1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
|
// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
import (
"os"
"path/filepath"
"runtime"
"github.com/caddyserver/certmagic"
"go.uber.org/zap"
)
// StorageConverter is a type that can convert itself
// to a valid, usable certmagic.Storage value. (The
// value might be short-lived.) This interface allows
// us to adapt any CertMagic storage implementation
// into a consistent API for Caddy configuration.
type StorageConverter interface {
CertMagicStorage() (certmagic.Storage, error)
}
// HomeDir returns the best guess of the current user's home
// directory from environment variables. If unknown, "." (the
// current directory) is returned instead, except GOOS=android,
// which returns "/sdcard".
func HomeDir() string {
home := homeDirUnsafe()
if home == "" && runtime.GOOS == "android" {
home = "/sdcard"
}
if home == "" {
home = "."
}
return home
}
// homeDirUnsafe is a low-level function that returns
// the user's home directory from environment
// variables. Careful: if it cannot be determined, an
// empty string is returned. If not accounting for
// that case, use HomeDir() instead; otherwise you
// may end up using the root of the file system.
func homeDirUnsafe() string {
home := os.Getenv("HOME")
if home == "" && runtime.GOOS == "windows" {
drive := os.Getenv("HOMEDRIVE")
path := os.Getenv("HOMEPATH")
home = drive + path
if drive == "" || path == "" {
home = os.Getenv("USERPROFILE")
}
}
if home == "" && runtime.GOOS == "plan9" {
home = os.Getenv("home")
}
return home
}
// AppConfigDir returns the directory where to store user's config.
//
// If XDG_CONFIG_HOME is set, it returns: $XDG_CONFIG_HOME/caddy.
// Otherwise, os.UserConfigDir() is used; if successful, it appends
// "Caddy" (Windows & Mac) or "caddy" (every other OS) to the path.
// If it returns an error, the fallback path "./caddy" is returned.
//
// The config directory is not guaranteed to be different from
// AppDataDir().
//
// Unlike os.UserConfigDir(), this function prefers the
// XDG_CONFIG_HOME env var on all platforms, not just Unix.
//
// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
func AppConfigDir() string {
if basedir := os.Getenv("XDG_CONFIG_HOME"); basedir != "" {
return filepath.Join(basedir, "caddy")
}
basedir, err := os.UserConfigDir()
if err != nil {
Log().Warn("unable to determine directory for user configuration; falling back to current directory", zap.Error(err))
return "./caddy"
}
subdir := "caddy"
switch runtime.GOOS {
case "windows", "darwin":
subdir = "Caddy"
}
return filepath.Join(basedir, subdir)
}
// AppDataDir returns a directory path that is suitable for storing
// application data on disk. It uses the environment for finding the
// best place to store data, and appends a "caddy" or "Caddy" (depending
// on OS and environment) subdirectory.
//
// For a base directory path:
// If XDG_DATA_HOME is set, it returns: $XDG_DATA_HOME/caddy; otherwise,
// on Windows it returns: %AppData%/Caddy,
// on Mac: $HOME/Library/Application Support/Caddy,
// on Plan9: $home/lib/caddy,
// on Android: $HOME/caddy,
// and on everything else: $HOME/.local/share/caddy.
//
// If a data directory cannot be determined, it returns "./caddy"
// (this is not ideal, and the environment should be fixed).
//
// The data directory is not guaranteed to be different from AppConfigDir().
//
// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
func AppDataDir() string {
if basedir := os.Getenv("XDG_DATA_HOME"); basedir != "" {
return filepath.Join(basedir, "caddy")
}
switch runtime.GOOS {
case "windows":
appData := os.Getenv("AppData")
if appData != "" {
return filepath.Join(appData, "Caddy")
}
case "darwin":
home := homeDirUnsafe()
if home != "" {
return filepath.Join(home, "Library", "Application Support", "Caddy")
}
case "plan9":
home := homeDirUnsafe()
if home != "" {
return filepath.Join(home, "lib", "caddy")
}
case "android":
home := homeDirUnsafe()
if home != "" {
return filepath.Join(home, "caddy")
}
default:
home := homeDirUnsafe()
if home != "" {
return filepath.Join(home, ".local", "share", "caddy")
}
}
return "./caddy"
}
// ConfigAutosavePath is the default path to which the last config will be persisted.
var ConfigAutosavePath = filepath.Join(AppConfigDir(), "autosave.json")
// DefaultStorage is Caddy's default storage module.
var DefaultStorage = &certmagic.FileStorage{Path: AppDataDir()}
|