1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
|
/* This file is part of the KDE project
* Copyright (C) 2006 Thomas Zander <zander@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KOSHAPEUSERDATA_H
#define KOSHAPEUSERDATA_H
#include <QObject>
#include "flake_export.h"
/**
* The KoShapeUserData class is used to associate custom data with a shape.
*
* KoShapeUserData provides an abstract interface for container classes
* that are used to associate application-specific user data with shapes in KoShape
* Generally, subclasses of this class provide functions to allow data to
* be stored and retrieved, and instances are attached to KoShape using
* KoShape::setUserData(). This makes it possible to store additional data per
* shape in a way that allows applications to not know the implementation of a
* specific KoShape extending class.
*
* Each subclass should provide a reimplementation of the destructor to ensure that
* any private data is automatically cleaned up when user data objects are deleted.
*
* Please note that this object is a QObject to allow a
* <code>qobject_cast<MyData*> (shape->userData())</code> to work which is useful in an environment
* where classes from plugins may not be castable using a static_cast or a dynamic_cast
*/
class FLAKE_EXPORT KoShapeUserData : public QObject
{
Q_OBJECT
public:
/// Constructor
KoShapeUserData(QObject *parent = 0);
virtual ~KoShapeUserData();
};
#endif
|