1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703
|
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 2.4 $Date: 2006/06/07 08:22:01 $
//
// Category : VST 2.x Classes
// Filename : audioeffect.cpp
// Created by : Steinberg Media Technologies
// Description : Class AudioEffect (VST 1.0)
//
// 2006, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------
#include <vst2.x/audioeffect.h>
#include <vst2.x/aeffeditor.h>
#include <stddef.h>
#include <stdio.h>
#include <math.h>
//-------------------------------------------------------------------------------------------------------
VstIntPtr AudioEffect::dispatchEffectClass (AEffect* e, VstInt32 opCode, VstInt32 index, VstIntPtr value, void* ptr, float opt)
{
AudioEffect* ae = (AudioEffect*)(e->object);
if (opCode == effClose)
{
ae->dispatcher (opCode, index, value, ptr, opt);
delete ae;
return 1;
}
return ae->dispatcher (opCode, index, value, ptr, opt);
}
//-------------------------------------------------------------------------------------------------------
float AudioEffect::getParameterClass (AEffect* e, VstInt32 index)
{
AudioEffect* ae = (AudioEffect*)(e->object);
return ae->getParameter (index);
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::setParameterClass (AEffect* e, VstInt32 index, float value)
{
AudioEffect* ae = (AudioEffect*)(e->object);
ae->setParameter (index, value);
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (processClass) (AEffect* e, float** inputs, float** outputs, VstInt32 sampleFrames)
{
AudioEffect* ae = (AudioEffect*)(e->object);
ae->DECLARE_VST_DEPRECATED (process) (inputs, outputs, sampleFrames);
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::processClassReplacing (AEffect* e, float** inputs, float** outputs, VstInt32 sampleFrames)
{
AudioEffect* ae = (AudioEffect*)(e->object);
ae->processReplacing (inputs, outputs, sampleFrames);
}
//-------------------------------------------------------------------------------------------------------
#if VST_2_4_EXTENSIONS
void AudioEffect::processClassDoubleReplacing (AEffect* e, double** inputs, double** outputs, VstInt32 sampleFrames)
{
AudioEffect* ae = (AudioEffect*)(e->object);
ae->processDoubleReplacing (inputs, outputs, sampleFrames);
}
#endif
//-------------------------------------------------------------------------------------------------------
// Class AudioEffect Implementation
//-------------------------------------------------------------------------------------------------------
/*!
The constructor of your class is passed a parameter of the type \e audioMasterCallback. The actual
mechanism in which your class gets constructed is not important right now. Effectively your class is
constructed by the hosting application, which passes an object of type \e audioMasterCallback that
handles the interaction with the plug-in. You pass this on to the base class' constructor and then
can forget about it.
\param audioMaster Passed by the Host and handles interaction
\param numPrograms Pass the number of programs the plug-in provides
\param numParams Pass the number of parameters the plug-in provides
\code
MyPlug::MyPlug (audioMasterCallback audioMaster)
: AudioEffectX (audioMaster, 1, 1) // 1 program, 1 parameter only
{
setNumInputs (2); // stereo in
setNumOutputs (2); // stereo out
setUniqueID ('MyPl'); // you must change this for other plug-ins!
canProcessReplacing (); // supports replacing mode
}
\endcode
\sa setNumInputs, setNumOutputs, setUniqueID, canProcessReplacing
*/
AudioEffect::AudioEffect (audioMasterCallback audioMaster, VstInt32 numPrograms, VstInt32 numParams)
: audioMaster (audioMaster)
, editor (0)
, sampleRate (44100.f)
, blockSize (1024)
, numPrograms (numPrograms)
, numParams (numParams)
, curProgram (0)
{
memset (&cEffect, 0, sizeof (cEffect));
cEffect.magic = kEffectMagic;
cEffect.dispatcher = dispatchEffectClass;
cEffect.DECLARE_VST_DEPRECATED (process) = DECLARE_VST_DEPRECATED (processClass);
cEffect.setParameter = setParameterClass;
cEffect.getParameter = getParameterClass;
cEffect.numPrograms = numPrograms;
cEffect.numParams = numParams;
cEffect.numInputs = 1; // mono input
cEffect.numOutputs = 2; // stereo output
cEffect.DECLARE_VST_DEPRECATED (ioRatio) = 1.f;
cEffect.object = this;
cEffect.uniqueID = CCONST ('N', 'o', 'E', 'f');
cEffect.version = 1;
cEffect.processReplacing = processClassReplacing;
#if VST_2_4_EXTENSIONS
canProcessReplacing (); // mandatory in VST 2.4!
cEffect.processDoubleReplacing = processClassDoubleReplacing;
#endif
}
//-------------------------------------------------------------------------------------------------------
AudioEffect::~AudioEffect ()
{
if (editor)
delete editor;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::setEditor (AEffEditor* editor)
{
this->editor = editor;
if (editor)
cEffect.flags |= effFlagsHasEditor;
else
cEffect.flags &= ~effFlagsHasEditor;
}
//-------------------------------------------------------------------------------------------------------
VstIntPtr AudioEffect::dispatcher (VstInt32 opcode, VstInt32 index, VstIntPtr value, void* ptr, float opt)
{
VstIntPtr v = 0;
switch (opcode)
{
case effOpen: open (); break;
case effClose: close (); break;
case effSetProgram: if (value < numPrograms) setProgram ((VstInt32)value); break;
case effGetProgram: v = getProgram (); break;
case effSetProgramName: setProgramName ((char*)ptr); break;
case effGetProgramName: getProgramName ((char*)ptr); break;
case effGetParamLabel: getParameterLabel (index, (char*)ptr); break;
case effGetParamDisplay: getParameterDisplay (index, (char*)ptr); break;
case effGetParamName: getParameterName (index, (char*)ptr); break;
case effSetSampleRate: setSampleRate (opt); break;
case effSetBlockSize: setBlockSize ((VstInt32)value); break;
case effMainsChanged: if (!value) suspend (); else resume (); break;
#if !VST_FORCE_DEPRECATED
case effGetVu: v = (VstIntPtr)(getVu () * 32767.); break;
#endif
//---Editor------------
case effEditGetRect: if (editor) v = editor->getRect ((ERect**)ptr) ? 1 : 0; break;
case effEditOpen: if (editor) v = editor->open (ptr) ? 1 : 0; break;
case effEditClose: if (editor) editor->close (); break;
case effEditIdle: if (editor) editor->idle (); break;
#if (TARGET_API_MAC_CARBON && !VST_FORCE_DEPRECATED)
case effEditDraw: if (editor) editor->draw ((ERect*)ptr); break;
case effEditMouse: if (editor) v = editor->mouse (index, value); break;
case effEditKey: if (editor) v = editor->key (value); break;
case effEditTop: if (editor) editor->top (); break;
case effEditSleep: if (editor) editor->sleep (); break;
#endif
case DECLARE_VST_DEPRECATED (effIdentify): v = CCONST ('N', 'v', 'E', 'f'); break;
//---Persistence-------
case effGetChunk: v = getChunk ((void**)ptr, index ? true : false); break;
case effSetChunk: v = setChunk (ptr, (VstInt32)value, index ? true : false); break;
}
return v;
}
//-------------------------------------------------------------------------------------------------------
/*!
Use to ask for the Host's version
\return The Host's version
*/
VstInt32 AudioEffect::getMasterVersion ()
{
VstInt32 version = 1;
if (audioMaster)
{
version = (VstInt32)audioMaster (&cEffect, audioMasterVersion, 0, 0, 0, 0);
if (!version) // old
version = 1;
}
return version;
}
//-------------------------------------------------------------------------------------------------------
/*!
\sa AudioEffectX::getNextShellPlugin
*/
VstInt32 AudioEffect::getCurrentUniqueId ()
{
VstInt32 id = 0;
if (audioMaster)
id = (VstInt32)audioMaster (&cEffect, audioMasterCurrentId, 0, 0, 0, 0);
return id;
}
//-------------------------------------------------------------------------------------------------------
/*!
Give idle time to Host application, e.g. if plug-in editor is doing mouse tracking in a modal loop.
*/
void AudioEffect::masterIdle ()
{
if (audioMaster)
audioMaster (&cEffect, audioMasterIdle, 0, 0, 0, 0);
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffect::DECLARE_VST_DEPRECATED (isInputConnected) (VstInt32 input)
{
VstInt32 ret = 0;
if (audioMaster)
ret = (VstInt32)audioMaster (&cEffect, DECLARE_VST_DEPRECATED (audioMasterPinConnected), input, 0, 0, 0);
return ret ? false : true; // return value is 0 for true
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffect::DECLARE_VST_DEPRECATED (isOutputConnected) (VstInt32 output)
{
VstInt32 ret = 0;
if (audioMaster)
ret = (VstInt32)audioMaster (&cEffect, DECLARE_VST_DEPRECATED (audioMasterPinConnected), output, 1, 0, 0);
return ret ? false : true; // return value is 0 for true
}
//-------------------------------------------------------------------------------------------------------
/*!
\param index parameter index
\param float parameter value
\note An important thing to notice is that if the user changes a parameter in your editor, which is
out of the Host's control if you are not using the default string based interface, you should
call setParameterAutomated (). This ensures that the Host is notified of the parameter change, which
allows it to record these changes for automation.
\sa setParameter
*/
void AudioEffect::setParameterAutomated (VstInt32 index, float value)
{
setParameter (index, value);
if (audioMaster)
audioMaster (&cEffect, audioMasterAutomate, index, 0, 0, value); // value is in opt
}
//-------------------------------------------------------------------------------------------------------
// Flags
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (hasVu) (bool state)
{
if (state)
cEffect.flags |= DECLARE_VST_DEPRECATED (effFlagsHasVu);
else
cEffect.flags &= ~DECLARE_VST_DEPRECATED (effFlagsHasVu);
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (hasClip) (bool state)
{
if (state)
cEffect.flags |= DECLARE_VST_DEPRECATED (effFlagsHasClip);
else
cEffect.flags &= ~DECLARE_VST_DEPRECATED (effFlagsHasClip);
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (canMono) (bool state)
{
if (state)
cEffect.flags |= DECLARE_VST_DEPRECATED (effFlagsCanMono);
else
cEffect.flags &= ~DECLARE_VST_DEPRECATED (effFlagsCanMono);
}
//-------------------------------------------------------------------------------------------------------
/*!
\param state Set to \e true if supported
\note Needs to be called in the plug-in's constructor
*/
void AudioEffect::canProcessReplacing (bool state)
{
if (state)
cEffect.flags |= effFlagsCanReplacing;
else
cEffect.flags &= ~effFlagsCanReplacing;
}
//-----------------------------------------------------------------------------------------------------------------
/*!
\param state Set to \e true if supported
\note Needs to be called in the plug-in's constructor
*/
#if VST_2_4_EXTENSIONS
void AudioEffect::canDoubleReplacing (bool state)
{
if (state)
cEffect.flags |= effFlagsCanDoubleReplacing;
else
cEffect.flags &= ~effFlagsCanDoubleReplacing;
}
#endif
//-------------------------------------------------------------------------------------------------------
/*!
\param state Set \e true if programs are chunks
\note Needs to be called in the plug-in's constructor
*/
void AudioEffect::programsAreChunks (bool state)
{
if (state)
cEffect.flags |= effFlagsProgramChunks;
else
cEffect.flags &= ~effFlagsProgramChunks;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (setRealtimeQualities) (VstInt32 qualities)
{
cEffect.DECLARE_VST_DEPRECATED (realQualities) = qualities;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffect::DECLARE_VST_DEPRECATED (setOfflineQualities) (VstInt32 qualities)
{
cEffect.DECLARE_VST_DEPRECATED (offQualities) = qualities;
}
//-------------------------------------------------------------------------------------------------------
/*!
Use to report the Plug-in's latency (Group Delay)
\param delay Plug-ins delay in samples
*/
void AudioEffect::setInitialDelay (VstInt32 delay)
{
cEffect.initialDelay = delay;
}
//-------------------------------------------------------------------------------------------------------
// Strings Conversion
//-------------------------------------------------------------------------------------------------------
/*!
\param value Value to convert
\param text String up to length char
\param maxLen Maximal length of the string
*/
void AudioEffect::dB2string (float value, char* text, VstInt32 maxLen)
{
if (value <= 0)
vst_strncpy (text, "-oo", maxLen);
else
float2string ((float)(20. * log10 (value)), text, maxLen);
}
//-------------------------------------------------------------------------------------------------------
/*!
\param samples Number of samples
\param text String up to length char
\param maxLen Maximal length of the string
*/
void AudioEffect::Hz2string (float samples, char* text, VstInt32 maxLen)
{
float sampleRate = getSampleRate ();
if (!samples)
float2string (0, text, maxLen);
else
float2string (sampleRate / samples, text, maxLen);
}
//-------------------------------------------------------------------------------------------------------
/*!
\param samples Number of samples
\param text String up to length char
\param maxLen Maximal length of the string
*/
void AudioEffect::ms2string (float samples, char* text, VstInt32 maxLen)
{
float2string ((float)(samples * 1000. / getSampleRate ()), text, maxLen);
}
//-------------------------------------------------------------------------------------------------------
/*!
\param value Value to convert
\param text String up to length char
\param maxLen Maximal length of the string
*/
void AudioEffect::float2string (float value, char* text, VstInt32 maxLen)
{
VstInt32 c = 0, neg = 0;
char string[32];
char* s;
double v, integ, i10, mantissa, m10, ten = 10.;
v = (double)value;
if (v < 0)
{
neg = 1;
value = -value;
v = -v;
c++;
if (v > 9999999.)
{
vst_strncpy (string, "Huge!", 31);
return;
}
}
else if (v > 99999999.)
{
vst_strncpy (string, "Huge!", 31);
return;
}
s = string + 31;
*s-- = 0;
*s-- = '.';
c++;
integ = floor (v);
i10 = fmod (integ, ten);
*s-- = (char)((VstInt32)i10 + '0');
integ /= ten;
c++;
while (integ >= 1. && c < 8)
{
i10 = fmod (integ, ten);
*s-- = (char)((VstInt32)i10 + '0');
integ /= ten;
c++;
}
if (neg)
*s-- = '-';
vst_strncpy (text, s + 1, maxLen);
if (c >= 8)
return;
s = string + 31;
*s-- = 0;
mantissa = fmod (v, 1.);
mantissa *= pow (ten, (double)(8 - c));
while (c < 8)
{
if (mantissa <= 0)
*s-- = '0';
else
{
m10 = fmod (mantissa, ten);
*s-- = (char)((VstInt32)m10 + '0');
mantissa /= 10.;
}
c++;
}
vst_strncat (text, s + 1, maxLen);
}
//-------------------------------------------------------------------------------------------------------
/*!
\param value Value to convert
\param text String up to length char
\param maxLen Maximal length of the string
*/
void AudioEffect::int2string (VstInt32 value, char* text, VstInt32 maxLen)
{
if (value >= 100000000)
{
vst_strncpy (text, "Huge!", maxLen);
return;
}
if (value < 0)
{
vst_strncpy (text, "-", maxLen);
value = -value;
}
else
vst_strncpy (text, "", maxLen);
bool state = false;
for (VstInt32 div = 100000000; div >= 1; div /= 10)
{
VstInt32 digit = value / div;
value -= digit * div;
if (state || digit > 0)
{
char temp[2] = {'0' + (char)digit, '\0'};
vst_strncat (text, temp, maxLen);
state = true;
}
}
}
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames)
This process method must be provided. It takes input data, applies its pocessing algorithm, and then puts the
result to the output by overwriting the output buffer.
\param inputs An array of pointers to the data
\param outputs An array of pointers to where the data can be written to
\param sampleFrames Number of sample frames to process
\warning Never call any Mac OS 9 functions (or other functions which call into the OS) inside your
audio process function! This will crash the system when your plug-in is run in MP (multiprocessor) mode.
If you must call into the OS, you must use MPRemoteCall () (see Apples' documentation), or
explicitly use functions which are documented by Apple to be MP safe. On Mac OS X read the system
header files to be sure that you only call thread safe functions.
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setBlockSize (VstInt32 blockSize)
This is called by the Host, and tells the plug-in that the maximum block size passed to
processReplacing() will be \e blockSize.
\param blockSize Maximum number of sample frames
\warning You <b>must</b> process <b>exactly</b> \e sampleFrames number of samples in inside processReplacing, not more!
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setParameter (VstInt32 index, float value)
Parameters are the individual parameter settings the user can adjust. A VST Host can automate these
parameters. Set parameter \e index to \e value.
\param index Index of the parameter to change
\param value A float value between 0.0 and 1.0 inclusive
\note Parameter values, like all VST parameters, are declared as floats with an inclusive range of
0.0 to 1.0. How data is presented to the user is merely in the user-interface handling. This is a
convention, but still worth regarding. Maybe the VST-Host's automation system depends on this range.
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn float AudioEffect::getParameter (VstInt32 index)
Return the \e value of parameter \e index
\param index Index of the parameter
\return A float value between 0.0 and 1.0 inclusive
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::getParameterLabel (VstInt32 index, char* label)
\param index Index of the parameter
\param label A string up to 8 char
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::getParameterDisplay (VstInt32 index, char* text)
\param index Index of the parameter
\param text A string up to 8 char
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn VstInt32 AudioEffect::getProgram ()
\return Index of the current program
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setProgram (VstInt32 program)
\param Program of the current program
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::getParameterName (VstInt32 index, char* text)
\param index Index of the parameter
\param text A string up to 8 char
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setProgramName (char* name)
The program name is displayed in the rack, and can be edited by the user.
\param name A string up to 24 char
\warning Please be aware that the string lengths supported by the default VST interface are normally
limited to 24 characters. If you copy too much data into the buffers provided, you will break the
Host application.
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::getProgramName (char* name)
The program name is displayed in the rack, and can be edited by the user.
\param name A string up to 24 char
\warning Please be aware that the string lengths supported by the default VST interface are normally
limited to 24 characters. If you copy too much data into the buffers provided, you will break the
Host application.
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn VstInt32 AudioEffect::getChunk (void** data, bool isPreset)
\param data should point to the newly allocated memory block containg state data. You can savely release it in next suspend/resume call.
\param isPreset true when saving a single program, false for all programs
\note
If your plug-in is configured to use chunks (see AudioEffect::programsAreChunks), the Host
will ask for a block of memory describing the current plug-in state for saving.
To restore the state at a later stage, the same data is passed back to AudioEffect::setChunk.
Alternatively, when not using chunk, the Host will simply save all parameter values.
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn VstInt32 AudioEffect::setChunk (void* data, VstInt32 byteSize, bool isPreset)
\param data pointer to state data (owned by Host)
\param byteSize size of state data
\param isPreset true when restoring a single program, false for all programs
\sa getChunk
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setNumInputs (VstInt32 inputs)
This number is fixed at construction time and can't change until the plug-in is destroyed.
\param inputs The number of inputs
\sa isInputConnected()
\note Needs to be called in the plug-in's constructor
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setNumOutputs (VstInt32 outputs)
This number is fixed at construction time and can't change until the plug-in is destroyed.
\param outputs The number of outputs
\sa isOutputConnected()
\note Needs to be called in the plug-in's constructor
*/
//-------------------------------------------------------------------------------------------------------
/*!
\fn void AudioEffect::setUniqueID (VstInt32 iD)
Must call this! Set the plug-in's unique identifier. The Host uses this to identify the plug-in, for
instance when it is loading effect programs and banks. On Steinberg Web Page you can find an UniqueID
Database where you can record your UniqueID, it will check if the ID is already used by an another
vendor. You can use CCONST('a','b','c','d') (defined in VST 2.0) to be platform independent to
initialize an UniqueID.
\param iD Plug-in's unique ID
\note Needs to be called in the plug-in's constructor
*/
|