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/*
Cadabra: a field-theory motivated computer algebra system.
Copyright (C) 2001-2014 Kasper Peeters <kasper.peeters@phi-sci.com>
This program is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Classes handling storage of property information. Actual property
// implementations are in the properties directory in separate files.
#pragma once
#include <map>
#include <list>
#include <type_traits>
#include "Storage.hh"
namespace cadabra {
class Properties;
class Kernel;
class Accent;
class LaTeXForm;
class Ex_comparator;
class pattern {
public:
pattern();
pattern(const Ex&);
/// Match a pattern to an expression. If ignore_parent_rel is
/// true, this will match regardless of the parent_rel of the
/// top node. If ignore_properties is true, property
/// information will not be used to match symbols anywhere
/// (in which case A_{a} and A_{b} will no longer match even
/// when 'a' and 'b' have the same Indices property, for
/// example). The latter feature is mostly used to do pattern
/// matching when the property for which we need it cannot
/// rely on such child node properties, e.g. Accent; see the
/// specialisation in get below.
bool match(const Properties&, const Ex::iterator&, bool ignore_parent_rel=false, bool ignore_properties=false) const;
bool children_wildcard() const;
/// As `match`, but using a comparator object which is
/// externally provided, so that the caller can use
/// the found pattern map.
bool match_ext(const Properties&, const Ex::iterator&, Ex_comparator& comp, bool ignore_parent_rel=false, bool ignore_properties=false) const;
Ex obj;
};
/// Arguments to properties get parsed into a keyval_t structure.
class keyval_t {
public:
typedef std::pair<std::string, Ex::iterator> kvpair_t;
typedef std::list<kvpair_t> kvlist_t;
typedef kvlist_t::const_iterator const_iterator;
typedef kvlist_t::iterator iterator;
typedef kvpair_t value_type;
const_iterator find(const std::string&) const;
iterator find(const std::string&);
const_iterator begin() const;
const_iterator end() const;
void push_back(const kvpair_t&);
void erase(iterator);
private:
kvlist_t keyvals;
};
/// \ingroup core
///
/// Base class for all properties, handling argument parsing and
/// defining the interface.
///
/// Properties can have arguments. Parsing of these is done in the
/// properties object itself, with the use of some helper functions.
/// Parsing is done by implementing the virtual function
/// property::parse(const Kernel&, keyval_t&). The argument is a
/// container class which represents the arguments passed to the
/// property as key/value pairs keyval_t type.
///
/// Properties will be asked to check that they can be associated to a
/// given pattern through the virtual property::validate(const
/// Properties&, const Ex&) function. The
// default implementation returns true for any pattern.
///
/// FIXME: the above two need to be merged, because parse may need access
/// to the actual pattern tree, and once we are there, we may as well
/// do checking.
/// HOWEVER: in TableauSymmetry.cc:
/// FIXME: we get the wrong pattern in case of a list! We should have
/// been fed each individual item in the list, not the list itself.
///
/// This suggests that we should be calling once for every pattern, but
/// that is wasteful in case we are just parsing arguments. Can we really
/// avoid calling parse for every pattern?
///
/// {A_{m n}, A_{m n p}, A_{m n p q}}::TableauSymmetry(shape={2,1}, indices={0,1,2}).
///
/// leads to a problem, because the property needs to setup its internal
/// structures but also verify that these can match all objects in the
/// same way.
///
///
/// Make all identical properties point to the same property object, so
/// that normal and list properties become pretty much identical.
class property {
public:
property(bool hidden=false);
virtual ~property() {};
// Parse the argument tree into key-value pairs. Returns false on error.
bool parse_to_keyvals(const Ex&, keyval_t&);
// Use the pre-parsed arguments in key/value form to set parameters.
// Parses universal arguments by default. Will be called once for
// every property; assigning a non-list property to multiple patterns
// still calls this only once.
// FIXME: failure to call
// into superclass may lead to problems for labelled properties.
virtual bool parse(Kernel&, keyval_t& keyvals);
// New entry point, which also passes the Ex of the pattern, so that
// the property itself can inject other properties automatically (e.g.
// declare an InverseMetric if a Metric is declared).
virtual bool parse(Kernel&, std::shared_ptr<Ex>, keyval_t& keyvals);
// Check whether the property can be associated with the pattern.
// Throw an error if validation fails. Needs access to all other
// declared properties so that it can understand what the pattern
// means (which objects are indices etc.).
virtual void validate(const Kernel&, const Ex&) const;
/// Display the property on the stream
// virtual void display(std::ostream&) const;
/// Generate a LaTeX representation of the property, assuming LaTeX
/// is in text mode (so it needs dollar symbols to switch to maths).
virtual void latex(std::ostream&) const;
virtual std::string name() const=0;
virtual std::string unnamed_argument() const;
// To compare properties we sometimes need to compare their variables, not only
// their type. The following function needs to be overridden in all properties
// for which comparison by type is not sufficient to establish equality.
//
// id_match: only one of these properties can be registered, but their data is not the same
// exact_match: these properties are exactly identical
enum match_t { no_match, id_match, exact_match };
virtual match_t equals(const property *) const;
/// Properties can be hidden because they only make sense to the
/// system; they will not be printed when the user asks for a list
/// of properties.
void hidden(bool h);
bool hidden(void) const;
private:
bool parse_one_argument(Ex::iterator arg, keyval_t& keyvals);
bool hidden_;
};
class labelled_property : virtual public property {
public:
virtual bool parse(Kernel&, std::shared_ptr<Ex>, keyval_t&) override;
std::string label;
};
/// Something cannot be both a list property and a normal property at
/// the same time, so we can safely inherit without virtual.
class list_property : public property {
public:
};
/// If a property X derives from Inherit<Y>, and get<Y> is called on
/// an object which has an X property (but no Y property), then the
/// get<Y> will look at the non-index child of the object to see if
/// that has a Y property. FIXME: need to decided what to do if there
/// are more non-index children.
template<class T>
class Inherit : virtual public property {
public:
virtual ~Inherit() {};
virtual std::string name() const
{
return std::string("Stay Away");
};
};
/// PropertyInherit is like Inherit<T> for all properties. This is very
/// generic and almost never really useful.
class PropertyInherit : virtual public property {
public:
virtual std::string name() const
{
return std::string("PropertyInherit");
};
};
/// \ingroup core
///
/// Class holding a collection of properties attached to expressions.
/// Symbols and expressions do not have a default meaning in
/// Cadabra. They get their meaning by attaching properties to
/// them. When the core manipulator calls an algorithm object, it
/// passes an instance of the Properties class along with the
/// expression tree on which to act, so that the algorithm can figure
/// out what the symbols in the expression tree mean.
class Properties {
public:
// Registering property types.
class registered_property_map_t {
public:
~registered_property_map_t();
typedef std::map<std::string, property* (*)()> internal_property_map_t;
typedef internal_property_map_t::iterator iterator;
internal_property_map_t store;
};
/// Registering properties. When inserting a property or
/// list_property, ownership of the property gets transferred to
/// this class.
void register_property(property* (*)(), const std::string& name);
registered_property_map_t registered_properties;
typedef std::pair<pattern *, const property *> pat_prop_pair_t;
/// We keep two multi-maps: one from the pattern to the property (roughly) and
/// one from the property to the pattern. These are both multi-maps because
/// one pattern can have multiple properties assigned to it, and one property can
/// be assigned to multiple properties.
///
/// When we delete properties, we check the pats map to see if the reference count
/// for that property has dropped to zero.
typedef std::multimap<nset_t::iterator, pat_prop_pair_t, nset_it_less> property_map_t;
typedef std::multimap<const property *, pattern *> pattern_map_t;
/// Register a property for the indicated Ex. Takes both normal and list
/// properties and works out which insert calls to make. The property ownership
/// is transferred to us on using this call.
std::string master_insert(Ex proptree, const property *thepropbase);
void clear();
/// The following two maps own the pointers to the properties and patterns stored
/// in them; use clear() to clean up. Note that pointers can sit in in more than one
/// entry in this map (when they are pointing to list_property objects, which are
/// shared between patterns).
property_map_t props; // pattern -> property
pattern_map_t pats; // property -> pattern; for list properties, patterns are stored here in order
/// Normal search: given a pattern, get its property if any.
template<class T> const T* get(Ex::iterator, bool ignore_parent_rel=false) const;
template<class T> const T* get(Ex::iterator, int& serialnum, bool doserial=true, bool ignore_parent_rel=false) const;
/// Ditto for labelled properties
template<class T> const T* get(Ex::iterator, const std::string& label) const;
template<class T> const T* get(Ex::iterator, int& serialnum, const std::string& label, bool doserial=true) const;
/// For list properties: given two patterns, get a common property.
template<class T> const T* get(Ex::iterator, Ex::iterator, bool ignore_parent_rel=false) const;
template<class T> const T* get(Ex::iterator, Ex::iterator, int&, int&, bool ignore_parent_rel=false) const;
/// General property finder, which will return not only the property but also
/// the pattern which matched the given node. All 'get' functions above call
/// this function; all functionality is contained in here.
template<class T>
std::pair<const T*, const pattern *> get_with_pattern(Ex::iterator, int& serialnum,
const std::string& label,
bool doserial=true, bool ignore_parent_rel=false) const;
template<class T>
std::pair<const T*, const pattern *> get_with_pattern_ext(Ex::iterator, Ex_comparator&, int& serialnum,
const std::string& label,
bool doserial=true, bool ignore_parent_rel=false) const;
// Get the outermost node which has the given property attached, i.e. go down through
// all (if any) nodes which have just inherited the property.
template<class T> Ex::iterator head(Ex::iterator, bool ignore_parent_rel=false) const;
// Inverse search: given a property type, get a pattern which has this property.
// When given an iterator, it starts to search in the property
// map from this particular point. Note: this searches on property type, not exact property.
// template<class T>
// property_map_t::iterator get_pattern(property_map_t::iterator=props.begin());
// Equivalent search: given a node, get a pattern of equivalents.
// property_map_t::iterator get_equivalent(Ex::iterator,
// property_map_t::iterator=props.begin());
private:
// Insert a property. Do not use this directly, use the public
// interface `master_insert` instead.
void insert_prop(const Ex&, const property *);
void insert_list_prop(const std::vector<Ex>&, const list_property *);
bool check_label(const property *, const std::string&) const;
bool check_label(const labelled_property *, const std::string&) const;
// Search through pointers
bool has(const property *, Ex::iterator);
// Find serial number of a pattern in a given list property
int serial_number(const property *, const pattern *) const;
Ex_comparator *create_comparator() const;
void destroy_comparator(Ex_comparator *) const;
};
template<class T>
const T* Properties::get(Ex::iterator it, bool ignore_parent_rel) const
{
int tmp;
return get<T>(it, tmp, false, ignore_parent_rel);
}
template<class T>
const T* Properties::get(Ex::iterator it, int& serialnum, bool doserial, bool ignore_parent_rel) const
{
auto ret = get_with_pattern<T>(it, serialnum, "", doserial, ignore_parent_rel);
return ret.first;
}
template<class T>
std::pair<const T*, const pattern *> Properties::get_with_pattern(Ex::iterator it, int& serialnum, const std::string& label,
bool doserial, bool ignore_parent_rel) const
{
Ex_comparator *compptr = create_comparator();
// FIXME: catch and rethrow all exceptions so we do not leak memory
auto ret = get_with_pattern_ext<T>(it, *compptr, serialnum, label, doserial, ignore_parent_rel);
destroy_comparator(compptr);
return ret;
}
template<class T>
std::pair<const T*, const pattern *> Properties::get_with_pattern_ext(Ex::iterator it, Ex_comparator& comp,
int& serialnum, const std::string& label,
bool doserial, bool ignore_parent_rel) const
{
std::pair<const T*, const pattern *> ret;
ret.first=0;
ret.second=0;
bool inherits=false;
//std::cerr << *it->name_only() << std::endl;
// std::cerr << props.size() << std::endl;
std::pair<property_map_t::const_iterator, property_map_t::const_iterator> pit=props.equal_range(it->name_only());
// First look for properties of the node itself. Go through the loop twice:
// once looking for patterns which do not have wildcards, and then looking
// for wildcard patterns.
bool wildcards=false;
// For some properties, we cannot lookup properties lower down the
// tree, because it would lead to an endless recursion (and it would
// not make sense anyway). At the moment, this is only for Accent.
bool ignore_properties=false;
if(std::is_same<T, Accent>::value)
ignore_properties=true;
for(;;) {
property_map_t::const_iterator walk=pit.first;
while(walk!=pit.second) {
if(wildcards==(*walk).second.first->children_wildcard()) {
// First check property type; a dynamic cast is much faster than a pattern match.
ret.first=dynamic_cast<const T *>((*walk).second.second);
if(ret.first) {
if((*walk).second.first->match_ext(*this, it, comp, ignore_parent_rel, ignore_properties)) {
ret.second=(*walk).second.first;
if(!check_label(ret.first, label))
ret.first=0;
else {
if(doserial)
serialnum=serial_number( (*walk).second.second, (*walk).second.first );
break;
}
}
}
ret.first=0;
if(dynamic_cast<const PropertyInherit *>((*walk).second.second))
inherits=true;
else if(dynamic_cast<const Inherit<T> *>((*walk).second.second))
inherits=true;
}
++walk;
}
if(!wildcards && !ret.first) {
// std::cerr << "not yet found, switching to wildcards" << std::endl;
wildcards=true;
}
else break;
}
// Do not walk down the tree if the property cannot be passed up the tree.
// FIXME: see issue/259.
if(std::is_same<T, LaTeXForm>::value)
inherits=false;
// If no property was found, figure out whether a property is inherited from a child node.
if(!ret.first && inherits) {
// std::cout << "no match but perhaps inheritance?" << std::endl;
Ex::sibling_iterator sib=it.begin();
while(sib!=it.end()) {
std::pair<const T*, const pattern *> tmp=get_with_pattern<T>((Ex::iterator)(sib), serialnum, label, doserial);
if(tmp.first) {
ret=tmp;
break;
}
++sib;
}
}
// std::cout << ret << std::endl;
return ret;
}
template<class T>
const T* Properties::get(Ex::iterator it, const std::string& label) const
{
int tmp;
return get<T>(it, tmp, label, false);
}
template<class T>
const T* Properties::get(Ex::iterator it, int& serialnum, const std::string& label, bool doserial) const
{
auto ret=get_with_pattern<T>(it, serialnum, label, doserial, false);
return ret.first;
}
template<class T>
const T* Properties::get(Ex::iterator it1, Ex::iterator it2, bool ignore_parent_rel) const
{
int tmp1, tmp2;
return get<T>(it1,it2,tmp1,tmp2, ignore_parent_rel);
}
template<class T>
const T* Properties::get(Ex::iterator it1, Ex::iterator it2, int& serialnum1, int& serialnum2, bool ignore_parent_rel) const
{
const T* ret1=0;
const T* ret2=0;
bool found=false;
bool inherits1=false, inherits2=false;
std::pair<property_map_t::const_iterator, property_map_t::const_iterator> pit1=props.equal_range(it1->name_only());
std::pair<property_map_t::const_iterator, property_map_t::const_iterator> pit2=props.equal_range(it2->name_only());
property_map_t::const_iterator walk1=pit1.first;
while(walk1!=pit1.second) {
if((*walk1).second.first->match(*this, it1, ignore_parent_rel)) { // match for object 1 found
ret1=dynamic_cast<const T *>((*walk1).second.second);
if(ret1) { // property of the right type found for object 1
property_map_t::const_iterator walk2=pit2.first;
while(walk2!=pit2.second) {
if((*walk2).second.first->match(*this, it2, ignore_parent_rel)) { // match for object 2 found
ret2=dynamic_cast<const T *>((*walk2).second.second);
if(ret2) { // property of the right type found for object 2
if(ret1==ret2 && walk1!=walk2) { // accept if properties are the same and patterns are not
serialnum1=serial_number( (*walk1).second.second, (*walk1).second.first );
serialnum2=serial_number( (*walk2).second.second, (*walk2).second.first );
found=true;
goto done;
}
}
}
if(dynamic_cast<const PropertyInherit *>((*walk2).second.second))
inherits2=true;
++walk2;
}
}
if(dynamic_cast<const PropertyInherit *>((*walk1).second.second))
inherits1=true;
}
++walk1;
}
// If no property was found, figure out whether a property is inherited from a child node.
if(!found && (inherits1 || inherits2)) {
Ex::sibling_iterator sib1, sib2;
if(inherits1) sib1=it1.begin();
else sib1=it1;
bool keepgoing1=true;
do { // 1
bool keepgoing2=true;
if(inherits2) sib2=it2.begin();
else sib2=it2;
do { // 2
const T* tmp=get<T>((Ex::iterator)(sib1), (Ex::iterator)(sib2), serialnum1, serialnum2, ignore_parent_rel);
if(tmp) {
ret1=tmp;
found=true;
goto done;
}
if(!inherits2 || ++sib2==it2.end())
keepgoing2=false;
}
while(keepgoing2);
if(!inherits1 || ++sib1==it1.end())
keepgoing1=false;
}
while(keepgoing1);
}
done:
if(!found) ret1=0;
return ret1;
}
template<class T>
Ex::iterator Properties::head(Ex::iterator it, bool ignore_parent_rel) const
{
Ex::iterator dn=it;
for(;;) {
if(get<PropertyInherit>(dn, ignore_parent_rel)) {
dn=dn.begin();
}
else {
assert(get<T>(dn));
break;
}
}
return dn;
}
}
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