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/* This file is part of the KDE project
* Copyright (c) 2008 Jan Hambrecht <jaham@gmx.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KODEVICEREGISTRY_H
#define KODEVICEREGISTRY_H
#include <QObject>
#include "KoGenericRegistry.h"
#include <KoInputDeviceHandler.h>
#include "flake_export.h"
/**
* This singleton class keeps a register of all custom input devices
* for instance the 3D Space Navigator which generate input events.
* These will get routed the the active tools which can then do whatever
* they like with it.
*/
class FLAKE_EXPORT KoInputDeviceHandlerRegistry : public KoGenericRegistry<KoInputDeviceHandler*>
{
public:
~KoInputDeviceHandlerRegistry();
/**
* Return an instance of the KoInputDeviceHandlerRegistry
* Create a new instance on first call and return the singleton.
*/
static KoInputDeviceHandlerRegistry *instance();
private:
KoInputDeviceHandlerRegistry();
KoInputDeviceHandlerRegistry(const KoInputDeviceHandlerRegistry&);
KoInputDeviceHandlerRegistry operator=(const KoInputDeviceHandlerRegistry&);
void init();
class Private;
Private *d;
};
#endif // KODEVICEREGISTRY_H
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