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/* This file is part of the KDE project
Copyright (C) 2006-2007 Jan Hambrecht <jaham@gmx.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "KoShapeLayer.h"
#include "SimpleShapeContainerModel.h"
#include "KoShapeSavingContext.h"
#include "KoShapeLoadingContext.h"
#include <KoXmlReader.h>
#include <KoXmlWriter.h>
#include <KoGenStyle.h>
#include <KoGenStyles.h>
#include <KoXmlNS.h>
KoShapeLayer::KoShapeLayer()
: KoShapeContainer(new SimpleShapeContainerModel())
{
setSelectable(false);
}
KoShapeLayer::KoShapeLayer(KoShapeContainerModel *model)
: KoShapeContainer(model)
{
setSelectable(false);
}
bool KoShapeLayer::hitTest(const QPointF &position) const
{
Q_UNUSED(position);
return false;
}
QRectF KoShapeLayer::boundingRect() const
{
QRectF bb;
foreach(KoShape* shape, shapes()) {
if (bb.isEmpty())
bb = shape->boundingRect();
else
bb = bb.unite(shape->boundingRect());
}
return bb;
}
void KoShapeLayer::saveOdf(KoShapeSavingContext & context) const
{
QList<KoShape*> shapes = this->shapes();
qSort(shapes.begin(), shapes.end(), KoShape::compareShapeZIndex);
foreach(KoShape* shape, shapes) {
shape->saveOdf(context);
}
}
bool KoShapeLayer::loadOdf(const KoXmlElement & element, KoShapeLoadingContext &context)
{
// set layer name
setName(element.attributeNS(KoXmlNS::draw, "name"));
// layer locking
setGeometryProtected(element.attributeNS(KoXmlNS::draw, "protected", "false") == "true");
// layer visibility
setVisible(element.attributeNS(KoXmlNS::draw, "display", "false") != "none");
// add layer by name into shape context
context.addLayer(this, name());
return true;
}
void KoShapeLayer::paintComponent(QPainter &, const KoViewConverter &, KoShapePaintingContext &)
{
}
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