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/* This file is part of the KDE project
Copyright (C) 2006, 2011 Thorsten Zachmann <zachmann@kde.org>
Copyright (C) 2007,2009 Thomas Zander <zander@kde.org>
Copyright (C) 2006-2008 Jan Hambrecht <jaham@gmx.net>
Copyright (C) 2011 Jean-Nicolas Artaud <jeannicolasartaud@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KOPATHSHAPE_H
#define KOPATHSHAPE_H
#include "flake_export.h"
#include <QMetaType>
#include <QMap>
#include "KoTosContainer.h"
#include "KoPathSegment.h"
#include "KoMarkerData.h"
#define KoPathShapeId "KoPathShape"
class KoPathShape;
class KoPathPoint;
class KoPathShapePrivate;
class KoMarker;
typedef QPair<int, int> KoPathPointIndex;
/// a KoSubpath contains a path from a moveTo until a close or a new moveTo
typedef QList<KoPathPoint *> KoSubpath;
typedef QList<KoSubpath *> KoSubpathList;
/// The position of a path point within a path shape
/**
* @brief This is the base for all graphical objects.
*
* All graphical objects are based on this object e.g. lines, rectangulars, pies
* and so on.
*
* The KoPathShape uses KoPathPoint's to describe the path of the shape.
*
* Here a short example:
* 3 points connected by a curveTo's described by the following svg:
* M 100,200 C 100,100 250,100 250,200 C 250,200 400,300 400,200.
*
* This will be stored in 3 KoPathPoint's as
* The first point contains in
* point 100,200
* controlPoint2 100,100
* The second point contains in
* point 250,200
* controlPoint1 250,100
* controlPoint2 250,300
* The third point contains in
* point 400,300
* controlPoint1 400,200
*
* Not the segments are stored but the points. Out of the points the segments are
* generated. See the outline method. The reason for storing it like that is that
* it is the points that are modified by the user and not the segments.
*/
class FLAKE_EXPORT KoPathShape : public KoTosContainer
{
public:
/**
* @brief constructor
*/
KoPathShape();
/**
* @brief
*/
virtual ~KoPathShape();
/// reimplemented
virtual void paint(QPainter &painter, const KoViewConverter &converter, KoShapePaintingContext &paintcontext);
virtual void paintPoints(QPainter &painter, const KoViewConverter &converter, int handleRadius);
/// reimplemented
virtual QPainterPath outline() const;
/// reimplemented
virtual QRectF boundingRect() const;
/// reimplemented
virtual QSizeF size() const;
QPainterPath pathStroke(const QPen &pen) const;
/**
* Resize the shape
*
* This makes sure that the pathshape will not be resized to 0 if the new size
* is null as that makes it impossible to undo the change.
*
* All functions that overwrite this function should also use the resizeMatrix
* function to get and use the same data in resizing.
*
* @see resizeMatrix()
*/
virtual void setSize(const QSizeF &size);
/// reimplemented
virtual bool hitTest(const QPointF &position) const;
// reimplemented
virtual void saveOdf(KoShapeSavingContext &context) const;
// reimplemented
virtual bool loadOdf(const KoXmlElement &element, KoShapeLoadingContext &context);
/// Removes all subpaths and their points from the path
void clear();
/**
* @brief Starts a new Subpath
*
* Moves the pen to p and starts a new subpath.
*
* @return the newly created point
*/
KoPathPoint *moveTo(const QPointF &p);
/**
* @brief Adds a new line segment
*
* Adds a straight line between the last point and the given point p.
*
* @return the newly created point
*/
KoPathPoint *lineTo(const QPointF &p);
/**
* @brief Adds a new cubic Bezier curve segment.
*
* Adds a cubic Bezier curve between the last point and the given point p,
* using the control points specified by c1 and c2.
*
* @param c1 control point1
* @param c2 control point2
* @param p the endpoint of this curve segment
*
* @return The newly created point
*/
KoPathPoint *curveTo(const QPointF &c1, const QPointF &c2, const QPointF &p);
/**
* @brief Adds a new quadratic Bezier curve segment.
*
* Adds a quadratic Bezier curve between the last point and the given point p,
* using the control point specified by c.
*
* @param c control point
* @param p the endpoint of this curve segment
*
* @return The newly created point
*/
KoPathPoint *curveTo(const QPointF &c, const QPointF &p);
/**
* @brief Add an arc.
*
* Adds an arc starting at the current point. The arc will be converted to bezier curves.
*
* @param rx x radius of the ellipse
* @param ry y radius of the ellipse
* @param startAngle the angle where the arc will be started
* @param sweepAngle the length of the angle
* TODO add param to have angle of the ellipse
*
* @return The newly created point
*/
KoPathPoint *arcTo(qreal rx, qreal ry, qreal startAngle, qreal sweepAngle);
/**
* @brief Closes the current subpath
*/
void close();
/**
* @brief Closes the current subpath
*
* It tries to merge the last and first point of the subpath
* to one point and then closes the subpath. If merging is not
* possible as the two point are to far from each other a close
* will be done.
* TODO define a maximum distance between the two points until this is working
*/
void closeMerge();
/**
* @brief Normalizes the path data.
*
* The path points are transformed so that the top-left corner
* of the bounding rect is at (0,0).
* This should be called after adding points to the path or changing
* positions of path points.
* @return the offset by which the points are moved in shape coordinates.
*/
virtual QPointF normalize();
/**
* @brief Returns the path points within the given rectangle.
* @param rect the rectangle the requested points are in
* @return list of points within the rectangle
*/
QList<KoPathPoint*> pointsAt(const QRectF &rect);
/**
* @brief Returns the list of path segments within the given rectangle.
* @param rect the rectangle the requested segments are in
* @return list of segments within the rectangle
*/
QList<KoPathSegment> segmentsAt(const QRectF &rect);
/**
* @brief Returns the path point index of a given path point
*
* @param point the point for which you want to get the index
* @return path point index of the point if it exists
* otherwise KoPathPointIndex( -1, -1 )
*/
KoPathPointIndex pathPointIndex(const KoPathPoint *point) const;
/**
* @brief Returns the path point specified by a path point index
*
* @param pointIndex index of the point to get
*
* @return KoPathPoint on success, 0 otherwise e.g. out of bounds
*/
KoPathPoint *pointByIndex(const KoPathPointIndex &pointIndex) const;
/**
* @brief Returns the segment specified by a path point index
*
* A semgent is defined by the point index of the first point in the segment.
* A segment contains the defined point and its following point. If the subpath is
* closed and the and the pointIndex point to the last point in the subpath, the
* following point is the first point in the subpath.
*
* @param pointIndex index of the first point of the segment
*
* @return Segment containing both points of the segment or KoPathSegment( 0, 0 ) on error e.g. out of bounds
*/
KoPathSegment segmentByIndex(const KoPathPointIndex &pointIndex) const;
/**
* @brief Returns the number of points in the path
*
* @return The number of points in the path
*/
int pointCount() const;
/**
* @brief Returns the number of subpaths in the path
*
* @return The number of subpaths in the path
*/
int subpathCount() const;
/**
* @brief Returns the number of points in a subpath
*
* @return The number of points in the subpath or -1 if subpath out of bounds
*/
int subpathPointCount(int subpathIndex) const;
/**
* @brief Checks if a subpath is closed
*
* @param subpathIndex index of the subpath to check
*
* @return true when the subpath is closed, false otherwise
*/
bool isClosedSubpath(int subpathIndex) const;
/**
* @brief Inserts a new point into the given subpath at the specified position
*
* This method keeps the subpath closed if it is closed, and open when it was
* open. So it can change the properties of the point inserted.
* You might need to update the point before/after to get the desired result
* e.g. when you insert the point into a curve.
*
* @param point to insert
* @param pointIndex index at which the point should be inserted
*
* @return true on success,
* false when pointIndex is out of bounds
*/
bool insertPoint(KoPathPoint *point, const KoPathPointIndex &pointIndex);
/**
* @brief Removes a point from the path.
*
* Note that the ownership of the point will pass to the caller.
*
* @param pointIndex index of the point which should be removed
*
* @return The removed point on success,
* otherwise 0
*/
KoPathPoint *removePoint(const KoPathPointIndex &pointIndex);
/**
* @brief Breaks the path after the point index
*
* The new subpath will be behind the one that was broken. The segment between
* the given point and the one behind will be removed. If you want to split at
* one point insert first a copy of the point behind it.
* This does not work when the subpath is closed. Use openSubpath for this.
* It does not break at the last position of a subpath or if there is only one
* point in the subpath.
*
* @param pointIndex index of the point after which the path should be broken
*
* @return true if the subpath was broken, otherwise false
*/
bool breakAfter(const KoPathPointIndex &pointIndex);
/**
* @brief Joins the given subpath with the following one
*
* Joins the given subpath with the following one by inserting a segment between
* the two subpaths.
* This does nothing if the specified subpath is the last subpath
* or one of both subpaths is closed.
*
* @param subpathIndex index of the subpath being joined with the following subpath
*
* @return true if the subpath was joined, otherwise false
*/
bool join(int subpathIndex);
/**
* @brief Moves the position of a subpath within a path
*
* @param oldSubpathIndex old index of the subpath
* @param newSubpathIndex new index of the subpath
*
* @return true if the subpath was moved, otherwise false e.g. if an index is out of bounds
*/
bool moveSubpath(int oldSubpathIndex, int newSubpathIndex);
/**
* @brief Opens a closed subpath
*
* The subpath is opened by removing the segment before the given point, making
* the given point the new start point of the subpath.
*
* @param pointIndex the index of the point at which to open the closed subpath
* @return the new position of the old first point in the subpath
* otherwise KoPathPointIndex( -1, -1 )
*/
KoPathPointIndex openSubpath(const KoPathPointIndex &pointIndex);
/**
* @brief Close a open subpath
*
* The subpath is closed be inserting a segment between the start and end point, making
* the given point the new start point of the subpath.
*
* @return the new position of the old first point in the subpath
* otherwise KoPathPointIndex( -1, -1 )
*/
KoPathPointIndex closeSubpath(const KoPathPointIndex &pointIndex);
/**
* @brief Reverse subpath
*
* The last point becomes the first point and the first one becomes the last one.
*
* @param subpathIndex the index of the subpath to reverse
*/
bool reverseSubpath(int subpathIndex);
/**
* @brief Removes subpath from the path
* @param subpathIndex the index of the subpath to remove
* @return the removed subpath on succes, 0 otherwise.
*/
KoSubpath *removeSubpath(int subpathIndex);
/**
* @brief Adds a subpath at the given index to the path
* @param subpath the subpath to add
* @param subpathIndex the index at which the new subpath should be inserted
* @return true on success, false otherwise e.g. subpathIndex out of bounds
*/
bool addSubpath(KoSubpath *subpath, int subpathIndex);
/**
* @brief Combines two path shapes by appending the data of the specified path.
* @param path the path to combine with
* @return true if combining was successful, else false
*/
bool combine(KoPathShape *path);
/**
* @brief Creates separate path shapes, one for each existing subpath.
* @param separatedPaths the list which contains the separated path shapes
* @return true if separating the path was successful, false otherwise
*/
bool separate(QList<KoPathShape*> &separatedPaths);
/**
* Returns the specific path shape id.
*
* Path shape derived shapes have a different shape id which link them
* to their respective shape factories. In most cases they do not have
* a special tool for editing them.
* This function returns the specific shape id for finding the shape
* factory from KoShapeRegistry. The default KoPathShapeId is returned
* from KoShape::shapeId() so that the generic path editing tool gets
* activated when the shape is selected.
*
* @return the specific shape id
*/
virtual QString pathShapeId() const;
/// Returns a odf/svg string represenatation of the path data with the given matrix applied.
QString toString(const QTransform &matrix = QTransform()) const;
/// Returns the fill rule for the path object
Qt::FillRule fillRule() const;
/// Sets the fill rule to be used for painting the background
void setFillRule(Qt::FillRule fillRule);
/// Creates path shape from given QPainterPath
static KoPathShape *createShapeFromPainterPath(const QPainterPath &path);
/// Returns the viewbox from the given xml element.
static QRectF loadOdfViewbox(const KoXmlElement &element);
/// Marker setter
void setMarker(const KoMarkerData &markerData);
/// Marker setter
void setMarker(KoMarker *marker, KoMarkerData::MarkerPosition position);
/// returns the list of all the markers of the path
KoMarker *marker(KoMarkerData::MarkerPosition position) const;
KoMarkerData markerData(KoMarkerData::MarkerPosition position) const;
protected:
/// constructor \internal
KoPathShape(KoPathShapePrivate &);
/// reimplemented
virtual QString saveStyle(KoGenStyle &style, KoShapeSavingContext &context) const;
/// reimplemented
virtual void loadStyle(const KoXmlElement &element, KoShapeLoadingContext &context);
/**
* @brief Add an arc.
*
* Adds an arc starting at the current point. The arc will be converted to bezier curves.
* @param rx x radius of the ellipse
* @param ry y radius of the ellipse
* @param startAngle the angle where the arc will be started
* @param sweepAngle the length of the angle
* TODO add param to have angle of the ellipse
* @param offset to the first point in the arc
* @param curvePoints a array which take the cuve points, pass a 'QPointF curvePoins[12]';
*
* @return number of points created by the curve
*/
int arcToCurve(qreal rx, qreal ry, qreal startAngle, qreal sweepAngle, const QPointF &offset, QPointF *curvePoints) const;
/**
* Get the resize matrix
*
* This makes sure that also if the newSize isNull that there will be a
* very small size of 0.000001 pixels
*/
QTransform resizeMatrix( const QSizeF &newSize ) const;
KoSubpathList m_subpaths;
private:
Q_DECLARE_PRIVATE(KoPathShape)
};
Q_DECLARE_METATYPE(KoPathShape*)
#endif /* KOPATHSHAPE_H */
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