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/* This file is part of the KDE project
Copyright (C) 2006, 2010 Boudewijn Rempt <boud@valdyas.org>
Copyright (C) 2006, 2010 Thomas Zander <zander@kde.org>
Copyright (C) 2006 Thorsten Zachmann <zachmann@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KOCANVASBASE_H
#define KOCANVASBASE_H
#include <KoUnit.h>
#include <QPointF>
#include <QPoint>
#include <QRectF>
#include <QRect>
#include <QWidget>
#include <QCursor>
#include <QObject>
#include "flake_export.h"
class QGraphicsWidget;
class KUndo2Command;
class KoCanvasResourceManager;
class KoShapeManager;
class KoToolProxy;
class KoViewConverter;
class KoShapeController;
class KoShapeBasedDocumentBase;
class KoCanvasController;
class KoShape;
class KoSnapGuide;
class KoGuidesData;
/**
* KoCanvasBase is the interface actual application canvas classes
* should implement. Flake tools know about the canvas, so they can
* do things like scroll, redraw, set a cursor etc.
*/
class FLAKE_EXPORT KoCanvasBase
{
public:
/**
* The constructor.
* @param shapeBasedDocument the implementation of the shapeController that the
* application provides to allow shapes to be added in multiple views.
*/
explicit KoCanvasBase(KoShapeBasedDocumentBase *shapeBasedDocument);
virtual ~KoCanvasBase();
public:
/**
* @return true if opengl can be used directly on the canvas
*/
virtual bool canvasIsOpenGL() { return false; }
/**
* retrieve the grid size setting.
* The grid spacing will be provided in pt.
* @param horizontal a pointer to a qreal that will be filled with the horizontal grid-spacing
* @param vertical a pointer to a qreal that will be filled with the vertical grid-spacing
*/
virtual void gridSize(qreal *horizontal, qreal *vertical) const = 0;
/**
* return if snap to grid is enabled.
* @return if snap to grid is enabled.
*/
virtual bool snapToGrid() const = 0;
/**
* set the specified cursor on this canvas
*
* @param cursor the new cursor
* @return the old cursor
*/
virtual void setCursor(const QCursor &cursor) = 0;
/**
* Adds a command to the history. Call this for each @p command you create.
* This will also execute the command.
* This means, most of the application's code will look like
* MyCommand * cmd = new MyCommand( parameters );
* canvas.addCommand( cmd );
*
* Note that the command history takes ownership of the command, it will delete
* it when the undo limit is reached, or when deleting the command history itself.
* @param command the command to add
*/
virtual void addCommand(KUndo2Command *command) = 0;
/**
* return the current shapeManager
* @return the current shapeManager
*/
virtual KoShapeManager *shapeManager() const = 0;
/**
* Tell the canvas to repaint the specified rectangle. The coordinates
* are document coordinates, not view coordinates.
*/
virtual void updateCanvas(const QRectF &rc) = 0;
/**
* Return the proxy to the active tool (determining which tool
* is really, really active is hard when tablets are involved,
* so leave that to others.
*/
virtual KoToolProxy *toolProxy() const = 0;
/**
* Return the viewConverter for this view.
* @return the viewConverter for this view.
*/
virtual KoViewConverter *viewConverter() const = 0;
/**
* Return the widget that will be added to the scrollArea.
*/
virtual QWidget *canvasWidget() = 0;
/**
* Return the widget that will be added to the scrollArea.
*/
virtual const QWidget *canvasWidget() const = 0;
/**
* Return the widget that will be added to the scrollArea.
*/
virtual QGraphicsWidget *canvasItem() { return 0; }
/**
* Return the widget that will be added to the scrollArea.
*/
virtual const QGraphicsWidget *canvasItem() const{ return 0; }
/**
* Return the unit of the current document for initialization of the widgets created
* by the flake framework.
* @see KoDocument::unit()
*/
virtual KoUnit unit() const = 0;
/**
* Called when the user tries to move the argument shape to allow the application to limit the
* users movement to stay within the document bounds.
* An implementation can alter the parameter move to make sure that if the distance moved
* is applied to the shape it will not become unreachable for the user.
* The default implementation does not restrict movement.
* @param shape the shape that will be moved soon.
* @param move the distance the caller intends to move the shape.
*/
virtual void clipToDocument(const KoShape *shape, QPointF &move) const;
/**
* Return the position of the document origin inside the canvas widget, in pixels.
* By default the origin of the canvas widget and the position of the
* document origin are coincident, thus an empty point is returned.
*/
virtual QPoint documentOrigin() const {
return QPoint(0, 0);
}
/**
* This method should somehow call QWidget::updateMicroFocus() on the canvas widget.
*/
virtual void updateInputMethodInfo() = 0;
/**
* disconnect the given QObject completely and utterly from any and all
* connections it has to any QObject owned by the canvas. Do this in
* the setCanvas of every KoCanvasObserver.
*/
virtual void disconnectCanvasObserver(QObject *object);
/**
* Return a pointer to the resource manager associated with this
* canvas. The resource manager contains per-canvas settings such
* as current foreground and background color.
* If instead of per-canvas resources you need per-document resources
* you can by going via the shapeController instead;
* @code
* canvasBase->shapeController()->resourceManager();
* @endcode
* @see KoShapeController::resourceManager()
*/
KoCanvasResourceManager *resourceManager() const;
/**
* Return the shape controller for this canvas.
* A shape controller is used to create or delete shapes and show the relevant dialogs to the user.
*/
KoShapeController *shapeController() const;
/**
* Return the canvas controller for this canvas.
*/
KoCanvasController *canvasController() const;
/**
* @brief Scrolls the content of the canvas so that the given rect is visible.
*
* The rect is to be specified in document coordinates.
*
* @param rect the rectangle to make visible
*/
virtual void ensureVisible(const QRectF &rect);
/**
* Returns the snap guide of the canvas
*/
KoSnapGuide *snapGuide() const;
/**
* This factory method creates a new widget for the user to change
* the snapping guide policies object from snapGuide().
*/
QWidget *createSnapGuideConfigWidget() const;
/**
* Returns the guides data.
*
* Applications that want to have guides should reimplement this
* function and return the KOGuideData object.
* The default implementation returns 0.
*
* @return pointer to the guide data or zero if there is none
*/
virtual KoGuidesData *guidesData();
/// called by KoCanvasController to set the controller that handles this canvas.
void setCanvasController(KoCanvasController *controller);
private:
// we need a KoShapeBasedDocumentBase so that it can work
KoCanvasBase();
class Private;
Private * const d;
};
#endif // KOCANVASBASE_H
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