
      PreparePlay(StartBlock[i]);
    SoundPreloadDone := SoundPreloadDone + [sbStart];
  end;
  if (sbWonder in Check) and not (sbWonder in SoundPreloadDone) then begin
    need := false;
    for i := 0 to nWonder - 1 do
      if MyRO.Wonder[i].CityID <> WonderNotBuiltYet then
        need := true;
    if need then begin
      for i := 0 to nWonderBlock - 1 do
        PreparePlay(WonderBlock[i]);
      SoundPreloadDone := SoundPreloadDone + [sbWonder];
    end;
  end;
  if ((sbScience in Check) and not (sbScience in SoundPreloadDone)) and
    (MyRO.Tech[adScience] >= tsApplicable) then begin
    for i := 0 to nScienceBlock - 1 do
      PreparePlay(ScienceBlock[i]);
    SoundPreloadDone := SoundPreloadDone + [sbScience];
  end;
  if ((sbContact in Check) and not (sbContact in SoundPreloadDone)) and
    (MyRO.nEnemyModel + MyRO.nEnemyCity > 0) then begin
    for i := 0 to nContactBlock - 1 do
      PreparePlay(ContactBlock[i]);
    SoundPreloadDone := SoundPreloadDone + [sbContact];
  end;
  if sbTurn in Check then begin
    if MyRO.Happened and phShipComplete <> 0 then
      PreparePlay('MSG_YOUWIN');
    if MyData.ToldAlive <> MyRO.Alive then
      PreparePlay('MSG_EXTINCT');
    for cix := 0 to MyRO.nCity - 1 do
      with MyCity[cix] do
        if (Loc >= 0) and (Flags and CityRepMask <> 0) then
          for i := 0 to 12 do
            if 1 shl i and Flags and CityRepMask <> 0 then
              PreparePlay(CityEventSoundItem[i]);
    for mix := 0 to MyRO.nModel - 1 do
      with MyModel[mix] do
        if Attack > 0 then
        begin
          MakeModelInfo(me, mix, MyModel[mix], mi);
          PreparePlay(AttackSound(ModelCode(mi)));
        end;
  end;
end;

procedure TMainScreen.GetTribeList;
var
  SearchRec: TSearchRec;
  Color: TColor;
  Name: string;
  ok: boolean;
begin
  UnusedTribeFiles.Clear;
  ok := FindFirst(LocalizedFilePath('Tribes') + DirectorySeparator + '*' + CevoTribeExt,
    faArchive + faReadOnly, SearchRec) = 0;
  if not ok then
  begin
    FindClose(SearchRec);
    ok := FindFirst(LocalizedFilePath('Tribes' + DirectorySeparator + '*' + CevoTribeExt),
      faArchive + faReadOnly, SearchRec) = 0;
  end;
  if ok then
    repeat
      SearchRec.Name := Copy(SearchRec.Name, 1, Length(SearchRec.Name) - Length(CevoTribeExt));
      if GetTribeInfo(SearchRec.Name, Name, Color) then
        UnusedTribeFiles.AddObject(SearchRec.Name, TObject(Color));
    until FindNext(SearchRec) <> 0;
  FindClose(SearchRec);
end;

function TMainScreen.ChooseUnusedTribe: integer;
var
  i: Integer;
  j: Integer;
  ColorDistance: Integer;
  BestColorDistance: Integer;
  TestColorDistance: Integer;
  CountBest: Integer;
begin
  assert(UnusedTribeFiles.Count > 0);
  result := -1;
  BestColorDistance := -1;
  CountBest :=0;

  for j := 0 to UnusedTribeFiles.Count - 1 do
  begin
    ColorDistance := 250; // consider differences more than this infinite
    for i := 0 to nPl - 1 do
      if Tribe[i] <> nil then
      begin
        TestColorDistance := abs(integer(UnusedTribeFiles.Objects[j])
          shr 16 and $FF - Tribe[i].Color shr 16 and $FF) +
          abs(integer(UnusedTribeFiles.Objects[j]) shr 8 and
          $FF - Tribe[i].Color shr 8 and $FF) * 3 +
          abs(integer(UnusedTribeFiles.Objects[j]) and
          $FF - Tribe[i].Color and $FF) * 2;
        if TestColorDistance < ColorDistance then
          ColorDistance := TestColorDistance;
      end;
    if ColorDistance > BestColorDistance then
    begin
      CountBest := 0;
      BestColorDistance := ColorDistance;
    end;
    if ColorDistance = BestColorDistance then
    begin
      inc(CountBest);
      if DelphiRandom(CountBest) = 0 then
        result := j;
    end;
  end;
end;

procedure TMainScreen.ShowEnemyShipChange(ShowShipChange: TShowShipChange);
var
  i, TestCost, MostCost: integer;
  Ship1Plus, Ship2Plus: boolean;
begin
  with ShowShipChange, MessgExDlg do
  begin
    case Reason of
      scrProduction:
        begin
          OpenSound := 'SHIP_BUILT';
          MessgText := Tribe[Ship1Owner].TPhrase('SHIPBUILT');
          IconKind := mikShip;
          IconIndex := Ship1Owner;
        end;

      scrDestruction:
        begin
          OpenSound := 'SHIP_DESTROYED';
          MessgText := Tribe[Ship1Owner].TPhrase('SHIPDESTROYED');
          IconKind := mikImp;
        end;

      scrTrade:
        begin
          OpenSound := 'SHIP_TRADED';
          Ship1Plus := false;
          Ship2Plus := false;
          for i := 0 to nShipPart - 1 do
          begin
            if Ship1Change[i] > 0 then
              Ship1Plus := true;
            if Ship2Change[i] > 0 then
              Ship2Plus := true;
          end;
          if Ship1Plus and Ship2Plus then
            MessgText := Tribe[Ship1Owner].TPhrase('SHIPBITRADE1') + ' ' +
              Tribe[Ship2Owner].TPhrase('SHIPBITRADE2')
          else if Ship1Plus then
            MessgText := Tribe[Ship1Owner].TPhrase('SHIPUNITRADE1') + ' ' +
              Tribe[Ship2Owner].TPhrase('SHIPUNITRADE2')
          else // if Ship2Plus then
            MessgText := Tribe[Ship2Owner].TPhrase('SHIPUNITRADE1') + ' ' +
              Tribe[Ship1Owner].TPhrase('SHIPUNITRADE2');
          IconKind := mikImp;
        end;

      scrCapture:
        begin
          OpenSound := 'SHIP_CAPTURED';
          MessgText := Tribe[Ship2Owner].TPhrase('SHIPCAPTURE1') + ' ' +
            Tribe[Ship1Owner].TPhrase('SHIPCAPTURE2');
          IconKind := mikShip;
          IconIndex := Ship2Owner;
        end;
    end;

    if IconKind = mikImp then
    begin
      MostCost := 0;
      for i := 0 to nShipPart - 1 do
      begin
        TestCost := abs(Ship1Change[i]) * Imp[imShipComp + i].Cost;
        if TestCost > MostCost then
        begin
          MostCost := TestCost;
          IconIndex := imShipComp + i;
        end;
      end;
    end;

    Kind := mkOk;
    ShowModal;
  end;
end;

procedure TMainScreen.InitModule;
var
  i, j, Domain: integer;
begin
  { search icons for advances: }
  for i := 0 to nAdv - 1 do
    if i in FutureTech then
      AdvIcon[i] := 96 + i - futResearchTechnology
    else
    begin
      AdvIcon[i] := -1;
      for Domain := 0 to nDomains - 1 do
        for j := 0 to nUpgrade - 1 do
          if upgrade[Domain, j].Preq = i then
            if AdvIcon[i] >= 0 then
              AdvIcon[i] := 85
            else
              AdvIcon[i] := 86 + Domain;
      for j := 0 to nFeature - 1 do
        if Feature[j].Preq = i then
          for Domain := 0 to nDomains - 1 do
            if 1 shl Domain and Feature[j].Domains <> 0 then
              if (AdvIcon[i] >= 0) and (AdvIcon[i] <> 86 + Domain) then
                AdvIcon[i] := 85
              else
                AdvIcon[i] := 86 + Domain;
      for j := nWonder to nImp - 1 do
        if Imp[j].Preq = i then
          AdvIcon[i] := j;
      for j := nWonder to nImp - 1 do
        if (Imp[j].Preq = i) and (Imp[j].Kind <> ikCommon) then
          AdvIcon[i] := j;
      for j := 0 to nJob - 1 do
        if i = JobPreq[j] then
          AdvIcon[i] := 84;
      for j := 0 to nWonder - 1 do
        if Imp[j].Preq = i then
          AdvIcon[i] := j;
      if AdvIcon[i] < 0 then
        if AdvValue[i] < 1000 then
          AdvIcon[i] := -7
        else
          AdvIcon[i] := 24 + AdvValue[i] div 1000;
      for j := 2 to nGov - 1 do
        if GovPreq[j] = i then
          AdvIcon[i] := j - 8;
    end;
  AdvIcon[adConscription] := 86 + dGround;

  UnusedTribeFiles := tstringlist.Create;
  UnusedTribeFiles.Sorted := true;
  TribeNames := tstringlist.Create;

  IsoEngine.Init(InitEnemyModel);
  // non-default tile size is missing a file, switch to default
  MainMap.SetOutput(offscreen);

  HGrStdUnits := LoadGraphicSet('StdUnits.png');
  SmallImp := TBitmap.Create;
  SmallImp.PixelFormat := pf24bit;
  InitSmallImp;
  SoundPreloadDone := [];
  StartRunning := false;
  StayOnTop_Ensured := false;

  sb := TPVScrollbar.Create(Self);
  sb.OnUpdate := ScrollBarUpdate;
end;

procedure TMainScreen.DoneModule;
begin
  FreeAndNil(SmallImp);
  FreeAndNil(UnusedTribeFiles);
  FreeAndNil(TribeNames);
  // AdvisorDlg.DeInit;
end;

procedure TMainScreen.InitTurn(NewPlayer: integer);
const
  nAdvBookIcon = 16;
  AdvBookIcon: array [0 .. nAdvBookIcon - 1] of record Adv,
    Icon: integer end = ((Adv: adPolyTheism; Icon: woZeus),
    (Adv: adBronzeWorking; Icon: woColossus), (Adv: adMapMaking;
    Icon: woLighthouse), (Adv: adPoetry; Icon: imTheater), (Adv: adMonotheism;
    Icon: woMich), (Adv: adPhilosophy; Icon: woLeo), (Adv: adTheoryOfGravity;
    Icon: woNewton), (Adv: adSteel; Icon: woEiffel), (Adv: adDemocracy;
    Icon: woLiberty), (Adv: adAutomobile; Icon: imHighways),
    (Adv: adSanitation; Icon: imSewer), (Adv: adElectronics; Icon: woHoover),
    (Adv: adNuclearFission; Icon: woManhattan), (Adv: adRecycling;
    Icon: imRecycling), (Adv: adComputers; Icon: imResLab),
    (Adv: adSpaceFlight; Icon: woMIR));
  sbAll = [sbStart, sbWonder, sbScience, sbContact, sbTurn];
var
  p1, i, ad, uix, cix, MoveOptions, MoveResult, Loc1,
    NewAgeCenterTo, Winners, NewGovAvailable, dx,
    dy: integer;
  MoveAdviceData: TMoveAdviceData;
  Picture: TModelPictureInfo;
  s, Item, Item2: string;
  UpdatePanel, OwnWonder, ok, Stop, ShowCityList, WondersOnly,
    AllowCityScreen: boolean;
begin
  if IsMultiPlayerGame and (NewPlayer <> me) then
  begin
    UnitInfoBtn.Visible := false;
    UnitBtn.Visible := false;
    TerrainBtn.Visible := false;
    EOT.Visible := false;
  end;
  if IsMultiPlayerGame and (NewPlayer <> me) and
    (G.RO[0].Happened and phShipComplete = 0) then
  begin // inter player screen
    for i := 0 to ControlCount - 1 do
      if Controls[i] is TButtonC2 then
        Controls[i].Visible := false;
    me := -1;
    MainTexture.Age := -1;
    with Panel.Canvas do
    begin
      Brush.Color := $000000;
      FillRect(Rect(0, 0, Panel.width, Panel.height));
      Brush.Style := bsClear;
    end;
    with TopBar.Canvas do
    begin
      Brush.Color := $000000;
      FillRect(Rect(0, 0, TopBar.width, TopBar.height));
      Brush.Style := bsClear;
    end;
    Invalidate;

    s := TurnToString(G.RO[0].Turn);
    if supervising then
      SimpleMessage(Format(Phrases.Lookup('SUPERTURN'), [s]))
    else
      SimpleMessage(Format(Tribe[NewPlayer].TPhrase('TURN'), [s]));
  end;
  for i := 0 to ControlCount - 1 do
    if Controls[i] is TButtonC2 then
      Controls[i].Visible := true;

  ItsMeAgain(NewPlayer);
  MyData := G.RO[NewPlayer].Data;
  if not supervising then
    SoundPreload(sbAll);
  if (me = 0) and ((MyRO.Turn = 0) or (ClientMode = cResume)) then
    Invalidate; // colorize empty space

  if not supervising then
  begin

    { if MyRO.Happened and phGameEnd<>0 then
      begin
      Age := 3;
      MainTexture.Age := -1;
      end
      else }
    begin
      Age := GetAge(me);
      if MainTexture.Age <> Age then begin
        MainTexture.Age := Age;
        EOT.Invalidate; // has visible background parts in its bounds
      end;
    end;
    // age:=MyRO.Turn mod 4; //!!!
    if ClientMode = cMovieTurn then
      EOT.ButtonIndex := eotCancel
    else if ClientMode < scContact then
      EOT.ButtonIndex := eotGray
    else
      EOT.ButtonIndex := eotBackToNego;
  end
  else
  begin
    Age := 0;
    MainTexture.Age := -1;
    if ClientMode = cMovieTurn then
      EOT.ButtonIndex := eotCancel
    else
      EOT.ButtonIndex := eotBlinkOn;
  end;
  InitCityMark(MainTexture);
  CityDlg.CheckAge;
  NatStatDlg.CheckAge;
  UnitStatDlg.CheckAge;
  HelpDlg.Difficulty := G.Difficulty[me];

  Winners       := -1;
  UnFocus       := -1;
  MarkCityLoc   := -1;
  BlinkTime     := -1;
  BlinkON       := false;
  Tracking      := false;
  TurnComplete  := false;
  Updatepanel   := false;

  if (ToldSlavery < 0) or
    ((ToldSlavery = 1) <> (MyRO.Wonder[woPyramids].EffectiveOwner >= 0)) then
  begin
    if MyRO.Wonder[woPyramids].EffectiveOwner >= 0 then
      ToldSlavery := 1
    else
      ToldSlavery := 0;
    for p1 := 0 to nPl - 1 do
      if (Tribe[p1] <> nil) and (Tribe[p1].mixSlaves >= 0) then
        with Picture do
        begin // replace unit picture
          mix := Tribe[p1].mixSlaves;
          if ToldSlavery = 1 then
            pix := pixSlaves
          else
            pix := pixNoSlaves;
          Hash := 0;
          GrName := 'StdUnits.png';
          Tribe[p1].SetModelPicture(Picture, true);
        end;
  end;

  if not supervising and (ClientMode = cTurn) then
  begin
    for cix := 0 to MyRO.nCity - 1 do
      if (MyCity[cix].Loc >= 0) and
        ((MyRO.Turn = 0) or (MyCity[cix].Flags and chFounded <> 0)) then
        MyCity[cix].Status := MyCity[cix].Status and
          not csResourceWeightsMask or (3 shl 4);
    // new city, set to maximum growth
  end;
  if (ClientMode = cTurn) or (ClientMode = cContinue) then
    CityOptimizer_BeginOfTurn; // maybe peace was made or has ended
  SumCities(TaxSum, ScienceSum);

  if ClientMode = cMovieTurn then
  begin
    UnitInfoBtn.Visible := false;
    UnitBtn.Visible := false;
    TerrainBtn.Visible := false;
    EOT.Hint := Phrases.Lookup('BTN_STOP');
    EOT.Visible := true;
  end
  else if ClientMode < scContact then
  begin
    UnitInfoBtn.Visible := UnFocus >= 0;
    UnitBtn.Visible := UnFocus >= 0;
    CheckTerrainBtnVisible;
    TurnComplete := supervising;
    EOT.Hint := Phrases.Lookup('BTN_ENDTURN');
    EOT.Visible := Server(sTurn - sExecute, me, 0, nil^) >= rExecuted;
  end
  else
  begin
    UnitInfoBtn.Visible := false;
    UnitBtn.Visible := false;
    TerrainBtn.Visible := false;
    EOT.Hint := Phrases.Lookup('BTN_NEGO');
    EOT.Visible := true;
  end;
  SetTroopLoc(-1);
  MapValid := false;
  NewAgeCenterTo := 0;
  if ((MyRO.Turn = 0) and not supervising or IsMultiPlayerGame or
    (ClientMode = cResume)) and (MyRO.nCity > 0) then
  begin
    Loc1 := MyCity[0].Loc;
    if (ClientMode = cTurn) and (MyRO.Turn = 0) then
    with MainMap do begin // move city out of center to not be covered by welcome screen
      dx := MapWidth div (xxt * 5);
      if dx > 5 then
        dx := 5;
      dy := MapHeight div (yyt * 5);
      if dy > 5 then
        dy := 5;
      if Loc1 >= G.lx * G.ly div 2 then
      begin
        NewAgeCenterTo := -1;
        Loc1 := dLoc(Loc1, -dx, -dy);
      end
      else
      begin
        NewAgeCenterTo := 1;
        Loc1 := dLoc(Loc1, -dx, dy);
      end
    end;
    Centre(Loc1);
  end;

  ApplyToVisibleForms(faEnable);

  if ClientMode <> cResume then
  begin
    PaintAll;
    if (MyRO.Happened and phChangeGov <> 0) and (MyRO.NatBuilt[imPalace] > 0)
    then
      ImpImage(Panel.Canvas, ClientWidth - xPalace, yPalace, imPalace,
        gAnarchy { , GameMode<>cMovie } );
    // first turn after anarchy -- don't show despotism palace!
    Update;
    ApplyToVisibleForms(faUpdate);

    if MyRO.Happened and phGameEnd <> 0 then
      with MessgExDlg do
      begin // game ended
        if MyRO.Happened and phExtinct <> 0 then
        begin
          OpenSound := 'MSG_GAMEOVER';
          MessgText := Tribe[me].TPhrase('GAMEOVER');
          IconKind := mikBigIcon;
          IconIndex := 8;
        end
        else if MyRO.Happened and phShipComplete <> 0 then
        begin
          Winners := 0;
          for p1 := 0 to nPl - 1 do
            if 1 shl p1 and MyRO.Alive <> 0 then
            begin
              Winners := Winners or 1 shl p1;
              for i := 0 to nShipPart - 1 do
                if MyRO.Ship[p1].Parts[i] < ShipNeed[i] then
                  Winners := Winners and not(1 shl p1);
            end;
          assert(Winners <> 0);
          if Winners and (1 shl me) <> 0 then
          begin
            s := '';
            for p1 := 0 to nPl - 1 do
              if (p1 <> me) and (1 shl p1 and Winners <> 0) then
                if s = '' then
                  s := Tribe[p1].TPhrase('SHORTNAME')
                else
                  s := Format(Phrases.Lookup('SHAREDWIN_CONCAT'),
                    [s, Tribe[p1].TPhrase('SHORTNAME')]);

            OpenSound := 'MSG_YOUWIN';
            MessgText := Tribe[me].TPhrase('MYSPACESHIP');
            if s <> '' then
              MessgText := MessgText + '\' +
                Format(Phrases.Lookup('SHAREDWIN'), [s]);
            IconKind := mikBigIcon;
            IconIndex := 9;
          end
          else
          begin
            assert(me = 0);
            OpenSound := 'MSG_GAMEOVER';
            MessgText := '';
            for p1 := 0 to nPl - 1 do
              if Winners and (1 shl p1) <> 0 then
                MessgText := MessgText + Tribe[p1].TPhrase('SPACESHIP1');
            MessgText := MessgText + '\' + Phrases.Lookup('SPACESHIP2');
            IconKind := mikEnemyShipComplete;
          end
        end
        else { if MyRO.Happened and fTimeUp<>0 then }
        begin
          assert(me = 0);
          OpenSound := 'MSG_GAMEOVER';
          if not supervising then
            MessgText := Tribe[me].TPhrase('TIMEUP')
          else
            MessgText := Phrases.Lookup('TIMEUPSUPER');
          IconKind := mikImp;
          IconIndex := 22;
        end;
        Kind := mkOk;
        ShowModal;
        if MyRO.Happened and phExtinct = 0 then
        begin
          p1 := 0;
          while (p1 < nPl - 1) and (Winners and (1 shl p1) = 0) do
            inc(p1);
          if MyRO.Happened and phShipComplete = 0 then
            DiaDlg.ShowNewContent_Charts(wmModal);
        end;
        TurnComplete := true;
        exit;
      end;
    if not supervising and (1 shl me and MyRO.Alive = 0) then
    begin
      TurnComplete := true;
      exit;
    end;

    if (ClientMode = cContinue) and
      (DipMem[me].SentCommand and $FF0F = scContact) then
      // contact was refused
      if MyRO.Treaty[DipMem[me].pContact] >= trPeace then
        ContactRefused(DipMem[me].pContact, 'FRREJECTED')
      else
        SoundMessage(Tribe[DipMem[me].pContact].TPhrase('FRREJECTED'),
          'NEGO_REJECTED');

    if not supervising and (Age > MyData.ToldAge) and
      ((Age > 0) or (ClientMode <> cMovieTurn)) then
      with MessgExDlg do
      begin
        if Age = 0 then
        begin
          if Phrases2FallenBackToEnglish then
          begin
            s := Tribe[me].TPhrase('AGE0');
            MessgText :=
              Format(s, [TurnToString(MyRO.Turn), CityName(MyCity[0].ID)]);
          end
          else
          begin
            s := Tribe[me].TString(Phrases2.Lookup('AGE0'));
            MessgText := Format(s, [TurnToString(MyRO.Turn)]);
          end;
        end
        else
        begin
          s := Tribe[me].TPhrase('AGE' + char(48 + Age));
          MessgText := Format(s, [TurnToString(MyRO.Turn)]);
        end;
        IconKind := mikAge;
        IconIndex := Age;
        { if age=0 then } Kind := mkOk
        { else begin Kind:=mkOkHelp; HelpKind:=hkAdv; HelpNo:=AgePreq[age]; end };
        CenterTo := NewAgeCenterTo;
        OpenSound := 'AGE_' + char(48 + Age);
        Application.ProcessMessages;
        ShowModal;
        MyData.ToldAge := Age;
        if Age > 0 then
          MyData.ToldTech[AgePreq[Age]] := MyRO.Tech[AgePreq[Age]];
      end;

    if MyData.ToldAlive <> MyRO.Alive then
    begin
      for p1 := 0 to nPl - 1 do
        if (MyData.ToldAlive - MyRO.Alive) and (1 shl p1) <> 0 then
          with MessgExDlg do
          begin
            OpenSound := 'MSG_EXTINCT';
            s := Tribe[p1].TPhrase('EXTINCT');
            MessgText := Format(s, [TurnToString(MyRO.Turn)]);
            if MyRO.Alive = 1 shl me then
              MessgText := MessgText + Phrases.Lookup('EXTINCTALL');
            Kind := mkOk;
            IconKind := mikImp;
            IconIndex := 21;
            ShowModal;
          end;
      if (ClientMode <> cMovieTurn) and not supervising then
        DiaDlg.ShowNewContent_Charts(wmModal);
    end;

    // tell changes of own credibility
    if not supervising then
    begin
      if RoughCredibility(MyRO.Credibility) <>
        RoughCredibility(MyData.ToldOwnCredibility) then
      begin
        if RoughCredibility(MyRO.Credibility) >
          RoughCredibility(MyData.ToldOwnCredibility) then
          s := Phrases.Lookup('CREDUP')
        else
          s := Phrases.Lookup('CREDDOWN');
        TribeMessage(me, Format(s, [Phrases.Lookup('CREDIBILITY',
          RoughCredibility(MyRO.Credibility))]), '');
      end;
      MyData.ToldOwnCredibility := MyRO.Credibility;
    end;

    for i := 0 to nWonder - 1 do
    begin
      OwnWonder := false;
      for cix := 0 to MyRO.nCity - 1 do
        if (MyCity[cix].Loc >= 0) and (MyCity[cix].ID = MyRO.Wonder[i].CityID)
        then
          OwnWonder := true;
      if MyRO.Wonder[i].CityID <> MyData.ToldWonders[i].CityID then
      begin
        if MyRO.Wonder[i].CityID = WonderDestroyed then
          with MessgExDlg do
          begin { tell about destroyed wonders }
            OpenSound := 'WONDER_DESTROYED';
            MessgText := Format(Phrases.Lookup('WONDERDEST'),
              [Phrases.Lookup('IMPROVEMENTS', i)]);
            Kind := mkOkHelp;
            HelpKind := hkImp;
            HelpNo := i;
            IconKind := mikImp;
            IconIndex := i;
            ShowModal;
          end
        else
        begin
          if i = woManhattan then
            if MyRO.Wonder[i].EffectiveOwner > me then
              MyData.ColdWarStart := MyRO.Turn - 1
            else
              MyData.ColdWarStart := MyRO.Turn;
          if not OwnWonder then
            with MessgExDlg do
            begin { tell about newly built wonders }
              if i = woManhattan then
              begin
                OpenSound := 'MSG_COLDWAR';
                s := Tribe[MyRO.Wonder[i].EffectiveOwner].TPhrase('COLDWAR');
              end
              else if MyRO.Wonder[i].EffectiveOwner >= 0 then
              begin
                OpenSound := 'WONDER_BUILT';
                s := Tribe[MyRO.Wonder[i].EffectiveOwner]
                  .TPhrase('WONDERBUILT');
              end
              else
              begin
                OpenSound := 'MSG_DEFAULT';
                s := Phrases.Lookup('WONDERBUILTEXP');
                // already expired when built
              end;
              MessgText := Format(s, [Phrases.Lookup('IMPROVEMENTS', i),
                CityName(MyRO.Wonder[i].CityID)]);
              Kind := mkOkHelp;
              HelpKind := hkImp;
              HelpNo := i;
              IconKind := mikImp;
              IconIndex := i;
              ShowModal;
            end;
        end;
      end
      else if (MyRO.Wonder[i].EffectiveOwner <> MyData.ToldWonders[i]
        .EffectiveOwner) and (MyRO.Wonder[i].CityID > WonderDestroyed) then
        if MyRO.Wonder[i].EffectiveOwner < 0 then
        begin
          if i <> woMIR then
            with MessgExDlg do
            begin { tell about expired wonders }
              OpenSound := 'WONDER_EXPIRED';
              MessgText := Format(Phrases.Lookup('WONDEREXP'),
                [Phrases.Lookup('IMPROVEMENTS', i),
                CityName(MyRO.Wonder[i].CityID)]);
              Kind := mkOkHelp;
              HelpKind := hkImp;
              HelpNo := i;
              IconKind := mikImp;
              IconIndex := i;
              ShowModal;
            end;
        end
        else if (MyData.ToldWonders[i].EffectiveOwner >= 0) and not OwnWonder
        then
          with MessgExDlg do
          begin { tell about capture of wonders }
            OpenSound := 'WONDER_CAPTURED';
            s := Tribe[MyRO.Wonder[i].EffectiveOwner].TPhrase('WONDERCAPT');
            MessgText := Format(s, [Phrases.Lookup('IMPROVEMENTS', i),
              CityName(MyRO.Wonder[i].CityID)]);
            Kind := mkOkHelp;
            HelpKind := hkImp;
            HelpNo := i;
            IconKind := mikImp;
            IconIndex := i;
            ShowModal;
          end;
    end;

    if MyRO.Turn = MyData.ColdWarStart + ColdWarTurns then
    begin
      SoundMessageEx(Phrases.Lookup('COLDWAREND'), 'MSG_DEFAULT');
      MyData.ColdWarStart := -ColdWarTurns - 1;
    end;

    TellNewModels;
  end; // ClientMode<>cResume
  MyData.ToldAlive := MyRO.Alive;
  move(MyRO.Wonder, MyData.ToldWonders, SizeOf(MyData.ToldWonders));

  NewGovAvailable := -1;
  if ClientMode <> cResume then
  begin // tell about new techs
    for ad := 0 to nAdv - 1 do
      if (MyRO.TestFlags and tfAllTechs = 0) and
        ((MyRO.Tech[ad] >= tsApplicable) <> (MyData.ToldTech[ad] >=
        tsApplicable)) or (ad in FutureTech) and
        (MyRO.Tech[ad] <> MyData.ToldTech[ad]) then
        with MessgExDlg do
        begin
          Item := 'RESEARCH_GENERAL';
          if GameMode <> cMovie then
            OpenSound := 'NEWADVANCE_' + char(48 + Age);
          Item2 := Phrases.Lookup('ADVANCES', ad);
          if ad in FutureTech then
            Item2 := Item2 + ' ' + IntToStr(MyRO.Tech[ad]);
          MessgText := Format(Phrases.Lookup(Item), [Item2]);
          Kind := mkOkHelp;
          HelpKind := hkAdv;
          HelpNo := ad;
          IconKind := mikBook;
          IconIndex := -1;
          for i := 0 to nAdvBookIcon - 1 do
            if AdvBookIcon[i].Adv = ad then
              IconIndex := AdvBookIcon[i].Icon;
          ShowModal;
          MyData.ToldTech[ad] := MyRO.Tech[ad];
          for i := gMonarchy to nGov - 1 do
            if GovPreq[i] = ad then
              NewGovAvailable := i;
        end;
  end;

  ShowCityList := false;
  if ClientMode = cTurn then
  begin
    if (MyRO.Happened and phTech <> 0) and (MyData.FarTech <> adNexus) then
      ChooseResearch;

    UpdatePanel := false;
    if MyRO.Happened and phChangeGov <> 0 then
    begin
      ModalSelectDlg.ShowNewContent(wmModal, kGov);
      Play('NEWGOV');
      Server(sSetGovernment, me, ModalSelectDlg.result, nil^);
      CityOptimizer_BeginOfTurn;
      UpdatePanel := true;
    end;
  end; // ClientMode=cTurn

  if not supervising and ((ClientMode = cTurn) or (ClientMode = cMovieTurn))
  then
    for cix := 0 to MyRO.nCity - 1 do
      with MyCity[cix] do
        Status := Status and not csToldBombard;

  if ((ClientMode = cTurn) or (ClientMode = cMovieTurn)) and
    (MyRO.Government <> gAnarchy) then
  begin
    // tell what happened in cities
    for WondersOnly := true downto false do
      for cix := 0 to MyRO.nCity - 1 do
        with MyCity[cix] do
          if (MyRO.Turn > 0) and (Loc >= 0) and (Flags and chCaptured = 0) and
            (WondersOnly = (Flags and chProduction <> 0) and
            (Project0 and cpImp <> 0) and (Project0 and cpIndex < nWonder)) then
          begin
            if WondersOnly then
              with MessgExDlg do
              begin { tell about newly built wonder }
                OpenSound := 'WONDER_BUILT';
                s := Tribe[me].TPhrase('WONDERBUILTOWN');
                MessgText :=
                  Format(s, [Phrases.Lookup('IMPROVEMENTS',
                  Project0 and cpIndex), CityName(ID)]);
                Kind := mkOkHelp;
                HelpKind := hkImp;
                HelpNo := Project0 and cpIndex;
                IconKind := mikImp;
                IconIndex := Project0 and cpIndex;
                ShowModal;
              end;
            if not supervising and (ClientMode = cTurn) then
            begin
              AllowCityScreen := true;
              if (Status and 7 <> 0) and
                (Project and (cpImp + cpIndex) = cpImp + imTrGoods) then
                if (MyData.ImpOrder[Status and 7 - 1, 0] >= 0) then
                begin
                  if AutoBuild(cix, MyData.ImpOrder[Status and 7 - 1]) then
                    AllowCityScreen := false
                  else if Flags and chProduction <> 0 then
                    Flags := (Flags and not chProduction) or chAllImpsMade
                end
                else
                  Flags := Flags or chTypeDel;
              if (Size >= NeedAqueductSize) and
                (MyRO.Tech[Imp[imAqueduct].Preq] < tsApplicable) or
                (Size >= NeedSewerSize) and
                (MyRO.Tech[Imp[imSewer].Preq] < tsApplicable) then
                Flags := Flags and not chNoGrowthWarning;
              // don't remind of unknown building
              if Flags and chNoSettlerProd = 0 then
                Status := Status and not csToldDelay
              else if Status and csToldDelay = 0 then
                Status := Status or csToldDelay
              else
                Flags := Flags and not chNoSettlerProd;
              if mRepScreens.Checked then
              begin
                if (Flags and CityRepMask <> 0) and AllowCityScreen then
                begin { show what happened in cities }
                  SetTroopLoc(MyCity[cix].Loc);
                  MarkCityLoc := MyCity[cix].Loc;
                  PanelPaint;
                  CityDlg.CloseAction := None;
                  CityDlg.ShowNewContent(wmModal, MyCity[cix].Loc,
                    Flags and CityRepMask);
                  UpdatePanel := true;
                end;
              end
              else { if mRepList.Checked then }
              begin
                if Flags and CityRepMask <> 0 then
                  ShowCityList := true;
              end;
            end;
          end; { city loop }
  end; // ClientMode=cTurn

  if ClientMode = cTurn then
  begin
    if NewGovAvailable >= 0 then
      with MessgExDlg do
      begin
        MessgText := Format(Phrases.Lookup('AUTOREVOLUTION'),
          [Phrases.Lookup('GOVERNMENT', NewGovAvailable)]);
        Kind := mkYesNo;
        IconKind := mikPureIcon;
        IconIndex := 6 + NewGovAvailable;
        ShowModal;
        if ModalResult = mrOK then
        begin
          Play('REVOLUTION');
          Server(sRevolution, me, 0, nil^);
        end;
      end;
  end; // ClientMode=cTurn

  if (ClientMode = cTurn) or (ClientMode = cMovieTurn) then
  begin
    if MyRO.Happened and phGliderLost <> 0 then
      ContextMessage(Phrases.Lookup('GLIDERLOST'), 'MSG_DEFAULT',
        hkModel, 200);
    if MyRO.Happened and phPlaneLost <> 0 then
      ContextMessage(Phrases.Lookup('PLANELOST'), 'MSG_DEFAULT',
        hkFeature, mcFuel);
    if MyRO.Happened and phPeaceEvacuation <> 0 then
      for p1 := 0 to nPl - 1 do
        if 1 shl p1 and MyData.PeaceEvaHappened <> 0 then
          SoundMessageEx(Tribe[p1].TPhrase('WITHDRAW'), 'MSG_DEFAULT');
    if MyRO.Happened and phPeaceViolation <> 0 then
      for p1 := 0 to nPl - 1 do
        if (1 shl p1 and MyRO.Alive <> 0) and (MyRO.EvaStart[p1] = MyRO.Turn)
        then
          SoundMessageEx(Format(Tribe[p1].TPhrase('VIOLATION'),
            [TurnToString(MyRO.Turn + PeaceEvaTurns - 1)]), 'MSG_WITHDRAW');
    TellNewContacts;
  end;

  if ClientMode = cMovieTurn then
    Update
  else if ClientMode = cTurn then
  begin
    if UpdatePanel then
      UpdateViews;
    Application.ProcessMessages;

    if not supervising then
      for uix := 0 to MyRO.nUn - 1 do
        with MyUn[uix] do
          if Loc >= 0 then
          begin
            if Flags and unWithdrawn <> 0 then
              Status := 0;
            if Health = 100 then
              Status := Status and not usRecover;
            if (Master >= 0) or UnitExhausted(uix) then
              Status := Status and not usWaiting
            else
              Status := Status or usWaiting;
            CheckToldNoReturn(uix);
            if Status and usGoto <> 0 then
            begin { continue multi-turn goto }
              SetUnFocus(uix);
              SetTroopLoc(Loc);
              FocusOnLoc(TroopLoc, flRepaintPanel or flImmUpdate);
              if Status shr 16 = $7FFF then
                MoveResult := GetMoveAdvice(UnFocus, maNextCity,
                  MoveAdviceData)
              else
                MoveResult := GetMoveAdvice(UnFocus, Status shr 16,
                  MoveAdviceData);
              if MoveResult >= rExecuted then
              begin // !!! Shinkansen
                MoveResult := eOK;
                ok := true;
                for i := 0 to MoveAdviceData.nStep - 1 do
                begin
                  Loc1 := dLoc(Loc, MoveAdviceData.dx[i],
                    MoveAdviceData.dy[i]);
                  if (MyMap[Loc1] and (fCity or fOwned) = fCity)
                  // don't capture cities during auto move
                    or (MyMap[Loc1] and (fUnit or fOwned) = fUnit) then
                  // don't attack during auto move
                  begin
                    ok := false;
                    Break
                  end
                  else
                  begin
                    if (Loc1 = MoveAdviceData.ToLoc) or
                      (MoveAdviceData.ToLoc = maNextCity) and
                      (MyMap[dLoc(Loc, MoveAdviceData.dx[i],
                      MoveAdviceData.dy[i])] and fCity <> 0) then
                      MoveOptions := muAutoNoWait
                    else
                      MoveOptions := 0;
                    MoveResult := MoveUnit(MoveAdviceData.dx[i],
                      MoveAdviceData.dy[i], MoveOptions);
                    if (MoveResult < rExecuted) or (MoveResult = eEnemySpotted)
                    then
                    begin
                      ok := false;
                      Break
                    end;
                  end
                end;
                Stop := not ok or (Loc = MoveAdviceData.ToLoc) or
                  (MoveAdviceData.ToLoc = maNextCity) and
                  (MyMap[Loc] and fCity <> 0)
              end
              else
              begin
                MoveResult := eOK;
                Stop := true;
              end;

              if MoveResult <> eDied then
                if Stop then
                  Status := Status and ($FFFF - usGoto)
                else
                  Status := Status and not usWaiting;
            end;

            if Status and (usEnhance or usGoto) = usEnhance then
            // continue terrain enhancement
            begin
              MoveResult := ProcessEnhancement(uix, MyData.EnhancementJobs);
              if MoveResult <> eDied then
                if MoveResult = eJobDone then
                  Status := Status and not usEnhance
                else
                  Status := Status and not usWaiting;
            end;
          end;
  end; // ClientMode=cTurn

  HaveStrategyAdvice := false;
  // (GameMode<>cMovie) and not supervising
  // and AdvisorDlg.HaveStrategyAdvice;
  GoOnPhase := true;
  if supervising or (GameMode = cMovie) then
  begin
    SetTroopLoc(-1);
    PaintAll;
  end { supervisor }
  { else if (ClientMode=cTurn) and (MyRO.Turn=0) then
    begin
    SetUnFocus(0);
    ZoomToCity(MyCity[0].Loc)
    end }
  else
  begin
    if ClientMode >= scContact then
      SetUnFocus(-1)
    else
      NextUnit(-1, false);
    if UnFocus < 0 then
    begin
      UnStartLoc := -1;
      if IsMultiPlayerGame or (ClientMode = cResume) then
        if MyRO.nCity > 0 then
          FocusOnLoc(MyCity[0].Loc)
        else
          FocusOnLoc(G.lx * G.ly div 2);
      SetTroopLoc(-1);
      PanelPaint;
    end;
    if ShowCityList then
      ListDlg.ShowNewContent(wmPersistent, kCityEvents);
  end;
end;

procedure TMainScreen.Client(Command, NewPlayer: integer; var Data);
var
  i, j, p1, mix, ToLoc, AnimationSpeed, ShowMoveDomain, cix, ecix: integer;
  Color: TColor;
  Name, s: string;
  TribeInfo: TTribeInfo;
  mi: TModelInfo;
  SkipTurn, IsAlpine, IsTreatyDeal: boolean;
begin
  case Command of
    cTurn, cResume, cContinue, cMovieTurn, scContact, scDipStart .. scDipBreak:
      begin
        supervising := G.Difficulty[NewPlayer] = 0;
        ArrangeMidPanel;
      end
  end;
  case Command of
    cDebugMessage:
      LogDlg.Add(NewPlayer, G.RO[0].Turn, pchar(@Data));

    cShowNego:
      with TShowNegoData(Data) do
      begin
        s := Format('P%d to P%d: ', [pSender, pTarget]);
        if (Action = scDipOffer) and (Offer.nDeliver + Offer.nCost > 0) then
        begin
          s := s + 'Offer ';
          for i := 0 to Offer.nDeliver + Offer.nCost - 1 do
          begin
            if i = Offer.nDeliver then
              s := s + ' for '
            else if i > 0 then
              s := s + '+';
            case Offer.Price[i] and opMask of
              opChoose:
                s := s + 'Price of choice';
              opCivilReport:
                s := s + 'State report';
              opMilReport:
                s := s + 'Military report';
              opMap:
                s := s + 'Map';
              opTreaty:
                s := s + 'Treaty';
              opShipParts:
                s := s + 'Ship part';
              opMoney:
                s := s + IntToStr(Offer.Price[i] and $FFFFFF) + 'o';
              opTribute:
                s := s + IntToStr(Offer.Price[i] and $FFFFFF) + 'o tribute';
              opTech:
                s := s + Phrases.Lookup('ADVANCES', Offer.Price[i] and $FFFFFF);
              opAllTech:
                s := s + 'All advances';
              opModel:
                s := s + Tribe[pSender].ModelName[Offer.Price[i] and $FFFFFF];
              opAllModel:
                s := s + 'All models';
            end;
          end;
          LogDlg.Add(NewPlayer, G.RO[0].Turn, pchar(s));
        end
        else if Action = scDipAccept then
        begin
          s := s + '--- ACCEPTED! ---';
          LogDlg.Add(NewPlayer, G.RO[0].Turn, pchar(s));
        end;
      end;

    cInitModule:
      begin
        Server := TInitModuleData(Data).Server;
        // AdvisorDlg.Init;
        InitModule;
        TInitModuleData(Data).DataSize := SizeOf(TPersistentData);
        TInitModuleData(Data).Flags := aiThreaded;
      end;

    cReleaseModule: DoneModule;

    cHelpOnly, cStartHelp, cStartCredits:
      begin
        Age := 0;
        if Command = cHelpOnly then
          MainTexture.Age := -1;
        Tribes.Init;
        HelpDlg.UserLeft := (Screen.width - HelpDlg.width) div 2;
        HelpDlg.UserTop := (Screen.height - HelpDlg.height) div 2;
        HelpDlg.Difficulty := 0;
        if Command = cStartCredits then
          HelpDlg.ShowNewContent(wmModal, hkMisc, miscCredits)
        else
          HelpDlg.ShowNewContent(wmModal, hkMisc, miscMain);
        Tribes.Done;
      end;

    cNewGame, cLoadGame, cMovie, cNewMap:
      begin
        { if (Command=cNewGame) or (Command=cLoadGame) then
          AdvisorDlg.NewGame(Data); }
        GenerateNames := mNames.Checked;
        GameOK := true;
        G := TNewGameData(Data);
        me := -1;
        pLogo := -1;
        ClientMode := -1;
        SetMapOptions;
        MainMap.pDebugMap := -1;
        idle := false;
        FillChar(Jump, SizeOf(Jump), 0);
        if StartRunning then
          Jump[0] := 999999;
        GameMode := Command;
        GrExt.ResetPixUsed;
        MainMap.Reset;
        NoMap.Reset;
        Tribes.Init;
        GetTribeList;
        for p1 := 0 to nPl - 1 do
          if (G.RO[p1] <> nil) and (G.RO[p1].Data <> nil) then
            with TPersistentData(G.RO[p1].Data^) do
            begin
              FarTech := adNone;
              FillChar(EnhancementJobs, SizeOf(EnhancementJobs), jNone);
              FillChar(ImpOrder, SizeOf(ImpOrder), Byte(-1));
              ColdWarStart := -ColdWarTurns - 1;
              ToldAge := -1;
              ToldModels := 3;
              ToldAlive := 0;
              ToldContact := 0;
              ToldOwnCredibility := InitialCredibility;
              for i := 0 to nPl - 1 do
                if G.Difficulty[i] > 0 then
                  inc(ToldAlive, 1 shl i);
              PeaceEvaHappened := 0;
              for i := 0 to nWonder - 1 do
                with ToldWonders[i] do
                begin
                  CityID := -1;
                  EffectiveOwner := -1
                end;
              FillChar(ToldTech, SizeOf(ToldTech), Byte(tsNA));
              if G.Difficulty[p1] > 0 then
                SoundPreload([sbStart]);
            end;

        // arrange dialogs
        ListDlg.UserLeft := 8;
        ListDlg.UserTop := TopBarHeight + 8;
        HelpDlg.UserLeft := Screen.width - HelpDlg.width - 8;
        HelpDlg.UserTop := TopBarHeight + 8;
        UnitStatDlg.UserLeft := 397;
        UnitStatDlg.UserTop := TopBarHeight + 64;
        DiaDlg.UserLeft := (Screen.width - DiaDlg.width) div 2;
        DiaDlg.UserTop := (Screen.height - DiaDlg.height) div 2;
        NatStatDlg.UserLeft := Screen.width - NatStatDlg.width - 8;
        NatStatDlg.UserTop := Screen.height - PanelHeight -
          NatStatDlg.height - 8;
        if NatStatDlg.UserTop < 8 then
          NatStatDlg.UserTop := 8;

        Age := 0;
        MovieSpeed := 1;
        LogDlg.mSlot.Visible := true;
        LogDlg.Host := self;
        HelpDlg.ClearHistory;
        CityDlg.Reset;

        MiniMap.Size := Point(G.lx, G.ly);
        for i := 0 to nPl - 1 do
        begin
          Tribe[i] := nil;
          TribeOriginal[i] := false;
        end;
        ToldSlavery := -1;
        RepaintOnResize := false;
        Closable := false;
        FirstMovieTurn := true;

        MenuArea.Visible := GameMode <> cMovie;
        TreasuryArea.Visible := GameMode < cMovie;
        ResearchArea.Visible := GameMode < cMovie;
        ManagementArea.Visible := GameMode < cMovie;
      end;

    cGetReady, cReplay:
      if NewPlayer = 0 then
      begin
        i := 0;
        for p1 := 0 to nPl - 1 do
          if (G.Difficulty[p1] > 0) and (Tribe[p1] = nil) then
            inc(i);
        if i > UnusedTribeFiles.Count then
        begin
          GameOK := false;
          SimpleMessage(Phrases.Lookup('TOOFEWTRIBES'));
        end
        else
        begin
          for p1 := 0 to nPl - 1 do
            if (G.Difficulty[p1] > 0) and (Tribe[p1] = nil) and (G.RO[p1] <> nil)
            then
            begin // let player select own tribes
              TribeInfo.trix := p1;
              TribeNames.Clear;
              for j := 0 to UnusedTribeFiles.Count - 1 do
              begin
                GetTribeInfo(UnusedTribeFiles[j], Name, Color);
                TribeNames.AddObject(Name, TObject(Color));
              end;
              assert(TribeNames.Count > 0);
              ModalSelectDlg.ShowNewContent(wmModal, kTribe);
              Application.ProcessMessages;
              TribeInfo.FileName := UnusedTribeFiles[ModalSelectDlg.result];
              UnusedTribeFiles.Delete(ModalSelectDlg.result);

              if GameMode = cLoadGame then
                CreateTribe(TribeInfo.trix, TribeInfo.FileName, false)
              else
                Server(CommandWithData(cSetTribe, TribeInfo.GetCommandDataSize),
                  0, 0, TribeInfo);
            end;

          for p1 := 0 to nPl - 1 do
            if (G.Difficulty[p1] > 0) and (Tribe[p1] = nil) and (G.RO[p1] = nil)
            then
            begin // autoselect enemy tribes
              j := ChooseUnusedTribe;
              TribeInfo.FileName := UnusedTribeFiles[j];
              UnusedTribeFiles.Delete(j);
              TribeInfo.trix := p1;
              if GameMode = cLoadGame then
                CreateTribe(TribeInfo.trix, TribeInfo.FileName, false)
              else
                Server(CommandWithData(cSetTribe, TribeInfo.GetCommandDataSize),
                  0, 0, TribeInfo);
            end;
        end;
        if not mNames.Checked then
          for p1 := 0 to nPl - 1 do
            if Tribe[p1] <> nil then
              Tribe[p1].NumberName := p1;
      end;

    cBreakGame:
      begin
        SaveSettings;
        CityDlg.CloseAction := None;
        ApplyToVisibleForms(faClose);
        if LogDlg.Visible then
          LogDlg.Close;
        LogDlg.List.Clear;
        StartRunning := not idle and (Jump[0] > 0); // AI called Reload
        me := -1;
        idle := false;
        ClientMode := -1;
        UnitInfoBtn.Visible := false;
        UnitBtn.Visible := false;
        TerrainBtn.Visible := false;
        MovieSpeed1Btn.Visible := false;
        MovieSpeed2Btn.Visible := false;
        MovieSpeed3Btn.Visible := false;
        MovieSpeed4Btn.Visible := false;
        EOT.Visible := false;
        for i := 0 to ControlCount - 1 do
          if Controls[i] is TButtonC2 then
            Controls[i].Visible := false;
        sb.Init(0, 1);
        for p1 := 0 to nPl - 1 do
          if Tribe[p1] <> nil then
            FreeAndNil(Tribe[p1]);
        Tribes.Done;
        RepaintOnResize := false;
        Closable := true;
        Close;
        { if (GameMode=cNewGame) or (GameMode=cLoadGame) then
          AdvisorDlg.BreakGame; }
      end;

    cShowGame:
      begin
        with Panel.Canvas do
        begin
          Brush.Color := $000000;
          FillRect(Rect(0, 0, Panel.width, Panel.height));
          Brush.Style := bsClear;
        end;
        with TopBar.Canvas do
        begin
          Brush.Color := $000000;
          FillRect(Rect(0, 0, TopBar.width, TopBar.height));
          Brush.Style := bsClear;
        end;
        FormResize(nil); // place mini map correctly according to its size
        Show;
        Update;
        RepaintOnResize := true;
        xw := 0;
        yw := ywcenter;
        if not StayOnTop_Ensured then
        begin
          StayOnTop_Ensured := true;
          CityDlg.StayOnTop_Workaround;
          CityTypeDlg.StayOnTop_Workaround;
          DiaDlg.StayOnTop_Workaround;
          DraftDlg.StayOnTop_Workaround;
          EnhanceDlg.StayOnTop_Workaround;
          HelpDlg.StayOnTop_Workaround;
          NatStatDlg.StayOnTop_Workaround;
          NegoDlg.StayOnTop_Workaround;
          ModalSelectDlg.StayOnTop_Workaround;
          ListDlg.StayOnTop_Workaround;
          UnitStatDlg.StayOnTop_Workaround;
          WondersDlg.StayOnTop_Workaround;
          RatesDlg.StayOnTop_Workaround;
        end;
      end;

    cShowTurnChange:
      begin
        if integer(Data) >= 0 then
        begin
          pLogo := integer(Data);
          if G.RO[pLogo] = nil then
          begin
            if AILogo[pLogo] <> nil then
              BitBltCanvas(Canvas, (xRightPanel + 10) - (16 + 64),
                ClientHeight - PanelHeight, 64, 64, AILogo[pLogo].Canvas,
                0, 0);
          end;
        end;
      end;

    cTurn, cResume, cContinue:
      if not GameOK then
        Server(sResign, NewPlayer, 0, nil^)
      else
      begin
        ClientMode := Command;
        pTurn := NewPlayer;
        pLogo := NewPlayer;

        if Command = cResume then
        begin // init non-original model pictures (maybe tribes not found)
          for p1 := 0 to nPl - 1 do
            if G.RO[p1] <> nil then
            begin
              ItsMeAgain(p1);
              for mix := 0 to MyRO.nModel - 1 do
                if not Assigned(Tribe[me].ModelPicture[mix].HGr) then
                  InitMyModel(mix, true);
            end;
          me := -1;
        end;

        if Jump[pTurn] > 0 then
          Application.ProcessMessages;
        if Jump[pTurn] > 0 then
          if G.RO[NewPlayer].Happened and phGameEnd <> 0 then
            Jump[pTurn] := 0
          else
            dec(Jump[pTurn]);
        SkipTurn := Jump[pTurn] > 0;
        if SkipTurn then
        begin
          ItsMeAgain(NewPlayer);
          MyData := G.RO[NewPlayer].Data;
          SetTroopLoc(-1);
          MiniMapPaint;
          InitAllEnemyModels; // necessary for correct replay
          if not EndTurn(true) then
            SkipTurn := false;
        end;
        if not SkipTurn then
        begin
          if ((ClientMode < scDipStart) or (ClientMode > scDipBreak)) and
            NegoDlg.Visible then
            NegoDlg.Close;
          skipped := false; // always show my moves during my turn
          idle := true;
          InitTurn(NewPlayer);
          DipMem[me].pContact := -1;
          (* if (me=0) and (MyRO.Alive and (1 shl me)=0)} then
            begin
            if SimpleQuery(Phrases.Lookup('RESIGN'))=mrIgnore then
            Server(sResign,me,0,nil^)
            else Server(sBreak,me,0,nil^)
            end
            else Play('TURNSTART'); *)
        end;
      end;

    cMovieTurn:
      begin
        ClientMode := Command;
        pTurn := NewPlayer;
        pLogo := -1;
        skipped := false; // always show my moves during my turn
        idle := true;
        if FirstMovieTurn then
        begin
          CheckMovieSpeedBtnState;
          FirstMovieTurn := false;
        end;
        InitTurn(NewPlayer);
        Application.ProcessMessages;
        if MovieSpeed = 4 then
        begin
          Sleep(75);
          // this break will ensure speed of fast forward does not depend on cpu speed
          Application.ProcessMessages;
        end;
      end;

    cMovieEndTurn:
      begin
        RememberPeaceViolation;
        pTurn := -1;
        pLogo := -1;
        MapValid := false;
        ClientMode := -1;
        idle := false;
        skipped := false;
      end;

    cEditMap:
      begin
        ClientMode := cEditMap;
        SetMapOptions;
        MainMap.pDebugMap := -1;
        ItsMeAgain(0);
        MyData := nil;
        UnitInfoBtn.Visible := false;
        UnitBtn.Visible := false;
        TerrainBtn.Visible := false;
        MovieSpeed1Btn.Visible := false;
        MovieSpeed2Btn.Visible := false;
        MovieSpeed3Btn.Visible := false;
        MovieSpeed4Btn.Visible := false;
        EOT.Visible := false;
        HelpDlg.Difficulty := 0;
        BrushType := fGrass;
        BrushLoc := -1;
        Edited := false;
        UnFocus := -1;
        MarkCityLoc := -1;
        Tracking := false;
        TurnComplete := false;
        MapValid := false;
        FormResize(nil); // calculate geometrics and paint all
        SetTroopLoc(-1);
        idle := true;
      end;

    (* cNewContact:
      begin
      end;
    *)

    scContact:
      begin
        DipMem[NewPlayer].pContact := integer(Data);
        if Jump[NewPlayer] > 0 then
          DipCall(scReject)
        else
        begin
          ClientMode := Command;
          InitTurn(NewPlayer);
          MyData.ToldContact := MyData.ToldContact or (1 shl integer(Data));
          // don't tell about new nation when already contacted by them
          with MessgExDlg do
          begin
            OpenSound := 'CONTACT_' + char(48 + MyRO.EnemyReport[integer(Data)
              ].Attitude);
            MessgText := Tribe[integer(Data)].TPhrase('FRCONTACT');
            Kind := mkYesNo;
            IconKind := mikTribe;
            IconIndex := integer(Data);
            ShowModal;
            if ModalResult = mrOK then
            begin
              NegoDlg.Respond;
              DipMem[me].DeliveredPrices := [];
              DipMem[me].ReceivedPrices := [];
              DipCall(scDipStart);
            end
            else
            begin
              DipCall(scReject);
              EndNego;
            end;
          end;
        end;
      end;

    scDipStart .. scDipBreak:
      begin
        ClientMode := Command;
        InitTurn(NewPlayer);
        if Command = scDipStart then
          Play('CONTACT_' + char(48 + MyRO.Attitude[DipMem[NewPlayer]
            .pContact]))
        else if Command = scDipCancelTreaty then
          Play('CANCELTREATY')
        else if Command = scDipOffer then
        begin
          ReceivedOffer := TOffer(Data);
          InitAllEnemyModels;
        end
        else if Command = scDipAccept then
        begin // remember delivered and received prices
          for i := 0 to DipMem[me].SentOffer.nDeliver - 1 do
            include(DipMem[me].DeliveredPrices,
              DipMem[me].SentOffer.Price[i] shr 24);
          for i := 0 to DipMem[me].SentOffer.nCost - 1 do
            include(DipMem[me].ReceivedPrices,
              DipMem[me].SentOffer.Price[DipMem[me].SentOffer.nDeliver +
              i] shr 24);
          IsTreatyDeal := false;
          for i := 0 to ReceivedOffer.nDeliver + ReceivedOffer.nCost - 1 do
            if DipMem[me].SentOffer.Price[i] and opMask = opTreaty then
              IsTreatyDeal := true;
          if IsTreatyDeal then
            Play('NEWTREATY')
          else
            Play('ACCEPTOFFER');
        end;
        NegoDlg.Start;
        idle := true;
      end;

    cShowCancelTreaty:
      if not IsMultiPlayerGame then
      begin
        case G.RO[NewPlayer].Treaty[integer(Data)] of
          trPeace:
            s := Tribe[integer(Data)].TPhrase('FRCANCELBYREJECT_PEACE');
          trFriendlyContact:
            s := Tribe[integer(Data)].TPhrase('FRCANCELBYREJECT_FRIENDLY');
          trAlliance:
            s := Tribe[integer(Data)].TPhrase('FRCANCELBYREJECT_ALLIANCE');
        otherwise
            s := '';
        end;
        TribeMessage(integer(Data), s, 'CANCELTREATY');
      end;

    cShowCancelTreatyByAlliance:
      if idle and (NewPlayer = me) then
        TribeMessage(integer(Data), Tribe[integer(Data)
          ].TPhrase('FRENEMYALLIANCE'), 'CANCELTREATY');

    cShowSupportAllianceAgainst:
      if not IsMultiPlayerGame and (Jump[0] = 0) then
        TribeMessage(integer(Data) and $F, Tribe[integer(Data) and $F]
          .TPhrase('FRMYALLIANCE1') + ' ' + Tribe[integer(Data) shr 4]
          .TPhrase('FRMYALLIANCE2'), 'CANCELTREATY');

    cShowPeaceViolation:
      if not IsMultiPlayerGame and (Jump[0] = 0) then
        TribeMessage(integer(Data),
          Format(Tribe[integer(Data)].TPhrase('EVIOLATION'),
          [TurnToString(MyRO.Turn + PeaceEvaTurns - 1)]), 'MSG_WITHDRAW');

    cShowEndContact:
      EndNego;

    cShowUnitChanged, cShowCityChanged, cShowAfterMove, cShowAfterAttack:
      if (idle and (NewPlayer = me) or not idle and not skipped) and
        not((GameMode = cMovie) and (MovieSpeed = 4)) then
      begin
        assert(NewPlayer = me);
        if not idle or (GameMode = cMovie) then
          Application.ProcessMessages;
        if Command = cShowCityChanged then
        begin
          CurrentMoveInfo.DoShow := false;
          if idle then
            CurrentMoveInfo.DoShow := true
          else if CurrentMoveInfo.IsAlly then
            CurrentMoveInfo.DoShow := not mAlNoMoves.Checked
          else
            CurrentMoveInfo.DoShow := not mEnNoMoves.Checked;
        end
        else if Command = cShowUnitChanged then
        begin
          CurrentMoveInfo.DoShow := false;
          if idle then
            CurrentMoveInfo.DoShow := not mEffectiveMovesOnly.Checked
          else if CurrentMoveInfo.IsAlly then
            CurrentMoveInfo.DoShow :=
              not(mAlNoMoves.Checked or mAlEffectiveMovesOnly.Checked)
          else
            CurrentMoveInfo.DoShow :=
              not(mEnNoMoves.Checked or mEnAttacks.Checked);
        end;
        // else keep DoShow from cShowMove/cShowAttack

        if CurrentMoveInfo.DoShow then
        begin
          if Command = cShowCityChanged then
            MapValid := false;
          FocusOnLoc(integer(Data), flImmUpdate);
          // OldUnFocus:=UnFocus;
          // UnFocus:=-1;
          if Command = cShowAfterMove then
            PaintLoc(integer(Data), CurrentMoveInfo.AfterMovePaintRadius)
            // show discovered areas
          else
            PaintLoc(integer(Data), 1);
          // UnFocus:=OldUnFocus;
          if (Command = cShowAfterAttack) and
            (CurrentMoveInfo.AfterAttackExpeller >= 0) then
          begin
            SoundMessageEx(Tribe[CurrentMoveInfo.AfterAttackExpeller]
              .TPhrase('EXPEL'), '');
            CurrentMoveInfo.AfterAttackExpeller := -1;
            Update; // remove message box from screen
          end
          else if not idle then
            if Command = cShowCityChanged then
              Sleep(MoveTime * WaitAfterShowMove div 16)
            else if (Command = cShowUnitChanged) and
              (MyMap[integer(Data)] and fUnit <> 0) then
              Sleep(MoveTime * WaitAfterShowMove div 32)
        end // if CurrentMoveInfo.DoShow
        else
          MapValid := false;
      end;

    cShowMoving, cShowCapturing:
      if (idle and (NewPlayer = me) or not idle and not skipped and
        (TShowMove(Data).emix <> $FFFF)) and
        not((GameMode = cMovie) and (MovieSpeed = 4)) then
      begin
        ShowMoveDomain  := -1;
        IsAlpine        := False;
        AnimationSpeed  := 4; // Default

        assert(NewPlayer = me);
        if not idle or (GameMode = cMovie) then
          Application.ProcessMessages;
        with TShowMove(Data) do
        begin
          CurrentMoveInfo.DoShow := false;
          if not idle and (not Assigned(Tribe[Owner].ModelPicture[mix].HGr)) then
            InitEnemyModel(emix);

          ToLoc := dLoc(FromLoc, dx, dy);
          if idle then
          begin // own unit -- make discovered land visible
            assert(Owner = me); // no foreign moves during my turn!
            CurrentMoveInfo.DoShow := not mEffectiveMovesOnly.Checked or
              (Command = cShowCapturing);
            if CurrentMoveInfo.DoShow then
            begin
              if GameMode = cMovie then
              begin
                if MovieSpeed = 3 then
                  AnimationSpeed := 4
                else if MovieSpeed = 2 then
                  AnimationSpeed := 8
                else
                  AnimationSpeed := 16;
              end
              else
              begin
                if mVeryFastMoves.Checked then
                  AnimationSpeed := 4
                else if mFastMoves.Checked then
                  AnimationSpeed := 8
                else
                  AnimationSpeed := 16;
              end;
              with MyModel[mix] do
              begin
                if (Kind = mkDiplomat) or (Domain = dAir) or
                  (Cap[mcRadar] + Cap[mcAcademy] > 0) or
                  (MyMap[ToLoc] and fTerrain = fMountains) or
                  (MyMap[ToLoc] and fTerImp = tiFort) or
                  (MyMap[ToLoc] and fTerImp = tiBase) then
                  CurrentMoveInfo.AfterMovePaintRadius := 2
                else
                  CurrentMoveInfo.AfterMovePaintRadius := 1;
                if (MyRO.Wonder[woShinkansen].EffectiveOwner = me) and
                  (Domain = dGround) and
                  (MyMap[FromLoc] and (fRR or fCity) <> 0) and
                  (MyMap[ToLoc] and (fRR or fCity) <> 0) and
                  (Flags and umPlaneUnloading = 0) then
                  AnimationSpeed := 4;
                ShowMoveDomain := Domain;
                IsAlpine := Cap[mcAlpine] > 0;
              end;
            end;
          end
          else
          begin
            CurrentMoveInfo.IsAlly := MyRO.Treaty[Owner] = trAlliance;
            if GameMode = cMovie then
              CurrentMoveInfo.DoShow := true
            else if CurrentMoveInfo.IsAlly then
              CurrentMoveInfo.DoShow := not mAlNoMoves.Checked and
                not(mAlEffectiveMovesOnly.Checked and
                (Command <> cShowCapturing))
            else
              CurrentMoveInfo.DoShow := not mEnNoMoves.Checked and
                not(mEnAttacks.Checked and (Command <> cShowCapturing));
            if CurrentMoveInfo.DoShow then
            begin
              if Command = cShowCapturing then
              begin // show capture message
                if MyMap[ToLoc] and fOwned <> 0 then
                begin // own city, search
                  cix := MyRO.nCity - 1;
                  while (cix >= 0) and (MyCity[cix].Loc <> ToLoc) do
                    dec(cix);
                  s := CityName(MyCity[cix].ID);
                end
                else
                begin // foreign city, search
                  ecix := MyRO.nEnemyCity - 1;
                  while (ecix >= 0) and (MyRO.EnemyCity[ecix].Loc <> ToLoc) do
                    dec(ecix);
                  s := CityName(MyRO.EnemyCity[ecix].ID);
                end;
                TribeMessage(Owner, Format(Tribe[Owner].TPhrase('CAPTURE'),
                  [s]), '');
                Update; // remove message box from screen
              end;

              if CurrentMoveInfo.IsAlly then
              begin // allied unit -- make discovered land visible
                if mAlFastMoves.Checked then
                  AnimationSpeed := 8
                else
                  AnimationSpeed := 16;
                with MyRO.EnemyModel[emix] do
                  if (Kind = mkDiplomat) or (Domain = dAir) or (ATrans_Fuel > 0)
                    or (Cap and (1 shl (mcRadar - mcFirstNonCap) or
                    1 shl (mcAcademy - mcFirstNonCap)) <> 0) or
                    (MyMap[ToLoc] and fTerrain = fMountains) or
                    (MyMap[ToLoc] and fTerImp = tiFort) or
                    (MyMap[ToLoc] and fTerImp = tiBase) then
                    CurrentMoveInfo.AfterMovePaintRadius := 2
                  else
                    CurrentMoveInfo.AfterMovePaintRadius := 1;
              end
              else
              begin
                if mEnFastMoves.Checked then
                  AnimationSpeed := 8
                else
                  AnimationSpeed := 16;
                CurrentMoveInfo.AfterMovePaintRadius := 0;
                // enemy unit, nothing discovered
              end;
              if GameMode = cMovie then
              begin
                if MovieSpeed = 3 then
                  AnimationSpeed := 4
                else if MovieSpeed = 2 then
                  AnimationSpeed := 8
                else
                  AnimationSpeed := 16;
              end;
              ShowMoveDomain := MyRO.EnemyModel[emix].Domain;
              IsAlpine := MyRO.EnemyModel[emix].Cap and
                (1 shl (mcAlpine - mcFirstNonCap)) <> 0;
            end
          end;

          if CurrentMoveInfo.DoShow then
          begin
            if Command = cShowCapturing then
              Play('MOVE_CAPTURE')
            else if EndHealth <= 0 then
              Play('MOVE_DIE')
            else if Flags and umSpyMission <> 0 then
              Play('MOVE_COVERT')
            else if Flags and umShipLoading <> 0 then
              if ShowMoveDomain = dAir then
                Play('MOVE_PLANELANDING')
              else
                Play('MOVE_LOAD')
            else if Flags and umPlaneLoading <> 0 then
              Play('MOVE_LOAD')
            else if Flags and umShipUnloading <> 0 then
              if ShowMoveDomain = dAir then
                Play('MOVE_PLANESTART')
              else
                Play('MOVE_UNLOAD')
            else if Flags and umPlaneUnloading <> 0 then
              if (MyMap[FromLoc] and fCity = 0) and
                (MyMap[FromLoc] and fTerImp <> tiBase) then
                Play('MOVE_PARACHUTE')
              else
                Play('MOVE_UNLOAD')
            else if (ShowMoveDomain = dGround) and not IsAlpine and
              (MyMap[ToLoc] and fTerrain = fMountains) and
              ((MyMap[FromLoc] and (fRoad or fRR or fCity) = 0) or
              (MyMap[ToLoc] and (fRoad or fRR or fCity) = 0)) then
              Play('MOVE_MOUNTAIN');

            FocusOnLoc(FromLoc, flImmUpdate);
            PaintLoc_BeforeMove(FromLoc);
            if Command = cShowCapturing then
              MoveOnScreen(TShowMove(Data), 1, 32, 32)
            else
              MoveOnScreen(TShowMove(Data), 1, AnimationSpeed, AnimationSpeed)
          end // if CurrentMoveInfo.DoShow
          else
            MapValid := false;
        end;
      end;

    cShowAttacking:
      if (idle and (NewPlayer = me) or not idle and not skipped and
        (TShowMove(Data).emix <> $FFFF)) and
        not((GameMode = cMovie) and (MovieSpeed = 4)) then
      begin
        assert(NewPlayer = me);
        if not idle or (GameMode = cMovie) then
          Application.ProcessMessages;
        with TShowMove(Data) do
        begin
          CurrentMoveInfo.AfterAttackExpeller := -1;
          CurrentMoveInfo.DoShow := false;
          if idle then
            CurrentMoveInfo.DoShow := true // own unit -- always show attacks
          else
          begin
            CurrentMoveInfo.IsAlly := MyRO.Treaty[Owner] = trAlliance;
            if CurrentMoveInfo.IsAlly then
              CurrentMoveInfo.DoShow := not mAlNoMoves.Checked
            else
              CurrentMoveInfo.DoShow := not mEnNoMoves.Checked;
          end;
          if CurrentMoveInfo.DoShow then
          begin
            ToLoc := dLoc(FromLoc, dx, dy);
            if not Assigned(Tribe[Owner].ModelPicture[mix].HGr) then
              InitEnemyModel(emix);

            if (MyMap[ToLoc] and (fCity or fUnit or fOwned) = fCity or fOwned)
            then
            begin // tell about bombardment
              cix := MyRO.nCity - 1;
              while (cix >= 0) and (MyCity[cix].Loc <> ToLoc) do
                dec(cix);
              if MyCity[cix].Status and csToldBombard = 0 then
              begin
                if not supervising then
                  MyCity[cix].Status := MyCity[cix].Status or csToldBombard;
                s := CityName(MyCity[cix].ID);
                SoundMessageEx(Format(Tribe[Owner].TPhrase('BOMBARD'),
                  [s]), '');
                Update; // remove message box from screen
              end;
            end
            else if Flags and umExpelling <> 0 then
              CurrentMoveInfo.AfterAttackExpeller := Owner;

            if Flags and umExpelling <> 0 then
              Play('MOVE_EXPEL')
            else if Owner = me then
            begin
              MakeModelInfo(me, mix, MyModel[mix], mi);
              Play(AttackSound(ModelCode(mi)));
            end
            else
              Play(AttackSound(ModelCode(MyRO.EnemyModel[emix])));

            FocusOnLoc(FromLoc, flImmUpdate);

            // before combat
            MainMap.AttackBegin(TShowMove(Data));
            if MyMap[ToLoc] and fCity <> 0 then
              PaintLoc(ToLoc);
            PaintLoc(FromLoc);
            MoveOnScreen(TShowMove(Data), 1, 9, 16);
            MoveOnScreen(TShowMove(Data), 17, 12, 32);
            MoveOnScreen(TShowMove(Data), 7, 11, 16);

            // after combat
            MainMap.AttackEffect(TShowMove(Data));
            PaintLoc(ToLoc);
            if EndHealth > 0 then
            begin
              Health := EndHealth;
              MoveOnScreen(TShowMove(Data), 10, 0, 16);
            end
            else if not idle then
              Sleep(MoveTime div 2);
            MainMap.AttackEnd;
          end // if CurrentMoveInfo.DoShow
          else
            MapValid := false;
        end;
      end;

    cShowMissionResult:
      if Cardinal(Data) = 0 then
        SoundMessageEx(Phrases.Lookup('NOFOREIGNINFO'), '')
      else
      begin
        s := Phrases.Lookup('FOREIGNINFO');
        for p1 := 0 to nPl - 1 do
          if 3 shl (p1 * 2) and Cardinal(Data) <> 0 then
            s := s + '\' + Tribe[p1].TPhrase('SHORTNAME');
        SoundMessageEx(s, '');
      end;

    cShowShipChange:
      if not IsMultiPlayerGame and (Jump[0] = 0) then
        ShowEnemyShipChange(TShowShipChange(Data));

    cShowGreatLibTech:
      if not IsMultiPlayerGame and (Jump[0] = 0) then
        with MessgExDlg do
        begin
          MessgText := Format(Phrases.Lookup('GRLIB_GENERAL'),
            [Phrases.Lookup('ADVANCES', integer(Data))]);
          OpenSound := 'NEWADVANCE_GRLIB';
          Kind := mkOk;
          IconKind := mikImp;
          IconIndex := woGrLibrary;
          ShowModal;
        end;

    cRefreshDebugMap:
      begin
        if integer(Data) = MainMap.pDebugMap then
        begin
          MapValid := false;
          MainOffscreenPaint;
          Update;
        end;
      end;

  else
    if Command >= cClientEx then
      case Command and (not Integer(CommandDataElementCountMask)) of
        cSetTribe:
          with TTribeInfo(Data) do begin
            i := UnusedTribeFiles.Count - 1;
            while (i >= 0) and
              (AnsiCompareFileName(UnusedTribeFiles[i], FileName) <> 0) do
              dec(i);
            if i >= 0 then
              UnusedTribeFiles.Delete(i);
            CreateTribe(trix, FileName, true);
          end;
        cSetNewModelPicture:
          if TribeOriginal[TModelPictureInfo(Data).trix] then
            Tribe[TModelPictureInfo(Data).trix].SetModelPicture
              (TModelPictureInfo(Data), True);
        cSetModelPicture:
          if TribeOriginal[TModelPictureInfo(Data).trix] then
            Tribe[TModelPictureInfo(Data).trix].SetModelPicture
              (TModelPictureInfo(Data), False);
        cSetSlaveIndex:
          Tribe[integer(Data) shr 16].mixSlaves := integer(Data) and $FFFF;
        cSetCityName:
          with TCityNameInfo(Data) do
            if TribeOriginal[ID shr 12] then
              Tribe[ID shr 12].SetCityName(ID and $FFF, NewName);
        cSetModelName:
          with TModelNameInfo(Data) do
            if TribeOriginal[NewPlayer] then
              Tribe[NewPlayer].ModelName[mix] := NewName;
      end;
  end;
end;

{ *** main part *** }
{$warn 6018 off}

procedure TMainScreen.FormCreate(Sender: TObject);
var
  i, j: integer;
begin
  NoMap := TIsoMap.Create;
  MainMap := TIsoMap.Create;
  NoMapPanel := TIsoMap.Create;

  UpdateKeyShortcuts;

  MainFormKeyDown := FormKeyDown;
  BaseWin.CreateOffscreen(Offscreen);

  // define which menu settings to save
  SetLength(SaveOption, 22);
  SaveOption[0] := mAlEffectiveMovesOnly.Tag;
  SaveOption[1] := mEnMoves.Tag;
  SaveOption[2] := mEnAttacks.Tag;
  SaveOption[3] := mEnNoMoves.Tag;
  SaveOption[4] := mWaitTurn.Tag;
  SaveOption[5] := mEffectiveMovesOnly.Tag;
  SaveOption[6] := mEnFastMoves.Tag;
  SaveOption[7] := mSlowMoves.Tag;
  SaveOption[8] := mFastMoves.Tag;
  SaveOption[9] := mVeryFastMoves.Tag;
  SaveOption[10] := mNames.Tag;
  SaveOption[11] := mRepList.Tag;
  SaveOption[12] := mRepScreens.Tag;
  SaveOption[13] := mSoundOff.Tag;
  SaveOption[14] := mSoundOn.Tag;
  SaveOption[15] := mSoundOnAlt.Tag;
  SaveOption[16] := mScrollSlow.Tag;
  SaveOption[17] := mScrollFast.Tag;
  SaveOption[18] := mScrollOff.Tag;
  SaveOption[19] := mAlSlowMoves.Tag;
  SaveOption[20] := mAlFastMoves.Tag;
  SaveOption[21] := mAlNoMoves.Tag;

  LoadSettings;

  // tag-controlled language
  for i := 0 to ComponentCount - 1 do
    if Components[i].Tag and $FF <> 0 then
      if Components[i] is TMenuItem then begin
        TMenuItem(Components[i]).Caption := Phrases.Lookup('CONTROLS',
          -1 + Components[i].Tag and $FF);
        for j := 0 to Length(SaveOption) - 1 do
          if Components[i].Tag and $FF = SaveOption[j] then
            TMenuItem(Components[i]).Checked := TSaveOption(j) in OptionChecked;
      end else
      if Components[i] is TButtonBase then begin
        TButtonBase(Components[i]).Hint := Phrases.Lookup('CONTROLS',
          -1 + Components[i].Tag and $FF);
        if (Components[i] is TButtonC2) and
          (TButtonC2(Components[i]).ButtonIndex <> 1) then
          TButtonC2(Components[i]).ButtonIndex :=
            Integer(MapOptionChecked) shr (Components[i].Tag shr 8) and 1 + 2
      end;

  // non-tag-controlled language
  mTechTree.Caption := Phrases2.Lookup('MENU_ADVTREE');
  mViewpoint.Caption := Phrases2.Lookup('MENU_VIEWPOINT');
  if not Phrases2FallenBackToEnglish then
  begin
    MenuArea.Hint := Phrases2.Lookup('BTN_MENU');
    TreasuryArea.Hint := Phrases2.Lookup('TIP_TREASURY');
    ResearchArea.Hint := Phrases.Lookup('SCIENCE');
    ManagementArea.Hint := Phrases2.Lookup('BTN_MANAGE');
  end;
  for i := 0 to mRep.Count - 1 do
  begin
    j := mRep[i].Tag shr 8;
    mRep[i].Caption := CityEventName(j);
    mRep[i].Checked := CityRepMask and (1 shl j) <> 0;
  end;

  MiniMap := TMiniMap.Create;
  Panel := TBitmap.Create;
  Panel.PixelFormat := pf24bit;
  Panel.Canvas.Font.Assign(UniFont[ftSmall]);
  Panel.Canvas.Brush.Style := bsClear;
  TopBar := TBitmap.Create;
  TopBar.PixelFormat := pf24bit;
  TopBar.Canvas.Font.Assign(UniFont[ftNormal]);
  TopBar.Canvas.Brush.Style := bsClear;
  Buffer := TBitmap.Create;
  Buffer.PixelFormat := pf24bit;
  if 2 * lxmax > 3 * xSizeBig then Buffer.width := 2 * lxmax
    else Buffer.width := 3 * xSizeBig;
  if lymax > 3 * ySizeBig then Buffer.height := lymax
    else Buffer.height := 3 * ySizeBig;
  Buffer.Canvas.Font.Assign(UniFont[ftSmall]);
  for i := 0 to nPl - 1 do
    AILogo[i] := nil;
  Canvas.Font.Assign(UniFont[ftSmall]);
  InitButtons;
  EOT.Template := Templates.Data;
end;

procedure TMainScreen.FormDestroy(Sender: TObject);
var
  I: Integer;
begin
  MainFormKeyDown := nil;
  FreeAndNil(sb);
  FreeAndNil(TopBar);
  FreeAndNil(MiniMap);
  FreeAndNil(Buffer);
  FreeAndNil(Panel);
  for I := 0 to nPl - 1 do
    if AILogo[i] <> nil then
      FreeAndNil(AILogo[I]);
  FreeAndNil(Offscreen);
  FreeAndNil(MainMap);
  FreeAndNil(NoMap);
  FreeAndNil(NoMapPanel);
end;

procedure TMainScreen.FormMouseWheel(Sender: TObject; Shift: TShiftState;
  WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
var
  MouseLoc: Integer;
begin
  if (MousePos.Y > ClientHeight - MidPanelHeight) and
    (MousePos.Y < ClientHeight) then begin
    if sb.ProcessMouseWheel(WheelDelta) then begin
      PanelPaint;
      Update;
    end;
  end else begin
    if (WheelDelta > 0) and (MainMap.TileSize < High(TTileSize)) then begin
      MouseLoc := LocationOfScreenPixel(MousePos.X, MousePos.Y);
      SetTileSize(Succ(MainMap.TileSize), MouseLoc, Point(MousePos.X, MousePos.Y));
    end
    else if (WheelDelta < 0) and (MainMap.TileSize > Low(TTileSize)) then begin
      MouseLoc := LocationOfScreenPixel(MousePos.X, MousePos.Y);
      SetTileSize(Pred(MainMap.TileSize), MouseLoc, Point(MousePos.X, MousePos.Y));
    end;
  end;
end;

procedure TMainScreen.mAfforestClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jAfforest);
end;

procedure TMainScreen.mAirBaseClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jBase);
end;

procedure TMainScreen.mCanalClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jCanal);
end;

procedure TMainScreen.mCancelClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    DestinationMarkON := False;
    PaintDestination;
    Status := Status and ($FFFF - usRecover - usGoto - usEnhance);
    if Job > jNone then
      Server(sStartJob + jNone shl 4, me, UnFocus, nil^);
  end;
end;

procedure TMainScreen.mCentreClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    Centre(Loc);
    PaintAllMaps;
  end;
end;

procedure TMainScreen.mcityClick(Sender: TObject);
var
  Loc0: Integer;
  cix: Integer;
  ServerResult: Integer;
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    Loc0 := Loc;
    if MyMap[Loc] and fCity = 0 then
    begin // build city
      if DoJob(jCity) = eCity then
      begin
        MapValid := false;
        PaintAll;
        ZoomToCity(Loc0, true, chFounded);
      end;
    end else begin
      CityOptimizer_BeforeRemoveUnit(UnFocus);
      ServerResult := Server(sAddToCity, me, UnFocus, nil^);
      if ServerResult >= rExecuted then
      begin
        cix := MyRO.nCity - 1;
        while (cix >= 0) and (MyCity[cix].Loc <> Loc0) do
          dec(cix);
        assert(cix >= 0);
        CityOptimizer_CityChange(cix);
        CityOptimizer_AfterRemoveUnit; // does nothing here
        SetTroopLoc(Loc0);
        UpdateViews(true);
        DestinationMarkON := false;
        PaintDestination;
        UnFocus := -1;
        PaintLoc(Loc0);
        NextUnit(UnStartLoc, true);
      end
      else if ServerResult = eMaxSize then
        SimpleMessage(Phrases.Lookup('ADDTOMAXSIZE'));
    end;
  end;
end;

procedure TMainScreen.mCityStatClick(Sender: TObject);
begin
  ListDlg.ShowNewContent(wmPersistent, kCities);
end;

procedure TMainScreen.mCityTypesClick(Sender: TObject);
begin
  CityTypeDlg.ShowNewContent(wmModal);
  // must be modal because types are not saved before closing
end;

procedure TMainScreen.mClearClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jClear);
end;

procedure TMainScreen.mDiagramClick(Sender: TObject);
begin
  DiaDlg.ShowNewContent_Charts(wmPersistent);
end;

procedure TMainScreen.mEmpireClick(Sender: TObject);
begin
  RatesDlg.ShowNewContent(wmPersistent);
end;

procedure TMainScreen.mEnhanceClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(-1);
end;

procedure TMainScreen.mEnhanceDefClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    EnhanceDlg.ShowNewContent(wmPersistent,
      MyMap[MyUn[UnFocus].Loc] and fTerrain)
  else
    EnhanceDlg.ShowNewContent(wmPersistent);
end;

procedure TMainScreen.mEUnitStatClick(Sender: TObject);
begin
  if MyRO.nEnemyModel > 0 then
    ListDlg.ShowNewContent(wmPersistent, kAllEModels);
end;

procedure TMainScreen.mFarmClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jFarm);
end;

procedure TMainScreen.mfortClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jFort);
end;

procedure TMainScreen.mGoOnClick(Sender: TObject);
var
  Destination: Integer;
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    if Status shr 16 = $7FFF then
      Destination := maNextCity
    else
      Destination := Status shr 16;
    Status := Status and not(usStay or usRecover) or usWaiting;
    MoveToLoc(Destination, true);
  end;
end;

procedure TMainScreen.mHelpClick(Sender: TObject);
begin
  if ClientMode = cEditMap then
    HelpDlg.ShowNewContent(wmPersistent, hkText, HelpDlg.TextIndex('MAPEDIT'))
  else
    HelpDlg.ShowNewContent(wmPersistent, hkMisc, miscMain);
end;

procedure TMainScreen.mhomeClick(Sender: TObject);
var
  cixOldHome: Integer;
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    if MyMap[Loc] and fCity <> 0 then
    begin
      cixOldHome := Home;
      if Server(sSetUnitHome, me, UnFocus, nil^) >= rExecuted then
      begin
        CityOptimizer_CityChange(cixOldHome);
        CityOptimizer_CityChange(Home);
        UpdateViews(true);
      end
      else
        Play('INVALID');
    end
    else
    begin
      Status := Status and not(usStay or usRecover or usEnhance);
      MoveToLoc(maNextCity, true);
    end;
  end;
end;

procedure TMainScreen.mirrigationClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
        DoJob(jIrr);
end;

procedure TMainScreen.mirrigationDrawItem(Sender: TObject; ACanvas: TCanvas;
  ARect: TRect; AState: TOwnerDrawState);
begin

end;

procedure TMainScreen.mJumpClick(Sender: TObject);
begin
  if supervising then
    Jump[0] := 20
  else
    Jump[me] := 20;
  EndTurn(true);
end;

procedure TMainScreen.mLoadClick(Sender: TObject);
var
  I: Integer;
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    i := Server(sLoadUnit, me, UnFocus, nil^);
    if i >= rExecuted then
    begin
      if MyModel[mix].Domain = dAir then
        Play('MOVE_PLANELANDING')
      else
        Play('MOVE_LOAD');
      DestinationMarkON := false;
      PaintDestination;
      Status := Status and ($FFFF - usWaiting - usStay - usRecover - usGoto - usEnhance);
      NextUnit(UnStartLoc, true);
    end
    else if i = eNoTime_Load then
      if MyModel[mix].Domain = dAir then
        SoundMessage(Phrases.Lookup('NOTIMELOADAIR'), 'NOMOVE_TIME')
      else
        SoundMessage(Format(Phrases.Lookup('NOTIMELOADGROUND'),
          [MovementToString(MyModel[mix].speed)]), 'NOMOVE_TIME');
  end;
end;

procedure TMainScreen.mmineClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jMine);
end;

procedure TMainScreen.mNationsClick(Sender: TObject);
begin
  NatStatDlg.ShowNewContent(wmPersistent);
end;

procedure TMainScreen.mNextUnitClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    Status := Status and not usWaiting;
    FocusNextUnit(1);
  end;
end;

procedure TMainScreen.mnoordersClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    Status := Status and not usWaiting;
    NextUnit(UnStartLoc, true);
  end;
end;

procedure TMainScreen.mPillageClick(Sender: TObject);
begin
  DoJob(jPillage);
end;

procedure TMainScreen.mpollutionClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jPoll);
end;

procedure TMainScreen.mPrevUnitClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    Status := Status and not usWaiting;
    FocusNextUnit(-1);
  end;
end;

procedure TMainScreen.mRandomMapClick(Sender: TObject);
begin
  if not Edited or (SimpleQuery(mkYesNo, Phrases.Lookup('MAP_RANDOM'), '')
      = mrOK) then begin
    Server(sRandomMap, me, 0, nil^);
    Edited := true;
    MapValid := false;
    PaintAllMaps;
  end;
end;

procedure TMainScreen.mRecoverClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    DestinationMarkON := false;
    PaintDestination;
    Status := Status and ($FFFF - usStay - usGoto - usEnhance) or usRecover;
    if Job > jNone then
      Server(sStartJob + jNone shl 4, me, UnFocus, nil^);
    NextUnit(UnStartLoc, true);
  end;
end;

procedure TMainScreen.mResignClick(Sender: TObject);
var
  QueryText: string;
begin
  if ClientMode = cEditMap then begin
    if Edited then begin
      QueryText := Phrases.Lookup('MAP_CLOSE');
      case SimpleQuery(mkYesNoCancel, QueryText, '') of
        mrIgnore: Server(sAbandonMap, me, 0, nil^);
        mrOK: Server(sSaveMap, me, 0, nil^);
      end;
    end else
      Server(sAbandonMap, me, 0, nil^);
  end else begin
    if Server(sGetGameChanged, 0, 0, nil^) = eOK then begin
      QueryText := Phrases.Lookup('RESIGN');
      case SimpleQuery(mkYesNoCancel, QueryText, '') of
        mrIgnore: Server(sResign, 0, 0, nil^);
        mrOK: Server(sBreak, 0, 0, nil^);
      end;
    end else
      Server(sResign, 0, 0, nil^);
  end;
end;

procedure TMainScreen.mRevolutionClick(Sender: TObject);
var
  AltGovs: Boolean;
  RevolutionChanged: Boolean;
  I: Integer;
begin
  AltGovs := false;
    for i := 2 to nGov - 1 do
      if (GovPreq[i] <> preNA) and
        ((GovPreq[i] = preNone) or (MyRO.Tech[GovPreq[i]] >= tsApplicable)) then
        AltGovs := true;

    if not AltGovs then
      SoundMessage(Phrases.Lookup('NOALTGOVS'), 'MSG_DEFAULT')
    else
    begin
      RevolutionChanged := false;
      if MyRO.Happened and phChangeGov <> 0 then
      begin
        ModalSelectDlg.ShowNewContent(wmModal, kGov);
        if ModalSelectDlg.result >= 0 then
        begin
          Play('NEWGOV');
          Server(sSetGovernment, me, ModalSelectDlg.result, nil^);
          CityOptimizer_BeginOfTurn;
          RevolutionChanged := true;
        end;
      end
      else
      with MessgExDlg do
      begin // revolution!
        MessgExDlg.MessgText := Tribe[me].TPhrase('REVOLUTION');
        MessgExDlg.Kind := mkYesNo;
        MessgExDlg.IconKind := mikPureIcon;
        MessgExDlg.IconIndex := 72; // anarchy palace
        MessgExDlg.ShowModal;
        if ModalResult = mrOK then
        begin
          Play('REVOLUTION');
          Server(sRevolution, me, 0, nil^);
          RevolutionChanged := true;
          if NatStatDlg.Visible then
            NatStatDlg.Close;
          if CityDlg.Visible then
            CityDlg.Close;
        end
      end;
      if RevolutionChanged then
        UpdateViews(true);
    end;
end;

procedure TMainScreen.mroadClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jRoad);
end;

procedure TMainScreen.mRailRoadClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jRR);
end;

procedure TMainScreen.mRunClick(Sender: TObject);
begin
  if supervising then
    Jump[0] := 999999
  else
    Jump[me] := 999999;
  EndTurn(true);
end;

procedure TMainScreen.mScienceStatClick(Sender: TObject);
begin
  ListDlg.ShowNewContent(wmPersistent, kScience);
end;

procedure TMainScreen.mSelectTransportClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      Server(sSelectTransport, me, UnFocus, nil^);
end;

procedure TMainScreen.mShipsClick(Sender: TObject);
begin
  DiaDlg.ShowNewContent_Ship(wmPersistent);
end;

procedure TMainScreen.mstayClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    DestinationMarkON := false;
    PaintDestination;
    Status := Status and ($FFFF - usRecover - usGoto - usEnhance) or usStay;
    if Job > jNone then
      Server(sStartJob + jNone shl 4, me, UnFocus, nil^);
    NextUnit(UnStartLoc, true);
  end;
end;

procedure TMainScreen.mTechTreeClick(Sender: TObject);
begin
  TechTreeDlg.ShowModal;
end;

procedure TMainScreen.mtransClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    with TUn(MyUn[UnFocus]) do
      DoJob(jTrans);
end;

procedure TMainScreen.mUnitStatClick(Sender: TObject);
var
  I: Integer;
begin
  if G.Difficulty[me] > 0 then
    ListDlg.ShowNewContent_MilReport(wmPersistent, me)
  else
  begin
    i := 1;
    while (i < nPl) and (1 shl i and MyRO.Alive = 0) do
      inc(i);
    if i < nPl then
      ListDlg.ShowNewContent_MilReport(wmPersistent, i);
  end;
end;

procedure TMainScreen.mUnloadClick(Sender: TObject);
var
  I: Integer;
  OldMaster: Integer;
  NewFocus: Integer;
  uix: Integer;
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    if Master >= 0 then begin
      OldMaster := Master;
      i := Server(sUnloadUnit, me, UnFocus, nil^);
      if i >= rExecuted then
      begin
        if MyModel[mix].Domain = dAir then
          Play('MOVE_PLANESTART')
        else if (MyModel[MyUn[OldMaster].mix].Domain = dAir) and
          (MyMap[Loc] and fCity = 0) and (MyMap[Loc] and fTerImp <> tiBase)
        then
          Play('MOVE_PARACHUTE')
        else
          Play('MOVE_UNLOAD');
        Status := Status and not usWaiting;
        if MyModel[mix].Domain <> dAir then
          NextUnit(Loc, true)
        else
          PanelPaint;
      end
      else if i = eNoTime_Load then
        if MyModel[mix].Domain = dAir then
          SoundMessage(Phrases.Lookup('NOTIMELOADAIR'), 'NOMOVE_TIME')
        else
          SoundMessage(Format(Phrases.Lookup('NOTIMELOADGROUND'),
            [MovementToString(MyModel[mix].speed)]), 'NOMOVE_TIME');
    end else begin
      NewFocus := -1;
      uix := UnFocus;
      for i := 1 to MyRO.nUn - 1 do
      begin
        uix := (uix + MyRO.nUn - 1) mod MyRO.nUn;
        if (MyUn[uix].Master = UnFocus) and
          (MyUn[uix].Movement = integer(MyModel[MyUn[uix].mix].speed)) then
        begin
          MyUn[uix].Status := MyUn[uix].Status or usWaiting;
          NewFocus := uix;
        end;
      end;
      if NewFocus >= 0 then
      begin
        SetUnFocus(NewFocus);
        SetTroopLoc(Loc);
        PanelPaint;
      end;
    end;
  end;
end;

procedure TMainScreen.mwaitClick(Sender: TObject);
begin
  if UnFocus >= 0 then
  with MyUn[UnFocus] do begin
    DestinationMarkON := false;
    PaintDestination;
    Status := Status and ($FFFF - usStay - usRecover - usGoto - usEnhance) or usWaiting;
  end;
  NextUnit(-1, false);
end;

procedure TMainScreen.mWebsiteClick(Sender: TObject);
begin
  OpenURL(CevoHomepage);
end;

procedure TMainScreen.mWondersClick(Sender: TObject);
begin
  WondersDlg.ShowNewContent(wmPersistent);
end;

procedure TMainScreen.FormResize(Sender: TObject);
const MapBtnTop = 28;
var
  MiniFrame, MaxMapWidth: integer;
begin
  SmallScreen := ClientWidth < 1024;
  with MainMap do begin
    MaxMapWidth := (G.lx * 2 - 3) * xxt;
    // avoide the same tile being visible left and right
    if ClientWidth <= MaxMapWidth then begin
      MapWidth := ClientWidth;
      MapOffset := 0;
    end else begin
      MapWidth := MaxMapWidth;
      MapOffset := (ClientWidth - MapWidth) div 2;
    end;
    MapHeight := ClientHeight - TopBarHeight - PanelHeight + overlap;
    Panel.SetSize(ClientWidth, PanelHeight);
    TopBar.SetSize(ClientWidth, TopBarHeight);
    MiniFrame := (lxmax_xxx - G.ly) div 2;
    xMidPanel := (G.lx + MiniFrame) * 2 + 1 + 6;
    xRightPanel := ClientWidth - LeftPanelWidth - 10;
    if ClientMode = cEditMap then
      TrPitch := 2 * xxt
    else
      TrPitch := 66;
    xMini := MiniFrame;
    yMini := (PanelHeight - 26 - lxmax_xxx) div 2 + MiniFrame -16;
    ywmax := (G.ly - MapHeight div yyt + 1) and not 1;
    ywcenter := -((MapHeight - yyt * (G.ly - 1)) div (4 * yyt)) * 2;
  end;
  // only for ywmax<=0
  if ywmax <= 0 then
    yw := ywcenter
  else if yw < 0 then
    yw := 0
  else if yw > ywmax then
    yw := ywmax;
  UnitInfoBtn.Top := ClientHeight - 29;
  UnitInfoBtn.Left := xMidPanel + 7 + 99;
  UnitBtn.Top := ClientHeight - 29;
  UnitBtn.Left := xMidPanel + 7 + 99 + 31;
  TerrainBtn.Top := ClientHeight - 29;
  TerrainBtn.Left := xMidPanel + 7 + 99 + 62;
  MovieSpeed1Btn.Top := ClientHeight - 91;
  MovieSpeed1Btn.Left := ClientWidth div 2 - 62;
  MovieSpeed2Btn.Top := ClientHeight - 91;
  MovieSpeed2Btn.Left := ClientWidth div 2 - 62 + 29;
  MovieSpeed3Btn.Top := ClientHeight - 91;
  MovieSpeed3Btn.Left := ClientWidth div 2 - 62 + 2 * 29;
  MovieSpeed4Btn.Top := ClientHeight - 91;
  MovieSpeed4Btn.Left := ClientWidth div 2 - 62 + 3 * 29 + 12;
  EOT.Top := ClientHeight - 64;
  EOT.Left := ClientWidth - 62;
  sb.SetBorderSpacing(ClientHeight - yTroop - 24, ClientWidth - xRightPanel + 8, 8);
  {TODO:
  SetWindowPos(sb.ScrollBar.Handle, 0, xRightPanel + 10 - 14 - GetSystemMetrics(SM_CXVSCROLL),
    ClientHeight - MidPanelHeight + 8, 0, 0, SWP_NOSIZE or SWP_NOZORDER);
    }
  MapBtn0.Left := xMini + G.lx - 84;
  MapBtn0.Top := ClientHeight - MapBtnTop;
  MapBtn1.Left := xMini + G.lx - 56;
  MapBtn1.Top := ClientHeight - MapBtnTop;
  { MapBtn2.Left:=xMini+G.lx-20;
    MapBtn2.Top:=ClientHeight-15;
    MapBtn3.Left:=xMini+G.lx-4;
    MapBtn3.Top:=ClientHeight-15; }
  MapBtn5.Left := xMini + G.lx - MapBtnTop;
  MapBtn5.Top := ClientHeight - 28;
  MapBtn4.Left := xMini + G.lx + 20;
  MapBtn4.Top := ClientHeight - MapBtnTop;
  MapBtn6.Left := xMini + G.lx + 48;
  MapBtn6.Top := ClientHeight - MapBtnTop;
  TreasuryArea.Left := ClientWidth div 2 - 172;
  ResearchArea.Left := ClientWidth div 2;
  ManagementArea.Left := ClientWidth - xPalace;
  ManagementArea.Top := TopBarHeight + MapHeight - overlap + yPalace;
  ArrangeMidPanel;
  if RepaintOnResize then
  begin
    RectInvalidate(0, TopBarHeight, ClientWidth, TopBarHeight + MapHeight);
    MapValid := false;
    PaintAll;
  end;
end;

procedure TMainScreen.FormCloseQuery(Sender: TObject; var CanClose: boolean);
begin
  CanClose := Closable;
  if not Closable and idle and (me = 0) and (ClientMode < scContact) then
    mResign.Click;
end;

procedure TMainScreen.OnScroll(var Msg: TMessage);
begin
  if sb.Process(Msg) then begin
    PanelPaint;
    Update;
  end;
end;

procedure TMainScreen.OnEOT(var Msg: TMessage);
begin
  EndTurn;
end;

procedure TMainScreen.EOTClick(Sender: TObject);
begin
  if GameMode = cMovie then
  begin
    MessgExDlg.CancelMovie;
    Server(sBreak, me, 0, nil^);
  end
  else if ClientMode < 0 then
    skipped := true
  else if ClientMode >= scContact then
    NegoDlg.ShowNewContent(wmPersistent)
  else if Jump[pTurn] > 0 then
  begin
    Jump[pTurn] := 0;
    StartRunning := false;
  end
  else
    EndTurn;
end;

// set xTerrain, xTroop, and TrRow
procedure TMainScreen.ArrangeMidPanel;
begin
  if ClientMode = cEditMap then
    xTroop := xMidPanel + 15
  else
  with MainMap do begin
    if supervising then
      xTerrain := xMidPanel + 2 * xxt + 14
    else if ClientWidth < 1280 then
      xTerrain := ClientWidth div 2 + (1280 - ClientWidth) div 3
    else
      xTerrain := ClientWidth div 2;
    xTroop := xTerrain + 2 * xxt + 12;
    if SmallScreen and not supervising then
      xTroop := xRightPanel + 10 - 3 * 66 -
        GetSystemMetrics(SM_CXVSCROLL) - 19 - 4;
    // not perfect but we assume almost no one is still playing on a 800x600 screen
  end;
  TrRow := (xRightPanel + 10 - xTroop - GetSystemMetrics(SM_CXVSCROLL) - 19)
    div TrPitch;
end;

function TMainScreen.EndTurn(WasSkipped: boolean): boolean;

  function IsResourceUnused(cix, NeedFood, NeedProd: integer): boolean;
  var
    dx, dy, fix: integer;
    CityAreaInfo: TCityAreaInfo;
    TileInfo: TTileInfo;
  begin
    Server(sGetCityAreaInfo, me, cix, CityAreaInfo);
    for dy := -3 to 3 do
      for dx := -3 to 3 do
        if ((dx + dy) and 1 = 0) and (dx * dx * dy * dy < 81) then
        begin
          fix := (dy + 3) shl 2 + (dx + 3) shr 1;
          if (MyCity[cix].Tiles and (1 shl fix) = 0) // not used yet
            and (CityAreaInfo.Available[fix] = faAvailable) then // usable
          begin
            TileInfo.ExplCity := cix;
            Server(sGetHypoCityTileInfo, me, dLoc(MyCity[cix].Loc, dx, dy),
              TileInfo);
            if (TileInfo.Food >= NeedFood) and (TileInfo.Prod >= NeedProd) then
            begin
              result := true;
              exit
            end;
          end
        end;
    result := false;
  end;

var
  p1, uix, cix, CenterLoc: integer;
  MsgItem: string;
  CityReport: TCityReport;
  PlaneReturnData: TPlaneReturnData;
  Zoom: boolean;
begin
  result := false;
  if ClientMode >= scDipOffer then
    Exit;

  if supervising and (me <> 0) then begin
    ApplyToVisibleForms(faClose);
    ItsMeAgain(0);
  end;

  CityOptimizer_EndOfTurn;

  if not WasSkipped then // check warnings
  begin
    // need to move planes home?
    for uix := 0 to MyRO.nUn - 1 do
      with MyUn[uix] do
        if (Loc >= 0) and (MyModel[mix].Domain = dAir) and
          (Status and usToldNoReturn = 0) and (Master < 0) and
          (MyMap[Loc] and fCity = 0) and (MyMap[Loc] and fTerImp <> tiBase) then
        begin
          PlaneReturnData.Fuel := Fuel;
          PlaneReturnData.Loc := Loc;
          PlaneReturnData.Movement := 0; // end turn without further movement?
          if Server(sGetPlaneReturn, me, uix, PlaneReturnData) = eNoWay then
          begin
            CenterLoc := Loc + G.lx * 6;
            // centering the unit itself would make it covered by the query dialog
            while CenterLoc >= G.lx * G.ly do
              dec(CenterLoc, G.lx * 2);
            Centre(CenterLoc);
            SetTroopLoc(-1);
            PaintAll;

            if MyModel[mix].Kind = mkSpecial_Glider then
              MsgItem := 'LOWFUEL_GLIDER'
            else
              MsgItem := 'LOWFUEL';
            if SimpleQuery(mkYesNo, Phrases.Lookup(MsgItem),
              'WARNING_LOWSUPPORT') <> mrOK then
            begin
              SetUnFocus(uix);
              SetTroopLoc(Loc);
              PanelPaint;
              exit;
            end;
            MyUn[uix].Status := MyUn[uix].Status or usToldNoReturn;
          end;
        end;

    if not supervising and (MyRO.TestFlags and tfImmImprove = 0) and
      (MyRO.Government <> gAnarchy) and (MyRO.Money + TaxSum < 0) and
      (MyRO.TaxRate < 100) then // low funds!
      with MessgExDlg do
      begin
        OpenSound := 'WARNING_LOWFUNDS';
        MessgText := Phrases.Lookup('LOWFUNDS');
        Kind := mkYesNo;
        IconKind := mikImp;
        IconIndex := imTrGoods;
        ShowModal;
        if ModalResult <> mrOK then
          exit;
      end;

    if MyRO.Government <> gAnarchy then
      for cix := 0 to MyRO.nCity - 1 do
        with MyCity[cix] do
          if (Loc >= 0) and (Flags and chCaptured = 0) then
          begin
            Zoom := false;
            CityReport.HypoTiles := -1;
            CityReport.HypoTax := -1;
            CityReport.HypoLux := -1;
            Server(sGetCityReport, me, cix, CityReport);

            if (CityReport.Working - CityReport.Happy > Size shr 1) and
              (Flags and chCaptured <= $10000) then
              with MessgExDlg do
              begin
                OpenSound := 'WARNING_DISORDER';
                if Status and csResourceWeightsMask = 0 then
                  MsgItem := 'DISORDER'
                else
                  MsgItem := 'DISORDER_UNREST';
                MessgText := Format(Phrases.Lookup(MsgItem), [CityName(ID)]);
                Kind := mkYesNo;
                // BigIcon:=29;
                ShowModal;
                Zoom := ModalResult <> mrOK;
              end;
            if not Zoom and (Food + CityReport.FoodRep - CityReport.Eaten < 0)
            then
              with MessgExDlg do
              begin
                OpenSound := 'WARNING_FAMINE';
                if Status and csResourceWeightsMask = 0 then
                  MsgItem := 'FAMINE'
                else if (CityReport.Deployed <> 0) and
                  IsResourceUnused(cix, 1, 0) then
                  MsgItem := 'FAMINE_UNREST'
                else
                  MsgItem := 'FAMINE_TILES';
                MessgText := Format(Phrases.Lookup(MsgItem), [CityName(ID)]);
                Kind := mkYesNo;
                IconKind := mikImp;
                IconIndex := 22;
                ShowModal;
                Zoom := ModalResult <> mrOK;
              end;
            if not Zoom and (CityReport.ProdRep < CityReport.Support) then
              with MessgExDlg do
              begin
                OpenSound := 'WARNING_LOWSUPPORT';
                if Status and csResourceWeightsMask = 0 then
                  MsgItem := 'LOWSUPPORT'
                else if (CityReport.Deployed <> 0) and
                  IsResourceUnused(cix, 0, 1) then
                  MsgItem := 'LOWSUPPORT_UNREST'
                else
                  MsgItem := 'LOWSUPPORT_TILES';
                MessgText := Format(Phrases.Lookup(MsgItem), [CityName(ID)]);
                Kind := mkYesNo;
                IconKind := mikImp;
                IconIndex := 29;
                ShowModal;
                Zoom := ModalResult <> mrOK;
              end;
            if Zoom then
            begin // zoom to city
              ZoomToCity(Loc);
              Exit;
            end;
          end;

    if (MyRO.Happened and phTech <> 0) and (MyRO.ResearchTech < 0) and
      (MyData.FarTech <> adNexus) then
      if not ChooseResearch then
        Exit;
  end;

  RememberPeaceViolation;

  SetUnFocus(-1);
  for uix := 0 to MyRO.nUn - 1 do
    MyUn[uix].Status := MyUn[uix].Status and usPersistent;

  CityDlg.CloseAction := None;
  if IsMultiPlayerGame then begin
    // Close windows for next player
    ApplyToVisibleForms(faClose);
  end else begin
    if CityDlg.Visible then
       CityDlg.Close;
    if UnitStatDlg.Visible then {F5?}
       UnitStatDlg.Close;
    if HelpDlg.Visible then     {F1}
       HelpDlg.Close;
    if DraftDlg.Visible then    {F2?}
       DraftDlg.Close;
    if CityTypeDlg.Visible then {F3}
       CityTypeDlg.Close;
    if TechTreeDlg.Visible then {F4}
       TechTreeDlg.Close;
    if DiaDlg.Visible then      {F6}
       DiaDlg.Close;
    if WondersDlg.Visible then  {F7}
       WondersDlg.Close;
    if NatStatDlg.Visible then  {F9}
       NatStatDlg.Close;
    if RatesDlg.Visible then    {F10}
       RatesDlg.Close;
    if BattleDlg.Visible then
       BattleDlg.Close;
    if ListDlg.Visible then
       ListDlg.Close;
  end;
  ApplyToVisibleForms(faDisable);

  if Server(sTurn, pTurn, 0, nil^) >= rExecuted then
  begin
    if Jump[pTurn] > 0 then
      EOT.Hint := Phrases.Lookup('BTN_STOP')
    else
      EOT.Hint := Phrases.Lookup('BTN_SKIP');
    result := true;
    SetTroopLoc(-1);
    pTurn := -1;
    pLogo := -1;
    UnitInfoBtn.Visible := false;
    UnitBtn.Visible := false;
    TerrainBtn.Visible := false;
    EOT.ButtonIndex := eotCancel;
    EOT.Visible := true;
    MapValid := false;
    PanelPaint;
    Update;
    ClientMode := -1;
    idle := false;
    skipped := WasSkipped;
    for p1 := 1 to nPl - 1 do
      if G.RO[p1] <> nil then
        skipped := true; // don't show enemy moves in hotseat mode
  end
  else
    PanelPaint;
end;

procedure TMainScreen.EndNego;
begin
  if NegoDlg.Visible then
    NegoDlg.Close;
  HaveStrategyAdvice := false;
  // AdvisorDlg.HaveStrategyAdvice;
  // negotiation might have changed advices
  EOT.ButtonIndex := eotCancel;
  EOT.Visible := true;
  PanelPaint;
  Update;
  ClientMode := -1;
  idle := false;
end;

procedure TMainScreen.ProcessRect(x0, y0, nx, ny, Options: integer; msg : boolean = false);
var
  xs, ys, xl, yl: integer;
begin
  with MainMap do begin
    xl := nx * xxt + xxt;
    yl := ny * yyt + yyt * 2;
    xs := (x0 - xw) * (xxt * 2) + y0 and 1 * xxt - G.lx * (xxt * 2);
    // |xs+xl/2-MapWidth/2| -> min
    while abs(2 * (xs + G.lx * (xxt * 2)) + xl - MapWidth) <
      abs(2 * xs + xl - MapWidth) do
        inc(xs, G.lx * (xxt * 2));
    ys := (y0 - yw) * yyt - yyt;
    if xs + xl > MapWidth then
      xl := MapWidth - xs;
    if ys + yl > MapHeight then
      yl := MapHeight - ys;
    if (xl <= 0) or (yl <= 0) then
      exit;
    if Options and prPaint <> 0 then begin
      if Options and prAutoBounds <> 0 then
        MainMap.SetPaintBounds(xs, ys, xs + xl, ys + yl);
      MainMap.Paint(xs, ys, x0 + G.lx * y0, nx, ny, -1, -1);
    end;
    if Options and prInvalidate <> 0 then
      if not msg then
        RectInvalidate(MapOffset + xs, TopBarHeight + ys, MapOffset + xs + xl, TopBarHeight + ys + yl)
  end;
end;

procedure TMainScreen.PaintLoc(Loc: integer; Radius: integer = 0);
var
  yLoc, x0: integer;
begin
  if MapValid then begin
    yLoc := (Loc + G.lx * 1024) div G.lx - 1024;
    x0 := (Loc + (yLoc and 1 - 2 * Radius + G.lx * 1024) div 2) mod G.lx;
    offscreen.Canvas.Font.Assign(UniFont[ftSmall]);
    ProcessRect(x0, yLoc - 2 * Radius, 4 * Radius + 1, 4 * Radius + 1,
      prPaint or prAutoBounds or prInvalidate);
    Update;
  end;
end;

procedure TMainScreen.PaintLocTemp(Loc: integer; Style: TPaintLocTempStyle);
var
  y0, x0, xMap, yMap: integer;
begin
  with NoMap do begin
    if not MapValid then
      exit;
    Buffer.Canvas.Font.Assign(UniFont[ftSmall]);
    y0 := Loc div G.lx;
    x0 := Loc mod G.lx;
    xMap := (x0 - xw) * (xxt * 2) + y0 and 1 * xxt - G.lx * (xxt * 2);
    // |xMap+xxt-MapWidth/2| -> min
    while abs(2 * (xMap + G.lx * (xxt * 2)) + 2 * xxt - MapWidth) <
      abs(2 * xMap + 2 * xxt - MapWidth) do
      inc(xMap, G.lx * (xxt * 2));
    yMap := (y0 - yw) * yyt - yyt;
    NoMap.SetOutput(Buffer);
    NoMap.SetPaintBounds(0, 0, 2 * xxt, 3 * yyt);
    NoMap.Paint(0, 0, Loc, 1, 1, -1, -1, Style = pltsBlink);
    PaintBufferToScreen(xMap, yMap, 2 * xxt, 3 * yyt);
  end;
end;

// paint content of buffer directly to screen instead of offscreen
// panel protusions are added
// NoMap must be set to buffer and bounds before
procedure TMainScreen.PaintBufferToScreen(xMap, yMap, width, height: integer);
begin
  if xMap + width > MapWidth then
    width := MapWidth - xMap;
  if yMap + height > MapHeight then
    height := MapHeight - yMap;
  if (width <= 0) or (height <= 0) or (width + xMap <= 0) or (height + yMap <= 0)
  then
    exit;

  NoMap.BitBltBitmap(Panel, -xMap - MapOffset, -yMap + MapHeight - overlap, xMidPanel,
    overlap, 0, 0, SRCCOPY);
  NoMap.BitBltBitmap(Panel, -xMap - MapOffset + xRightPanel,
    -yMap + MapHeight - overlap, Panel.width - xRightPanel, overlap,
    xRightPanel, 0, SRCCOPY);
  if yMap < 0 then
  begin
    if xMap < 0 then
      BitBltCanvas(Canvas, MapOffset, TopBarHeight, width + xMap,
        height + yMap, Buffer.Canvas, -xMap, -yMap)
    else
      BitBltCanvas(Canvas, xMap + MapOffset, TopBarHeight, width,
        height + yMap, Buffer.Canvas, 0, -yMap);
  end
  else
  begin
    if xMap < 0 then
      BitBltCanvas(Canvas, MapOffset, TopBarHeight + yMap, width + xMap,
        height, Buffer.Canvas, -xMap, 0)
    else
      BitBltCanvas(Canvas, xMap + MapOffset, TopBarHeight + yMap, width,
        height, Buffer.Canvas, 0, 0);
  end;
end;

procedure TMainScreen.PaintLoc_BeforeMove(FromLoc: integer);
var
  yLoc, x0: integer;
begin
  if MapValid then
  begin
    yLoc := (FromLoc + G.lx * 1024) div G.lx - 1024;
    x0 := (FromLoc + (yLoc and 1 + G.lx * 1024) div 2) mod G.lx;
    offscreen.Canvas.Font.Assign(UniFont[ftSmall]);
    ProcessRect(x0, yLoc, 1, 1, prPaint or prAutoBounds);
  end
end;

procedure TMainScreen.PaintDestination;
var
  Destination: integer;
begin
  if (UnFocus >= 0) and (MyUn[UnFocus].Status and usGoto <> 0) then
  begin
    Destination := MyUn[UnFocus].Status shr 16;
    if (Destination <> $7FFF) and (Destination <> MyUn[UnFocus].Loc) then
      PaintLocTemp(Destination, pltsBlink);
  end;
end;

{$IFDEF UNIX}
// Can't do scrolling of DC under Linux, then fallback into BitBlt.
function ScrollDC(Canvas: TCanvas; dx: longint; dy: longint; const lprcScroll:TRect; const lprcClip:TRect; hrgnUpdate:HRGN; lprcUpdate: PRect):Boolean;
begin
  Result := BitBltCanvas(Canvas, lprcScroll.Left + dx, lprcScroll.Top + dy, lprcScroll.Right - lprcScroll.Left, lprcScroll.Bottom - lprcScroll.Top,
    Canvas, lprcScroll.Left, lprcScroll.Top);
end;
{$ENDIF}

procedure TMainScreen.MainOffscreenPaint (msg : boolean = false);
var
  ProcessOptions: integer;
  rec: TRect;
  DoInvalidate: boolean;
begin
  if me < 0 then
    with offscreen.Canvas do
    begin
      Brush.Color := $000000;
      FillRect(Rect(0, 0, MapWidth, MapHeight));
      Brush.Style := bsClear;
      OffscreenUser := self;
      exit;
    end;

  MainMap.SetPaintBounds(0, 0, MapWidth, MapHeight);
  if OffscreenUser <> self then
  begin
    if OffscreenUser <> nil then
      OffscreenUser.Update;
    // complete working with old owner to prevent rebound
    if MapValid and (xwd = xw) and (ywd = yw) then
      MainMap.SetPaintBounds(0, 0, UsedOffscreenWidth, UsedOffscreenHeight);
    MapValid := false;
    OffscreenUser := self;
  end;

  with MainMap do begin
    if xw - xwd > G.lx div 2 then
      xwd := xwd + G.lx
    else if xwd - xw > G.lx div 2 then
      xwd := xwd - G.lx;
    if not MapValid or (xw - xwd > MapWidth div (xxt * 2)) or
      (xwd - xw > MapWidth div (xxt * 2)) or (yw - ywd > MapHeight div yyt) or
      (ywd - yw > MapHeight div yyt) then
    begin
      offscreen.Canvas.Font.Assign(UniFont[ftSmall]);
      ProcessRect(xw, yw, MapWidth div xxt, MapHeight div yyt,
        prPaint or prInvalidate, msg);
    end else begin
      if (xwd = xw) and (ywd = yw) then
        exit; { map window not moved }
      offscreen.Canvas.Font.Assign(UniFont[ftSmall]);
      rec := Rect(0, 0, MapWidth, MapHeight);
{$IFDEF WINDOWS}
      ScrollDC(offscreen.Canvas.Handle, (xwd - xw) * (xxt * 2), (ywd - yw) * yyt,
        rec, rec, 0, nil);
{$ENDIF}
{$IFDEF UNIX}
      ScrollDC(offscreen.Canvas, (xwd - xw) * (xxt * 2), (ywd - yw) * yyt,
        rec, rec, 0, nil);
{$ENDIF}
      for DoInvalidate := false to FastScrolling do begin
        if DoInvalidate then begin
          rec.Bottom := MapHeight - overlap;
{$IFDEF WINDOWS}
          ScrollDC(Canvas.Handle, (xwd - xw) * (xxt * 2), (ywd - yw) * yyt, rec,
            rec, 0, nil);
{$ENDIF}
{$IFDEF UNIX}
          ScrollDC(Canvas, (xwd - xw) * (xxt * 2), (ywd - yw) * yyt,
            rec, rec, 0, nil);
{$ENDIF}
          ProcessOptions := prInvalidate;
        end
        else ProcessOptions := prPaint or prAutoBounds;
        if yw < ywd then begin
          ProcessRect(xw, yw, MapWidth div xxt, ywd - yw - 1, ProcessOptions);
          if xw < xwd then
            ProcessRect(xw, ywd, (xwd - xw) * 2 - 1, MapHeight div yyt - ywd + yw,
              ProcessOptions)
          else if xw > xwd then
            ProcessRect((xwd + MapWidth div (xxt * 2)) mod G.lx, ywd,
              (xw - xwd) * 2 + 1, MapHeight div yyt - ywd + yw, ProcessOptions)
        end
        else if yw > ywd then begin
          if DoInvalidate then
            RectInvalidate(MapOffset, TopBarHeight + MapHeight - overlap -
              (yw - ywd) * yyt, MapOffset + MapWidth, TopBarHeight + MapHeight
              - overlap)
          else
            ProcessRect(xw, (ywd + MapHeight div (yyt * 2) * 2), MapWidth div xxt,
              yw - ywd + 1, ProcessOptions);
          if xw < xwd then
            ProcessRect(xw, yw, (xwd - xw) * 2 - 1, MapHeight div yyt - yw + ywd -
              2, ProcessOptions)
          else if xw > xwd then
            ProcessRect((xwd + MapWidth div (xxt * 2)) mod G.lx, yw,
              (xw - xwd) * 2 + 1, MapHeight div yyt - yw + ywd - 2,
              ProcessOptions);
        end
        else if xw < xwd then
          ProcessRect(xw, yw, (xwd - xw) * 2 - 1, MapHeight div yyt,
            ProcessOptions)
        else if xw > xwd then
          ProcessRect((xwd + MapWidth div (xxt * 2)) mod G.lx, yw,
            (xw - xwd) * 2 + 1, MapHeight div yyt, ProcessOptions);
      end;
      if not FastScrolling then
        RectInvalidate(MapOffset, TopBarHeight, MapOffset + MapWidth,
          TopBarHeight + MapHeight - overlap);
      RectInvalidate(xMidPanel, TopBarHeight + MapHeight - overlap, xRightPanel,
        TopBarHeight + MapHeight);
    end;
  end;
  // if (xwd<>xw) or (ywd<>yw) then
  // Server(sChangeSuperView,me,yw*G.lx+xw,nil^); // for synchronizing client side viewer, not used currently
  xwd := xw;
  ywd := yw;
  MapValid := true;
end;

procedure TMainScreen.MiniMapPaint;
begin
  with MainMap do
    MiniMap.Paint(MyMap, MapWidth, ClientMode, xxt, xwMini);
end;

procedure TMainScreen.PaintAll;
begin
  MainOffscreenPaint;
  xwMini := xw;
  ywMini := yw;
  MiniMapPaint;
  PanelPaint;
end;

procedure TMainScreen.PaintAllMaps;
begin
  MainOffscreenPaint;
  xwMini := xw;
  ywMini := yw;
  MiniMapPaint;
  CopyMiniToPanel;
  RectInvalidate(xMini + 2, TopBarHeight + MapHeight - overlap + yMini + 2,
    xMini + 2 + G.lx * 2, TopBarHeight + MapHeight - overlap + yMini +
    2 + G.ly);
end;

procedure TMainScreen.CopyMiniToPanel;
begin
  with MainMap do begin
    BitBltCanvas(Panel.Canvas, xMini + 2, yMini + 2, G.lx * 2, G.ly,
      MiniMap.Bitmap.Canvas, 0, 0);
    if MarkCityLoc >= 0 then
      Sprite(Panel, HGrSystem, xMini - 2 + (4 * G.lx + 2 * (MarkCityLoc mod G.lx)
        + (G.lx - MapWidth div (xxt * 2)) - 2 * xwd) mod (2 * G.lx) +
        MarkCityLoc div G.lx and 1, yMini - 3 + MarkCityLoc div G.lx, CityMark2.Width,
        CityMark2.Height, CityMark2.Left, CityMark2.Top)
    else if ywmax <= 0 then
      Frame(Panel.Canvas,
        xMini + 2 + G.lx - MapWidth div (xxt * 2), yMini + 2,
        xMini + 1 + G.lx + MapWidth div (xxt * 2), yMini + 2 + G.ly - 1,
        MainTexture.ColorMark, MainTexture.ColorMark)
    else
      Frame(Panel.Canvas,
        xMini + 2 + G.lx - MapWidth div (xxt * 2), yMini + 2 + yw,
        xMini + 1 + G.lx + MapWidth div (xxt * 2), yMini + yw + MapHeight div yyt,
        MainTexture.ColorMark, MainTexture.ColorMark);
  end;
end;

procedure TMainScreen.PanelPaint;

  function MovementToString(var Un: TUn): string;
  begin
    result := ScreenTools.MovementToString(Un.Movement);
    if Un.Master >= 0 then
      result := '(' + result + ')'
    else if (MyModel[Un.mix].Domain = dAir) and
      (MyModel[Un.mix].Kind <> mkSpecial_Glider) then
      result := Format('%s(%d)', [result, Un.Fuel]);
  end;

var
  i, uix, uixDefender, x, xSrc, ySrc, xSrcBase, ySrcBase, CostFactor, Count,
    mixShow, xTreasurySection, xResearchSection, JobFocus, TrueMoney,
    TrueResearch: integer;
  Tile: Cardinal;
  s: string;
  unx: TUn;
  UnitInfo: TUnitInfo;
  JobProgressData: TJobProgressData;
  Prio: boolean;
begin
  if not Assigned(MyRO) then Exit;
  with Panel.Canvas do
  begin
    Fill(Panel.Canvas, 0, 3, xMidPanel + 7 - 10, PanelHeight - 3,
      MainTexture.Width - (xMidPanel + 7 - 10), MainTexture.Height - PanelHeight);
    Fill(Panel.Canvas, xRightPanel + 10 - 7, 3, Panel.width - xRightPanel - 10 +
      7, PanelHeight - 3, -(xRightPanel + 10 - 7), MainTexture.Height - PanelHeight);
    FillLarge(Panel.Canvas, xMidPanel - 2, PanelHeight - MidPanelHeight,
      xRightPanel + 2, PanelHeight, ClientWidth div 2);

    Brush.Style := bsClear;
    Pen.Color := $000000;
    MoveTo(0, 0);
    LineTo(xMidPanel + 7 - 8, 0);
    LineTo(xMidPanel + 7 - 8, PanelHeight - MidPanelHeight);
    LineTo(xRightPanel, PanelHeight - MidPanelHeight);
    LineTo(xRightPanel, 0);
    LineTo(ClientWidth, 0);
    Pen.Color := MainTexture.ColorBevelLight;
    MoveTo(xMidPanel + 7 - 9, PanelHeight - MidPanelHeight + 2);
    LineTo(xRightPanel + 10 - 8, PanelHeight - MidPanelHeight + 2);
    Pen.Color := MainTexture.ColorBevelLight;
    MoveTo(0, 1);
    LineTo(xMidPanel + 7 - 9, 1);
    Pen.Color := MainTexture.ColorBevelShade;
    LineTo(xMidPanel + 7 - 9, PanelHeight - MidPanelHeight + 1);
    Pen.Color := MainTexture.ColorBevelLight;
    LineTo(xRightPanel + 10 - 9, PanelHeight - MidPanelHeight + 1);
    Pen.Color := MainTexture.ColorBevelLight;
    LineTo(xRightPanel + 10 - 9, 1);
    LineTo(ClientWidth, 1);
    MoveTo(ClientWidth, 2);
    LineTo(xRightPanel + 10 - 8, 2);
    LineTo(xRightPanel + 10 - 8, PanelHeight);
    MoveTo(0, 2);
    LineTo(xMidPanel + 7 - 10, 2);
    Pen.Color := MainTexture.ColorBevelShade;
    LineTo(xMidPanel + 7 - 10, PanelHeight);
    Corner(Panel.Canvas, xMidPanel + 7 - 16, 1, 1, MainTexture);
    Corner(Panel.Canvas, xRightPanel + 10 - 9, 1, 0, MainTexture);
    if ClientMode <> cEditMap then
    begin
      if Supervising then
      begin
        ScreenTools.Frame(Panel.Canvas, ClientWidth - xPalace - 1, yPalace - 1,
          ClientWidth - xPalace + xSizeBig, yPalace + ySizeBig,
          $B0B0B0, $FFFFFF);
        RFrame(Panel.Canvas, ClientWidth - xPalace - 2, yPalace - 2,
          ClientWidth - xPalace + xSizeBig + 1, yPalace + ySizeBig + 1,
          $FFFFFF, $B0B0B0);
        BitBltCanvas(Panel.Canvas, ClientWidth - xPalace, yPalace, xSizeBig,
          ySizeBig, HGrSystem2.Data.Canvas, 70, 123);
      end
      else if MyRO.NatBuilt[imPalace] > 0 then
        ImpImage(Panel.Canvas, ClientWidth - xPalace, yPalace, imPalace, -1,
          GameMode <> cMovie
          { (GameMode<>cMovie) and (MyRO.Government<>gAnarchy) } )
      else
        ImpImage(Panel.Canvas, ClientWidth - xPalace, yPalace, 21, -1,
          GameMode <> cMovie
          { (GameMode<>cMovie) and (MyRO.Government<>gAnarchy) } );
    end;

    if GameMode = cMovie then
      ScreenTools.Frame(Panel.Canvas, xMini + 1, yMini + 1,
        xMini + 2 + G.lx * 2, yMini + 2 + G.ly, $000000, $000000)
    else
    begin
      ScreenTools.Frame(Panel.Canvas, xMini + 1, yMini + 1,
        xMini + 2 + G.lx * 2, yMini + 2 + G.ly, $B0B0B0, $FFFFFF);
      RFrame(Panel.Canvas, xMini, yMini, xMini + 3 + G.lx * 2, yMini + 3 + G.ly,
        $FFFFFF, $B0B0B0);
    end;
    CopyMiniToPanel;
    if ClientMode <> cEditMap then // MapBtn icons
      for i := 0 to 5 do
        if i <> 3 then
          Dump(Panel, HGrSystem, xMini + G.lx - 78 + 26 * i, PanelHeight - 40,
            8, 8, 121 + i * 9, 61);

    if ClientMode = cEditMap then
    begin
      for i := 0 to TrRow - 1 do
        trix[i] := -1;
      Count := 0;
      for i := 0 to nBrushTypes - 1 do
      begin // display terrain types
        if (Count >= TrRow * sb.Position) and (Count < TrRow * (sb.Position + 1))
        then
        begin
          trix[Count - TrRow * sb.Position] := BrushTypes[i];
          x := (Count - TrRow * sb.Position) * TrPitch;
          xSrcBase := -1;
          ySrcBase := 0;
          case BrushTypes[i] of
            0 .. 8:
              begin
                xSrc := BrushTypes[i];
                ySrc := 0
              end;
            9 .. 30:
              begin
                xSrcBase := 2;
                ySrcBase := 2;
                xSrc := 0;
                ySrc := 2 * integer(BrushTypes[i]) - 15
              end;
            fRiver:
              begin
                xSrc := 7;
                ySrc := 14
              end;
            fRoad:
              begin
                xSrc := 0;
                ySrc := 9
              end;
            fRR:
              begin
                xSrc := 0;
                ySrc := 10
              end;
            fCanal:
              begin
                xSrc := 0;
                ySrc := 11
              end;
            fPoll:
              begin
                xSrc := 6;
                ySrc := 12
              end;
            fDeadLands, fDeadLands or fCobalt, fDeadLands or fUranium,
              fDeadLands or fMercury:
              begin
                xSrcBase := 6;
                ySrcBase := 2;
                xSrc := 8;
                ySrc := 12 + BrushTypes[i] shr 25;
              end;
            tiIrrigation, tiFarm, tiMine, tiBase:
              begin
                xSrc := BrushTypes[i] shr 12 - 1;
                ySrc := 12
              end;
            tiFort:
              begin
                xSrc := 3;
                ySrc := 12;
                xSrcBase := 7;
                ySrcBase := 12
              end;
            fPrefStartPos:
              begin
                xSrc := 0;
                ySrc := 1
              end;
            fStartPos:
              begin
                xSrc := 0;
                ySrc := 2
              end;
            otherwise
              begin
                { Invalid brush type }
                xSrc := 0;
                ySrc := 0;
              end;
          end;
          with MainMap do begin
            if xSrcBase >= 0 then
              Sprite(Panel, HGrTerrain, xTroop + 2 + x, yTroop + 9 - yyt, xxt * 2,
                yyt * 3, 1 + xSrcBase * (xxt * 2 + 1),
                1 + ySrcBase * (yyt * 3 + 1));
            Sprite(Panel, HGrTerrain, xTroop + 2 + x, yTroop + 9 - yyt, xxt * 2,
              yyt * 3, 1 + xSrc * (xxt * 2 + 1), 1 + ySrc * (yyt * 3 + 1));
            if BrushTypes[i] = BrushType then begin
              ScreenTools.Frame(Panel.Canvas, xTroop + 2 + x,
                yTroop + 7 - yyt div 2, xTroop + 2 * xxt + x,
                yTroop + 2 * yyt + 11, $000000, $000000);
              ScreenTools.Frame(Panel.Canvas, xTroop + 1 + x,
                yTroop + 6 - yyt div 2, xTroop + 2 * xxt - 1 + x,
                yTroop + 2 * yyt + 10, MainTexture.ColorMark, MainTexture.ColorMark);
            end;
          end;
        end;
        inc(Count)
      end;
      case BrushType of
        fDesert, fPrairie, fTundra, fArctic, fSwamp, fHills, fMountains:
          s := Phrases.Lookup('TERRAIN', BrushType);
        fShore:
          s := Format(Phrases.Lookup('TWOTERRAINS'),
            [Phrases.Lookup('TERRAIN', fOcean), Phrases.Lookup('TERRAIN',
            fShore)]);
        fGrass:
          s := Format(Phrases.Lookup('TWOTERRAINS'),
            [Phrases.Lookup('TERRAIN', fGrass), Phrases.Lookup('TERRAIN',
            fGrass + 12)]);
        fForest:
          s := Format(Phrases.Lookup('TWOTERRAINS'),
            [Phrases.Lookup('TERRAIN', fForest), Phrases.Lookup('TERRAIN',
            fJungle)]);
        fRiver:
          s := Phrases.Lookup('RIVER');
        fDeadLands, fDeadLands or fCobalt, fDeadLands or fUranium,
          fDeadLands or fMercury:
          s := Phrases.Lookup('TERRAIN', 3 * 12 + BrushType shr 25);
        fPrefStartPos:
          s := Phrases.Lookup('MAP_PREFSTART');
        fStartPos:
          s := Phrases.Lookup('MAP_START');
        fPoll:
          s := Phrases.Lookup('POLL');
      else // terrain improvements
        begin
          case BrushType of
            fRoad:
              i := 1;
            fRR:
              i := 2;
            tiIrrigation:
              i := 4;
            tiFarm:
              i := 5;
            tiMine:
              i := 7;
            fCanal:
              i := 8;
            tiFort:
              i := 10;
            tiBase:
              i := 12;
          end;
          s := Phrases.Lookup('JOBRESULT', i);
        end
      end;
      LoweredTextOut(Panel.Canvas, -1, MainTexture, xTroop + 1,
        PanelHeight - 19, s);
    end
    else if TroopLoc >= 0 then
    begin
      Brush.Style := bsClear;
      if UnFocus >= 0 then
        with MyUn^[UnFocus] do
        with MyModel^[mix] do
        begin { display info about selected unit }
          if Job = jCity then
            mixShow := -1 // building site
          else
            mixShow := mix;
          with Tribe[me].ModelPicture[mixShow] do
          begin
            Sprite(Panel, HGr, xMidPanel + 7 + 12, yTroop + 1, 64, 48,
              pix mod 10 * 65 + 1, pix div 10 * 49 + 1);
            if MyUn[UnFocus].Flags and unFortified <> 0 then
              Sprite(Panel, HGrStdUnits, xMidPanel + 7 + 12, yTroop + 1,
                xxu * 2, yyu * 2, 1 + 6 * (xxu * 2 + 1), 1);
          end;

          MakeBlue(Panel, xMidPanel + 7 + 12 + 10, yTroop - 13, 44, 12);
          s := MovementToString(MyUn[UnFocus]);
          RisedTextOut(Panel.Canvas, xMidPanel + 7 + 12 + 32 -
            BiColorTextWidth(Panel.Canvas, s) div 2, yTroop - 16, s);

          s := IntToStr(Health) + '%';
          LightGradient(Panel.Canvas, xMidPanel + 7 + 12 + 7, PanelHeight - 22,
            (Health + 1) div 2, (ColorOfHealth(Health) and $FEFEFE shr 2) * 3);
          if Health < 100 then
            LightGradient(Panel.Canvas, xMidPanel + 7 + 12 + 7 + (Health + 1)
              div 2, PanelHeight - 22, 50 - (Health + 1) div 2, $000000);
          RisedTextOut(Panel.Canvas, xMidPanel + 7 + 12 + 32 -
            BiColorTextWidth(Panel.Canvas, s) div 2, PanelHeight - 23, s);

          FrameImage(Panel.Canvas, HGrSystem.Data,
            xMidPanel + 7 + xUnitText, yTroop + 15, 12, 14,
            121 + Exp div ExpCost * 13, 28);
          if Job = jCity then
            s := Tribe[me].ModelName[-1]
          else
            s := Tribe[me].ModelName[mix];
          if Home >= 0 then
          begin
            LoweredTextOut(Panel.Canvas, -1, MainTexture,
              xMidPanel + 7 + xUnitText + 18, yTroop + 5, s);
            LoweredTextOut(Panel.Canvas, -1, MainTexture,
              xMidPanel + 7 + xUnitText + 18, yTroop + 21,
              '(' + CityName(MyCity[Home].ID) + ')');
          end
          else
            LoweredTextOut(Panel.Canvas, -1, MainTexture,
              xMidPanel + 7 + xUnitText + 18, yTroop + 13, s);
        end;

      if (UnFocus >= 0) and (MyUn[UnFocus].Loc <> TroopLoc) then
      begin // divide panel
        if SmallScreen and not supervising then
          x := xTroop - 8
        else
          x := xTroop - 152;
        Pen.Color := MainTexture.ColorBevelShade;
        MoveTo(x - 1, PanelHeight - MidPanelHeight + 2);
        LineTo(x - 1, PanelHeight);
        Pen.Color := MainTexture.ColorBevelLight;
        MoveTo(x, PanelHeight - MidPanelHeight + 2);
        LineTo(x, PanelHeight);
      end;

      for i := 0 to 23 do
        trix[i] := -1;
      if MyMap[TroopLoc] and fUnit <> 0 then
      begin
        if MyMap[TroopLoc] and fOwned <> 0 then
        begin
          if (TrCnt > 1) or (UnFocus < 0) or (MyUn[UnFocus].Loc <> TroopLoc)
          then
          begin
            LoweredTextOut(Panel.Canvas, -1, MainTexture, xTroop + 10,
              PanelHeight - 24, Phrases.Lookup('PRESENT'));
            Server(sGetDefender, me, TroopLoc, uixDefender);
            Count := 0;
            for Prio := true downto false do
              for uix := 0 to MyRO.nUn - 1 do
                if (uix = uixDefender) = Prio then
                begin // display own units
                  unx := MyUn[uix];
                  if unx.Loc = TroopLoc then
                  begin
                    if (Count >= TrRow * sb.Position) and
                      (Count < TrRow * (sb.Position + 1)) then
                    begin
                      trix[Count - TrRow * sb.Position] := uix;
                      MakeUnitInfo(me, unx, UnitInfo);
                      x := (Count - TrRow * sb.Position) * TrPitch;
                      if uix = UnFocus then
                      begin
                        ScreenTools.Frame(Panel.Canvas, xTroop + 4 + x,
                          yTroop + 3, xTroop + 64 + x, yTroop + 47,
                          $000000, $000000);
                        ScreenTools.Frame(Panel.Canvas, xTroop + 3 + x,
                          yTroop + 2, xTroop + 63 + x, yTroop + 46,
                          MainTexture.ColorMark, MainTexture.ColorMark);
                      end
                      else if (unx.Master >= 0) and (unx.Master = UnFocus) then
                      begin
                        CFrame(Panel.Canvas, xTroop + 4 + x, yTroop + 3,
                          xTroop + 64 + x, yTroop + 47, 8, $000000);
                        CFrame(Panel.Canvas, xTroop + 3 + x, yTroop + 2,
                          xTroop + 63 + x, yTroop + 46, 8, MainTexture.ColorMark);
                      end;
                      NoMapPanel.SetOutput(Panel);
                      NoMapPanel.PaintUnit(xTroop + 2 + x, yTroop + 1, UnitInfo,
                        unx.Status);
                      if (ClientMode < scContact) and
                        ((unx.Job > jNone) or
                        (unx.Status and (usStay or usRecover or usGoto) <> 0))
                      then
                        Sprite(Panel, HGrSystem, xTroop + 2 + 60 - 20 + x,
                          yTroop + 35, 20, 20, 81, 25);

                      if not supervising then
                      begin
                        MakeBlue(Panel, xTroop + 2 + 10 + x,
                          yTroop - 13, 44, 12);
                        s := MovementToString(unx);
                        RisedTextOut(Panel.Canvas,
                          xTroop + x + 34 - BiColorTextWidth(Panel.Canvas, s)
                          div 2, yTroop - 16, s);
                      end;
                    end;
                    inc(Count)
                  end;
                end; // for uix:=0 to MyRO.nUn-1
            assert(Count = TrCnt);
          end;
        end
        else
        begin
          LoweredTextOut(Panel.Canvas, -1, MainTexture, xTroop + 8,
            PanelHeight - 24, Phrases.Lookup('PRESENT'));
          Server(sGetUnits, me, TroopLoc, Count);
          for i := 0 to Count - 1 do
            if (i >= TrRow * sb.Position) and (i < TrRow * (sb.Position + 1)) then
            begin // display enemy units
              trix[i - TrRow * sb.Position] := i;
              x := (i - TrRow * sb.Position) * TrPitch;
              NoMapPanel.SetOutput(Panel);
              NoMapPanel.PaintUnit(xTroop + 2 + x, yTroop + 1,
                MyRO.EnemyUn[MyRO.nEnemyUn + i], 0);
            end;
        end;
      end;
      if not SmallScreen or supervising then
      begin // show terrain and improvements
        with NoMapPanel do
          PaintZoomedTile(Panel, xTerrain - xxt * 2, 110 - yyt * 3, TroopLoc);
        if (UnFocus >= 0) and (MyUn[UnFocus].Job <> jNone) then begin
          JobFocus := MyUn[UnFocus].Job;
          Server(sGetJobProgress, me, MyUn[UnFocus].Loc, JobProgressData);
          MakeBlue(Panel, xTerrain - 72, 148 - 17, 144, 31);
          PaintRelativeProgressBar(Panel.Canvas, 3, xTerrain - 68, 148 + 3, 63,
            JobProgressData[JobFocus].Done,
            JobProgressData[JobFocus].NextTurnPlus,
            JobProgressData[JobFocus].Required, true, MainTexture);
          s := Format('%s/%s',
            [ScreenTools.MovementToString(JobProgressData[JobFocus].Done),
            ScreenTools.MovementToString(JobProgressData[JobFocus].Required)]);
          RisedTextOut(Panel.Canvas, xTerrain + 6, 148 - 3, s);
          Tile := MyMap[MyUn[UnFocus].Loc];
          if (JobFocus = jRoad) and (Tile and fRiver <> 0) then
            JobFocus := nJob + 0
          else if (JobFocus = jRR) and (Tile and fRiver <> 0) then
            JobFocus := nJob + 1
          else if JobFocus = jClear then
          begin
            if Tile and fTerrain = fForest then
              JobFocus := nJob + 2
            else if Tile and fTerrain = fDesert then
              JobFocus := nJob + 3
            else
              JobFocus := nJob + 4
          end;
          s := Phrases.Lookup('JOBRESULT', JobFocus);
          RisedTextOut(Panel.Canvas, xTerrain - BiColorTextWidth(Panel.Canvas,
            s) div 2, 148 - 19, s);
        end;
        if MyMap[TroopLoc] and (fTerrain or fSpecial) = fGrass or fSpecial1 then
          s := Phrases.Lookup('TERRAIN', fGrass + 12)
        else if MyMap[TroopLoc] and fDeadLands <> 0 then
          s := Phrases.Lookup('TERRAIN', 3 * 12)
        else if (MyMap[TroopLoc] and fTerrain = fForest) and
          IsJungle(TroopLoc div G.lx) then
          s := Phrases.Lookup('TERRAIN', fJungle)
        else
          s := Phrases.Lookup('TERRAIN', MyMap[TroopLoc] and fTerrain);
        RisedTextOut(Panel.Canvas, xTerrain - BiColorTextWidth(Panel.Canvas, s)
          div 2, 99, s);
      end;

      if TerrainBtn.Visible then
        with TerrainBtn do
          RFrame(Panel.Canvas, Left - 1, Top - self.ClientHeight +
            (PanelHeight - 1), Left + width, Top + height - self.ClientHeight +
            PanelHeight, MainTexture.ColorBevelShade, MainTexture.ColorBevelLight)
    end; { if TroopLoc>=0 }
  end;

  for i := 0 to ControlCount - 1 do
    if Controls[i] is TButtonB then
      with TButtonB(Controls[i]) do
      begin
        if Visible then
        begin
          Dump(Panel, HGrSystem, Left, Top - self.ClientHeight + PanelHeight,
            25, 25, 169, 243);
          Sprite(Panel, HGrSystem, Left, Top - self.ClientHeight + PanelHeight,
            25, 25, 1 + 26 * ButtonIndex, 337);
          RFrame(Panel.Canvas, Left - 1, Top - self.ClientHeight +
            (PanelHeight - 1), Left + width, Top + height - self.ClientHeight +
            PanelHeight, MainTexture.ColorBevelShade, MainTexture.ColorBevelLight);
        end;
      end;

  if ClientMode <> cEditMap then
  begin
    for i := 0 to ControlCount - 1 do
      if Controls[i] is TButtonC2 then
        with TButtonC2(Controls[i]) do
        begin
          Dump(Panel, HGrSystem, Left, Top - self.ClientHeight + PanelHeight,
            12, 12, 169, 178 + 13 * ButtonIndex);
          RFrame(Panel.Canvas, Left - 1, Top - self.ClientHeight +
            (PanelHeight - 1), Left + width, Top + height - self.ClientHeight +
            PanelHeight, MainTexture.ColorBevelShade, MainTexture.ColorBevelLight);
        end;
  end;
  EOT.SetBack(Panel.Canvas, EOT.Left, EOT.Top - (ClientHeight - PanelHeight));
  SmartRectInvalidate(0, ClientHeight - PanelHeight, ClientWidth, ClientHeight);

  // topbar
  xTreasurySection := ClientWidth div 2 - 172;
  xResearchSection := ClientWidth div 2;
  // ClientWidth div 2+68 = maximum to right
  FillLarge(TopBar.Canvas, 0, 0, ClientWidth, TopBarHeight - 3,
    ClientWidth div 2);
  with TopBar.Canvas do
  begin
    Pen.Color := $000000;
    MoveTo(0, TopBarHeight - 1);
    LineTo(ClientWidth, TopBarHeight - 1);
    Pen.Color := MainTexture.ColorBevelShade;
    MoveTo(0, TopBarHeight - 2);
    LineTo(ClientWidth, TopBarHeight - 2);
    MoveTo(0, TopBarHeight - 3);
    LineTo(ClientWidth, TopBarHeight - 3);
    Pen.Color := MainTexture.ColorBevelLight;
    ScreenTools.Frame(TopBar.Canvas, 40, -1, xTreasurySection - 1,
      TopBarHeight - 7, MainTexture.ColorBevelShade, MainTexture.ColorBevelLight);
    ScreenTools.Frame(TopBar.Canvas, xResearchSection + 332, -1, ClientWidth,
      TopBarHeight - 7, MainTexture.ColorBevelShade, MainTexture.ColorBevelLight);
  end;
  if GameMode <> cMovie then
    ImageOp_BCC(TopBar, Templates.Data, Point(2, 1), MenuLogo.BoundsRect, $BFBF20, $4040DF);
  if MyRO.nCity > 0 then
  begin
    TrueMoney := MyRO.Money;
    TrueResearch := MyRO.Research;
    if supervising then
    begin // normalize values from after-turn state
      dec(TrueMoney, TaxSum);
      if TrueMoney < 0 then
        TrueMoney := 0; // shouldn't happen
      dec(TrueResearch, ScienceSum);
      if TrueResearch < 0 then
        TrueResearch := 0; // shouldn't happen
    end;

    // treasury section
    ImageOp_BCC(TopBar, Templates.Data, Point(xTreasurySection + 8, 1), TreasuryIcon.BoundsRect,
      $40A040, $4030C0);
    s := IntToStr(TrueMoney);
    LoweredTextOut(TopBar.Canvas, -1, MainTexture, xTreasurySection + 48, 0,
      s + '%c');
    if MyRO.Government <> gAnarchy then
    begin
      ImageOp_BCC(TopBar, Templates.Data, Point(xTreasurySection + 48, 22), ChangeIcon.BoundsRect,
        $0000C0, $0080C0);
      if TaxSum >= 0 then
        s := Format(Phrases.Lookup('MONEYGAINPOS'), [TaxSum])
      else
        s := Format(Phrases.Lookup('MONEYGAINNEG'), [TaxSum]);
      LoweredTextOut(TopBar.Canvas, -1, MainTexture, xTreasurySection + 48 +
        15, 18, s);
    end;

    // research section
    ImageOp_BCC(TopBar, Templates.Data, Point(xResearchSection + 8, 1), ResearchIcon.BoundsRect,
      $FF0000, $00FFE0);
    if MyData.FarTech <> adNexus then
    begin
      if MyRO.ResearchTech < 0 then
        CostFactor := 2
      else if (MyRO.ResearchTech = adMilitary) or
        (MyRO.Tech[MyRO.ResearchTech] = tsSeen) then
        CostFactor := 1
      else if MyRO.ResearchTech in FutureTech then
        if MyRO.Government = gFuture then
          CostFactor := 4
        else
          CostFactor := 8
      else
        CostFactor := 2;
      Server(sGetTechCost, me, 0, i);
      CostFactor := CostFactor * 22; // length of progress bar
      PaintRelativeProgressBar(TopBar.Canvas, 2, xResearchSection + 48 + 1, 26,
        CostFactor, TrueResearch, ScienceSum, i, true, MainTexture);

      if MyRO.ResearchTech < 0 then
        s := Phrases.Lookup('SCIENCE')
      else if MyRO.ResearchTech = adMilitary then
        s := Phrases.Lookup('INITUNIT')
      else
      begin
        s := Phrases.Lookup('ADVANCES', MyRO.ResearchTech);
        if MyRO.ResearchTech in FutureTech then
          if MyRO.Tech[MyRO.ResearchTech] >= 1 then
            s := s + ' ' + IntToStr(MyRO.Tech[MyRO.ResearchTech] + 1)
          else
            s := s + ' 1';
      end;
      if ScienceSum > 0 then
      begin
        { j:=(i-MyRO.Research-1) div ScienceSum +1;
          if j<1 then j:=1;
          if j>1 then
          s:=Format(Phrases.Lookup('TECHWAIT'),[s,j]); }
        LoweredTextOut(TopBar.Canvas, -1, MainTexture,
          xResearchSection + 48, 0, s);
      end
      else
        LoweredTextOut(TopBar.Canvas, -1, MainTexture,
          xResearchSection + 48, 0, s);
    end
    else
      CostFactor := 0;
    if (MyData.FarTech <> adNexus) and (ScienceSum > 0) then
    begin
      ImageOp_BCC(TopBar, Templates.Data, Point(xResearchSection + 48 + CostFactor + 11,
        22), ChangeIcon.BoundsRect, $0000C0, $0080C0);
      s := Format(Phrases.Lookup('TECHGAIN'), [ScienceSum]);
      LoweredTextOut(TopBar.Canvas, -1, MainTexture, xResearchSection + 48 +
        CostFactor + 26, 18, s);
    end;
  end;
  if ClientMode <> cEditMap then
  begin
    TopBar.Canvas.Font.Assign(UniFont[ftCaption]);
    s := TurnToString(MyRO.Turn);
    RisedTextOut(TopBar.Canvas,
      40 + (xTreasurySection - 40 - BiColorTextWidth(TopBar.Canvas, s))
      div 2, 6, s);
    TopBar.Canvas.Font.Assign(UniFont[ftNormal]);
  end;
  RectInvalidate(0, 0, ClientWidth, TopBarHeight);
end;

procedure TMainScreen.FocusNextUnit(Dir: Integer);
var
  i, uix, NewFocus: Integer;
begin
  if ClientMode >= scContact then
    Exit;
  DestinationMarkON := False;
  PaintDestination;
  NewFocus := -1;
  for i := 1 to MyRO.nUn do begin
    uix := (UnFocus + i * Dir + MyRO.nUn) mod MyRO.nUn;
    if (MyUn[uix].Loc >= 0) and (MyUn[uix].Status and usStay = 0) then begin
      NewFocus := uix;
      Break;
    end;
  end;
  if NewFocus >= 0 then begin
    SetUnFocus(NewFocus);
    SetTroopLoc(MyUn[NewFocus].Loc);
    FocusOnLoc(TroopLoc, flRepaintPanel);
  end;
end;

procedure TMainScreen.FocusOnLoc(Loc: integer; Options: integer = 0);
var
  dx: integer;
  Outside, Changed: boolean;
begin
  with MainMap do begin
    dx := G.lx + 1 - (xw - Loc + G.lx * 1024 + 1) mod G.lx;
    Outside := (dx >= (MapWidth + 1) div (xxt * 2) - 2) or (ywmax > 0) and
      ((yw > 0) and (Loc div G.lx <= yw + 1) or (yw < ywmax) and
      (Loc div G.lx >= yw + (MapHeight - 1) div yyt - 2));
  end;
  Changed := true;
  if Outside then begin
    Centre(Loc);
    PaintAllMaps;
  end
  else if not MapValid then
    PaintAllMaps
  else
    Changed := false;
  if Options and flRepaintPanel <> 0 then
    PanelPaint;
  if Changed and (Options and flImmUpdate <> 0) then
    Update;
end;

procedure TMainScreen.NextUnit(NearLoc: Integer; AutoTurn: Boolean);
var
  Dist, TestDist: Single;
  i, uix, NewFocus: Integer;
  GotoOnly: Boolean;
begin
  Dist := 0;
  NewFocus := 0;
  if ClientMode >= scContact then
    Exit;
  DestinationMarkON := False;
  PaintDestination;
  for GotoOnly := GoOnPhase downto False do begin
    NewFocus := -1;
    for i := 1 to MyRO.nUn do begin
      uix := (UnFocus + i) mod MyRO.nUn;
      if (MyUn[uix].Loc >= 0) and (MyUn[uix].Job = jNone) and
        (MyUn[uix].Status and (usStay or usRecover or usWaiting) = usWaiting)
        and (not GotoOnly or (MyUn[uix].Status and usGoto <> 0)) then
        if NearLoc < 0 then begin
          NewFocus := uix;
          Break;
        end else begin
          TestDist := Distance(NearLoc, MyUn[uix].Loc);
          if (NewFocus < 0) or (TestDist < Dist) then begin
            NewFocus := uix;
            Dist := TestDist;
          end;
        end;
    end;
    if GotoOnly then
      if NewFocus < 0 then GoOnPhase := False
        else Break;
  end;
  if NewFocus >= 0 then begin
    SetUnFocus(NewFocus);
    SetTroopLoc(MyUn[NewFocus].Loc);
    FocusOnLoc(TroopLoc, flRepaintPanel);
  end else
  if AutoTurn and not mWaitTurn.Checked then begin
    TurnComplete := True;
    SetUnFocus(-1);
    SetTroopLoc(-1);
    PostMessage(Handle, WM_EOT, 0, 0);
  end else begin
    if { (UnFocus>=0) and } not TurnComplete and EOT.Visible then
      Play('TURNEND');
    TurnComplete := True;
    SetUnFocus(-1);
    SetTroopLoc(-1);
    PanelPaint;
  end;
end;

procedure TMainScreen.Scroll(dx, dy: integer);
begin
  xw := (xw + G.lx + dx) mod G.lx;
  if ywmax > 0 then
  begin
    yw := yw + 2 * dy;
    if yw < 0 then
      yw := 0
    else if yw > ywmax then
      yw := ywmax;
  end;
  MainOffscreenPaint;
  xwMini := xw;
  ywMini := yw;
  MiniMapPaint;
  CopyMiniToPanel;
  RectInvalidate(xMini + 2, TopBarHeight + MapHeight - overlap + yMini + 2,
    xMini + 2 + G.lx * 2, TopBarHeight + MapHeight - overlap + yMini +
    2 + G.ly);
  Update;
end;

procedure TMainScreen.Timer1Timer(Sender: TObject);
var
  dx, dy, ScrollSpeed: integer;
begin
  if idle and (me >= 0) and (GameMode <> cMovie) then
    if (fsModal in Screen.ActiveForm.FormState) or
      (Screen.ActiveForm is TBufferedDrawDlg) and
      (TBufferedDrawDlg(Screen.ActiveForm).WindowMode <> wmPersistent) then
    begin
      BlinkTime := BlinkOnTime + BlinkOffTime - 1;
      if not BlinkON then
      begin
        BlinkON := true;
        if UnFocus >= 0 then
          PaintLocTemp(MyUn[UnFocus].Loc)
        else if TurnComplete and not supervising then
          EOT.ButtonIndex := eotBlinkOn;
      end;
    end
    else
    begin
      if Application.Active and not mScrollOff.Checked then
      begin
        if mScrollFast.Checked then ScrollSpeed := 2
          else ScrollSpeed := 1;
        dx := 0;
        dy := 0;
        if Mouse.CursorPos.y < Screen.height - PanelHeight then
          if Mouse.CursorPos.x = 0 then
            dx := -ScrollSpeed // scroll left
          else if Mouse.CursorPos.x = Screen.width - 1 then
            dx := ScrollSpeed; // scroll right
        if Mouse.CursorPos.y = 0 then
          dy := -ScrollSpeed // scroll up
        else if (Mouse.CursorPos.y = Screen.height - 1) and
          (Mouse.CursorPos.x >= TerrainBtn.Left + TerrainBtn.width) and
          (Mouse.CursorPos.x < xRightPanel + 10 - 8) then
          dy := ScrollSpeed; // scroll down
        if (dx <> 0) or (dy <> 0) then
        begin
          if (Screen.ActiveForm <> MainScreen) and
            (@Screen.ActiveForm.OnDeactivate <> nil) then
            Screen.ActiveForm.OnDeactivate(nil);
          Scroll(dx, dy);
        end;
      end;

      BlinkTime := (BlinkTime + 1) mod (BlinkOnTime + BlinkOffTime);
      BlinkON := BlinkTime >= BlinkOffTime;
      DestinationMarkON := true;
      if UnFocus >= 0 then
      begin
        if (BlinkTime = 0) or (BlinkTime = BlinkOffTime) then
        begin
          PaintLocTemp(MyUn[UnFocus].Loc, pltsBlink);
          PaintDestination;
          // if MoveHintToLoc>=0 then
          // ShowMoveHint(MoveHintToLoc, true);
        end;
      end
      else if TurnComplete and not supervising then
      begin
        if BlinkTime = 0 then
          EOT.ButtonIndex := eotBlinkOff
        else if BlinkTime = BlinkOffTime then
          EOT.ButtonIndex := eotBlinkOn;
      end;
    end;
end;

procedure TMainScreen.SetMapPos(Loc: integer; MapPos: TPoint);
begin
  with MainMap do begin
    if FastScrolling and MapValid then
      Update;
    // necessary because ScrollDC for form canvas is called after
    xw := (Loc mod G.lx) - (MapPos.X - ((xxt * 2) * ((Loc div G.lx) and 1)) div 2)
      div (xxt * 2);
    xw := (xw + G.lx) mod G.lx;
    if ywmax <= 0 then yw := ywcenter
    else begin
      yw := (Loc div G.lx - (MapPos.Y * 2) div (yyt * 2) + 1) and not 1;
      if yw < 0 then yw := 0
        else if yw > ywmax then yw := ywmax;
    end;
  end;
end;

procedure TMainScreen.Centre(Loc: integer);
begin
  SetMapPos(Loc, Point(MapWidth div 2, MapHeight div 2));
end;

function TMainScreen.ZoomToCity(Loc: integer; NextUnitOnClose: boolean = false;
  ShowEvent: integer = 0): boolean;
begin
  result := MyMap[Loc] and (fOwned or fSpiedOut) <> 0;
  if result then
    with CityDlg do
    begin
      if ClientMode >= scContact then
      begin
        CloseAction := None;
        RestoreUnFocus := -1;
      end
      else if NextUnitOnClose then
      begin
        CloseAction := StepFocus;
        RestoreUnFocus := -1;
      end
      else if not Visible then
      begin
        CloseAction := RestoreFocus;
        RestoreUnFocus := UnFocus;
      end;
      SetUnFocus(-1);
      SetTroopLoc(Loc);
      MarkCityLoc := Loc;
      PanelPaint;
      ShowNewContent(wmPersistent, Loc, ShowEvent);
    end;
end;

function TMainScreen.LocationOfScreenPixel(x, y: integer): Integer;
var
  qx, qy: integer;
begin
  with MainMap do begin
    qx := (x * (yyt * 2) + y * (xxt * 2) + xxt * yyt * 2) div (xxt * yyt * 4) - 1;
    qy := (y * (xxt * 2) - x * (yyt * 2) - xxt * yyt * 2 + 4000 * xxt * yyt)
      div (xxt * yyt * 4) - 999;
    Result := (xw + (qx - qy + 2048) div 2 - 1024 + G.lx) mod G.lx + G.lx *
      (yw + qx + qy);
  end;
end;

function TMainScreen.GetCenterLoc: Integer;
begin
  Result := (xw + MapWidth div (MainMap.xxt * 4)) mod G.lx +
    (yw + MapHeight div (MainMap.yyt * 2)) * G.lx;
end;

procedure TMainScreen.MapBoxMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; x, y: integer);
var
  i, uix, emix, p1, dx, dy, MouseLoc: integer;
  EditTileData: TEditTileData;
  m, m2: TMenuItem;
  MoveAdviceData: TMoveAdviceData;
  DoCenter: boolean;
begin
  if GameMode = cMovie then
    exit;

  if CityDlg.Visible then
    CityDlg.Close;
  if UnitStatDlg.Visible then
    UnitStatDlg.Close;
  MouseLoc := LocationOfScreenPixel(x, y);
  if (MouseLoc < 0) or (MouseLoc >= G.lx * G.ly) then
    exit;
  if (Button = mbLeft) and not(ssShift in Shift) then
  begin
    DoCenter := true;
    if ClientMode = cEditMap then
    begin
      DoCenter := false;
      EditTileData.Loc := MouseLoc;
      if ssCtrl in Shift then // toggle special resource
        case MyMap[MouseLoc] and fTerrain of
          fOcean:
            EditTileData.NewTile := MyMap[MouseLoc];
          fGrass, fArctic:
            EditTileData.NewTile := MyMap[MouseLoc] and not fSpecial or
              ((MyMap[MouseLoc] shr 5 and 3 + 1) mod 2 shl 5);
        else
          EditTileData.NewTile := MyMap[MouseLoc] and not fSpecial or
            ((MyMap[MouseLoc] shr 5 and 3 + 1) mod 3 shl 5)
        end
      else if BrushType <= fTerrain then
        EditTileData.NewTile := MyMap[MouseLoc] and not fTerrain or fSpecial or
          BrushType
      else if BrushType and fDeadLands <> 0 then
        if MyMap[MouseLoc] and (fDeadLands or fModern) = BrushType and
          (fDeadLands or fModern) then
          EditTileData.NewTile := MyMap[MouseLoc] and not(fDeadLands or fModern)
        else
          EditTileData.NewTile := MyMap[MouseLoc] and not(fDeadLands or fModern)
            or BrushType
      else if BrushType and fTerImp <> 0 then
        if MyMap[MouseLoc] and fTerImp = BrushType then
          EditTileData.NewTile := MyMap[MouseLoc] and not fTerImp
        else
          EditTileData.NewTile := MyMap[MouseLoc] and not fTerImp or BrushType
      else if BrushType and (fPrefStartPos or fStartPos) <> 0 then
        if MyMap[MouseLoc] and (fPrefStartPos or fStartPos) = BrushType and
          (fPrefStartPos or fStartPos) then
          EditTileData.NewTile := MyMap[MouseLoc] and
            not(fPrefStartPos or fStartPos)
        else
          EditTileData.NewTile := MyMap[MouseLoc] and
            not(fPrefStartPos or fStartPos) or BrushType
      else
        EditTileData.NewTile := MyMap[MouseLoc] xor BrushType;
      Server(sEditTile, me, 0, EditTileData);
      Edited := true;
      BrushLoc := MouseLoc;
      PaintLoc(MouseLoc, 2);
      MiniMapPaint;
      BitBltCanvas(Panel.Canvas, xMini + 2, yMini + 2, G.lx * 2, G.ly,
        MiniMap.Bitmap.Canvas, 0, 0);
      with MainMap do begin
        if ywmax <= 0 then
          Frame(Panel.Canvas, xMini + 2 + G.lx - MapWidth div (2 * xxt),
            yMini + 2, xMini + 1 + G.lx + MapWidth div (2 * xxt),
            yMini + 2 + G.ly - 1, MainTexture.ColorMark, MainTexture.ColorMark)
        else
          Frame(Panel.Canvas, xMini + 2 + G.lx - MapWidth div (2 * xxt),
            yMini + 2 + yw, xMini + 2 + G.lx + MapWidth div (2 * xxt) - 1,
            yMini + 2 + yw + MapHeight div yyt - 2, MainTexture.ColorMark,
            MainTexture.ColorMark);
      end;
      RectInvalidate(xMini + 2, TopBarHeight + MapHeight - overlap + yMini + 2,
        xMini + 2 + G.lx * 2, TopBarHeight + MapHeight - overlap + yMini
        + 2 + G.ly);
    end
    else if MyMap[MouseLoc] and fCity <> 0 then { city clicked }
    begin
      if MyMap[MouseLoc] and (fOwned or fSpiedOut) <> 0 then
      begin
        ZoomToCity(MouseLoc);
        DoCenter := false;
      end
      else
      begin
        UnitStatDlg.ShowNewContent_EnemyCity(wmPersistent, MouseLoc);
        DoCenter := false;
      end;
    end
    else if MyMap[MouseLoc] and fUnit <> 0 then { unit clicked }
      if MyMap[MouseLoc] and fOwned <> 0 then
      begin
        DoCenter := false;
        if not supervising and (ClientMode < scContact) then
        begin // not in negotiation mode
          if (UnFocus >= 0) and (MyUn[UnFocus].Loc = MouseLoc) then
          begin // rotate
            uix := (UnFocus + 1) mod MyRO.nUn;
            i := MyRO.nUn - 1;
            while i > 0 do
            begin
              if (MyUn[uix].Loc = MouseLoc) and (MyUn[uix].Job = jNone) and
                (MyUn[uix].Status and (usStay or usRecover or usEnhance or
                usWaiting) = usWaiting) then
                Break;
              dec(i);
              uix := (uix + 1) mod MyRO.nUn;
            end;
            if i = 0 then
              uix := UnFocus;
          end
          else
            Server(sGetDefender, me, MouseLoc, uix);
          if uix <> UnFocus then
            SetUnFocus(uix);
          TurnComplete := false;
          EOT.ButtonIndex := eotGray;
        end;
        SetTroopLoc(MouseLoc);
        PanelPaint;
      end // own unit
      else if (MyMap[MouseLoc] and fSpiedOut <> 0) and not(ssCtrl in Shift) then
      begin
        DoCenter := false;
        SetTroopLoc(MouseLoc);
        PanelPaint;
      end
      else
      begin
        DoCenter := false;
        UnitStatDlg.ShowNewContent_EnemyLoc(wmPersistent, MouseLoc);
      end;
    if DoCenter then
    begin
      Centre(MouseLoc);
      PaintAllMaps;
    end;
  end
  else if (ClientMode <> cEditMap) and (Button = mbRight) and
    not(ssShift in Shift) then
  begin
    if supervising then
    begin
      EditLoc := MouseLoc;
      Server(sGetModels, me, 0, nil^);
      EmptyMenu(mCreateUnit);
      for p1 := 0 to nPl - 1 do
        if 1 shl p1 and MyRO.Alive <> 0 then
        begin
          m := TMenuItem.Create(mCreateUnit);
          m.Caption := Tribe[p1].TPhrase('SHORTNAME');
          for emix := MyRO.nEnemyModel - 1 downto 0 do
            if (MyRO.EnemyModel[emix].Owner = p1) and
              (Server(sCreateUnit - sExecute + p1 shl 4, me,
              MyRO.EnemyModel[emix].mix, MouseLoc) >= rExecuted) then
            begin
              if not Assigned(Tribe[p1].ModelPicture[MyRO.EnemyModel[emix].mix].HGr) then
                InitEnemyModel(emix);
              m2 := TMenuItem.Create(m);
              m2.Caption := Tribe[p1].ModelName[MyRO.EnemyModel[emix].mix];
              m2.Tag := p1 shl 16 + MyRO.EnemyModel[emix].mix;
              m2.OnClick := CreateUnitClick;
              m.Add(m2);
            end;
          m.Visible := m.Count > 0;
          mCreateUnit.Add(m);
        end;
      if FullScreen then
        EditPopup.Popup(Left + x, Top + y)
      else
        EditPopup.Popup(Left + x + 4,
          Top + y + GetSystemMetrics(SM_CYCAPTION) + 4);
    end
    else if (UnFocus >= 0) and (MyUn[UnFocus].Loc <> MouseLoc) then
      with MyUn[UnFocus] do
      begin
        dx := ((MouseLoc mod G.lx * 2 + MouseLoc div G.lx and 1) -
          (Loc mod G.lx * 2 + Loc div G.lx and 1) + 3 * G.lx)
          mod (2 * G.lx) - G.lx;
        dy := MouseLoc div G.lx - Loc div G.lx;
        if abs(dx) + abs(dy) < 3 then
        begin
          DestinationMarkON := false;
          PaintDestination;
          Status := Status and ($FFFF - usStay - usRecover - usGoto - usEnhance)
            or usWaiting;
          MoveUnit(dx, dy, muAutoNext); { simple move }
        end
        else if GetMoveAdvice(UnFocus, MouseLoc, MoveAdviceData) >= rExecuted
        then
        begin
          if MyMap[MouseLoc] and (fUnit or fOwned) = fUnit then
          begin // check for suicide mission before movement
            with MyUn[UnFocus], BattleDlg.Forecast do
            begin
              pAtt := me;
              mixAtt := mix;
              HealthAtt := Health;
              ExpAtt := Exp;
              FlagsAtt := Flags;
            end;
            BattleDlg.Forecast.Movement := MyUn[UnFocus].Movement;
            if (Server(sGetBattleForecastEx, me, MouseLoc, BattleDlg.Forecast)
              >= rExecuted) and (BattleDlg.Forecast.EndHealthAtt <= 0) then
            begin
              BattleDlg.uix := UnFocus;
              BattleDlg.ToLoc := MouseLoc;
              BattleDlg.IsSuicideQuery := true;
              BattleDlg.ShowModal;
              if BattleDlg.ModalResult <> mrOK then
                exit;
            end;
          end;
          DestinationMarkON := false;
          PaintDestination;
          Status := Status and not(usStay or usRecover or usEnhance) or
            usWaiting;
          MoveToLoc(MouseLoc, false); { goto }
        end;
      end;
  end
  else if (Button = mbMiddle) and (UnFocus >= 0) and
    (MyModel[MyUn[UnFocus].mix].Kind in [mkSettler, mkSlaves]) then
  begin
    DestinationMarkON := false;
    PaintDestination;
    MyUn[UnFocus].Status := MyUn[UnFocus].Status and
      ($FFFF - usStay - usRecover - usGoto) or usEnhance;
    uix := UnFocus;
    if MouseLoc <> MyUn[uix].Loc then
      MoveToLoc(MouseLoc, true); { goto }
    if (UnFocus = uix) and (MyUn[uix].Loc = MouseLoc) then
      mEnhance.Click;
  end
  else if (Button = mbLeft) and (ssShift in Shift) and
    (MyMap[MouseLoc] and fTerrain <> fUNKNOWN) then
    HelpOnTerrain(MouseLoc, wmPersistent)
  else if (ClientMode <= cContinue) and (Button = mbRight) and
    (ssShift in Shift) and (UnFocus >= 0) and
    (MyMap[MouseLoc] and (fUnit or fOwned) = fUnit) then
  begin // battle forecast
    with MyUn[UnFocus], BattleDlg.Forecast do
    begin
      pAtt := me;
      mixAtt := mix;
      HealthAtt := Health;
      ExpAtt := Exp;
      FlagsAtt := Flags;
    end;
    BattleDlg.Forecast.Movement := MyUn[UnFocus].Movement;
    if Server(sGetBattleForecastEx, me, MouseLoc, BattleDlg.Forecast) >= rExecuted
    then
    begin
      BattleDlg.uix := UnFocus;
      BattleDlg.ToLoc := MouseLoc;
      BattleDlg.Left := x - BattleDlg.width div 2;
      if BattleDlg.Left < 0 then
        BattleDlg.Left := 0
      else if BattleDlg.Left + BattleDlg.width > Screen.width then
        BattleDlg.Left := Screen.width - BattleDlg.width;
      BattleDlg.Top := y - BattleDlg.height div 2;
      if BattleDlg.Top < 0 then
        BattleDlg.Top := 0
      else if BattleDlg.Top + BattleDlg.height > Screen.height then
        BattleDlg.Top := Screen.height - BattleDlg.height;
      BattleDlg.IsSuicideQuery := false;
      BattleDlg.Show;
    end;
  end;
end;

function TMainScreen.MoveUnit(dx, dy: integer; Options: integer): integer;
// move focused unit to adjacent tile
var
  i, cix, uix, euix, FromLoc, ToLoc, DirCode, UnFocus0, Defender, Mission, p1,
    NewTiles, cixChanged: integer;
  OldToTile: Cardinal;
  CityCaptured, IsAttack, OldUnrest, NewUnrest, NeedEcoUpdate, NeedRepaintPanel,
    ToTransport, ToShip: boolean;
  PlaneReturnData: TPlaneReturnData;
  QueryItem: string;
begin
  result := eInvalid;
  UnFocus0 := UnFocus;
  FromLoc := MyUn[UnFocus].Loc;
  ToLoc := dLoc(FromLoc, dx, dy);
  if (ToLoc < 0) or (ToLoc >= G.lx * G.ly) then
  begin
    result := eInvalid;
    exit;
  end;
  if MyMap[ToLoc] and fStealthUnit <> 0 then
  begin
    SoundMessage(Phrases.Lookup('ATTACKSTEALTH'), '');
    exit;
  end;
  if MyMap[ToLoc] and fHiddenUnit <> 0 then
  begin
    SoundMessage(Phrases.Lookup('ATTACKSUB'), '');
    exit;
  end;

  if MyMap[ToLoc] and (fUnit or fOwned) = fUnit then
  begin // attack -- search enemy unit
    if (MyModel[MyUn[UnFocus].mix].Attack = 0) and
      not((MyModel[MyUn[UnFocus].mix].Cap[mcBombs] > 0) and
      (MyUn[UnFocus].Flags and unBombsLoaded <> 0)) then
    begin
      SoundMessage(Phrases.Lookup('NOATTACKER'), '');
      exit;
    end;
    euix := MyRO.nEnemyUn - 1;
    while (euix >= 0) and (MyRO.EnemyUn[euix].Loc <> ToLoc) do
      dec(euix);
  end
  else
     euix := 0;

  DirCode := dx and 7 shl 4 + dy and 7 shl 7;
  result := Server(sMoveUnit - sExecute + DirCode, me, UnFocus, nil^);
  if (result < rExecuted) and (MyUn[UnFocus].Job > jNone) then
    Server(sStartJob + jNone shl 4, me, UnFocus, nil^);
  if (result < rExecuted) and (result <> eNoTime_Move) then
  begin
    case result of
      eNoTime_Load:
        if MyModel[MyUn[UnFocus].mix].Domain = dAir then
          SoundMessage(Phrases.Lookup('NOTIMELOADAIR'), 'NOMOVE_TIME')
        else
          SoundMessage(Format(Phrases.Lookup('NOTIMELOADGROUND'),
            [MovementToString(MyModel[MyUn[UnFocus].mix].speed)]),
            'NOMOVE_TIME');
      eNoTime_Bombard:
        SoundMessage(Phrases.Lookup('NOTIMEBOMBARD'), 'NOMOVE_TIME');
      eNoTime_Expel:
        SoundMessage(Phrases.Lookup('NOTIMEEXPEL'), 'NOMOVE_TIME');
      eNoRoad:
        SoundMessage(Phrases.Lookup('NOROAD'), 'NOMOVE_DEFAULT');
      eNoNav:
        SoundMessage(Phrases.Lookup('NONAV'), 'NOMOVE_DEFAULT');
      eNoCapturer:
        SoundMessage(Phrases.Lookup('NOCAPTURER'), 'NOMOVE_DEFAULT');
      eNoBombarder:
        SoundMessage(Phrases.Lookup('NOBOMBARDER'), 'NOMOVE_DEFAULT');
      eZOC:
        ContextMessage(Phrases.Lookup('ZOC'), 'NOMOVE_ZOC', hkText,
          HelpDlg.TextIndex('MOVEMENT'));
      eTreaty:
        if MyMap[ToLoc] and (fUnit or fOwned) <> fUnit
        then { no enemy unit -- move }
          SoundMessage(Tribe[MyRO.Territory[ToLoc]].TPhrase('PEACE_NOMOVE'),
            'NOMOVE_TREATY')
        else
          SoundMessage(Tribe[MyRO.EnemyUn[euix].Owner]
            .TPhrase('PEACE_NOATTACK'), 'NOMOVE_TREATY');
      eDomainMismatch:
        begin
          if (MyModel[MyUn[UnFocus].mix].Domain < dSea) and
            (MyMap[ToLoc] and (fUnit or fOwned) = fUnit or fOwned) then
          begin // false load attempt
            ToShip := false;
            ToTransport := false;
            for uix := 0 to MyRO.nUn - 1 do
              if (MyUn[uix].Loc = ToLoc) and
                (MyModel[MyUn[uix].mix].Domain = dSea) then
              begin
                ToShip := true;
                if MyModel[MyUn[uix].mix].Cap[mcSeaTrans] > 0 then
                  ToTransport := true;
              end;
            if ToTransport then
              SoundMessage(Phrases.Lookup('FULLTRANSPORT'), 'NOMOVE_DEFAULT')
            else if ToShip then
              SoundMessage(Phrases.Lookup('NOTRANSPORT'), 'NOMOVE_DEFAULT')
            else
              Play('NOMOVE_DOMAIN');
          end
          else
            Play('NOMOVE_DOMAIN');
        end
    else
      Play('NOMOVE_DEFAULT');
    end;
    exit;
  end;

  if ((result = eWon) or (result = eLost) or (result = eBloody)) and
    (MyUn[UnFocus].Movement < 100) and
    (MyModel[MyUn[UnFocus].mix].Cap[mcWill] = 0) then
  begin
    if SimpleQuery(mkYesNo, Format(Phrases.Lookup('FASTATTACK'),
      [MyUn[UnFocus].Movement]), 'NOMOVE_TIME') <> mrOK then
    begin
      result := eInvalid;
      exit;
    end;
    Update; // remove message box from screen
  end;

  OldUnrest := false;
  NewUnrest := false;
  if (result >= rExecuted) and (result and rUnitRemoved = 0) and
    (MyMap[ToLoc] and (fUnit or fOwned) <> fUnit) then
  begin
    OldUnrest := UnrestAtLoc(UnFocus, FromLoc);
    NewUnrest := UnrestAtLoc(UnFocus, ToLoc);
    if NewUnrest > OldUnrest then
    begin
      if MyRO.Government = gDemocracy then
      begin
        QueryItem := 'UNREST_NOTOWN';
        p1 := me;
      end
      else
      begin
        QueryItem := 'UNREST_FOREIGN';
        p1 := MyRO.Territory[ToLoc];
      end;
      with MessgExDlg do
      begin
        MessgText := Format(Tribe[p1].TPhrase(QueryItem),
          [Phrases.Lookup('GOVERNMENT', MyRO.Government)]);
        Kind := mkYesNo;
        IconKind := mikImp;
        IconIndex := imPalace;
        ShowModal;
        if ModalResult <> mrOK then
        begin
          result := eInvalid;
          exit;
        end;
      end;
      Update; // remove message box from screen
    end;
  end;

  if (result >= rExecuted) and (MyModel[MyUn[UnFocus].mix].Domain = dAir) and
    (MyUn[UnFocus].Status and usToldNoReturn = 0) then
  begin // can plane return?
    PlaneReturnData.Fuel := MyUn[UnFocus].Fuel;
    if (MyMap[ToLoc] and (fUnit or fOwned) = fUnit) or
      (MyMap[ToLoc] and (fCity or fOwned) = fCity) then
    begin // attack/expel/bombard -> 100MP
      PlaneReturnData.Loc := FromLoc;
      PlaneReturnData.Movement := MyUn[UnFocus].Movement - 100;
      if PlaneReturnData.Movement < 0 then
        PlaneReturnData.Movement := 0;
    end
    else // move
    begin
      PlaneReturnData.Loc := ToLoc;
      if dx and 1 <> 0 then
        PlaneReturnData.Movement := MyUn[UnFocus].Movement - 100
      else
        PlaneReturnData.Movement := MyUn[UnFocus].Movement - 150;
    end;
    if Server(sGetPlaneReturn, me, UnFocus, PlaneReturnData) = eNoWay then
    begin
      if MyModel[MyUn[UnFocus].mix].Kind = mkSpecial_Glider then
        QueryItem := 'LOWFUEL_GLIDER'
      else
        QueryItem := 'LOWFUEL';
      if SimpleQuery(mkYesNo, Phrases.Lookup(QueryItem), 'WARNING_LOWSUPPORT')
        <> mrOK then
      begin
        result := eInvalid;
        exit;
      end;
      Update; // remove message box from screen
      MyUn[UnFocus].Status := MyUn[UnFocus].Status or usToldNoReturn;
    end;
  end;

  if result = eMissionDone then
  begin
    ModalSelectDlg.ShowNewContent(wmModal, kMission);
    Update; // dialog still on screen
    Mission := ModalSelectDlg.result;
    if Mission < 0 then
      exit;
    Server(sSetSpyMission + Mission shl 4, me, 0, nil^);
  end
  else
    Mission := -1; //Arbitrary

  CityCaptured := false;
  if result = eNoTime_Move then
  begin
    Play('NOMOVE_TIME');
    IsAttack := False;
  end
  else
  begin
    NeedEcoUpdate := false;
    DestinationMarkON := false;
    PaintDestination;
    if result and rUnitRemoved <> 0 then
      CityOptimizer_BeforeRemoveUnit(UnFocus);
    IsAttack := (result = eBombarded) or (result <> eMissionDone) and
      (MyMap[ToLoc] and (fUnit or fOwned) = fUnit);
    if not IsAttack then
    begin // move
      cix := MyRO.nCity - 1; { look for own city at dest location }
      while (cix >= 0) and (MyCity[cix].Loc <> ToLoc) do
        dec(cix);
      if (result <> eMissionDone) and (MyMap[ToLoc] and fCity <> 0) and (cix < 0)
      then
        CityCaptured := true;
      result := Server(sMoveUnit + DirCode, me, UnFocus, nil^);
      case result of
        eHiddenUnit:
          begin
            Play('NOMOVE_SUBMARINE');
            PaintLoc(ToLoc);
          end;
        eStealthUnit:
          begin
            Play('NOMOVE_STEALTH');
            PaintLoc(ToLoc);
          end;
        eZOC_EnemySpotted:
          begin
            Play('NOMOVE_ZOC');
            PaintLoc(ToLoc, 1);
          end;
        rExecuted .. maxint:
          begin
            if result and rUnitRemoved <> 0 then
              UnFocus := -1 // unit died
            else
            begin
              assert(UnFocus >= 0);
              MyUn[UnFocus].Status := MyUn[UnFocus].Status and
                not(usStay or usRecover);
              for uix := 0 to MyRO.nUn - 1 do
                if MyUn[uix].Master = UnFocus then
                  MyUn[uix].Status := MyUn[uix].Status and not usWaiting;
              if CityCaptured and
                (MyRO.Government in [gRepublic, gDemocracy, gFuture]) then
              begin // borders have moved, unrest might have changed in any city
                CityOptimizer_BeginOfTurn;
                NeedEcoUpdate := true;
              end
              else
              begin
                if OldUnrest <> NewUnrest then
                begin
                  CityOptimizer_CityChange(MyUn[UnFocus].Home);
                  for uix := 0 to MyRO.nUn - 1 do
                    if MyUn[uix].Master = UnFocus then
                      CityOptimizer_CityChange(MyUn[uix].Home);
                  NeedEcoUpdate := true;
                end;
                if (MyRO.Government = gDespotism) and
                  (MyModel[MyUn[UnFocus].mix].Kind = mkSpecial_TownGuard) then
                begin
                  if MyMap[FromLoc] and fCity <> 0 then
                  begin // town guard moved out of city in despotism -- reoptimize!
                    cixChanged := MyRO.nCity - 1;
                    while (cixChanged >= 0) and
                      (MyCity[cixChanged].Loc <> FromLoc) do
                      dec(cixChanged);
                    assert(cixChanged >= 0);
                    if cixChanged >= 0 then
                    begin
                      CityOptimizer_CityChange(cixChanged);
                      NeedEcoUpdate := true;
                    end;
                  end;
                  if (MyMap[ToLoc] and fCity <> 0) and not CityCaptured then
                  begin // town guard moved into city in despotism -- reoptimize!
                    cixChanged := MyRO.nCity - 1;
                    while (cixChanged >= 0) and
                      (MyCity[cixChanged].Loc <> ToLoc) do
                      dec(cixChanged);
                    assert(cixChanged >= 0);
                    if cixChanged >= 0 then
                    begin
                      CityOptimizer_CityChange(cixChanged);
                      NeedEcoUpdate := true;
                    end;
                  end;
                end;
              end;
            end;
          end;
      else
        assert(false);
      end;
      SetTroopLoc(ToLoc);
    end
    else
    begin { enemy unit -- attack }
      if result = eBombarded then
        Defender := MyRO.Territory[ToLoc]
      else
        Defender := MyRO.EnemyUn[euix].Owner;
      { if MyRO.Treaty[Defender]=trCeaseFire then
        if SimpleQuery(mkYesNo,Phrases.Lookup('FRCANCELQUERY_CEASEFIRE'),
        'MSG_DEFAULT')<>mrOK then
        exit; }
      if (Options and muNoSuicideCheck = 0) and (result and rUnitRemoved <> 0)
        and (result <> eMissionDone) then
      begin // suicide query
        with MyUn[UnFocus], BattleDlg.Forecast do
        begin
          pAtt := me;
          mixAtt := mix;
          HealthAtt := Health;
          ExpAtt := Exp;
          FlagsAtt := Flags;
        end;
        BattleDlg.Forecast.Movement := MyUn[UnFocus].Movement;
        Server(sGetBattleForecastEx, me, ToLoc, BattleDlg.Forecast);
        BattleDlg.uix := UnFocus;
        BattleDlg.ToLoc := ToLoc;
        BattleDlg.IsSuicideQuery := true;
        BattleDlg.Hide; {ShowModal crashes if form already visible}
        BattleDlg.ShowModal;
        if BattleDlg.ModalResult <> mrOK then
          exit;
      end;

      cixChanged := -1;
      if (result and rUnitRemoved <> 0) and (MyRO.Government = gDespotism) and
        (MyModel[MyUn[UnFocus].mix].Kind = mkSpecial_TownGuard) and
        (MyMap[FromLoc] and fCity <> 0) then
      begin // town guard died in city in despotism -- reoptimize!
        cixChanged := MyRO.nCity - 1;
        while (cixChanged >= 0) and (MyCity[cixChanged].Loc <> FromLoc) do
          dec(cixChanged);
        assert(cixChanged >= 0);
      end;

      for i := 0 to MyRO.nEnemyModel - 1 do
        LostArmy[i] := MyRO.EnemyModel[i].Lost;
      OldToTile := MyMap[ToLoc];
      result := Server(sMoveUnit + DirCode, me, UnFocus, nil^);
      nLostArmy := 0;
      for i := 0 to MyRO.nEnemyModel - 1 do
      begin
        LostArmy[i] := MyRO.EnemyModel[i].Lost - LostArmy[i];
        inc(nLostArmy, LostArmy[i]);
      end;
      if result and rUnitRemoved <> 0 then
      begin
        UnFocus := -1;
        SetTroopLoc(FromLoc);
      end;
      if (OldToTile and not MyMap[ToLoc] and fCity <> 0) and
        (MyRO.Government in [gRepublic, gDemocracy, gFuture]) then
      begin // city was destroyed, borders have moved, unrest might have changed in any city
        CityOptimizer_BeginOfTurn;
        NeedEcoUpdate := true;
      end
      else
      begin
        if cixChanged >= 0 then
        begin
          CityOptimizer_CityChange(cixChanged);
          NeedEcoUpdate := true;
        end;
        if (result = eWon) or (result = eBloody) or (result = eExpelled) then
        begin
          CityOptimizer_TileBecomesAvailable(ToLoc);
          NeedEcoUpdate := true;
        end;
      end;
      if nLostArmy > 1 then
      begin
        with MessgExDlg do
        begin
          Kind := mkOk;
          IconKind := mikEnemyArmy;
          MessgText := Tribe[Defender].TString(Phrases.Lookup('ARMYLOST',
            MyRO.EnemyModel[MyRO.EnemyUn[euix].emix].Domain));
          ShowModal;
        end;
      end;
    end;
    if result and rUnitRemoved <> 0 then
    begin
      CityOptimizer_AfterRemoveUnit;
      ListDlg.RemoveUnit;
      NeedEcoUpdate := true;
    end;
    if NeedEcoUpdate then
    begin
      UpdateViews(true);
      Update;
    end;
  end;

  if result = eMissionDone then
  begin
    p1 := MyRO.Territory[ToLoc];
    case Mission of
      smStealMap:
        begin
          MapValid := false;
          PaintAllMaps
        end;
      smStealCivilReport:
        TribeMessage(p1, Tribe[p1].TPhrase('DOSSIER_PREPARED'), '');
      smStealMilReport:
        ListDlg.ShowNewContent_MilReport(wmPersistent, p1);
    end;
  end;

  if UnFocus >= 0 then
    CheckToldNoReturn(UnFocus);

  NeedRepaintPanel := false;
  if result >= rExecuted then
  begin
    if CityCaptured and (MyMap[ToLoc] and fCity = 0) then
    begin // city destroyed
      for i := 0 to nWonder - 1 do { tell about destroyed wonders }
        if (MyRO.Wonder[i].CityID = WonderDestroyed) and (MyData.ToldWonders[i].CityID <> WonderDestroyed)
        then
          with MessgExDlg do
          begin
            if WondersDlg.Visible then
              WondersDlg.SmartUpdateContent(false);
            OpenSound := 'WONDER_DESTROYED';
            MessgText := Format(Phrases.Lookup('WONDERDEST'),
              [Phrases.Lookup('IMPROVEMENTS', i)]);
            Kind := mkOkHelp;
            HelpKind := hkImp;
            HelpNo := i;
            IconKind := mikImp;
            IconIndex := i;
            ShowModal;
            MyData.ToldWonders[i] := MyRO.Wonder[i];
          end;
    end;
    if CityCaptured and (MyMap[ToLoc] and fCity <> 0) then
    begin // city captured
      ListDlg.AddCity;
      for i := 0 to nWonder - 1 do { tell about capture of wonders }
        if MyRO.City[MyRO.nCity - 1].Built[i] > 0 then
          with MessgExDlg do
          begin
            if WondersDlg.Visible then
              WondersDlg.SmartUpdateContent(false);
            OpenSound := 'WONDER_CAPTURED';
            MessgText := Format(Tribe[me].TPhrase('WONDERCAPTOWN'),
              [Phrases.Lookup('IMPROVEMENTS', i)]);
            Kind := mkOkHelp;
            HelpKind := hkImp;
            HelpNo := i;
            IconKind := mikImp;
            IconIndex := i;
            ShowModal;
            MyData.ToldWonders[i] := MyRO.Wonder[i];
          end;

      if MyRO.Happened and phStealTech <> 0 then
      begin { Temple of Zeus -- choose advance to steal }
        ModalSelectDlg.ShowNewContent(wmModal, kStealTech);
        Server(sStealTech, me, ModalSelectDlg.result, nil^);
      end;
      TellNewModels;

      cix := MyRO.nCity - 1;
      while (cix >= 0) and (MyCity[cix].Loc <> ToLoc) do
        dec(cix);
      assert(cix >= 0);
      MyCity[cix].Status := MyCity[cix].Status and not csResourceWeightsMask or
        (3 shl 4);
      // captured city, set to maximum growth
      NewTiles := 1 shl 13; { exploit central tile only }
      Server(sSetCityTiles, me, cix, NewTiles);
    end
    else
      NeedRepaintPanel := true;
  end;
  TellNewContacts;

  if (UnFocus >= 0) and (MyUn[UnFocus].Master >= 0) then
    with MyUn[MyUn[UnFocus].Master] do
      if Status and usStay <> 0 then
      begin
        Status := Status and not usStay;
        if (Movement >= 100) and (Status and (usRecover or usGoto) = 0) then
          Status := Status or usWaiting;
      end;
  if Options and (muAutoNoWait or muAutoNext) <> 0 then
  begin
    if (UnFocus >= 0) and ((result = eNoTime_Move) or UnitExhausted(UnFocus) or
      (MyUn[UnFocus].Master >= 0) or (MyModel[MyUn[UnFocus].mix].Domain = dAir)
      and ((MyMap[MyUn[UnFocus].Loc] and fCity <> 0)
      { aircrafts stop in cities }
      or (MyMap[MyUn[UnFocus].Loc] and fTerImp = tiBase))) then
    begin
      MyUn[UnFocus].Status := MyUn[UnFocus].Status and not usWaiting;
      if Options and muAutoNext <> 0 then
        if CityCaptured and (MyMap[ToLoc] and fCity <> 0) then
        begin
          UnFocus := -1;
          PaintLoc(ToLoc); // don't show unit in city if not selected
        end
        else
          NextUnit(UnStartLoc, true);
    end
    else if (UnFocus < 0) and (Options and muAutoNext <> 0) then
      NextUnit(UnStartLoc, result <> eMissionDone);
  end;

  if NeedRepaintPanel and (UnFocus = UnFocus0) then
    if IsAttack then
      PanelPaint
    else
    begin
      assert(result <> eMissionDone);
      CheckTerrainBtnVisible;
      FocusOnLoc(ToLoc, flRepaintPanel or flImmUpdate);
    end;

  if (result >= rExecuted) and CityCaptured and (MyMap[ToLoc] and fCity <> 0)
  then
    ZoomToCity(ToLoc, UnFocus < 0, chCaptured); // show captured city
end;

procedure TMainScreen.MoveOnScreen(ShowMove: TShowMove;
  Step0, Step1, nStep: integer; Restore: boolean = true);
var
  ToLoc, xFromLoc, yFromLoc, xToLoc, yToLoc, xFrom, yFrom, xTo, yTo, xMin, yMin,
    xRange, yRange, xw1, Step, xMoving, yMoving, SliceCount: integer;
  UnitInfo: TUnitInfo;
  Ticks0, Ticks: TDateTime;
begin
  Timer1.Enabled := false;
  Ticks0 := NowPrecise;
  with ShowMove do
  begin
    UnitInfo.Owner := Owner;
    UnitInfo.mix := mix;
    UnitInfo.Health := Health;
    UnitInfo.Job := jNone;
    UnitInfo.Flags := Flags;
    if Owner <> me then
      UnitInfo.emix := emix;

    ToLoc := dLoc(FromLoc, dx, dy);
    xToLoc := ToLoc mod G.lx;
    yToLoc := ToLoc div G.lx;
    xFromLoc := FromLoc mod G.lx;
    yFromLoc := FromLoc div G.lx;
    if xToLoc > xFromLoc + 2 then
      xToLoc := xToLoc - G.lx
    else if xToLoc < xFromLoc - 2 then
      xToLoc := xToLoc + G.lx;

    xw1 := xw + G.lx;
    // ((xFromLoc-xw1)*2+yFromLoc and 1+1)*xxt+dx*xxt/2-MapWidth/2 -> min
    with MainMap do begin
      while abs(((xFromLoc - xw1 + G.lx) * 2 + yFromLoc and 1 + 1) * xxt * 2 + dx
        * xxt - MapWidth) < abs(((xFromLoc - xw1) * 2 + yFromLoc and 1 + 1) * xxt
        * 2 + dx * xxt - MapWidth) do
        dec(xw1, G.lx);

      xTo := (xToLoc - xw1) * (xxt * 2) + yToLoc and 1 * xxt + (xxt - xxu);
      yTo := (yToLoc - yw) * yyt + (yyt - yyu_anchor);
      xFrom := (xFromLoc - xw1) * (xxt * 2) + yFromLoc and 1 * xxt + (xxt - xxu);
      yFrom := (yFromLoc - yw) * yyt + (yyt - yyu_anchor);
      if xFrom < xTo then begin
        xMin := xFrom;
        xRange := xTo - xFrom;
      end else begin
        xMin := xTo;
        xRange := xFrom - xTo;
      end;
      if yFrom < yTo then begin
        yMin := yFrom;
        yRange := yTo - yFrom;
      end else begin
        yMin := yTo;
        yRange := yFrom - yTo;
      end;
      inc(xRange, xxt * 2);
      inc(yRange, yyt * 3);
    end;

    MainOffscreenPaint;
    NoMap.SetOutput(Buffer);
    NoMap.SetPaintBounds(0, 0, xRange, yRange);
    for Step := 0 to abs(Step1 - Step0) do
    begin
      BitBltCanvas(Buffer.Canvas, 0, 0, xRange, yRange,
        offscreen.Canvas, xMin, yMin);
      if Step1 <> Step0 then
      begin
        xMoving := xFrom +
          Round((Step0 + Step * (Step1 - Step0) div abs(Step1 - Step0)) *
          (xTo - xFrom) / nStep);
        yMoving := yFrom +
          Round((Step0 + Step * (Step1 - Step0) div abs(Step1 - Step0)) *
          (yTo - yFrom) / nStep);
      end
      else
      begin
        xMoving := xFrom;
        yMoving := yFrom;
      end;
      NoMap.PaintUnit(xMoving - xMin, yMoving - yMin, UnitInfo, 0);
      PaintBufferToScreen(xMin, yMin, xRange, yRange);
      {$IFDEF UNIX}
      // TODO: Force animation under UNIX
      Application.ProcessMessages;
      {$ENDIF}

      SliceCount := 0;
      Ticks := Ticks0;
      repeat
        if (SliceCount = 0) or
          (Round(((Ticks - Ticks0) * 12) / OneMillisecond) * (SliceCount + 1) div SliceCount
          < MoveTime) then
        begin
          if not idle or (GameMode = cMovie) then
            Application.ProcessMessages;
          Sleep(1);
          inc(SliceCount)
        end;
        Ticks := NowPrecise;
      until (((Ticks - Ticks0) * 12) / OneMillisecond) >= MoveTime;
      Ticks0 := Ticks;
    end;
  end;
  if Restore then
  begin
    BitBltCanvas(Buffer.Canvas, 0, 0, xRange, yRange, offscreen.Canvas, xMin, yMin);
    PaintBufferToScreen(xMin, yMin, xRange, yRange);
  end;
  BlinkTime := -1;
  Timer1.Enabled := true;
end;

procedure TMainScreen.MoveToLoc(Loc: integer; CheckSuicide: boolean);
// path finder: move focused unit to loc, start multi-turn goto if too far
var
  uix, i, MoveOptions, NextLoc, MoveResult: integer;
  MoveAdviceData: TMoveAdviceData;
  StopReason: (None, Arrived, Dead, NoTime, EnemySpotted, MoveError);
begin
  if MyUn[UnFocus].Job > jNone then
    Server(sStartJob + jNone shl 4, me, UnFocus, nil^);
  if GetMoveAdvice(UnFocus, Loc, MoveAdviceData) >= rExecuted then
  begin
    uix := UnFocus;
    StopReason := None;
    repeat
      for i := 0 to MoveAdviceData.nStep - 1 do
      begin
        if i = MoveAdviceData.nStep - 1 then
          MoveOptions := muAutoNext
        else
          MoveOptions := 0;

        NextLoc := dLoc(MyUn[uix].Loc, MoveAdviceData.dx[i],
          MoveAdviceData.dy[i]);

        if (NextLoc = Loc) or (Loc = maNextCity) and (MyMap[NextLoc] and fCity <> 0) then
          StopReason := Arrived;

        if not CheckSuicide and (NextLoc = Loc) then
          MoveOptions := MoveOptions or muNoSuicideCheck;

        MoveResult := MoveUnit(MoveAdviceData.dx[i], MoveAdviceData.dy[i], MoveOptions);

        if MoveResult < rExecuted then
          StopReason := MoveError
        else if MoveResult and rUnitRemoved <> 0 then
          StopReason := Dead
        else if (StopReason = None) and (MoveResult and rEnemySpotted <> 0) then
          StopReason := EnemySpotted;

        if StopReason <> None then
          Break;
      end;

      if (StopReason = None) and ((MoveAdviceData.nStep < MaxMoveSteps) or
        (MyRO.Wonder[woShinkansen].EffectiveOwner <> me)) then
        StopReason := NoTime;

      if StopReason <> None then
        Break;
      if GetMoveAdvice(UnFocus, Loc, MoveAdviceData) < rExecuted then
      begin
        assert(false);
        Break;
      end;
    until false;

    case StopReason of
      None:
        assert(false);
      Arrived:
        MyUn[uix].Status := MyUn[uix].Status and ($FFFF - usGoto);
      Dead:
        if UnFocus < 0 then
          NextUnit(UnStartLoc, false);
    else
      begin // multi-turn goto
        if Loc = maNextCity then
          MyUn[uix].Status := MyUn[uix].Status and ($FFFF - usStay - usRecover)
            or usGoto + $7FFF shl 16
        else
          MyUn[uix].Status := MyUn[uix].Status and ($FFFF - usStay - usRecover)
            or usGoto + Loc shl 16;
        PaintLoc(MyUn[uix].Loc);
        if (StopReason = NoTime) and (UnFocus = uix) then
        begin
          MyUn[uix].Status := MyUn[uix].Status and not usWaiting;
          NextUnit(UnStartLoc, true);
        end;
      end;
    end;
  end;
end;

procedure TMainScreen.PanelBoxMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; x, y: integer);
var
  i, xMouse, MouseLoc, p1: integer;
begin
  if GameMode = cMovie then
    exit;

  if Button = mbLeft then
  begin
    if (x >= xMini + 2) and (y >= yMini + 2) and (x < xMini + 2 + 2 * G.lx) and
      (y < yMini + 2 + G.ly) then
      if ssShift in Shift then
      begin
        with MainMap do
          xMouse := (xwMini + (x - (xMini + 2) + MapWidth div (xxt * 2) + G.lx)
            div 2) mod G.lx;
        MouseLoc := xMouse + G.lx * (y - (yMini + 2));
        if MyMap[MouseLoc] and fTerrain <> fUNKNOWN then
        begin
          p1 := MyRO.Territory[MouseLoc];
          if (p1 = me) or (p1 >= 0) and (MyRO.Treaty[p1] >= trNone) then
            NatStatDlg.ShowNewContent(wmPersistent, p1);
        end;
      end
      else
      begin
        if CityDlg.Visible then
          CityDlg.Close;
        if UnitStatDlg.Visible then
          UnitStatDlg.Close;
        Tracking := true;
        PanelBoxMouseMove(Sender, Shift + [ssLeft], x, y);
      end
    else if (ClientMode <> cEditMap) and (x >= ClientWidth - xPalace) and
      (y >= yPalace) and (x < ClientWidth - xPalace + xSizeBig) and
      (y < yPalace + ySizeBig) then
    begin
      InitPopup(StatPopup);
      if FullScreen then
        StatPopup.Popup(Left + ClientWidth - xPalace + xSizeBig + 2,
          Top + ClientHeight - PanelHeight + yPalace - 1)
      else
        StatPopup.Popup(Left + ClientWidth - xPalace + 6,
          Top + ClientHeight - PanelHeight + yPalace + ySizeBig +
          GetSystemMetrics(SM_CYCAPTION) + 3)
    end
    (* else if (x>=xAdvisor-3) and (y>=yAdvisor-3)
      and (x<xAdvisor+16+3) and (y<yAdvisor+16+3) and HaveStrategyAdvice then
      AdviceBtnClick *)
    else if (x >= xTroop + 1) and (y >= yTroop + 1) and
      (x < xTroop + TrRow * TrPitch) and (y <= yTroop + 55) then
    begin
      i := (x - xTroop - 1) div TrPitch;
      if trix[i] >= 0 then
        if ClientMode = cEditMap then
        begin
          BrushType := trix[i];
          PanelPaint
        end
        else if (TroopLoc >= 0) then
          if MyMap[TroopLoc] and fOwned <> 0 then
          begin
            if ssShift in Shift then
              UnitStatDlg.ShowNewContent_OwnModel(wmPersistent,
                MyUn[trix[i]].mix)
            else if not supervising and (ClientMode < scContact) and
              (x - xTroop - 1 - i * TrPitch >= 60 - 20) and (y >= yTroop + 35)
              and ((MyUn[trix[i]].Job > jNone) or (MyUn[trix[i]].Status and
              (usStay or usRecover or usGoto) <> 0)) then
            begin // wake up
              MyUn[trix[i]].Status := MyUn[trix[i]].Status and
                ($FFFF - usStay - usRecover - usGoto - usEnhance) or usWaiting;
              if MyUn[trix[i]].Job > jNone then
                Server(sStartJob + jNone shl 4, me, trix[i], nil^);
              if (UnFocus < 0) and not CityDlg.Visible then
              begin
                SetUnFocus(trix[i]);
                SetTroopLoc(MyUn[trix[i]].Loc);
                FocusOnLoc(TroopLoc, flRepaintPanel)
              end
              else
              begin
                if CityDlg.Visible and (CityDlg.RestoreUnFocus < 0) then
                  CityDlg.RestoreUnFocus := trix[i];
                PanelPaint;
              end
            end
            else if (ClientMode < scContact) then
            begin
              if supervising then
                UnitStatDlg.ShowNewContent_OwnUnit(wmPersistent, trix[i])
              else if CityDlg.Visible then
              begin
                CityDlg.CloseAction := None;
                CityDlg.Close;
                SumCities(TaxSum, ScienceSum);
                SetUnFocus(trix[i]);
              end
              else
              begin
                DestinationMarkON := false;
                PaintDestination;
                UnFocus := trix[i];
                UnStartLoc := TroopLoc;
                BlinkTime := 0;
                BlinkON := false;
                PaintLoc(TroopLoc);
              end;
              if UnFocus >= 0 then
              begin
                UnitInfoBtn.Visible := true;
                UnitBtn.Visible := true;
                TurnComplete := false;
                EOT.ButtonIndex := eotGray;
              end;
              CheckTerrainBtnVisible;
              PanelPaint;
            end;
          end
          else if Server(sGetUnits, me, TroopLoc, TrCnt) >= rExecuted then
            if ssShift in Shift then
              UnitStatDlg.ShowNewContent_EnemyModel(wmPersistent,
                MyRO.EnemyUn[MyRO.nEnemyUn + trix[i]].emix) // model info
            else
              UnitStatDlg.ShowNewContent_EnemyUnit(wmPersistent,
                MyRO.nEnemyUn + trix[i]); // unit info
    end;
  end;
end;

procedure TMainScreen.SetTroopLoc(Loc: integer);
var
  trixFocus, uix, uixDefender: integer;
  Prio: boolean;
begin
  TroopLoc := Loc;
  TrRow := (xRightPanel + 10 - xTroop - GetSystemMetrics(SM_CXVSCROLL) - 19)
    div TrPitch;
  TrCnt := 0;
  trixFocus := -1;
  if ClientMode = cEditMap then
    TrCnt := nBrushTypes
  else if (Loc >= 0) and (MyMap[Loc] and fUnit <> 0) then
    if MyMap[Loc] and fOwned <> 0 then
    begin // count own units here
      Server(sGetDefender, me, TroopLoc, uixDefender);
      for Prio := true downto false do
        for uix := 0 to MyRO.nUn - 1 do
          if ((uix = uixDefender) = Prio) and (MyUn[uix].Loc = Loc) then
          begin
            if uix = UnFocus then
              trixFocus := TrCnt;
            inc(TrCnt);
          end;
    end
    else // count enemy units here
      Server(sGetUnits, me, Loc, TrCnt);
  if TrCnt = 0 then
    sb.Init(0, 1)
  else
  begin
    sb.Init((TrCnt + TrRow - 1) div TrRow - 1, 1);
    if (sb.Max >= sb.PageSize) and (trixFocus >= 0) then
      sb.Position := trixFocus div TrRow;
  end;
end;

(* procedure TMainScreen.ShowMoveHint(ToLoc: integer; Force: boolean = false);
  var
  Step,Loc,x0,y0,xs,ys: integer;
  Info: string;
  InfoSize: TSize;
  MoveAdvice: TMoveAdviceData;
  begin
  if (ToLoc<0) or (ToLoc>=G.lx*G.ly)
  or (UnFocus<0) or (MyUn[UnFocus].Loc=ToLoc) then
  ToLoc:=-1
  else
  begin
  MoveAdvice.ToLoc:=ToLoc;
  MoveAdvice.MoreTurns:=0;
  MoveAdvice.MaxHostile_MovementLeft:=MyUn[UnFocus].Health-50;
  if Server(sGetMoveAdvice,me,UnFocus,MoveAdvice)<rExecuted then
  ToLoc:=-1
  end;
  if (ToLoc=MoveHintToLoc) and not Force then exit;
  if (ToLoc<>MoveHintToLoc) and (MoveHintToLoc>=0) then
  begin invalidate; update end; // clear old hint from screen
  MoveHintToLoc:=ToLoc;
  if ToLoc<0 then exit;

  with canvas do
  begin
  Pen.Color:=$80C0FF;
  Pen.Width:=3;
  Loc:=MyUn[UnFocus].Loc;
  for Step:=0 to MoveAdvice.nStep do
  begin
  y0:=(Loc+G.lx*1024) div G.lx -1024;
  x0:=(Loc+(y0 and 1+G.lx*1024) div 2) mod G.lx;
  xs:=(x0-xw)*66+y0 and 1*33-G.lx*66;
  while abs(2*(xs+G.lx*66)-MapWidth)<abs(2*xs-MapWidth) do
  inc(xs,G.lx*66);
  ys:=(y0-yw)*16;
  if Step=0 then moveto(xs+33,ys+16)
  else lineto(xs+33,ys+16);
  if Step<MoveAdvice.nStep then
  Loc:=dLoc(Loc,MoveAdvice.dx[Step],MoveAdvice.dy[Step]);
  end;
  Brush.Color:=$80C0FF;
  Info:=' '+inttostr(88)+' ';
  InfoSize:=TextExtent(Info);
  TextOut(xs+33-InfoSize.cx div 2, ys+16-InfoSize.cy div 2, Info);
  Brush.Style:=bsClear;
  end
  end; *)

procedure TMainScreen.SetDebugMap(p: integer);
begin
  MainMap.pDebugMap := p;
  MapOptions := MapOptions - [moLocCodes];
  mLocCodes.Checked := false;
  MapValid := false;
  MainOffscreenPaint;
end;

procedure TMainScreen.SetViewpoint(p: integer);
var
  i: Integer;
begin
  if supervising and (G.RO[0].Turn > 0) and
    ((p = 0) or (1 shl p and G.RO[0].Alive <> 0)) then
  begin
    ApplyToVisibleForms(faClose);
    ItsMeAgain(p);
    SumCities(TaxSum, ScienceSum);
    for i := 0 to MyRO.nModel - 1 do
      if not Assigned(Tribe[me].ModelPicture[i].HGr) then
        InitMyModel(i, True);

    SetTroopLoc(-1);
    PanelPaint;
    MapValid := False;
    PaintAllMaps;
  end;
end;

procedure TMainScreen.UpdateKeyShortcuts;
begin
  mHelp.ShortCut := BHelp.ShortCut;
  mUnitStat.ShortCut := BUnitStat.ShortCut;
  mCityStat.ShortCut := BCityStat.ShortCut;
  mScienceStat.ShortCut := BScienceStat.ShortCut;
  mEUnitStat.ShortCut := BEUnitStat.ShortCut;;
  mDiagram.ShortCut := BDiagram.ShortCut;
  mWonders.ShortCut := BWonders.ShortCut;
  mShips.ShortCut := BShips.ShortCut;
  mNations.ShortCut := BNations.ShortCut;
  mEmpire.ShortCut := BEmpire.ShortCut;
  mResign.ShortCut := BResign.ShortCut;
  mRandomMap.ShortCut := BRandomMap.ShortCut;
  mDisband.ShortCut := BDisbandUnit.ShortCut;
  mFort.ShortCut := BFortify.ShortCut;
  mCentre.ShortCut := BCenterUnit.ShortCut;
  mStay.ShortCut := BStay.ShortCut;
  mNoOrders.ShortCut := BNoOrders.ShortCut;
  mPrevUnit.ShortCut := BPrevUnit.ShortCut;
  mNextUnit.ShortCut := BNextUnit.ShortCut;
  mCancel.ShortCut := BCancel.ShortCut;
  mPillage.ShortCut := BPillage.ShortCut;
  mTechTree.ShortCut := BTechTree.ShortCut;
  mWait.ShortCut := BWait.ShortCut;
  mJump.ShortCut := BJump.ShortCut;;
  mDebugMap.ShortCut := BDebugMap.ShortCut;
  mLocCodes.ShortCut := BLocCodes.ShortCut;
  mNames.ShortCut := BNames.ShortCut;
  mRun.ShortCut := BRun.ShortCut;
  mAirBase.ShortCut := BAirBase.ShortCut;
  mCity.ShortCut := BBuildCity.ShortCut;
  mEnhance.ShortCut := BEnhance.ShortCut;
  mGoOn.ShortCut := BGoOn.ShortCut;
  mHome.ShortCut := BHome.ShortCut;
  mFarm.ShortCut := BFarmClearIrrigation.ShortCut;
  mClear.ShortCut := BFarmClearIrrigation.ShortCut;
  mIrrigation.ShortCut := BFarmClearIrrigation.ShortCut;
  mLoad.ShortCut := BLoad.ShortCut;
  mAfforest.ShortCut := BAfforestMine.ShortCut;
  mMine.ShortCut := BAfforestMine.ShortCut;
  mCanal.ShortCut := BCanal.ShortCut;
  MTrans.ShortCut := BTrans.ShortCut;
  mPollution.ShortCut := BPollution.ShortCut;
  mRailRoad.ShortCut := BRailRoad.ShortCut;
  mRoad.ShortCut := BRailRoad.ShortCut;
  mUnload.ShortCut := BUnload.ShortCut;
  mRecover.ShortCut := BRecover.ShortCut;
  mUtilize.ShortCut := BUtilize.ShortCut;
end;

procedure TMainScreen.SetFullScreen(Active: Boolean);
begin
    if Active and (CurrentWindowState <> wsFullScreen) then begin
      PrevWindowState := WindowState;
      CurrentWindowState := wsFullScreen;
      WindowState := CurrentWindowState;
      {$IFDEF WINDOWS}
      BorderStyle := bsNone;
      {$ENDIF}
      BorderIcons := [];
    end else
    if not Active and (CurrentWindowState = wsFullScreen) then begin
      if PrevWindowState = wsMaximized then begin
        CurrentWindowState := wsMaximized;
        WindowState := CurrentWindowState;
      end else begin
        CurrentWindowState := wsNormal;
        WindowState := CurrentWindowState;
        WindowState := wsFullScreen;
        WindowState := CurrentWindowState;
      end;
      {$IFDEF WINDOWS}
      BorderStyle := bsSizeable;
      {$ENDIF}
      BorderIcons := [biSystemMenu, biMinimize, biMaximize];
    end;
end;

procedure TMainScreen.FormKeyDown(Sender: TObject; var Key: word;
  Shift: TShiftState);

  procedure MenuClick_Check(Popup: TPopupMenu; Item: TMenuItem);
  begin
    InitPopup(Popup);
    if Item.Visible and Item.Enabled then
      Item.Click;
  end;

  procedure SetViewpointMe(p: Integer);
  begin
    if p = me then SetViewpoint(p)
      else SetViewpoint(p);
  end;

  procedure DoMoveUnit(X, Y: Integer);
  begin
    DestinationMarkON := False;
    PaintDestination;
    MyUn[UnFocus].Status := MyUn[UnFocus].Status and
      ($FFFF - usStay - usRecover - usGoto - usEnhance) or usWaiting;
    MoveUnit(X, Y, muAutoNext);
  end;

var
  Time0, Time1: TDateTime;
  ShortCut: TShortCut;
begin
  ShortCut := KeyToShortCut(Key, Shift);

  if GameMode = cMovie then begin
    if BScienceStat.Test(ShortCut) then MenuClick_Check(StatPopup, mScienceStat)
    else if BDiagram.Test(ShortCut) then MenuClick_Check(StatPopup, mDiagram)
    else if BWonders.Test(ShortCut) then MenuClick_Check(StatPopup, mWonders)
    else if BShips.Test(ShortCut) then MenuClick_Check(StatPopup, mShips);
    Exit;
  end;

  if not Idle then Exit;

  if ClientMode = cEditMap then begin
    if BResign.Test(ShortCut) then mResign.Click
    else if BRandomMap.Test(ShortCut) then mRandomMap.Click
    else if BHelp.Test(ShortCut) then mHelp.Click;
    (*if Shift = [ssCtrl] then
      case char(Key) of
         'A':
          begin // auto symmetry
          Server($7F0,me,0,nil^);
          MapValid:=false;
          PaintAll;
          end;
          'B':
          begin // land mass
          dy:=0;
          for dx:=G.lx to G.lx*(G.ly-1)-1 do
          if MyMap[dx] and fTerrain>=fGrass then inc(dy);
          dy:=dy
          end;
      end;
    *)
    Exit;
  end;

  if BEndTurn.Test(ShortCut) then EndTurn
  else if BFullScreen.Test(ShortCut) then begin
    FullScreen := not FullScreen;
    SetFullScreen(FullScreen);
  end
  else if BHelp.Test(ShortCut) then mHelp.Click
  else if BUnitStat.Test(ShortCut) then MenuClick_Check(StatPopup, mUnitStat)
  else if BCityStat.Test(ShortCut) then MenuClick_Check(StatPopup, mCityStat)
  else if BScienceStat.Test(ShortCut) then MenuClick_Check(StatPopup, mScienceStat)
  else if BEUnitStat.Test(ShortCut) then MenuClick_Check(StatPopup, mEUnitStat)
  else if BDiagram.Test(ShortCut) then MenuClick_Check(StatPopup, mDiagram)
  else if BWonders.Test(ShortCut) then MenuClick_Check(StatPopup, mWonders)
  else if BShips.Test(ShortCut) then MenuClick_Check(StatPopup, mShips)
  else if BNations.Test(ShortCut) then MenuClick_Check(StatPopup, mNations)
  else if BEmpire.Test(ShortCut) then MenuClick_Check(StatPopup, mEmpire)

  else if BSetDebugMap0.Test(ShortCut) then SetDebugMap(-1)
  else if BSetDebugMap1.Test(ShortCut) then SetDebugMap(1)
  else if BSetDebugMap2.Test(ShortCut) then SetDebugMap(2)
  else if BSetDebugMap3.Test(ShortCut) then SetDebugMap(3)
  else if BSetDebugMap4.Test(ShortCut) then SetDebugMap(4)
  else if BSetDebugMap5.Test(ShortCut) then SetDebugMap(5)
  else if BSetDebugMap6.Test(ShortCut) then SetDebugMap(6)
  else if BSetDebugMap7.Test(ShortCut) then SetDebugMap(7)
  else if BSetDebugMap8.Test(ShortCut) then SetDebugMap(8)
  else if BSetDebugMap9.Test(ShortCut) then SetDebugMap(9)

  else if BJump.Test(ShortCut) then mJump.Click
  else if BDebugMap.Test(ShortCut) then mShowClick(mDebugMap)
  else if BLocCodes.Test(ShortCut) then mShowClick(mLocCodes)
  else if BLogDlg.Test(ShortCut) then begin
    if LogDlg.Visible then LogDlg.Close
      else LogDlg.Show;
  end
  else if BNames.Test(ShortCut) then mNamesClick(mNames)
  else if BResign.Test(ShortCut) then MenuClick_Check(GamePopup, mResign)
  else if BRun.Test(ShortCut) then mRun.Click
  else if BTestMapRepaint.Test(ShortCut) then begin // test map repaint time
    Time0 := NowPrecise;
    MapValid := False;
    MainOffscreenPaint;
    Time1 := NowPrecise;
    SimpleMessage(Format('Map repaint time: %.3f ms',
      [(Time1 - Time0) / OneMillisecond]));
  end
  else if BSetViewpoint0.Test(ShortCut) then SetViewpointMe(0)
  else if BSetViewpoint1.Test(ShortCut) then SetViewpointMe(1)
  else if BSetViewpoint2.Test(ShortCut) then SetViewpointMe(2)
  else if BSetViewpoint3.Test(ShortCut) then SetViewpointMe(3)
  else if BSetViewpoint4.Test(ShortCut) then SetViewpointMe(4)
  else if BSetViewpoint5.Test(ShortCut) then SetViewpointMe(5)
  else if BSetViewpoint6.Test(ShortCut) then SetViewpointMe(6)
  else if BSetViewpoint7.Test(ShortCut) then SetViewpointMe(7)
  else if BSetViewpoint8.Test(ShortCut) then SetViewpointMe(8)
  else if BSetViewpoint9.Test(ShortCut) then SetViewpointMe(9)

  else if BMapBtn0.Test(ShortCut) then MapBtnClick(MapBtn0)
  else if BMapBtn1.Test(ShortCut) then MapBtnClick(MapBtn1)
  else if BMapBtn4.Test(ShortCut) then MapBtnClick(MapBtn4)
  else if BMapBtn5.Test(ShortCut) then MapBtnClick(MapBtn5)
  else if BMapBtn6.Test(ShortCut) then MapBtnClick(MapBtn6)
  else if BTechTree.Test(ShortCut) then mTechTree.Click
  else if BWait.Test(ShortCut) then mWait.Click;

  if UnFocus >= 0 then begin
    if BDisbandUnit.Test(ShortCut) then mDisband.Click
    else if BFortify.Test(ShortCut) then MenuClick_Check(TerrainPopup, mFort)
    else if BCenterUnit.Test(ShortCut) then mCentre.Click
    else if BStay.Test(ShortCut) then mStay.Click
    else if BNoOrders.Test(ShortCut) then mNoOrders.Click
    else if BPrevUnit.Test(ShortCut) then mPrevUnit.Click
    else if BNextUnit.Test(ShortCut) then mNextUnit.Click
    else if BCancel.Test(ShortCut) then MenuClick_Check(UnitPopup, mCancel)
    else if BPillage.Test(ShortCut) then MenuClick_Check(UnitPopup, mPillage)
    else if BSelectTransport.Test(ShortCut) then MenuClick_Check(UnitPopup, mSelectTransport)
    else if BAirBase.Test(ShortCut) then MenuClick_Check(TerrainPopup, mAirBase)
    else if BBuildCity.Test(ShortCut) then MenuClick_Check(UnitPopup, mCity)
    else if BEnhance.Test(ShortCut) then begin
      InitPopup(TerrainPopup);
      if mEnhance.Visible and mEnhance.Enabled then mEnhance.Click
        else mEnhanceDef.Click
    end
    else if BGoOn.Test(ShortCut) then MenuClick_Check(UnitPopup, mGoOn)
    else if BHome.Test(ShortCut) then MenuClick_Check(UnitPopup, mHome)
    else if BFarmClearIrrigation.Test(ShortCut) then begin
      if JobTest(UnFocus, jFarm, [eTreaty]) then
        mFarm.Click
      else if JobTest(UnFocus, jClear, [eTreaty]) then
        mClear.Click
      else MenuClick_Check(TerrainPopup, mIrrigation);
    end
    else if BLoad.Test(ShortCut) then MenuClick_Check(UnitPopup, mLoad)
    else if BAfforestMine.Test(ShortCut) then begin
      if JobTest(UnFocus, jAfforest, [eTreaty]) then mAfforest.Click
        else MenuClick_Check(TerrainPopup, mMine);
    end
    else if BCanal.Test(ShortCut) then MenuClick_Check(TerrainPopup, mCanal)
    else if BTrans.Test(ShortCut) then MenuClick_Check(TerrainPopup, MTrans)
    else if BPollution.Test(ShortCut) then MenuClick_Check(TerrainPopup, mPollution)
    else if BRailRoad.Test(ShortCut) then begin
      if JobTest(UnFocus, jRR, [eTreaty]) then mRailRoad.Click
        else MenuClick_Check(TerrainPopup, mRoad);
    end
    else if BUnload.Test(ShortCut) then MenuClick_Check(UnitPopup, mUnload)
    else if BRecover.Test(ShortCut) then MenuClick_Check(UnitPopup, mRecover)
    else if BUtilize.Test(ShortCut) then MenuClick_Check(UnitPopup, mUtilize)
    else if BMoveLeftDown.Test(ShortCut) then DoMoveUnit(-1, 1)
    else if BMoveDown.Test(ShortCut) then DoMoveUnit(0, 2)
    else if BMoveRightDown.Test(ShortCut) then DoMoveUnit(1, 1)
    else if BMoveLeft.Test(ShortCut) then DoMoveUnit(-2, 0)
    else if BMoveRight.Test(ShortCut) then DoMoveUnit(2, 0)
    else if BMoveLeftUp.Test(ShortCut) then DoMoveUnit(-1, -1)
    else if BMoveUp.Test(ShortCut) then  DoMoveUnit(0, -2)
    else if BMoveRightUp.Test(ShortCut) then DoMoveUnit(1, -1);
  end;
end;

function TMainScreen.DoJob(j0: Integer): Integer;
var
  Loc0, Movement0: integer;
begin
  with MyUn[UnFocus] do
  begin
    DestinationMarkON := false;
    PaintDestination;
    Loc0 := Loc;
    Movement0 := Movement;
    if j0 < 0 then
      result := ProcessEnhancement(UnFocus, MyData.EnhancementJobs)
      // terrain enhancement
    else
      result := Server(sStartJob + j0 shl 4, me, UnFocus, nil^);
    if result >= rExecuted then
    begin
      if result = eDied then
        UnFocus := -1;
      PaintLoc(Loc0);
      if UnFocus >= 0 then
      begin
        if (j0 < 0) and (result <> eJobDone) then
          // multi-turn terrain enhancement
          Status := Status and ($FFFF - usStay - usRecover - usGoto) or
            usEnhance
        else
          Status := Status and
            ($FFFF - usStay - usRecover - usGoto - usEnhance);
        if (Job <> jNone) or (Movement0 < 100) then
        begin
          Status := Status and not usWaiting;
          NextUnit(UnStartLoc, true);
        end
        else
          PanelPaint;
      end
      else
        NextUnit(UnStartLoc, true);
    end;
  end;
  case result of
    eNoBridgeBuilding:
      SoundMessage(Phrases.Lookup('NOBB'), 'INVALID');
    eNoCityTerrain:
      SoundMessage(Phrases.Lookup('NOCITY'), 'INVALID');
    eTreaty:
      SoundMessage(Tribe[MyRO.Territory[Loc0]].TPhrase('PEACE_NOWORK'),
        'NOMOVE_TREATY');
  else
    if result < rExecuted then
      Play('INVALID');
  end;
end;

procedure TMainScreen.mDisbandOrUtilizeClick(Sender: TObject);
var
  Loc0: Integer;
begin
  if UnFocus >= 0 then
  with TUn(MyUn[UnFocus]) do begin
    if (Sender = mUtilize) and
      not(Server(sRemoveUnit - sExecute, me, UnFocus, nil^) = eUtilized) then
    begin
      SimpleMessage(Phrases2.Lookup('SHIP_UTILIZE'));
      // freight for colony ship is the only case in which the command is
      // available to player though not valid
      exit;
    end;
    if (Sender = mUtilize) and (Health < 100) then
      if SimpleQuery(mkYesNo, Phrases.Lookup('DAMAGED_UTILIZE'), '') <> mrOK
      then
        exit;
    Loc0 := Loc;
    CityOptimizer_BeforeRemoveUnit(UnFocus);
    if Server(sRemoveUnit, me, UnFocus, nil^) = eUtilized then
      Play('CITY_UTILIZE')
    else
      Play('DISBAND');
    CityOptimizer_AfterRemoveUnit;
    SetTroopLoc(Loc0);
    UpdateViews(true);
    DestinationMarkON := false;
    PaintDestination;
    UnFocus := -1;
    PaintLoc(Loc0);
    NextUnit(UnStartLoc, true);
  end;
end;

procedure TMainScreen.InitPopup(Popup: TPopupMenu);
var
  i, p1, Tile, Test: integer;
  NoSuper, extended, Multi, NeedSep, HaveCities: boolean;
  LastSep, m: TMenuItem;
  mox: ^TModel;
begin
  NoSuper := not supervising and (1 shl me and MyRO.Alive <> 0);
  HaveCities := false;
  for i := 0 to MyRO.nCity - 1 do
    if MyCity[i].Loc >= 0 then
    begin
      HaveCities := true;
      Break;
    end;
  if Popup = GamePopup then
  begin
    mTechTree.Visible := ClientMode <> cEditMap;
    mResign.Enabled := supervising or (me = 0) and (ClientMode < scContact);
    mRandomMap.Visible := (ClientMode = cEditMap) and
      (Server(sMapGeneratorRequest, me, 0, nil^) = eOK);
    mOptions.Visible := ClientMode <> cEditMap;
    mManip.Visible := ClientMode <> cEditMap;
    if ClientMode <> cEditMap then
    begin
      mWaitTurn.Visible := NoSuper;
      mRep.Visible := NoSuper;
      mRepList.Visible := NoSuper;
      mRepScreens.Visible := NoSuper;
      N10.Visible := NoSuper;
      mOwnMovement.Visible := NoSuper;
      mAllyMovement.Visible := NoSuper;
      case SoundMode of
        smOff:
          mSoundOff.Checked := true;
        smOn:
          mSoundOn.Checked := true;
        smOnAlt:
          mSoundOnAlt.Checked := true;
      end;

      for i := 0 to nTestFlags - 1 do
        mManip[i].Checked := MyRO.TestFlags and (1 shl i) <> 0;
      mManip.Enabled := supervising or (me = 0);

      Multi := false;
      for p1 := 1 to nPl - 1 do
        if G.RO[p1] <> nil then
          Multi := true;
      mEnemyMovement.Visible := not Multi;
    end;
    mMacro.Visible := NoSuper and (ClientMode < scContact);
    if NoSuper and (ClientMode < scContact) then
    begin
      mCityTypes.Enabled := false;
      // check if city types already usefull:
      if MyRO.nCity > 0 then
        for i := nWonder to nImp - 1 do
          if (i <> imTrGoods) and (Imp[i].Kind = ikCommon) and
            (Imp[i].Preq <> preNA) and
            ((Imp[i].Preq = preNone) or (MyRO.Tech[Imp[i].Preq] >= tsApplicable))
          then
          begin
            mCityTypes.Enabled := true;
            Break
          end;
    end;
    mViewpoint.Visible := (ClientMode <> cEditMap) and supervising;
    mViewpoint.Enabled := G.RO[0].Turn > 0;
    if supervising then
    begin
      EmptyMenu(mViewpoint);
      for p1 := 0 to nPl - 1 do
        if (p1 = 0) or (1 shl p1 and G.RO[0].Alive <> 0) then
        begin
          m := TMenuItem.Create(mViewpoint);
          if p1 = 0 then
            m.Caption := Phrases.Lookup('SUPER')
          else
            m.Caption := Tribe[p1].TString(Phrases2.Lookup('BELONG'));
          m.Tag := p1;
          m.OnClick := ViewpointClick;
          if p1 < 10 then
            m.ShortCut := ShortCut(48 + p1, [ssCtrl]);
          m.RadioItem := true;
          if p1 = me then
            m.Checked := true;
          mViewpoint.Add(m);
        end
    end;
    mDebugMap.Visible := (ClientMode <> cEditMap) and supervising;
    if supervising then
    begin
      EmptyMenu(mDebugMap);
      for p1 := 0 to nPl - 1 do
        if (p1 = 0) or (1 shl p1 and G.RO[0].Alive <> 0) then
        begin
          m := TMenuItem.Create(mDebugMap);
          if p1 = 0 then
            m.Caption := Phrases2.Lookup('MENU_DEBUGMAPOFF')
          else
            m.Caption := Tribe[p1].TString(Phrases2.Lookup('BELONG'));
          if p1 = 0 then
            m.Tag := -1
          else
            m.Tag := p1;
          m.OnClick := DebugMapClick;
          if p1 < 10 then
            m.ShortCut := ShortCut(48 + p1, [ssAlt]);
          m.RadioItem := true;
          if m.Tag = MainMap.pDebugMap then
            m.Checked := true;
          mDebugMap.Add(m);
        end;
    end;
    mSmallTiles.Checked := MainMap.TileSize = tsSmall;
    mNormalTiles.Checked := MainMap.TileSize = tsMedium;
    mBigTiles.Checked := MainMap.TileSize = tsBig;
  end
  else if Popup = StatPopup then
  begin
    mEmpire.Visible := NoSuper;
    mEmpire.Enabled := MyRO.Government <> gAnarchy;
    mRevolution.Visible := NoSuper;
    mRevolution.Enabled := (MyRO.Government <> gAnarchy) and
      (ClientMode < scContact);
    mUnitStat.Enabled := NoSuper or (MyRO.Turn > 0);
    mCityStat.Visible := 1 shl me and MyRO.Alive <> 0;
    mCityStat.Enabled := HaveCities;
    mScienceStat.Visible := true;
    mScienceStat.Enabled := not NoSuper or (MyRO.ResearchTech >= 0) or
      (MyRO.Happened and phTech <> 0) or (MyRO.Happened and phGameEnd <> 0)
    // no researchtech in case just completed
      or (MyRO.TestFlags and (tfAllTechs or tfUncover or tfAllContact) <> 0);
    mEUnitStat.Enabled := MyRO.nEnemyModel > 0;
    { mWonders.Enabled:= false;
      for i:=0 to nWonder - 1 do if MyRO.Wonder[i].CityID <> WonderNotBuiltYet then
      mWonders.Enabled:=true; }
    mDiagram.Enabled := MyRO.Turn >= 2;
    mShips.Enabled := false;
    for p1 := 0 to nPl - 1 do
      if MyRO.Ship[p1].Parts[spComp] + MyRO.Ship[p1].Parts[spPow] +
        MyRO.Ship[p1].Parts[spHab] > 0 then
        mShips.Enabled := true;
  end
  else if Popup = UnitPopup then
  begin
    mox := @MyModel[MyUn[UnFocus].mix];
    Tile := MyMap[MyUn[UnFocus].Loc];
    extended := Tile and fCity = 0;
    if extended then
    begin
      mCity.Caption := Phrases.Lookup('BTN_FOUND');
      mHome.Caption := Phrases.Lookup('BTN_MOVEHOME')
    end
    else
    begin
      mCity.Caption := Phrases.Lookup('BTN_ADD');
      mHome.Caption := Phrases.Lookup('BTN_SETHOME')
    end;

    extended := extended and ((mox.Kind = mkSettler) or (mox.Kind = mkSlaves)
      and (MyRO.Wonder[woPyramids].EffectiveOwner >= 0)) and
      (MyUn[UnFocus].Master < 0) and (Tile and fDeadLands = 0);
    if (mox.Kind = mkFreight) and (Tile and fCity <> 0) and
      not Phrases2FallenBackToEnglish or
      (Server(sRemoveUnit - sExecute, me, UnFocus, nil^) = eUtilized) then
    begin
      mDisband.Visible := false;
      mUtilize.Visible := true;
      if mox.Kind = mkFreight then
        mUtilize.Caption := Phrases.Lookup('UTILIZE')
      else
        mUtilize.Caption := Phrases.Lookup('INTEGRATE')
    end
    else
    begin
      mDisband.Visible := true;
      mUtilize.Visible := false
    end;
    mGoOn.Visible := MyUn[UnFocus].Status and (usGoto or usWaiting) = usGoto or
      usWaiting;
    mHome.Visible := HaveCities;
    mRecover.Visible := (MyUn[UnFocus].Health < 100) and
      (Tile and fTerrain >= fGrass) and
      ((MyRO.Wonder[woGardens].EffectiveOwner = me) or
      (Tile and fTerrain <> fArctic) and (Tile and fTerrain <> fDesert)) and
      not((mox.Domain = dAir) and (Tile and fCity = 0) and
      (Tile and fTerImp <> tiBase));
    mStay.Visible := not((mox.Domain = dAir) and (Tile and fCity = 0) and
      (Tile and fTerImp <> tiBase));
    mCity.Visible := extended and (mox.Kind = mkSettler) or
      (Tile and fCity <> 0) and ((mox.Kind in [mkSettler, mkSlaves]) or
      (MyUn[UnFocus].Flags and unConscripts <> 0));
    mPillage.Visible := (Tile and (fRoad or fRR or fCanal or fTerImp) <> 0) and
      (MyUn[UnFocus].Master < 0) and (mox.Domain = dGround);
    mCancel.Visible := (MyUn[UnFocus].Job > jNone) or
      (MyUn[UnFocus].Status and (usRecover or usGoto) <> 0);

    Test := Server(sLoadUnit - sExecute, me, UnFocus, nil^);
    mLoad.Visible := (Test >= rExecuted) or (Test = eNoTime_Load);
    mUnload.Visible := (MyUn[UnFocus].Master >= 0) or
      (MyUn[UnFocus].TroopLoad + MyUn[UnFocus].AirLoad > 0);
    mSelectTransport.Visible := Server(sSelectTransport - sExecute, me, UnFocus,
      nil^) >= rExecuted;
  end
  else { if Popup=TerrainPopup then }
  begin
    mox := @MyModel[MyUn[UnFocus].mix];
    Tile := MyMap[MyUn[UnFocus].Loc];
    extended := Tile and fCity = 0;

    if (Tile and fRiver <> 0) and (MyRO.Tech[adBridgeBuilding] >= tsApplicable)
    then
    begin
      mRoad.Caption := Phrases.Lookup('BTN_BUILDBRIDGE');
      mRailRoad.Caption := Phrases.Lookup('BTN_BUILDRRBRIDGE');
    end
    else
    begin
      mRoad.Caption := Phrases.Lookup('BTN_BUILDROAD');
      mRailRoad.Caption := Phrases.Lookup('BTN_BUILDRR');
    end;
    if Tile and fTerrain = fForest then
      mClear.Caption := Phrases.Lookup('BTN_CLEAR')
    else if Tile and fTerrain = fDesert then
      mClear.Caption := Phrases.Lookup('BTN_UNDESERT')
    else
      mClear.Caption := Phrases.Lookup('BTN_DRAIN');

    extended := extended and ((mox.Kind = mkSettler) or (mox.Kind = mkSlaves)
      and (MyRO.Wonder[woPyramids].EffectiveOwner >= 0)) and
      (MyUn[UnFocus].Master < 0);
    if extended then
    begin
      mRoad.Visible := JobTest(UnFocus, jRoad, [eNoBridgeBuilding, eTreaty]);
      mRailRoad.Visible := JobTest(UnFocus, jRR, [eNoBridgeBuilding, eTreaty]);
      mClear.Visible := JobTest(UnFocus, jClear, [eTreaty]);
      mIrrigation.Visible := JobTest(UnFocus, jIrr, [eTreaty]);
      mFarm.Visible := JobTest(UnFocus, jFarm, [eTreaty]);
      mAfforest.Visible := JobTest(UnFocus, jAfforest, [eTreaty]);
      mMine.Visible := JobTest(UnFocus, jMine, [eTreaty]);
      MTrans.Visible := JobTest(UnFocus, jTrans, [eTreaty]);
      mCanal.Visible := JobTest(UnFocus, jCanal, [eTreaty]);
      mFort.Visible := JobTest(UnFocus, jFort, [eTreaty]);
      mAirBase.Visible := JobTest(UnFocus, jBase, [eTreaty]);
      mPollution.Visible := JobTest(UnFocus, jPoll, [eTreaty]);
      mEnhance.Visible := (Tile and fDeadLands = 0) and
        (MyData.EnhancementJobs[MyMap[MyUn[UnFocus].Loc] and fTerrain, 0]
        <> jNone);
    end
    else
    begin
      for i := 0 to Popup.Items.Count - 1 do
        Popup.Items[i].Visible := false;
    end;
  end;

  // set menu seperators
  LastSep := nil;
  NeedSep := false;
  for i := 0 to Popup.Items.Count - 1 do
    if Popup.Items[i].Caption = '-' then
    begin
      Popup.Items[i].Visible := NeedSep;
      if NeedSep then
        LastSep := Popup.Items[i];
      NeedSep := false
    end
    else if Popup.Items[i].Visible then
      NeedSep := true;
  if (LastSep <> nil) and not NeedSep then
    LastSep.Visible := false
end;

procedure TMainScreen.PanelBtnClick(Sender: TObject);
var
  Popup: TPopupMenu;
begin
  if Sender = UnitBtn then
    Popup := UnitPopup
  else { if Sender=TerrainBtn then }
    Popup := TerrainPopup;
  InitPopup(Popup);
  if FullScreen then
    Popup.Popup(Left + TControl(Sender).Left, Top + TControl(Sender).Top)
  else
    Popup.Popup(Left + TControl(Sender).Left + 4, Top + TControl(Sender).Top +
      GetSystemMetrics(SM_CYCAPTION) + 4);
end;

procedure TMainScreen.CityClosed(Activateuix: integer; StepFocus: boolean;
  SelectFocus: boolean);
begin
  if supervising then
  begin
    SetTroopLoc(-1);
    PanelPaint;
  end
  else
  begin
    if Activateuix >= 0 then
    begin
      SetUnFocus(Activateuix);
      SetTroopLoc(MyUn[Activateuix].Loc);
      if SelectFocus then
        FocusOnLoc(TroopLoc, flRepaintPanel)
      else
        PanelPaint;
    end
    else if StepFocus then
      NextUnit(TroopLoc, true)
    else
    begin
      SetTroopLoc(-1);
      PanelPaint;
    end;
  end;
end;

procedure TMainScreen.Toggle(Sender: TObject);
begin
  TMenuItem(Sender).Checked := not TMenuItem(Sender).Checked;
end;

procedure TMainScreen.PanelBoxMouseMove(Sender: TObject; Shift: TShiftState;
  x, y: integer);
var
  xCentre, yCentre: integer;
begin
  if Tracking and (ssLeft in Shift) then
  with MainMap do begin
    if (x >= xMini + 2) and (y >= yMini + 2) and (x < xMini + 2 + 2 * G.lx) and
      (y < yMini + 2 + G.ly) then
    begin
      xCentre := (xwMini + (x - xMini - 2) div 2 + G.lx div 2 +
        MapWidth div (xxt * 4)) mod G.lx;
      yCentre := (y - yMini - 2);
      xw := (xCentre - MapWidth div (xxt * 4) + G.lx) mod G.lx;
      if ywmax <= 0 then
        yw := ywcenter
      else
      begin
        yw := (yCentre - MapHeight div (yyt * 2) + 1) and not 1;
        if yw < 0 then
          yw := 0
        else if yw > ywmax then
          yw := ywmax;
      end;
      BitBltCanvas(Buffer.Canvas, 0, 0, G.lx * 2, G.ly, MiniMap.Bitmap.Canvas, 0, 0);
      if ywmax <= 0 then
        Frame(Buffer.Canvas, x - xMini - 2 - MapWidth div (xxt * 2), 0,
          x - xMini - 2 + MapWidth div (xxt * 2) - 1, G.ly - 1,
          MainTexture.ColorMark, MainTexture.ColorMark)
      else
        Frame(Buffer.Canvas, x - xMini - 2 - MapWidth div (xxt * 2), yw,
          x - xMini - 2 + MapWidth div (xxt * 2) - 1, yw + MapHeight div yyt -
          2, MainTexture.ColorMark, MainTexture.ColorMark);
      BitBltCanvas(Panel.Canvas, xMini + 2, yMini + 2, G.lx * 2, G.ly,
        Buffer.Canvas, 0, 0);
      MainOffscreenPaint;
      RectInvalidate(xMini + 2, TopBarHeight + MapHeight - overlap + yMini + 2,
        xMini + 2 + G.lx * 2, TopBarHeight + MapHeight - overlap + yMini +
        2 + G.ly);
      Update;
    end;
  end
  else
    Tracking := false;
end;

procedure TMainScreen.PanelBoxMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; x, y: integer);
begin
  if Tracking then
  begin
    Tracking := false;
    xwMini := xw;
    ywMini := yw;
    MiniMapPaint;
    PanelPaint;
  end;
end;

procedure TMainScreen.MapBoxMouseMove(Sender: TObject; Shift: TShiftState;
  x, y: integer);
var
  MouseLoc: integer;
begin
  xMouse := x;
  yMouse := y;
  if (ClientMode = cEditMap) and (ssLeft in Shift) and not Tracking then
  begin
    MouseLoc := LocationOfScreenPixel(x, y);
    if MouseLoc <> BrushLoc then
      MapBoxMouseDown(nil, mbLeft, Shift, x, y);
  end
  (* else if idle and (UnFocus>=0) then
    begin
    qx:=(xMouse*32+yMouse*66+16*66) div(32*66)-1;
    qy:=(yMouse*66-xMouse*32-16*66+2000*33*32) div(32*66)-999;
    MouseLoc:=(xw+(qx-qy+2048) div 2-1024+G.lx) mod G.lx+G.lx*(yw+qx+qy);
    ShowMoveHint(MouseLoc);
    end *)
end;

procedure TMainScreen.mShowClick(Sender: TObject);
begin
  TMenuItem(Sender).Checked := not TMenuItem(Sender).Checked;
  SetMapOptions;
  MapValid := false;
  PaintAllMaps;
end;

procedure TMainScreen.mNamesClick(Sender: TObject);
var
  p1: integer;
begin
  mNames.Checked := not mNames.Checked;
  GenerateNames := mNames.Checked;
  for p1 := 0 to nPl - 1 do
    if Tribe[p1] <> nil then
      if GenerateNames then
        Tribe[p1].NumberName := -1
      else
        Tribe[p1].NumberName := p1;
  MapValid := false;
  PaintAll;
end;

function TMainScreen.IsPanelPixel(x, y: integer): boolean;
begin
  result := (y >= TopBarHeight + MapHeight) or (y >= ClientHeight - PanelHeight)
    and ((x < xMidPanel) or (x >= xRightPanel));
end;

procedure TMainScreen.FormMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; x, y: integer);
begin
  if idle then
    if (x < 40) and (y < 40) then
    begin
      if GameMode <> cMovie then
      begin
        InitPopup(GamePopup);
        if FullScreen then
          GamePopup.Popup(Left, Top + TopBarHeight - 1)
        else
          GamePopup.Popup(Left + 4, Top + GetSystemMetrics(SM_CYCAPTION) + 4 +
            TopBarHeight - 1);
      end;
    end
    else if IsPanelPixel(x, y) then
      PanelBoxMouseDown(Sender, Button, Shift, x,
        y - (ClientHeight - PanelHeight))
    else if (y >= TopBarHeight) and (x >= MapOffset) and
      (x < MapOffset + MapWidth) then
      MapBoxMouseDown(Sender, Button, Shift, x - MapOffset, y - TopBarHeight)
end;

procedure TMainScreen.FormMouseMove(Sender: TObject; Shift: TShiftState;
  x, y: integer);
begin
  if idle then
    if IsPanelPixel(x, y) then
      PanelBoxMouseMove(Sender, Shift, x, y - (ClientHeight - PanelHeight))
    else if (y >= TopBarHeight) and (x >= MapOffset) and
      (x < MapOffset + MapWidth) then
      MapBoxMouseMove(Sender, Shift, x - MapOffset, y - TopBarHeight);
end;

procedure TMainScreen.FormMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; x, y: integer);
begin
  if idle then
    PanelBoxMouseUp(Sender, Button, Shift, x, y - (ClientHeight - PanelHeight));
end;

procedure TMainScreen.FormPaint(Sender: TObject);
begin
  MainOffscreenPaint (true);
  if (MapOffset > 0) or (MapOffset + MapWidth < ClientWidth) then
    with Canvas do
    begin // pillarbox, make left and right border black
      if me < 0 then
        Brush.Color := $000000
      else
        Brush.Color := EmptySpaceColor;
      if xMidPanel > MapOffset then
        FillRect(Rect(0, TopBarHeight, MapOffset, TopBarHeight + MapHeight
          - overlap))
      else
      begin
        FillRect(Rect(0, TopBarHeight, xMidPanel, TopBarHeight + MapHeight -
          overlap));
        FillRect(Rect(xMidPanel, TopBarHeight, MapOffset,
          TopBarHeight + MapHeight));
      end;
      if xRightPanel < MapOffset + MapWidth then
        FillRect(Rect(MapOffset + MapWidth, TopBarHeight, ClientWidth,
          TopBarHeight + MapHeight - overlap))
      else
      begin
        FillRect(Rect(MapOffset + MapWidth, TopBarHeight, xRightPanel,
          TopBarHeight + MapHeight));
        FillRect(Rect(xRightPanel, TopBarHeight, ClientWidth,
          TopBarHeight + MapHeight - overlap));
      end;
      Brush.Style := bsClear;
    end;
  BitBltCanvas(Canvas, MapOffset, TopBarHeight, MapWidth, MapHeight - overlap,
    offscreen.Canvas, 0, 0);
  BitBltCanvas(Canvas, 0, 0, ClientWidth, TopBarHeight, TopBar.Canvas,
    0, 0);
  if xMidPanel > MapOffset then
    BitBltCanvas(Canvas, xMidPanel, TopBarHeight + MapHeight - overlap,
      ClientWidth div 2 - xMidPanel, overlap, offscreen.Canvas,
      xMidPanel - MapOffset, MapHeight - overlap)
  else
    BitBltCanvas(Canvas, MapOffset, TopBarHeight + MapHeight - overlap,
      ClientWidth div 2 - MapOffset, overlap, offscreen.Canvas, 0,
      MapHeight - overlap);
  if xRightPanel < MapOffset + MapWidth then
    BitBltCanvas(Canvas, ClientWidth div 2, TopBarHeight + MapHeight - overlap,
      xRightPanel - ClientWidth div 2, overlap, offscreen.Canvas,
      ClientWidth div 2 - MapOffset, MapHeight - overlap)
  else
    BitBltCanvas(Canvas, ClientWidth div 2, TopBarHeight + MapHeight - overlap,
      MapOffset + MapWidth - ClientWidth div 2, overlap,
      offscreen.Canvas, ClientWidth div 2 - MapOffset,
      MapHeight - overlap);
  BitBltCanvas(Canvas, 0, TopBarHeight + MapHeight - overlap, xMidPanel,
    overlap, Panel.Canvas, 0, 0);
  BitBltCanvas(Canvas, xRightPanel, TopBarHeight + MapHeight - overlap,
    Panel.width - xRightPanel, overlap, Panel.Canvas, xRightPanel, 0);
  BitBltCanvas(Canvas, 0, TopBarHeight + MapHeight, Panel.width,
    PanelHeight - overlap, Panel.Canvas, 0, overlap);
  if (pLogo >= 0) and (G.RO[pLogo] = nil) and (AILogo[pLogo] <> nil) then
    BitBltCanvas(Canvas, xRightPanel + 10 - (16 + 64),
      ClientHeight - PanelHeight, 64, 64, AILogo[pLogo].Canvas, 0, 0);
end;

procedure TMainScreen.RectInvalidate(Left, Top, Rigth, Bottom: integer);
var
  r0: HRgn;
begin
  r0 := CreateRectRgn(Left, Top, Rigth, Bottom);
  InvalidateRgn(Handle, r0, false);
  DeleteObject(r0);
end;

procedure TMainScreen.SmartRectInvalidate(Left, Top, Rigth, Bottom: integer);
var
  i: integer;
  r0, r1: HRgn;
begin
  r0 := CreateRectRgn(Left, Top, Rigth, Bottom);
  for i := 0 to ControlCount - 1 do
    if not(Controls[i] is TArea) and Controls[i].Visible then
    begin
      with Controls[i].BoundsRect do
        r1 := CreateRectRgn(Left, Top, Right, Bottom);
      CombineRgn(r0, r0, r1, RGN_DIFF);
      DeleteObject(r1);
    end;
  InvalidateRgn(Handle, r0, false);
  DeleteObject(r0);
end;

procedure TMainScreen.LoadSettings;
var
  Reg: TRegistry;
  DefaultOptionChecked: TSaveOptions;
begin
  DefaultOptionChecked := [soEnMoves, soSlowMoves, soNames, soRepScreens,
    soSoundOn, soScrollOff, soAlSlowMoves];
  Reg := TRegistry.Create;
  with Reg do try
    OpenKey(AppRegistryKey, False);
    if ValueExists('TileSize') then MainMap.TileSize := TTileSize(ReadInteger('TileSize'))
      else MainMap.TileSize := tsMedium;
    NoMap.TileSize := MainMap.TileSize;
    if ValueExists('OptionChecked') then OptionChecked := TSaveOptions(ReadInteger('OptionChecked'))
      else OptionChecked := DefaultOptionChecked;
    if ValueExists('MapOptionChecked') then MapOptionChecked := TMapOptions(ReadInteger('MapOptionChecked'))
      else MapOptionChecked := [moCityNames];
    if ValueExists('CityReport') then CityRepMask := Cardinal(ReadInteger('CityReport'))
      else CityRepMask := Cardinal(not chPopIncrease and not chNoGrowthWarning and
          not chCaptured);
    if (not (soScrollFast in OptionChecked)) and (not (soScrollSlow in OptionChecked)) and
      (not (soScrollOff in OptionChecked)) then
      OptionChecked := OptionChecked + [soScrollSlow];
      // old regver with no scrolling
  finally
    Free;
  end;

  if soSoundOff in OptionChecked  then
    SoundMode := smOff
  else if soSoundOnAlt in OptionChecked then
    SoundMode := smOnAlt
  else
    SoundMode := smOn;
end;

procedure TMainScreen.mRepClicked(Sender: TObject);
begin
  with TMenuItem(Sender) do
  begin
    Checked := not Checked;
    if Checked then
      CityRepMask := CityRepMask or (1 shl (Tag shr 8))
    else
      CityRepMask := CityRepMask and not(1 shl (Tag shr 8));
  end;
end;

procedure TMainScreen.mLogClick(Sender: TObject);
begin
  LogDlg.Show;
end;

procedure TMainScreen.FormShow(Sender: TObject);
begin
  SetFullScreen(FullScreen);
  Timer1.Enabled := True;
end;

procedure TMainScreen.FormClose(Sender: TObject; var Action: TCloseAction);
begin
  Timer1.Enabled := false;
end;

procedure TMainScreen.Radio(Sender: TObject);
begin
  TMenuItem(Sender).Checked := true;
end;

procedure TMainScreen.mManipClick(Sender: TObject);
var
  Flag: integer;
begin
  with TMenuItem(Sender) do
  begin
    Flag := 1 shl (Tag shr 8);
    if Checked then
      Server(sClearTestFlag, 0, Flag, nil^)
    else
    begin
      Server(sSetTestFlag, 0, Flag, nil^);
      Play('CHEAT');
    end;
    if not supervising then
    begin
      if Flag = tfUncover then
      begin
        MapValid := false;
        PaintAllMaps;
      end
      else if Flag = tfAllTechs then
        TellNewModels;
    end;
  end;
end;

procedure TMainScreen.MapBtnClick(Sender: TObject);
begin
  with TButtonC2(Sender) do
  begin
    MapOptionChecked := TMapOptions(Integer(MapOptionChecked) xor (1 shl (Tag shr 8)));
    SetMapOptions;
    ButtonIndex := Integer(MapOptionChecked) shr (Tag shr 8) and 1 + 2;
  end;
  if Sender = MapBtn0 then
  begin
    MiniMapPaint;
    PanelPaint;
  end // update mini map only
  else
  begin
    MapValid := false;
    PaintAllMaps;
  end; // update main map
end;

procedure TMainScreen.GrWallBtnDownChanged(Sender: TObject);
begin
  if TButtonBase(Sender).Down then
  begin
    MapOptionChecked := MapOptionChecked + [moGreatWall];
    TButtonBase(Sender).Hint := '';
  end
  else
  begin
    MapOptionChecked := MapOptionChecked - [moGreatWall];
    TButtonBase(Sender).Hint := Phrases.Lookup('CONTROLS',
      -1 + TButtonBase(Sender).Tag and $FF);
  end;
  SetMapOptions;
  MapValid := false;
  PaintAllMaps;
end;

procedure TMainScreen.BareBtnDownChanged(Sender: TObject);
begin
  if TButtonBase(Sender).Down then
  begin
    MapOptionChecked := MapOptionChecked + [moBareTerrain];
    TButtonBase(Sender).Hint := '';
  end
  else
  begin
    MapOptionChecked := MapOptionChecked - [moBareTerrain];
    TButtonBase(Sender).Hint := Phrases.Lookup('CONTROLS',
      -1 + TButtonBase(Sender).Tag and $FF);
  end;
  SetMapOptions;
  MapValid := false;
  PaintAllMaps;
end;

procedure TMainScreen.FormKeyUp(Sender: TObject; var Key: word;
  Shift: TShiftState);
begin
  if idle and (Key = VK_APPS) then
  begin
    InitPopup(GamePopup);
    if FullScreen then
      GamePopup.Popup(Left, Top + TopBarHeight - 1)
    else
      GamePopup.Popup(Left + 4, Top + GetSystemMetrics(SM_CYCAPTION) + 4 +
        TopBarHeight - 1);
    exit;
  end; // windows menu button calls game menu
end;

procedure TMainScreen.CreateUnitClick(Sender: TObject);
var
  p1, mix: integer;
begin
  p1 := TComponent(Sender).Tag shr 16;
  mix := TComponent(Sender).Tag and $FFFF;
  if Server(sCreateUnit + p1 shl 4, me, mix, EditLoc) >= rExecuted then
    PaintLoc(EditLoc);
end;

procedure TMainScreen.mSoundOffClick(Sender: TObject);
begin
  SoundMode := smOff;
end;

procedure TMainScreen.mSoundOnClick(Sender: TObject);
begin
  SoundMode := smOn;
end;

procedure TMainScreen.mSoundOnAltClick(Sender: TObject);
begin
  SoundMode := smOnAlt;
end;

{ procedure TMainScreen.AdviceBtnClick;
  var
  OldAdviceLoc: integer;
  begin
  DestinationMarkON:=false;
  PaintDestination;
  AdvisorDlg.GiveStrategyAdvice;
  OldAdviceLoc:=MainMap.AdviceLoc;
  MainMap.AdviceLoc:=-1;
  PaintLoc(OldAdviceLoc);
  end; }

{ procedure TMainScreen.SetAdviceLoc(Loc: integer; AvoidRect: TRect);
  var
  OldAdviceLoc,x,y: integer;
  begin
  if Loc<>MainMap.AdviceLoc then
  begin
  if Loc>=0 then
  begin // center
  y:=Loc div G.lx;
  x:=(Loc+G.lx - AvoidRect.Right div (2*66)) mod G.lx;
  Centre(y*G.lx+x);
  PaintAllMaps;
  end;
  OldAdviceLoc:=MainMap.AdviceLoc;
  MainMap.AdviceLoc:=Loc;
  PaintLoc(OldAdviceLoc);
  PaintLoc(MainMap.AdviceLoc);
  end;
  end; }

procedure TMainScreen.UnitInfoBtnClick(Sender: TObject);
begin
  if UnFocus >= 0 then
    UnitStatDlg.ShowNewContent_OwnModel(wmPersistent, MyUn[UnFocus].mix)
end;

procedure TMainScreen.ViewpointClick(Sender: TObject);
begin
  SetViewpoint(TMenuItem(Sender).Tag);
end;

procedure TMainScreen.DebugMapClick(Sender: TObject);
begin
  SetDebugMap(TMenuItem(Sender).Tag);
end;

procedure TMainScreen.mSmallTilesClick(Sender: TObject);
begin
  SetTileSizeCenter(tsSmall);
end;

procedure TMainScreen.mNormalTilesClick(Sender: TObject);
begin
  SetTileSizeCenter(tsMedium);
end;

procedure TMainScreen.mBigTilesClick(Sender: TObject);
begin
  SetTileSizeCenter(tsBig);
end;

procedure TMainScreen.SetTileSizeCenter(TileSize: TTileSize);
begin
  SetTileSize(TileSize, GetCenterLoc, Point(MapWidth div 2, MapHeight div 2));
end;

procedure TMainScreen.SetTileSize(TileSize: TTileSize; Loc: Integer; MapPos: TPoint);
begin
  MainMap.TileSize := TileSize;
  NoMap.TileSize := TileSize;
  FormResize(nil);
  SetMapPos(Loc, MapPos);
  PaintAllMaps;
  ApplyToVisibleForms(faSmartUpdateContent);
end;

procedure TMainScreen.SaveMenuItemsState;
var
  i, j: integer;
begin
  if soTellAI in OptionChecked then OptionChecked := [soTellAI]
    else OptionChecked := [];
  for i := 0 to ComponentCount - 1 do
    if Components[i] is TMenuItem then
      for j := 0 to Length(SaveOption) - 1 do
        if TMenuItem(Components[i]).Checked and
          (TMenuItem(Components[i]).Tag = SaveOption[j]) then
          OptionChecked := OptionChecked + [TSaveOption(j)];
end;

procedure TMainScreen.SaveSettings;
var
  Reg: TRegistry;
begin
  SaveMenuItemsState;

  Reg := TRegistry.Create;
  with Reg do
  try
    OpenKey(AppRegistryKey, true);
    WriteInteger('TileSize', Integer(MainMap.TileSize));
    WriteInteger('OptionChecked', Integer(OptionChecked));
    WriteInteger('MapOptionChecked', Integer(MapOptionChecked));
    WriteInteger('CityReport', integer(CityRepMask));
  finally
    Free;
  end;
end;

procedure TMainScreen.MovieSpeedBtnClick(Sender: TObject);
begin
  MovieSpeed := TButtonB(Sender).Tag shr 8;
  CheckMovieSpeedBtnState;
end;

procedure TMainScreen.ScrollBarUpdate(Sender: TObject);
begin
    if me < 0 then
        { variable 'me' out of range }
    else
    begin
        PanelPaint;
        Update;
    end;
end;

end.