1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
/*
* VibratoPointItertorBySec.cs
* Copyright © 2010-2011 kbinani
*
* This file is part of org.kbinani.cadencii.
*
* org.kbinani.cadencii is free software; you can redistribute it and/or
* modify it under the terms of the GPLv3 License.
*
* org.kbinani.cadencii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#if JAVA
package org.kbinani.cadencii;
import java.util.*;
import org.kbinani.vsq.*;
#else
using System;
using org.kbinani.vsq;
using org.kbinani.java.util;
namespace org.kbinani.cadencii {
using boolean = System.Boolean;
#endif
/// <summary>
/// ビブラート用のデータ点のリストを取得します。返却されるリストは、{秒, ビブラートの振幅(ノートナンバー単位)}の値ペアとなっています
/// </summary>
#if JAVA
public class VibratoPointIteratorBySec implements Iterator<PointD> {
#else
public class VibratoPointIteratorBySec : Iterator<PointD> {
#endif
VsqFileEx vsq;
VibratoBPList rate;
int start_rate;
VibratoBPList depth;
int start_depth;
int clock_start;
int clock_width;
float sec_resolution;
double sec0;
double sec1;
int count = 0;
double phase = 0.0;
double amplitude;
float period;
float omega;
double sec;
float fadewidth;
int i;
boolean first = true;
// Rate値から周期を高速に求めるためのキャッシュ
private static float[] mVibratoPeriod = null;
/// <summary>
/// VibratoRate値からビブラートの周期を求めます。単位は秒
/// </summary>
/// <param name="rate"></param>
/// <returns></returns>
public static float getPeriodFromRate( int rate ) {
if ( mVibratoPeriod == null ) {
// キャッシュが初期化されていない場合は初期化
mVibratoPeriod = new float[128];
for ( int r = 0; r < 128; r++ ) {
mVibratoPeriod[r] = (float)Math.Exp( 5.24 - 1.07e-2 * r ) * 2.0f / 1000.0f;
}
}
if ( rate < 0 || 128 <= rate ) {
// 範囲外のRate値の場合はいちいち計算。ほんとはだめだけどー
return (float)Math.Exp( 5.24 - 1.07e-2 * rate ) * 2.0f / 1000.0f;
} else {
// 範囲内のRate値の場合はキャッシュの値を返すだけ
return mVibratoPeriod[rate];
}
}
public PointD next() {
if ( first ) {
i = 0;
first = false;
return new PointD( sec0, 0 );
} else {
i++;
if ( i < count ) {
double t_sec = sec0 + sec_resolution * i;
double clock = vsq.getClockFromSec( t_sec );
if ( sec0 <= t_sec && t_sec <= sec0 + fadewidth ) {
amplitude *= (float)(t_sec - sec0) / fadewidth;
}
if ( sec1 - fadewidth <= t_sec && t_sec <= sec1 ) {
amplitude *= (float)(sec1 - t_sec) / fadewidth;
}
phase += omega * (t_sec - sec);
PointD ret = new PointD( t_sec, amplitude * Math.Sin( phase ) );
float v = (float)(clock - clock_start) / (float)clock_width;
int r = rate.getValue( v, start_rate );
int d = depth.getValue( v, start_depth );
amplitude = d * 2.5f / 127.0f / 2.0f;
period = getPeriodFromRate( r );
omega = (float)(2.0 * Math.PI / period);
sec = t_sec;
return ret;
} else {
return new PointD();
}
}
}
public boolean hasNext() {
if ( first ) {
return true;
} else {
return (i + 1 < count);
}
}
public void remove() {
}
public VibratoPointIteratorBySec( VsqFileEx vsq,
VibratoBPList rate,
int start_rate,
VibratoBPList depth,
int start_depth,
int clock_start,
int clock_width,
float sec_resolution ) {
this.vsq = vsq;
this.rate = rate;
this.start_rate = start_rate;
this.depth = depth;
this.start_depth = start_depth;
this.clock_start = clock_start;
this.clock_width = clock_width;
this.sec_resolution = sec_resolution;
sec0 = vsq.getSecFromClock( clock_start );
sec1 = vsq.getSecFromClock( clock_start + clock_width );
count = (int)((sec1 - sec0) / sec_resolution);
phase = 0;
start_rate = rate.getValue( 0.0f, start_rate );
start_depth = depth.getValue( 0.0f, start_depth );
amplitude = start_depth * 2.5f / 127.0f / 2.0f; // ビブラートの振幅。
period = getPeriodFromRate( start_rate ); //ビブラートの周期、秒
omega = (float)(2.0 * Math.PI / period); // 角速度(rad/sec)
sec = sec0;
fadewidth = (float)(sec1 - sec0) * 0.2f;
}
}
#if !JAVA
}
#endif
|