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unit Sound;
interface
uses
SysUtils, Classes, Graphics, Controls, Forms, Generics.Collections, FileUtil,
StringTables, Directories, LCLType
{$IFDEF WINDOWS}, MMSystem, Windows{$ENDIF}
{$IFDEF UNIX}, Process, AsyncProcess2{$ENDIF};
type
TPlayStyle = (psAsync, psSync);
TSoundMode = (smOff, smOn, smOnAlt);
{ TSoundPlayer }
TSoundPlayer = class(TForm)
private
{$IFDEF WINDOWS}
PrevWndProc: WNDPROC;
procedure OnMCI(var Msg: TMessage); message MM_MCINOTIFY;
public
constructor Create(AOwner: TComponent); override;
{$ENDIF}
end;
{ TSound }
TSound = class
private
{$IFDEF UNIX}
PlayCommand: string;
SoundPlayerAsyncProcess: TAsyncProcess;
SoundPlayerSyncProcess: TProcess;
{$ENDIF}
function GetNonWindowsPlayCommand: string;
public
FDeviceID: Word;
FFileName: string;
PlayStyle: TPlayStyle;
constructor Create(const FileName: string);
destructor Destroy; override;
procedure Play(Handle: HWND);
procedure Stop;
procedure Reset;
end;
function PrepareSound(FileName: string): Integer;
procedure PlaySound(FileName: string);
function Play(Item: string; Index: Integer = -1): Boolean;
procedure PreparePlay(Item: string; Index: Integer = -1);
var
Sounds: TStringTable;
SoundMode: TSoundMode;
SoundPlayer: TSoundPlayer;
SoundList: TObjectList<TSound>;
PlayingSound: TSound;
implementation
{$R *.lfm}
{$IFDEF UNIX}
resourcestring
SUnableToPlay = 'PlayStyle=%s: Unable to play %s Message:%s';
SPlayCommandNotWork = 'The play command %s does not work on your system';
{$ENDIF}
constructor TSound.Create(const FileName: string);
{$IFDEF WINDOWS}
var
OpenParm: TMCI_Open_Parms;
{$ENDIF}
begin
PlayStyle := psAsync;
FFileName := FileName;
{$IFDEF WINDOWS}
FDeviceID := 0;
if FileExists(FFileName) then begin
OpenParm.dwCallback := 0;
OpenParm.lpstrDeviceType := 'WaveAudio';
OpenParm.lpstrElementName := PChar(FFileName);
mciSendCommand(0, MCI_Open, MCI_WAIT or MCI_OPEN_ELEMENT or
MCI_OPEN_SHAREABLE, DWORD_PTR(@OpenParm));
FDeviceID := OpenParm.wDeviceID;
end
{$ENDIF}
{$IFDEF UNIX}
PlayCommand := GetNonWindowsPlayCommand;
FDeviceID := 1;
{$ENDIF}
end;
destructor TSound.Destroy;
begin
{$IFDEF WINDOWS}
if FDeviceID <> 0 then
mciSendCommand(FDeviceID, MCI_CLOSE, MCI_WAIT, 0);
{$ENDIF}
{$IFDEF UNIX}
FreeAndNil(SoundPlayerSyncProcess);
FreeAndNil(SoundPlayerAsyncProcess);
{$ENDIF}
inherited;
end;
function TSound.GetNonWindowsPlayCommand: string;
begin
Result := '';
// Try ffplay (ffmpeg)
if (Result = '') then
if (FindDefaultExecutablePath('ffplay') <> '') then
Result := 'ffplay -autoexit -nodisp -loglevel quiet';
// Try play (sox)
if (Result = '') then
if (FindDefaultExecutablePath('play') <> '') then
Result := 'play -q';
// Try paplay (pulseaudio-utils)
if (Result = '') then
if (FindDefaultExecutablePath('paplay') <> '') then
Result := 'paplay';
// Try cvlc (vlc-bin)
if (Result = '') then
if (FindDefaultExecutablePath('cvlc') <> '') then
Result := 'cvlc -q --play-and-exit';
// Try mpg123
if (Result = '') then
if (FindDefaultExecutablePath('mpg123') <> '') then
Result := 'mpg123 -q';
end;
procedure TSound.Play(Handle: HWND);
{$IFDEF WINDOWS}
var
PlayParm: TMCI_Play_Parms;
{$ENDIF}
{$IFDEF UNIX}
var
L: TStringList;
I: Integer;
{$ENDIF}
begin
{$IFDEF WINDOWS}
if FDeviceID <> 0 then
begin
PlayParm.dwCallback := Handle;
mciSendCommand(FDeviceID, MCI_PLAY, MCI_NOTIFY, DWORD_PTR(@PlayParm));
end
{$ENDIF}
{$IFDEF UNIX}
// How to play in Linux? Use generic Linux commands
// Use asyncprocess to play sound as SND_ASYNC
// proceed if we managed to find a valid command
if PlayCommand <> '' then begin
L := TStringList.Create;
try
L.Delimiter := ' ';
L.DelimitedText := PlayCommand;
if PlayStyle = psASync then begin
if SoundPlayerAsyncProcess = nil then
SoundPlayerAsyncProcess := TAsyncProcess.Create(nil);
SoundPlayerAsyncProcess.CurrentDirectory := ExtractFileDir(FFilename);
SoundPlayerAsyncProcess.Executable := FindDefaultExecutablePath(L[0]);
SoundPlayerAsyncProcess.Parameters.Clear;
for I := 1 to L.Count - 1 do
SoundPlayerAsyncProcess.Parameters.Add(L[I]);
SoundPlayerAsyncProcess.Parameters.Add(FFilename);
try
SoundPlayerAsyncProcess.Execute;
except
On E: Exception do
E.CreateFmt(SUnableToPlay, ['paASync', FFilename, E.Message]);
end;
PlayingSound := nil;
end else begin
if SoundPlayerSyncProcess = nil then
SoundPlayerSyncProcess := TProcess.Create(nil);
SoundPlayerSyncProcess.CurrentDirectory := ExtractFileDir(FFilename);
SoundPlayerSyncProcess.Executable := FindDefaultExecutablePath(L[0]);
SoundPlayersyncProcess.Parameters.Clear;
for I := 1 to L.Count - 1 do
SoundPlayerSyncProcess.Parameters.Add(L[I]);
SoundPlayerSyncProcess.Parameters.Add(FFilename);
try
SoundPlayerSyncProcess.Execute;
SoundPlayersyncProcess.WaitOnExit;
except
On E: Exception do
E.CreateFmt(SUnableToPlay, ['paSync', FFilename, E.Message]);
end;
PlayingSound := nil;
end;
finally
FreeAndNil(L);
end;
end
else
raise Exception.CreateFmt(SPlayCommandNotWork, [PlayCommand]);
{$ENDIF}
end;
procedure TSound.Stop;
begin
{$IFDEF WINDOWS}
mciSendCommand(FDeviceID, MCI_STOP, 0, 0);
{$ENDIF}
{$IFDEF UNIX}
if SoundPlayerSyncProcess <> nil then SoundPlayerSyncProcess.Terminate(1);
if SoundPlayerAsyncProcess <> nil then SoundPlayerAsyncProcess.Terminate(1);
{$ENDIF}
end;
procedure TSound.Reset;
begin
{$IFDEF WINDOWS}
mciSendCommand(FDeviceID, MCI_SEEK, MCI_SEEK_TO_START, 0);
{$ENDIF}
end;
{$IFDEF WINDOWS}
function WndCallback(Ahwnd: HWND; uMsg: UINT; wParam: WParam; lParam: LParam):LRESULT; stdcall;
var
Message: TMessage;
begin
if (uMsg = MM_MCINOTIFY) then begin
Message.msg := uMsg;
Message.wParam := wParam;
Message.lParam := lParam;
SoundPlayer.OnMCI(Message);
end;
Result := CallWindowProc(SoundPlayer.PrevWndProc, Ahwnd, uMsg, WParam, LParam);
end;
procedure TSoundPlayer.OnMCI(var Msg: TMessage);
begin
if (Msg.wParam = MCI_NOTIFY_SUCCESSFUL) and (PlayingSound <> nil) then
begin
PlayingSound.Reset;
PlayingSound := nil;
end;
end;
constructor TSoundPlayer.Create(AOwner: TComponent);
begin
inherited;
// MM_MCINOTIFY is not handled by LCL, fallback to low lever handling
// https://wiki.lazarus.freepascal.org/Win32/64_Interface#Processing_non-user_messages_in_your_window
PrevWndProc := Windows.WNDPROC(SetWindowLongPtr(Self.Handle, GWL_WNDPROC, PtrInt(@WndCallback)));
end;
{$ENDIF}
function PrepareSound(FileName: string): Integer;
begin
Result := 0;
while (Result < SoundList.Count) and (SoundList[result].FFileName <> FileName) do
Inc(Result);
if Result = SoundList.Count then begin
// First time this sound is played
SoundList.Add(TSound.Create(FileName));
Result := SoundList.Count - 1;
end;
end;
procedure PlaySound(FileName: string);
begin
if PlayingSound <> nil then Exit;
if SoundPlayer = nil then
Application.CreateForm(TSoundPlayer, SoundPlayer);
PlayingSound := SoundList[PrepareSound(FileName)];
if PlayingSound.FDeviceID = 0 then
PlayingSound := nil
else
PlayingSound.Play(SoundPlayer.Handle);
end;
function Play(Item: string; Index: Integer = -1): Boolean;
var
WavFileName: string;
begin
Result := False;
if (Sounds = nil) or (SoundMode = smOff) or (Item = '') then
begin
Result := True;
Exit;
end;
WavFileName := Sounds.Lookup(Item, Index);
Assert(WavFileName[1] <> '[');
Result := (WavFileName <> '') and (WavFileName[1] <> '[') and (WavFileName <> '*');
if Result then
// SndPlaySound(pchar(GetSoundsDir + DirectorySeparator + WavFileName + '.wav'), SND_ASYNC)
PlaySound(GetSoundsDir + DirectorySeparator + WavFileName);
end;
procedure PreparePlay(Item: string; Index: Integer = -1);
var
WavFileName: string;
begin
if (Sounds = nil) or (SoundMode = smOff) or (Item = '') then
Exit;
WavFileName := Sounds.Lookup(Item, Index);
Assert(WavFileName[1] <> '[');
if (WavFileName <> '') and (WavFileName[1] <> '[') and (WavFileName <> '*') then
PrepareSound(GetSoundsDir + DirectorySeparator + WavFileName);
end;
procedure UnitInit;
begin
SoundList := TObjectList<TSound>.Create;
PlayingSound := nil;
SoundPlayer := nil;
end;
procedure UnitDone;
begin
if PlayingSound <> nil then begin
PlayingSound.Stop;
Sleep(222);
end;
FreeAndNil(SoundList);
if Sounds <> nil then
FreeAndNil(Sounds);
end;
initialization
UnitInit;
finalization
UnitDone;
end.
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