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/* This file is part of the KDE project
* Copyright (C) 2007 Thomas Zander <zander@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "InsertCharacter.h"
#include <KLocale>
#include <KCharSelect>
#include <QMainWindow>
#include <QGridLayout>
#include <QPushButton>
InsertCharacter::InsertCharacter(QWidget *parent)
: QDockWidget(i18n("Special Characters"))
{
QWidget *specialCharacterWidget = new QWidget();
QGridLayout *lay = new QGridLayout(specialCharacterWidget);
lay->setMargin(6);
m_charSelector = new KCharSelect(specialCharacterWidget,
0,
KCharSelect::SearchLine | KCharSelect::FontCombo | KCharSelect::BlockCombos |
KCharSelect::CharacterTable | KCharSelect::DetailBrowser);
lay->addWidget(m_charSelector, 0, 0, 1, 3);
QPushButton *insert = new QPushButton(i18n("Insert"), specialCharacterWidget);
lay->addWidget(insert, 1, 1);
QPushButton *close = new QPushButton(i18nc("Close dialog", "Close"), specialCharacterWidget);
lay->addWidget(close, 1, 2);
lay->setColumnStretch(0, 9);
setObjectName("insertSpecialCharacter");
setWidget(specialCharacterWidget);
while (parent->parentWidget())
parent = parent->parentWidget();
QMainWindow *mw = dynamic_cast<QMainWindow*>(parent);
if (mw)
mw->addDockWidget(Qt::TopDockWidgetArea, this);
setFloating(true);
connect(close, SIGNAL(released()), this, SLOT(hide()));
connect(insert, SIGNAL(released()), this, SLOT(insertCharacter()));
connect(m_charSelector, SIGNAL(charSelected(QChar)), this, SLOT(insertCharacter()));
}
void InsertCharacter::insertCharacter()
{
emit insertCharacter(QString(m_charSelector->currentChar()));
}
#include <InsertCharacter.moc>
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